Commit Graph

275 Commits

Author SHA1 Message Date
MoreRobustThanYou
c48def94d8 Removes gangs (#30056) 2017-08-31 17:31:49 -03:00
KorPhaeron
5033fb9cb6 Changes playtime verb name 2017-08-25 23:56:10 -04:00
Shadowlight213
e458845453 Adds tracking amount of time spent playing departments 2: The fall of the Assistants. (#29105)
* Ports Paradise Job exp system

* changed to use json_decode and json_encode as recommended by oranges

* updates changelog

* Reee cyberboss

* Changes to use a seperate table

* Updates database changelog
Changes to use mediumint

* Back to wip we go.
Changes sql stuff to how mso suggested
Attempts the changes requested in the other pr.

* work on stuff.

* work on stuff.

* Renamed proc for time remaining.
Fixed updating time amounts.
Added delay to fix firing at roundstart

* exp is now stored in a global list, and only updated to the db at round end.

* some stuff

* Added button to toggle exempt status on a player.
Still need to make it update the db

* REEE Jordie.
Undoes delaying exp updating to round end.
Adds the updating filtering to the update_exp_client proc which is used again

* Lowers a bunch of the times needed.

* Makes tracking per job instead of per department.
Department time is now calculated from job time.

* Whoops forgot to update master first. Lemme save this

Reverb should play cheeki breeki to people

* I think I did this right.
Too tired to test atm.
Busy rewatching twintails ni narimasu

* Removes var from proc arguments
Fixes database stuff

* Does some requested changes.
Makes special_role be tracked instead of bundled under special.

* Done, but need to refactor how it handles ghost roles.

* Less false data wew

* Changes

* Updates db version
More changes

* More changes

* More changes

* revision fix

* OOPS

* fix schemas

* Makes SQL error logging handled by Execute
Gang role tracking now strips out the gang name and is generic.
2017-08-20 23:01:08 +12:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
shizcalev
22764665c9 CentCom Standardization 2017-08-07 19:04:27 -04:00
oranges
d243740577 Merge pull request #29446 from monster860/fixhub
fixes hub not working ree
2017-07-24 11:05:50 +12:00
monster860
52e6275849 fixes hub not working ree 2017-07-22 17:41:46 -04:00
kevinz000
b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
Fox McCloud
2cc3e9c41f Disease Refactor (#29130)
* Vomit Now Contains Viruses

* eh

* typeless memery

* Disease Refactor

* tweaks

* styling

* tweaks

* unecessary comment removal

* whoops

* fix
2017-07-15 11:08:40 -04:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
4DPlanner
c7d8e5b5f7 Merge remote-tracking branch 'upstream/master' into datum - I genuinely
have no idea how this was a merge conflict and also fixes paren
2017-06-06 02:49:04 +01:00
Jordan Brown
d7ebd649ba Refactors the latejoin list (#26647) 2017-06-04 17:07:46 -03:00
Shadowlight213
217b88fe65 Fixes admiral recall (#27861) 2017-06-03 23:41:52 -03:00
4DPlanner
53b341d1b4 Reflection hell 2017-06-01 22:34:19 +01:00
4DPlanner
dcaace7738 Pt 2 2017-05-28 18:42:00 +01:00
Lzimann
49863620f2 Removes the mess added with recalling with a message 2017-05-20 02:32:01 -03:00
Mike Long
0c79d3ff8e Ninja Refactor (#27316)
* Begins converting Ninjas into the new antagonist datum system.  Does not compile.  Work in progress.

* More work towards datumizing ninjas. Still not finished. Now compiles.

* Adds ninja to traitor panel.

* Add objectives now takes an arg for number of objectives.

* Event now actually ninjas the ninja.

* Ninja suit initialization now works.

* Cleans up the suit initialization code some.

* Suit initialization is now action rather than verb based.

* Now properly adds objectives and memories to the mind upon gaining datum.

* Starts to replace ninja verbs with actions.

* Hooks ninja abilities up to action buttons.

* Whoops, missed a verb.  Gloves are next.

* Adds toggle ineraction type action button.

* Changes icons as per ChanglingRain's suggestions.

* Second round of changes for ChanglingRain

* Replaces sleeps with addtimers.  It's ugly, but more CPU efficient.

* Fixes compile errors.

* Fixes compile error, again.
2017-05-18 10:21:26 -06:00
francinum
a6cca447fd Fixes spelling on the EM Pulse action
PUlse >> Pulse
2017-05-15 20:12:59 -04:00
PKPenguin321
c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
oranges
846f31ca52 Merge pull request #26816 from lzimann/badgamemode
Removes the gang gamemode
2017-05-04 23:29:27 +12:00
Mike Long
f9afd1ad5b Removes vestigial list from minds. (#26771) 2017-05-02 14:47:03 -03:00
Lzimann
59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Leo
3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
Leo
89e60cb88f Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted (#26720) 2017-04-30 23:35:13 +02:00
Cyberboss
34e0e61e19 Adds a delete verb to the vv_drop_down (#26187) 2017-04-27 19:09:43 -03:00
Cyberboss
729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
Cruix
f0a8ca68db Changed alternate appearances to /datum/atom_hud s (#26289)
* Changed alternate appearances to  /datum/hud s

* Added hashset behavior to the /datum/data_hud/var/hudusers list
2017-04-23 20:25:52 +02:00
Cyberboss
5d61c5b64e AHelp improvements (#26092)
* Ahelp refactor

* Same ticket nagging

* Remie review

* Dead code

* Require tickets for PMs + other fixes

* Remove full monty redundancy

* Stylesheet

* Listings refresh

* Add ban logs to tickets

* Tickets can stay associated after reconnect

* Don't show active disconnected tickets in the main list

* Ticket titles

* More beautiful + fixes

* Needful

* IC issues close the ticket, feedback, and other stuff

* Move shit around

* IC issue -> resolve. Inline with the meaning of resolve. Documentation

* Classic style + fixes

* Width

* Formatting

* Whoops

* Formatting

* That top note

* That cream

* Pure vanilla

* move to status panel

* Fix the listing

* Sleep checks

* Stay frosty

* Allows close/resolve of disconnected players

* Ban logging will work if the player logs out.

* Sorted closed and resolved lists

* Fixes

* IRC commands

* More feedback

* Small fix

* Unfix

* Just witnessed a memetide of tickets

* Make the timer unique for good measure

* Fix

* Make it use QDEL_LIST

* Fix

* colorful

* Fix

* No more name prompt

* Retitling

* Fix

* Fix

* < CANT CODE

* Phrasing

* The better

* Better linking and stuff

* Language

* Bluh

* This may have broke things, let's back up

* Ticket reopening

* Admin panel verb for viewing a ticket list

* Slightly better refreshing

* Improve reject and IC issue wording

* Log client disconnects and reconnects

* Hopefully fixes the same issue issue

* This should be here

* Almost a terrible idea

* More feedback

* Better timing

* Better timing and logging

* Adding notes

* Improves teleport logging

* saddest commit in history

* Fix feedback counters for reopened tickets

* Fixed
2017-04-19 18:54:26 +02:00
Joan Lung
49e7f7e5b1 Improves admin verb logging 2017-04-09 19:00:52 -04:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss
e658b32b49 Removes the silent parameter from toggle_antag_hud (#25947) 2017-04-06 21:50:07 -03:00
Cyberboss
5bbf370ad0 Fixes Deadminning keeping the AntagHUD on (#25847) 2017-04-06 14:19:19 -03:00
Cyberboss
db99403313 Merge branch 'master' into TiredOfTheInconsistency 2017-03-23 09:21:20 -04:00
Cyberboss
d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Lzimann
77122af265 Replaces BSA with smite and adds BSA to smite 2017-03-21 23:23:08 -03:00
Leo
0c97f42d63 Adds a cancel verb when choosing whether a command report is public or not (#25295) 2017-03-21 15:41:49 +01:00
Cyberboss
b639f0c99e Fixes admin latejoin disabling (#25041)
* Fixes admin latejoin disabling

* Fix alerts
2017-03-16 17:06:52 -04:00
coiax
f096307c20 Generates messages when xeno eggs are delivered (#24852)
* Generates messages when xeno eggs are delivered

🆑 coiax
add: The egg spawner on Metastation will generate a station message and
inform the admins if an egg is spawned. (It's only a two percent chance,
but live in hope.)
/🆑

Metastation has a 2% egg spawner. If it picks the xeno egg, it does so
silently, telling no one. Now it informs the station and also admins and
the game log.

To reiterate, this behaviour is already in the map, I'm just generating
logging and messages. If admins want to simulate this, they can spawn a
`/obj/effect/spawner/xeno_egg_delivery` in any location they like.

* Xeno delivery makes a command report instead

I also refactored command report to avoid the duplication of the SECRET
COMMAND REPORT announcement.
2017-03-13 21:58:20 +13:00
Lzimann
3dd6722c07 Fix conflict 2017-03-10 01:39:22 -03:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Cyberboss
e48564d941 Arrivals Ferry (#24694)
* Highlight docking ports in TESTING

* Buckle arrivals to their seats

* Fixes shuttle/Initialize not calling the base

* Arrivals docking

* Use forceMove so the shuttle effect starts

* Forgot this check

* Fixes

* Needful

* Fix this shit

* Line endings?

* Double check, fix sound

* Remove empty if

* Fucking lists

* Fix parallax and ghosts

* Ghost fix

* GHOST

* Fix shit

* Fix parallax + config

* I lied slightly

* Hyperspace sound refactor

* Finish fixing the maps + doors

* Fix the sound not playing

* Consoles + area fix

* Updates default config

* Fix line endings

* Safety checks

* Damage checks

* This should be down here

* Clean some stuff up

* Fix a few things on Delta and Omega

* Delete the useless air alarm on Pubby's shuttle

* Fixes #24727

* Always the fucking line endings

* Fix this negative check

* LINE ENDINGS!!!!!

* Revert to master

* Redo the changes

* Fix the sound not repeating

* Readds the shuttle door

* Fix people disabling latejoins
2017-03-10 14:19:34 +13:00
Lzimann
e58ee1724f Refactors logging into a single var for all mobs and adds a wrapper for proper logging. 2017-03-04 13:32:35 -03:00
MrPerson
f4e768c895 Ion storm improvements (#24223)
* Ion storm improvements

Ion storms have several new additions:
25% chance to flatly replace the AI's core lawset with something random in the config. Suddenly the AI is Corporate, deal w/ it.
10% chance to delete one of the AI's core or supplied laws. Hope you treated the AI well without its precious law 1 to protect your sorry ass.
10% chance that, instead of adding a random law, it will instead replace one of the AI's existing core or supplied laws with the ion law. Otherwise, it adds the generated law as normal. There's still a 100% chance of getting a generated ion law.

All of these stack so you could wind up going from Asimov to Paladin w/o the first law and w/ the last law replaced with THE SHUTTLE CANNOT BE CALLED DUE TO FIVE NINJAS. All the values are easy to tweak if you guys want them higher or lower or whatever.

Custom admin-sent and other fake ion storms (devils) will just add the law and have no chance of doing any of the bonus stuff.

Removed the admin verb to send an ion storm since you can just use the events panel.

Cleaned up some of the law-adding backend. Hopefully there's no double showing of the AI's laws after a lawchange as a result of this.

* Everyday I'm shufflin'
2017-02-22 13:31:04 +01:00
Cyberboss
af67d13a74 Fixes admin turf deletion 2017-02-13 14:53:41 -05:00
Kyle Spier-Swenson
212d71e68a Fixes global narrate outputting twice to admins 2017-01-30 17:00:40 -08:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
coiax
7e4a0ee0df Adds Romerol (the REAL zombie powder) to uplink (#23369)
* Adds Romerol (the REAL zombie powder) to uplink

🆑 coiax
add: Syndicate agents have gained access to a highly dangerous
experimental bioterror agent, that causes partial reanimation and
aggression after death.
del: Zombie infections are no longer visible on MediHUD.
/🆑

- Adds a reagent to the uplink that gives anyone who injests it a
dormant zombie organ that will reanimate them as a zombie after they
die.
- Initial price estimate is 20TC because this is some fungal TB level
!fun!.
- Good for traitor chefs.
- Zombies are fun, let's have more of them.

* Fixes runtimes, removes airlock tearing

* aGGression

* Update health?

* Zombies are not TOXINLOVERS that's dumb

* Removes from uplink

* Revert "Removes from uplink"

This reverts commit a0acd313929b0787c2eab0d7f289e305212fa0ed.

* 25 TC
2017-01-29 11:21:37 -06:00
swankcookie
dc65bfdb8d Adds confirmation message to Latespawn toggle and adds shutter to south bar window (#21692)
* Adds confirmation message to Latespawn toggle

* Adds a shutter in south bar window
2016-11-25 10:09:47 +13:00
swindly
7330ad5778 bonus fixes 2016-11-02 20:08:19 -04:00
MrStonedOne
37f3b275d1 Fixes hub not taking effect in certain edge cases. 2016-10-10 11:11:45 -07:00