Commit Graph

317 Commits

Author SHA1 Message Date
OrionTheFox
27757f0e04 Adds Hospital Gowns (#3552)
Surgery-compatible gown to let patients stay modest. Available in protolathes for plastic, the medidrobe, and pre-spawned in surgery duffel bags - fast equip times onto others. Sprites made by Kroto
2021-02-21 16:38:04 +00:00
Cameron!
498576798e Adds polychromic gear to ClothesMates (#3527) 2021-02-21 14:26:38 +00:00
OrionTheFox
fa73f9cdab Adds Loincloths (#3499)
* Add Loincloths

Adds leather and cloth loincloths, craftable with their namesake materials; also adds a sensor variant in the Autodrobe and Loadout.

* what the fuck

oh no its broken

* feck

changes defines to be correct, fixes female sprites borking, lets you fix your wedgie, and adds cloth crafting. basically fixes everything.
2021-02-20 22:00:19 +00:00
SkyratBot
d6c099f01d Adds New CentCom Clothing Sprites! (#3524)
Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
2021-02-20 00:48:14 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
OrionTheFox
2ba21d2729 Cyber P.I. Costume (#3392)
* Adds Cyber-P.I. Costume

Adds a Cyberpunk P.I. costume using sprites from a23605c9fd - The helmet is only available in the Autodrobe, while the coats are also available in the loadout.

* Descriptions are fun

Changed the coat description to have fancy neo-laminated fiber lining

* ack

changes the outfit to be a detective outfit rather than a costume, and edits the sprite credits
2021-02-15 19:46:31 +00:00
SkyratBot
0cf8d6a649 [MIRROR] Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#3403)
* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols (#56754)

* Gives the sniper rifle a suppressor overlay so that it no longer shows up as missing a sprite, also fixes donksoft pistols by repathing them from pistols over repathing them from toy saber smgs. Creates a flag for checking if a gun needs a toy overlay, so it is handled in the parent.

* Sprite fixes: Suppressed Sniper Rifles and Donksoft Pistols

* Update maint_loot_common.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 17:48:59 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
Tom
5a5f217bad [SEMI-MODULAR] Resprites and new clothing for Captain, HoS, and Detective (#3363)
* adds fits

* det clothes, update descriptions

* adds hos parade jacket
2021-02-13 23:30:56 +00:00
OrionTheFox
7a3115f92a Ports Utility Outfits + (#3342)
* Ports Utility Outfits +

Ports several outfits from oldbase, with the focus being Utility Uniforms

* SPACES

im dummy forgot line spacing

* IM NEW OK

auto-indentation has cursed me. NOW there's newlines at the ends.

* Why was this pushed

everything is falling apart

* Fucking OCD

capitalized a file path that shouldn't have been capitalized
2021-02-13 11:14:02 +00:00
SkyratBot
3ca963e390 [MIRROR] Winter coats (#3327)
* Winter coats (#56854)

add: Thirteen more winter coats covering all departments and most jobs.

* Winter coats

Co-authored-by: Tom <tomforde4@gmail.com>
2021-02-12 14:45:48 +01:00
SkyratBot
7da4aa9adf [MIRROR] Reaction rates, pH, purity and more! Brings a heavily improved, less explosive and optimised fermichem to tg. (#3306)
* Reaction rates, pH, purity and more! Brings a heavily improved, less explosive and optimised fermichem to tg.

* a

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-12 00:04:39 +00:00
Tom
167584ee95 [SEMI-MODULAR] Adds catnip & felinid race drink (#3267)
* yes yes

* updates plantgrowth test

* comment
2021-02-11 23:52:38 +00:00
OrionTheFox
347ab79ff3 Engidrobe overalls (#3272)
* Adds Laborer Overalls to the Engidrobe

They were in the vendor on oldbase, and variety in the outfits doesn't hurt.

* Adds Laborer Overalls to the Engidrobe

The Engidrobe in oldbase could vend Laborer Overalls, and a small variety of looks doesn't hurt.

-now with one less misleading code comment

* Update wardrobes.dm

Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
2021-02-11 23:50:27 +00:00
SkyratBot
699cd1e412 [MIRROR] renames metal sheets to iron sheets (#3116)
* renames metal sheets to iron sheets

* Merge branch 'master' into upstream-merge-56643

* yay metal

* Update DeltaStation2_skyrat.dmm

* a

* Update CentCom_skyrat_z2.dmm

* a

* a

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 22:09:50 +00:00
SkyratBot
3c37bdc8e5 [MIRROR] disables godmode for some vendors and adds missing refills (#3103)
* disables godmode for some vendors and adds missing refills (#56570)

* disables godmode for some vendors and adds missing refills

Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
2021-02-05 21:24:37 +00:00
SkyratBot
e124662031 [MIRROR] A Big Hydroponics Update: A Rose by any other name (2 new plants, 4 new traits, new genes, and more!) (#3089)
* A Big Hydroponics Update: A Rose by any other name (2 new plants, 4 new traits, new genes, and more!)

* Update grafts.dm

* Update grafts.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 21:13:02 +00:00
SkyratBot
e890b1282b [MIRROR] Replaces intents with combat mode (#3063)
* Replaces intents with combat mode

* updates

* a

* Update living_defense.dm

* https://github.com/tgstation/tgstation/pull/56638/files

* gunsafety!

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-05 16:58:16 +01:00
SkyratBot
70024ef6ad [MIRROR] Reverts Adds Neon Carpet (#55782) (#3040)
* reverts Adds Neon Carpet (#55782), it appears to have been causing massive amounts of maptick (#56496)

It appears to have been causing massive amounts of maptick, this'll need a testmerge so we can test my hypothesis

* Reverts Adds Neon Carpet (#55782)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-02-03 10:22:43 +01:00
SkyratBot
1a1d7be11a [MIRROR] Adds missing duffelbags for some jobs and update their respective vendors and closets. (#2967)
* Adds missing duffelbags for some jobs and update their respective vendors and closets.

* Update roboticist.dm

Co-authored-by: Tristrian <Tiago.A.C.9@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-31 16:39:53 +00:00
SkyratBot
efcb501a8e [MIRROR] Swag outfit added (#2949)
* Swag outfit added (#56491)

Swag outfit added

* Swag outfit added

Co-authored-by: c420-o <76887567+c420-o@users.noreply.github.com>
2021-01-30 03:59:39 +00:00
SkyratBot
902f0a06d7 [MIRROR] Adds Neon Carpet (#2882)
* Adds Neon Carpet

* HARDSET

* Update tgstation.dme

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-01-25 17:01:58 +00:00
Seris02
b67955131c that was a mistake (#2589) 2021-01-09 13:51:14 +00:00
SkyratBot
5490f1b015 [MIRROR] Vending machines use slow throws (#2563)
* Vending machines use slow throws (#56003)

quickstart acts by ticking the first throw right away, but this can lead to stack overflows if this throw happens to trigger another throw. it should really be moved to a default off argument, as only user initiated throws should use it, but throws that themselves can be triggered by throws (like this) should definitely not use it.

* Vending machines use slow throws

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-01-08 01:22:06 +00:00
SkyratBot
21907289f2 [MIRROR] Reworks the brand intelligence event with AI controller datums (#2545)
* Reworks the brand intelligence event with AI controller datums (#55778)

These felt like another good test-case for ai controllers that someone could easily grasp, this makes it so that we can use the actual vending machine instead of a fake mimic mob. In theory you could even still use the vending machine, if you like living on the edge ofcourse.

The vendors now try to move towards you, and try to dive on top of you to squish you.

* Reworks the brand intelligence event with AI controller datums

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-01-07 23:17:16 +01:00
Seris02
8aa85195b7 Adds the pharoah hat and nemes outfit to the chapdrobe (#2471)
* yes

* fucking typos

* change comment
2021-01-05 04:53:51 +01:00
SkyratBot
6b5751cc81 [MIRROR] More Kilo fixes and Pubby cleanup (#2364)
* More Kilo fixes and Pubby cleanup (#55516)

* Pubby cleanup and Kilo Fixes

Remove pubbystation subtypes of boozeomat
Remove pubby specific subtype of wallmed
Replaces pubby wallmed subtypes in use elsewhere with standard wallmeds
Added some missing solar panel wires
Adds Centcomm access to ERT dock to allow Centcomm guests to board the station
Tweaks some siding decals

* Supposed to be in the first commit

* Gets rid of some stray scaffolding

Gets rid of some stray scaffolding

* Missing grille

* Remove spawn points from solars

Remove xeno spawn points from Kilo solars - spiders use this spawn locations and are not vacuum proof

* More Kilo fixes and Pubby cleanup

Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
2020-12-29 02:39:45 +00:00
SkyratBot
0362e03c1b [MIRROR] Thrown vending machines crush mobs + move circuitboard define (#2339)
* Thrown vending machines crush mobs + move circuitboard define (#55723)

* Thrown vending machines crush you

Also moves circuitboard define

* Remove extra empty line

* Move code to fitting place

* Thrown vending machines crush mobs + move circuitboard define

Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
2020-12-27 06:05:50 +01:00
SkyratBot
d5ad7a2ecf [MIRROR] Gives spoons TOOL_MINING, adds spoons to autolathe and prison vending machines (#2177)
* Gives spoons `TOOL_MINING`, adds spoons to autolathe and prison vending machines (#55461)

* Gives spoons `TOOL_MINING`, adds spoons to autolathe and prison vending machines

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-12-14 12:46:17 +01:00
SkyratBot
abc3dbf7e7 [MIRROR] Assign correct payment department to the NanoDrug (#2106)
* Assign correct payment department to the NanoDrug (#55406)

## About The Pull Request

The NanoDrug was created by splitting the drugs off from the tools in the NanoMed in #55069. When this was done a payment_dept variable was not given to the new machine. The default value for this is the engineering department, so payments taken in by the machine went to the engineering budget, not medical. This also resulted in engineering getting a discount at medical's vendors, while medical staff were charged full price.

## Why It's Good For The Game
The NanoDrug belongs to the medical department, not engineering.

* Assign correct payment department to the NanoDrug

Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
2020-12-10 05:58:42 +01:00
SkyratBot
eb45e481e8 [MIRROR] Fixes NanoDrug Plus unused sprite (#2038)
* fixes nanodrug unused sprite (#55300)

NanoDrug Plus has a distinct sprite to NanoMed Plus. It isn't used. This uses it.

* Fixes NanoDrug Plus unused sprite

Co-authored-by: Tom <tomforde4@gmail.com>
2020-12-05 02:50:50 +00:00
SkyratBot
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
SkyratBot
2cf928b280 [MIRROR] Init sanity unit test (#1980)
* Init sanity unit test (#55147)

https://github.com/tgstation/TerraGov-Marine-Corps/pull/5326
Stemming from
https://github.com/ParadiseSS13/Paradise/pull/14770

Basically it just checks for bad initialize calls

* Init sanity unit test

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-11-30 23:01:45 +00:00
SkyratBot
64c0ecb13f [MIRROR] Changes grenade proc names to be more clear (#1897)
* Changes grenade proc names to be more clear (#55181)

Grenades have, for the longest time, used the proc name preprime() to refer to arming a timed grenade so that it will boom in a few seconds, and prime() to refer to the grenade actually going boom (or releasing foam or anything else grenades do when they go off). This was very confusing, so now these two procs are called arm_grenade() and detonate().

* Changes grenade proc names to be more clear

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-11-28 12:55:30 +01:00
NotRanged
fdb46c7616 [Semi-modular] Ports pouches, changes engi-vend prices, atmos techs get their access back (#1860)
* AAA

* fixes prices

* Update code/modules/jobs/job_types/atmospheric_technician.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-27 07:49:30 +00:00
SkyratBot
65368300d2 [MIRROR] Refactors Pastries into newfood. (#1824)
* Refactors Pastries into newfood. (#54996)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Floyd <Floydje123@ hotmail.com>

* Refactors Pastries into newfood.

* Update collars.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Floyd <Floydje123@ hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-25 01:02:00 +00:00
SkyratBot
742559ebde [MIRROR] Properly differentiates the nanodrug and nanomed vending machines. (#1776)
* Properly differentiates the nanodrug and nanomed vending machines. (#55069)

This repaths the nanodrug and nanomed vending machines, as well as visually tweaks the nanodrug vending machine from the nanomed vending machine, in order to
A) Fix the correct vending refills working on the correct vending machines.
B) Not make 2 different vending machines with different contents sell look identical.

Allows for visual clarity between 2 distinct, different vending machines. I got lazy and didn't do it the first time, and now they've been confusing players, apparently.
Additionally, makes them actually deconstruct able and constructible as a result of the fix to the circuit board.

* Properly differentiates the nanodrug and nanomed vending machines.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-22 22:36:11 +00:00
SkyratBot
04739953af [MIRROR] Machines no longer dump out their component_parts when qdel'd. (#1754)
* Machines no longer dump out their component_parts when qdel'd. (#55026)

Machines no longer vomit out their component parts when qdel'd and instead only vomit out their actual inventory contents.

Doing this uncovered another issue - Random vending machines will return INITIALIZE_HINT_QDEL and then attempt to qdel their circuits, which are still type paths and not initialised atoms yet (circuit was previously nulled by dump_contents, but this no longer happens in dump_inventory_contents). These circuits have been set to null appropriately.

* Machines no longer dump out their component_parts when qdel'd.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-11-21 16:20:16 +00:00
SkyratBot
89a8cb991a [MIRROR] moves misc food to newfood code (#1725)
* moves misc food to newfood code (#54788)

misc food is now using newfood code

* moves misc food to newfood code

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-19 07:21:23 +01:00
SkyratBot
ef8620738f [MIRROR] Market crash and inflation works on prices uniformly. (#1698)
* Market crash and inflation works uniformly. (#54966)

The market crash event, and by proxy just regular inflation values were being applied to objects with custom prices and custom premium prices. Makes sense, this was a pain in the ass to get working originally across the top of the base prices.
...However, it seems that I forgot to apply that to the uh... base prices of vending, meaning that you had hilariously overpriced vendors on top of completely base prices.

* Market crash and inflation works on prices uniformly.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-15 20:44:36 +00:00
SkyratBot
c0cdf25886 [MIRROR] Arconomy: Amputating the Invisible Hand of Income. (#1687)
* Arconomy: Amputating the Invisible Hand of Income.

* Update tgui.bundle.js

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-14 21:52:07 +01:00
SkyratBot
9e88359f04 [MIRROR] Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#1686)
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)

* The Re-pricening

* Rewritten and adjusted for paycheck defines.

* I made the map changes finally.

* And the refills too.

* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"

* And the premium ones too.

* Accidently spoiled a future pr due to dme bleedover

* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-14 21:49:11 +01:00
SkyratBot
13c953e150 [MIRROR] The clown PDA now has in-built comedy detection for when something happens to the clown and plays a fitting sound. (#1644)
* The clown PDA now has in-built comedy detection for when something happens to the clown and plays a fitting sound. (#54695)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* The clown PDA now has in-built comedy detection for when something happens to the clown and plays a fitting sound.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-11-09 20:13:41 +00:00
SkyratBot
4af1148b13 [MIRROR] Non-human mobs can now benefit from held id cards and economy. (#1603)
* Non-human mobs can now benefit from held id cards and economy. (#54647)

* Non-human mobs can now benefit from held id cards and economy.

* Moved these getters toward the upper end.

* oui?
...
dump eet.

* .tee pump
      ...
     ?iuo

* Non-human mobs can now benefit from held id cards and economy.

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-07 05:08:36 +00:00
Gandalf
f9e3b58ecd Aesthetic Overhaul V3.0[SEMI-MODULAR][READY] (#1245)
* Begin

* few fixes

* WINDOWS

* Update airlock.dm

* Update status_display.dm

* Fixes plus rusty walls.

* Update walls.dm

* air alarm, intercom, apc updates, plasma windows, tinted, firealarm(todo)

* Update airlock.dm

* FINALLY FIXES THE DOORS

* Update airlock.dm

* firealarm and fixes.

* fixes

* mining vendor and washing machine

* firedoor

* blastdoor

* firealarm sound, shutters sound, blast door sounds.

* Delete window.dm

* Revert "Delete window.dm"

This reverts commit 4737c539eb9b49a526c784f45161c3189505ac57.

* fixes

* Update 2.0

newscaster DONE
bookshelf DONE
disposals chute DONE
chairs DONE
stools DONE
beds - Will upgrade later.
requests console DONE
light switch DONE
roller bed DONE
nanomed DONE
extinguisher cabnets DONE
extinguishers DONE
buttons
shield generators DONE
space heater DONE
emitter DONE
field generator DONE
rad collector DONE
cameras DONE
morgue units DONE
watercooler
bench Will upgrade later
E-N (corgi) port? Will do later.
plastic flaps Done
Guns - later

* fiox

* l o g i c

* Update extinguisher.dm

* V2.5

* racks and fixws

* computer typing noise

* gun sprite updates

* Update guns.dmi

* air alarm light mask

* better light overlays

* floors!

* gaygun, bench

* lasergun sounds - remove gun balance.

* no decals.

* Update intercom.dmi

* better directionals

* lasercannon, nucgun,

* Update laser.dm

* aaa

* aaa

* some sprite updates

* aaa

* shotgun suppressor+sound

* Update airlock.dm

* Update shieldgen.dmi

* chair fix, tools too.

* Update chairs.dmi
2020-11-01 16:35:39 +01:00
SkyratBot
cacdfbdc78 [MIRROR] Labcoats: Roboticist unique labcoat, updated remaining labcoats (#1509)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats  (#54644)

Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?

So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!

The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.

Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.

(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)

* Labcoats: Roboticist unique labcoat, updated remaining labcoats

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 02:32:52 +00:00
SkyratBot
44f1877b18 [MIRROR] Finally, peas for the whole station. (#1462)
* Finally, peas for the whole station. (#54573)

This PR brings three new plants, and 6 new food recipes into being. This is a combined port of Citadel-Station-13/Citadel-Station-13#12211 and Citadel-Station-13/Citadel-Station-13#12510, along with the fixes made along the way.

Laugh Peas contains 7% Laughter.
World Peas contains 10% Pax and Happiness, but takes at least 21 cycles to bear a harvest, by having a maturation time of 20.
Salad of Eden contains 3 units of Earthsblood, 5 units of Omnizine, and 2 units of Happiness, but requires one of every ambrosia leaf, as well as a world pea.

Credits to TripleZeta for the base peas sprite, and Stewydeadmike for the Laugh, World, and food sprites. Without them, the peas would have remained an ideasguy sort of deal.

* Finally, peas for the whole station.

Co-authored-by: TheObserver-sys <58029438+TheObserver-sys@users.noreply.github.com>
2020-10-25 11:12:08 +01:00
SkyratBot
dcb24a6137 [MIRROR] Vended items now go into hand (#1431)
* Vended items now go into hand

* Update _vending.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:52 +02:00
SkyratBot
c3de506747 [MIRROR] Introduction of sweet Italian Liqueur, Amaretto (#1421)
* Introduction of sweet Italian Liqueur, Amaretto  (#54466)

About The Pull Request
New Alcohol Amaretto and various cocktails

* Introduction of sweet Italian Liqueur, Amaretto

Co-authored-by: carshalash <carshalash@gmail.com>
2020-10-22 04:41:29 +02:00
Gandalf
2b4367093b Vending machine dispenses into hand [NON-MODULAR] (#1362)
* Update _vending.dm

* Update _vending.dm

* Update bags.dm

* Update _vending.dm
2020-10-19 09:47:53 +02:00