Commit Graph

4 Commits

Author SHA1 Message Date
SkyratBot
3658c80e57 [MIRROR] Explodes device.dmi [MDB IGNORE] (#25523)
* Explodes device.dmi

* Demodularize these

* Update traitordevices.dm

* Update traitordevices.dm

* Modularizes hypnotic flash

* Modular dmi repath

* Modular dmi repath

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-09 09:48:43 -05:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
8f047b2bf5 [MIRROR] Fixes Modular Map Loading Runtimes [MDB IGNORE] (#10822)
* Fixes Modular Map Loading Runtimes (#64212)

## About The Pull Request

Moves the modmap root object's load_map() call to New(). This changes something about where it falls in init order that stops it from causing a flood of lighting runtimes. Don't ask my why, it just does.

## Why It's Good For The Game

Fixes #64192

* Fixes Modular Map Loading Runtimes

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
2022-01-20 02:52:23 +00:00
SkyratBot
16a6d35733 [MIRROR] Adds Modular Ruins [MDB IGNORE] (#10760)
* Adds Modular Ruins (#64077)

Adds a new system to allow mappers to randomly load modular map segments.

For implementation details and a tutorial check the included README.md.

* Adds Modular Ruins

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
2022-01-18 00:54:13 +00:00