Player Notes can now fade out over time so admins don't accidentally ban players for 4 year old notes
Deleted messages now remain in the database and are instead just hidden from view.
Two things relating to messages I've been meaning to do for ever.
* WIP
* More wip
* Numbers
* More WIP
* Improve
* Add QDEL_IN_CLIENT_TIME
* More WIP
* Getting there
* Absolute communism
* More stuff
* More states
* MrPerson's suggestion
* Makes it work, now we just need the dmi
* No, that's the null icon_state
* More better
* Fix script
* Turns out we don't need an empty dmi to start with
* Upload a much more complete dmi. Now we just need the identicons
* Fix
* Add the credits tool
* THE FULL DMI
* Mistake
* No need to resize the image if it's already 32x32. Also download the right one in the first place.
* It's oranges
* Transparent opacity
* Make per client
* Run at roundend
* Make tgstation-server great again!
* Speed things up some
* Fix up the verb
* Final touches
* Remove the unecessary .sln
* PraiseRatvar -> Frozenguy5
* New age coding
* Bigger gulps
Goonchat will use the asset cache, you now have to specify who to send the icons too.
Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.
Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
Scale()s the icon when range is below 16, if it's above 16, scales the icon to 16 and transforms the rest of the way.
This replaces the other method of creating one click catcher image per tile in the range of the users view, which was pretty memory hungry and inefficient. A single icon operation while the view range changes should still be pretty performant and require less memory bookkeeping.l
This ensures it works when the users view range changes, but does not result in a loss of precision for view ranges up to 16 when moving the mouse (it triggers per pixel which simply get larger when transformed)
fixes#29342
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
Beam rifles now have different zoom modes
Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
Center view, just increases your view in all directions (2x weaker)
No zoom mode, in which you just retain your normal view.
You can select beam rifle zooming rates to be instant or stepped.
Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
Beam rifles no longer require zoom to be fired
Beam rifle aiming beams now instantly update instead of on process
Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
Angular penalty reduced by 0.1 for a nice even number.
Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
* Cleanup world/New
* Moves some things from OnReboot SS Shutdowns
* Move mode handling procs to ticker
* Moves delayed reboot to ticker
Cleans up round end sound setting
Splits round end animation between SStitle and SSticker
* Moves PR announcement to where it can use the define
* Clean this bit up
* Move out datacore Initialization
* Fix some stuff
* Fix this for
* Different PR
* Gives admins reboot options
* Make it smaller
set_client_age_from_db() and sync_client_with_db() have been merged.
New clients are now added to the user table in a separate query than the one used to update their details upon connection; their player and account age is then calculated with DATEDIFF.
The code and regex used in findJoinDate() was changed a bit.
obj/on_log changed to atom/on_log. Boolean parameter in
No admin irc message now checked in client/Del instead of mob/Logout
Removed an empty New()
1 -> TRUE
removed a potential crash in mob/Login
* Ahelp refactor
* Same ticket nagging
* Remie review
* Dead code
* Require tickets for PMs + other fixes
* Remove full monty redundancy
* Stylesheet
* Listings refresh
* Add ban logs to tickets
* Tickets can stay associated after reconnect
* Don't show active disconnected tickets in the main list
* Ticket titles
* More beautiful + fixes
* Needful
* IC issues close the ticket, feedback, and other stuff
* Move shit around
* IC issue -> resolve. Inline with the meaning of resolve. Documentation
* Classic style + fixes
* Width
* Formatting
* Whoops
* Formatting
* That top note
* That cream
* Pure vanilla
* move to status panel
* Fix the listing
* Sleep checks
* Stay frosty
* Allows close/resolve of disconnected players
* Ban logging will work if the player logs out.
* Sorted closed and resolved lists
* Fixes
* IRC commands
* More feedback
* Small fix
* Unfix
* Just witnessed a memetide of tickets
* Make the timer unique for good measure
* Fix
* Make it use QDEL_LIST
* Fix
* colorful
* Fix
* No more name prompt
* Retitling
* Fix
* Fix
* < CANT CODE
* Phrasing
* The better
* Better linking and stuff
* Language
* Bluh
* This may have broke things, let's back up
* Ticket reopening
* Admin panel verb for viewing a ticket list
* Slightly better refreshing
* Improve reject and IC issue wording
* Log client disconnects and reconnects
* Hopefully fixes the same issue issue
* This should be here
* Almost a terrible idea
* More feedback
* Better timing
* Better timing and logging
* Adding notes
* Improves teleport logging
* saddest commit in history
* Fix feedback counters for reopened tickets
* Fixed