* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm
* atmos resin now makes the floor non-slippery, increased the turf coverage of resin by one unit
* Atmos resin removes wetness on floor tiles upon generation
Goonchat will use the asset cache, you now have to specify who to send the icons too.
Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.
Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
* Ports duplicated slipping code to a component
* Makes metal not slippery
* asdf
* Instead of cherry picking like an idiot I could just copy paster
* OOP
* And blood, don't forget Fry's blood!
* Further fixes
* A more generic fashion
* Use the new system
* Fixes
* Fix cartridge type
* Remove inertia
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future
I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.
We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping
This resolves that issue permanently
I've also removed the second argument as it no longer has a purpose
I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do