-Added one ear and one tail accessory to these categories, obtained from the kitty ears. The ears are obviously cat ears, but the tail can pass for a monkey tail without ears.
-Humans can now also edit alien/mutant colours. They have access to the full range of colours, but if the player switches back to lizard and the colour is too dark, it'll be reset to the default.
-Renamed the original tail to tail_lizard. All references are properly updated and nothing has to be changed.
-Could not solve an annoying bug with the setup window, where a lizard tail is rendered whenever a human tail is set. This problem only exists in the setup window and does not affect the sprite in-game.
The keyword scanner (thing that adds (?) links to player names in admin helps) has been moved to its own proc.
This has been added to all admin pms.
It has been added to asays as well, with the (FLW) link removed to avoid it being distracting.
Replying to an admin help (but not other forms of admin pms nor admin pm replies) by clicking on the name of the ahelper will now send a message to all admins letting them know you are typing up a reply to it. (this should avoid mutiple people replying to the same ahelp) (It also sends a message if you escape out of the ahelp reply as well)
Random lizard bodies will finally have color!
Pushes features almost all the way to the DNA side of thing, the mob side is only needed during character creation.
Note that changes to the save file will invoke a one time per character runtime for legacy characters as the save file purges mutant_color, this is as far as I can tell harmless, has no effect on the player, and is self correcting.
Each portion individually selectable upon character creation, the number of lizard combinations is bordering on absurdist with six customizable fields.
36,864 unique combinations!
(309,237,645,312 If you count color variations)
Never feel like you can't be unique again! Have fun looking fabulous as the crew beats your special little skull in!
Made swap hands use screen object
Also now blindness is restricting your ability to click
You can shoot at darkness now, it calculates the turf you want to shoot
Added toggleable verb into the prefs tab for autoclick
Made proc that calculates turf from screen loc and origin turf
Added preference setting that makes you able to just hold down mouse
button and if you have something in your hands it will autoclick on
everything you are pointing at, no need to clickspam anymore, take care
of your fingers and mouses
Made it so you can swap hands with middle mouse button even if clicking
on the empty void of nothingness, thus fixing some old issue i cant care
to find
Thats it
- buffed capsaicin/frost oil temperature effects as well as basilisk temperature effect (to counterbalance the recent change in natural bodytemp stabilization). And slight nerf to ghost chili temp boost when held in hand (for consistency). 8501
- fixes religion name choice window labeled as mime name
- fixes nearly invincible larva 9223
- your health/status now updates immediately after taking damage, we don't wait for the next life(). 7031
- Fixes alien nest overlay not updating when dead mob is gibbed by larva exit. 8523
- fixes flamethrower tablecrafting. 9261
- Deathsquad moved from Antagonist to Ghost Roles.
- pAI jobbans split into drone, pAI, and posibrains.
- Posibrains back under pAI preference flag (the byte is full)
- Fixed Posibrain sprite if it fails to get a ghost.
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area