* Ratvar will now proselytize stuff that happens to be in space
* do you hear ratvar singing
* no narsie in ooc
* "
* don't need that
* heir
* bigger stronger more filled with brass
* Make energy guns able to use burst fire.
* Changed obj/item/weapon/gun/projectile to /gun/ballistic and the name of the folder from "projectile" to "ballistic" to avoid confusion between actually projectiles and guns.
Syringe gun, energy guns and magic guns can now use burst fire.
* fixing merge conflict shit
* fixing map conflicts
* more map conflict fix
* two tiny fixes.
* tiny tweak
* fixing merge conflicts.
Moving the practice mini egun to the gun module.
Renamed nuclear.dm to energy_gun.dm
* map conflict fixes
Readds the lines about coloring hairs and mutant parts in revblight (even though they're no longer needed, but it's a reminder that the color change is a trick and we need to replace it with a proper forced limb coloring like it used to).
Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.
tweak: Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.
Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.
Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.
Sentinel's Compromise now also removes holy water from the target Servant.
Clicking your slab will cancel these scriptures.
Both of these will change your cursor, to make it obvious they're active and you can't do anything else.
Convert times are faster at very high servant amounts, but it's much easier for 1-on-1 conversions to go wrong and have the target escape. (Though the binding makes early conversions slightly easier.)
Resist time for the binding is a flat 4 seconds, and moving/being moved while chanting will break it immediately.
Formula for conversion time is 5 + (0.5 for each valid servant above 5) seconds up to a maximum of 10 seconds at 15 servants.
* Clockwork structures that use power will now handle APC power better
* TRUUUUE POWEEEERRRR
* I don't actually need this check, because we don't have power without an apc and a cell
* Fixed a few bugs with clockwork proselytizers
* condensed
* formatting
* proselytizer.
* i need more sanity checks I think this crashed something
* proper!
* better desc
* sanity! SANITY!