* Soft crit, except a little bit harder.
* tweak
* 👌
* why was this even in here
* no radios in critical
* fix that too
* keep to original logic
* not very smart, really
* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui
* blood trail
* can't do blood trails
* how does this even work
* harsher slowdown and more obscured vision
* it really puts it into perspective; you're fucking dying.
* stat_attack
* stop fuckin whispering into radios or whatever it is you're doing
* more fixes
* fix
* fix
* fix the radio shit
* bikeshed?
* Paper frames, take two
* With entirely new sprites
* and basemap
* no directional doors also smoothing
* changes requested
* woops
* deconstruct -> Destroy
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.
I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.
Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
* Fixes issue #24789, paperhelp is available now
- Added a link to the bottom right of paper when writing that shows help for paper writing
* As per request, made "Paper Help" change to "[?]"