Commit Graph

223 Commits

Author SHA1 Message Date
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
AnturK
94a5f4570a Fixes dumping from inside the lockers (#29896) 2017-08-17 18:57:30 +12:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev
922422a159 Window Spawners mk2 (#29792) 2017-08-10 08:17:30 -03:00
AnturK
d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
MoreRobustThanYou
b96bc440db Fixes plasma glass merging with normal glass (#29114)
* Fixes plasma glass merging with normal glass

* Update window.dm

* Update smelting_designs.dm
2017-07-08 10:44:32 -04:00
Jordan Brown
e89408c15e Merge pull request #29112 from MoreRobustThanYou/patch-4
Reinforced Plasma Glass is more SME-worthy
2017-07-08 10:43:57 -04:00
MoreRobustThanYou
6c31809bf0 Update window.dm 2017-07-07 15:11:53 -04:00
MoreRobustThanYou
cdde74d82b Update window.dm 2017-07-07 14:16:03 -04:00
MoreRobustThanYou
f97f0afa7f Update window.dm 2017-07-07 09:18:54 -04:00
MoreRobustThanYou
289567a2f1 Update window.dm 2017-07-07 08:30:04 -04:00
MoreRobustThanYou
70f1f9a40d Update window.dm 2017-07-07 08:22:33 -04:00
MoreRobustThanYou
30c00659a9 Update window.dm 2017-07-07 07:56:23 -04:00
MoreRobustThanYou
c172578fda Ups the intergrity of reinforced plasma windows
They need to be SME-worthy
2017-07-07 07:48:55 -04:00
Joan Lung
ddeab5f6e3 Windows now have the proper starting health 2017-07-06 17:44:50 -04:00
Jordan Brown
ce590cd648 Fixes windows not returning an Initialize hint (#29038) 2017-07-06 13:03:23 -03:00
Jordan Brown
691ba8d67f Removes the need for specifying obj_integrity (#29030) 2017-07-06 11:23:38 -03:00
ShizCalev
c950cb88d4 Replaces highpressure windows with plasma windows (#29051)
* replaces windows

* replaces all instances of highpressure windows

* spacing cleanup
2017-07-06 10:11:44 -04:00
shizcalev
059d6375ee why were r-plasma windows named that 2017-07-05 01:17:11 -04:00
shizcalev
08808ff7b7 fixes plasma window sprite 2017-07-05 00:52:06 -04:00
MoreRobustThanYou
aa7c60eb1f Ports plasma glass windows from /vg/ (#29024)
* add plasma window textures

* plasma glass sheets

* Update glass.dm

* Update window.dm

* Whoops!

* Update glass.dm

* Update glass.dm

* UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* this is what I get for coding while being awake for nearly 24 hours

* SMOOTHIES

* Update window.dm

* return return RETURN

* who cares

for some reason paperframes had trues and all that... i hate byond

* updated dmi snoothie thins

* Add files via upload

* thanks @Cyberboss- thump... zzzzzzzzzzz

seriously i am so tired right now

* AYYYy yayyy I SAID YEAHHHH, what's GOIN ONN

* Update glass.dm

* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

* ooga booga

* Update window.dm

* Update smelting_designs.dm

* Update smelting_designs.dm

* Update glass.dm

* Update window.dm

* Update glass.dm

* reee

* WHOOPS!

* Well, if ya say so

* Update glass.dm

* Update glass.dm

* uhhh....?

* Update window.dm

* Update glass.dm

* Add files via upload

* Update window.dm

* Update glass.dm
2017-07-04 22:27:58 -04:00
Expletive
1860e1a2ea Paper frames, but with new sprites. (#28452)
* Paper frames, take two

* With entirely new sprites

* and basemap

* no directional doors also smoothing

* changes requested

* woops

* deconstruct -> Destroy
2017-06-18 10:45:35 -04:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
Jordan Brown
0d753d862b Add the ability for all objects to use explosion_block (#27971) 2017-06-03 17:41:51 -05:00
AnturK
83e90cca22 Fixes clicking things under windows/doors. (#27292) 2017-05-18 07:05:41 -03:00
Joan Lung
1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
MrPerson
e7fd32d49a Fixes windows going invisible
Fixes #26576
2017-04-25 14:43:30 -07:00
Leo
254e01ba0b Merge pull request #26380 from coiax/window-construction-tips
Examining a window gives tips for construction/deconstruction
2017-04-25 11:38:57 -03:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Jack Edge
8f44405cc7 Also reinforced desc 2017-04-19 22:55:05 +01:00
Jack Edge
73cc6834cf Examining a window gives tips for construction/deconstruction
🆑 coiax
add: Examining a window now gives hints to the appropriate tool for the
next stage of construction/deconstruction.
/🆑
2017-04-19 17:10:59 +01:00
Robustin
7db828644c EngiMarket Part Four - Ranged RCD and Rapid Lighting Device (RLD) (#25263)
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.

The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.

🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑
2017-04-14 09:31:43 +12:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Leo
29f47c8b6b Merge pull request #25289 from ChangelingRain/ifyoucantbeserioustheniwill
Fixes some RCD stuff
2017-03-19 21:53:13 -03:00
Joan Lung
dacbe16228 Fixes some RCD stuff 2017-03-19 17:00:40 -04:00
Joan Lung
6366735430 Comments a bunch of clockcult code (#25241)
Also fixes one or two bugs, like wraith specs being ten times as fast as they should be
2017-03-19 14:41:06 -03:00
Iamgoofball
099c822b7c RCD refactor (#25154)
* Refactors RCD code
2017-03-17 00:22:22 -03:00
Tokiko1
bf85ff2327 Adds new gas interactions to supermatter, new minor and major failures and rebalances (#24785)
* Adds new gas interactions to supermatter.
Adds new minor and major failures to supermatter.
Adds highpressure windows to box.

* Shard now announces critical power and critical mass.

* Balance adjustments, some test stuff.

* Higher mole hot setups now scale in damage because they are harder to heat. Low mole setups, like the roundstart shard now cause less damage because they heat up smaller amounts of gas faster.

Actually made windows heat resistant now.

The supermatter crystal now takes damage from heat much earlier.

* Testing and tweaking more stuff.
Added tesla_zap proc.
Added anomaly generation.
Added occasional gravity pull in.

* Fixes anomaly spawner, hopefully fixes lightning bolts.

* Fixes supermatter lightning. Tweaks and balances some more values.

* Resolves conflicts for real now.

* Adds high pressure windows to the supermatter in box, meta and delta.
Fixed supermatter shutter button requiring atmos id on box and meta.
Readded the missing electrical supplies and welding locker to engineering of metastation.
Fixed stuff for travis.

* More balancing and behaviour changes.

* Adds heat_resistance to windows so windows can now survive more than TOC+1600 K if desired.
Also makes high pressure windows able to withstand 50000° K.

* More overcharge tweaks.

* Makes stuff compile and removes extra whitespaces.

* Even more tweaks.

* Rebalances power increase from matter, removes mass paper radiation exploits. Nerfs plasma. Removes mapchanges for the time being.

* Adds high pressure windows to the supermatter engine in box, meta and delta.

* Merge conflicts.

* Requested changes.

* Fixes supermatter zap overriding src.

* Fixes message timing.
2017-03-15 16:23:56 -04:00
AnturK
dedfa0d236 Fix for windows being uinteractable. (#24994)
* Fix for windows being uinteractable.

* None define
2017-03-13 22:07:23 +13:00
Cyberboss
42cac918a8 Ports /obj/structure/window to Initialize (#24945) 2017-03-13 11:34:27 +13:00
Joan Lung
f2649ef7fa Refactors window construction a little (#24842) 2017-03-11 17:07:45 +13:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Joan Lung
7603431a63 Fixes brass windows still having multi-step deconstruction (#24798) 2017-03-09 09:20:52 +01:00
Joan Lung
cd29795b73 Clockwork objects are overall easier to deconstruct (#24424) 2017-02-26 15:31:26 -06:00
Cyberboss
56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00
Cyberboss
b86e224571 Makes qdeleted and qdestroying macros (#23666)
* Makes qdeleted and qdestroying macros

* Makes QDELETED and QDESTROYING uppercase

* Swap qdel checks istype's for != null's

* Fix it

* How was this missed?
2017-02-06 00:59:27 +13:00
Cheridan
c9fad927a9 Merge pull request #23245 from ChangelingRain/windowdressing
You can no longer stack multiple windows of the same direction on a tile
2017-01-27 17:27:25 -06:00
Joan Lung
e494de29bf Brass windows have less health (#23276) 2017-01-24 11:25:36 -05:00