Also changes New -> Initialize in most of them.
renamed: `code/game/machinery/computer/computer.dm` -> `code/game/machinery/computer/_computer.dm`
renamed: `code/game/machinery/machinery.dm` -> `code/game/machinery/_machinery.dm`
Moved all circuitboards to a new folder at `code/game/objects/items/weapons/circuitboards`
* Status effects start processing immediately instead of on the next timer subsystem tick
* let's fix this while we're at it
* hup
* not technically efficient but better than not updating when needed
* THE PORTAL UPDATE
* portal gun checks
* damn functions
* o_range(s)
* Atmos Portals (#12)
* Rod Form's damage now scales with how much it's upgraded
* buffs chem grenades
* Fix getrev runtime
* Automatic changelog generation for PR #27948 [ci skip]
* Automatic changelog generation for PR #27951 [ci skip]
* Fixes admiral recall (#27861)
* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)
* Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm
* Update beam_rifle.dm
* Update beam_rifle.dm
* Fixes a very silly clockwork false wall trick (#27996)
* Fixes#27979 (#28002)
* Automatic changelog generation for PR #28002 [ci skip]
* Fixes#27989 : Riot suits no longer hide jumpsuits (#28003)
* Fixes#27989
* remove tag
* Automatic changelog generation for PR #28003 [ci skip]
* Refactors a cooldown var to not require a spawn or sleep (#28011)
* wat (#28012)
* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)
proc
* Refactor another spawned cooldown var (#28014)
* Come on, pathetic (#28015)
* Refactor another spawn cooldown (#28016)
* Goodbye spawn (#28017)
* Another spawn timer (#28018)
* Remove a commented out function (#28019)
* Gotta go with the fro2.0 (#28010)
* This doesn't do anything (#28020)
* refactor another spawn cooldown (#28022)
* Refactors another spawn cooldown var (#28023)
* Refactor another spawn (#28024)
* Refactor another spawn var (#28027)
* woops
* woops2
* atmos links!
* unused
* wew
* ffs!
* Forced updates
* update
* Update portals.dm
* adjacent/atmospass checks
* Create portals.dm
* Update portals.dm
* Update other_tools.dm
* stuff
* crossed
* documentation
* reee
* no portal stacking!
* woops
🆑 Joan
rscadd: The kinetic crusher can now gain bonus effects via trophy items gained by killing bosses with it.
rscadd: Yes, you do have to kill the boss primarily doing damage via the kinetic crusher, or you won't get the trophy item and the bonus effect it grants.
/🆑
The effects are relatively minor;
The dragon trophy makes mark detonation do 5 damage to and push back every other mob within 2 tiles of you.
The bubblegum trophy makes melee hits do 2 more damage and heal you for 1. This effect is increased by 500% during mark detonation, so it does 10 and heals for 5 on mark det.
The colossus trophy causes your next destabilizing force after detonating a mark to do 15 damage but move slower.
The hierophant trophy creates a 1x3 temporary(7.5 second duration) indestructible wall on your turf on mark detonation. You, your projectiles, and things you're pulling can pass this wall.