* Soft crit, except a little bit harder.
* tweak
* 👌
* why was this even in here
* no radios in critical
* fix that too
* keep to original logic
* not very smart, really
* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui
* blood trail
* can't do blood trails
* how does this even work
* harsher slowdown and more obscured vision
* it really puts it into perspective; you're fucking dying.
* stat_attack
* stop fuckin whispering into radios or whatever it is you're doing
* more fixes
* fix
* fix
* fix the radio shit
* bikeshed?
* Update kudzu.dm
* Update spacevine.dm
* Update spacevine.dm
* b
* Removes Airlock nerf [why did this work anywho]
* Removes Spacewalking kudzu
* Eh, I'll do this myself
A complete rewrite of the dock proc for shuttles to make it more maintainable and readable and also bring over some new features while we're at it. This allows for multi-area shuttles and more control over the effects of anything being moved.
Areas, and movable atoms all have (before|on|after)ShuttleMove procs, turfs have (from|to)ShuttleMove procs which are called the same as beforeShuttleMove.
All ShuttleMove procs have been moved to a single file in the shuttle module.
Stationary docks will have their baseturf_type and area_type modified in maps once the problems have been worked out.
This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.
We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping
This resolves that issue permanently
I've also removed the second argument as it no longer has a purpose
I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do
* THE PORTAL UPDATE
* portal gun checks
* damn functions
* o_range(s)
* Atmos Portals (#12)
* Rod Form's damage now scales with how much it's upgraded
* buffs chem grenades
* Fix getrev runtime
* Automatic changelog generation for PR #27948 [ci skip]
* Automatic changelog generation for PR #27951 [ci skip]
* Fixes admiral recall (#27861)
* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)
* Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm
* Update beam_rifle.dm
* Update beam_rifle.dm
* Fixes a very silly clockwork false wall trick (#27996)
* Fixes#27979 (#28002)
* Automatic changelog generation for PR #28002 [ci skip]
* Fixes#27989 : Riot suits no longer hide jumpsuits (#28003)
* Fixes#27989
* remove tag
* Automatic changelog generation for PR #28003 [ci skip]
* Refactors a cooldown var to not require a spawn or sleep (#28011)
* wat (#28012)
* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)
proc
* Refactor another spawned cooldown var (#28014)
* Come on, pathetic (#28015)
* Refactor another spawn cooldown (#28016)
* Goodbye spawn (#28017)
* Another spawn timer (#28018)
* Remove a commented out function (#28019)
* Gotta go with the fro2.0 (#28010)
* This doesn't do anything (#28020)
* refactor another spawn cooldown (#28022)
* Refactors another spawn cooldown var (#28023)
* Refactor another spawn (#28024)
* Refactor another spawn var (#28027)
* woops
* woops2
* atmos links!
* unused
* wew
* ffs!
* Forced updates
* update
* Update portals.dm
* adjacent/atmospass checks
* Create portals.dm
* Update portals.dm
* Update other_tools.dm
* stuff
* crossed
* documentation
* reee
* no portal stacking!
* woops
🆑 coiax
fix: Spacevines can no longer spread on space transit turfs.
/🆑
Transit turfs aren't actual locations, they're the hyperspace whizzing
past the shuttle. Otherwise there's a strong possibility of being able
to grief Z2 with vines by planting them on a shuttle.
🆑 coiax
add: Goats on the station have developed a taste for glowshrooms, and
will eat them if they encounter any.
/🆑
Glowshrooms are hard to get rid of, so let's add some additional plant
destroying abilities to the chef's goat. Hope he didn't butcher it into
meat!
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑