Commit Graph

159 Commits

Author SHA1 Message Date
Jordan Brown
41eed1ce22 Merge pull request #30079 2017-08-23 12:04:50 -04:00
shizcalev
ffa5d9e388 Fixes missing inhands 2017-08-21 18:29:51 -04:00
Supermichael777
b31dc125d8 put him to the mat and start counting 2017-08-20 23:24:00 -04:00
Jordan Brown
641ba9c145 Merge pull request #29940 2017-08-17 10:13:00 -04:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
shizcalev
5d15fb46cb Relocates baseturf helper 2017-08-16 11:29:59 -04:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Jordan Brown
dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
shizcalev
da70c2f851 Baseturf helper update 2017-08-12 13:27:27 -04:00
Jordan Brown
3ec4aec215 Merge pull request #29601 2017-08-01 09:37:28 -04:00
shizcalev
c55ed74e4a Removed extra space. 2017-07-31 11:24:35 -04:00
shizcalev
1c69895b87 spellchecked code/modules 2017-07-31 11:18:32 -04:00
Fox-McCloud
29f1779885 Improves several Sound Loops' Performance 2017-07-30 12:23:37 -04:00
shizcalev
863ff3f826 Corrected comment. 2017-07-26 12:27:38 -04:00
shizcalev
12c279e537 less vague paths, inconsistency with derelict path 2017-07-26 12:25:39 -04:00
shizcalev
ab183d2e1d fixed compile 2017-07-26 05:48:07 -04:00
shizcalev
8ebf6b6a43 cleaned up paper 2017-07-26 05:35:05 -04:00
Joan Lung
6d7e3f2281 Lava is no longer a plating subtype (#29463) 2017-07-25 22:16:02 -03:00
Joan Lung
ca06bc22e6 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#29232) 2017-07-17 12:25:01 -03:00
Leo
ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00
AnturK
d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Ashe Higgs
b057e19ec0 Adds collapsing stone tiles (#29042)
* Adds collapsing tiles

* Adds the 'falling' variable

* adds checking for kosms

* Changes, chasm works now

* VERY fast tile falling at incredible hihg speed

* stuff!

* removes a weird define

* FALSE
2017-07-07 13:17:37 -04:00
Jordan Brown
4c74b213e1 Merge pull request #29034 from ChangelingRain/nohotvariants
Removes the hot variants of necropolis tiles and walls
2017-07-05 20:47:14 -04:00
Shadowlight213
91c92c788c Gives ghost roles their own assigned_roles (#29044)
* Gives ghost roles their own assigned_role in mind.

* vars

* skeleton
2017-07-05 20:45:48 -04:00
Joan Lung
b04ecfa6a2 hup 2017-07-04 15:42:22 -04:00
Joan Lung
3352767796 Fixes the legion door admin report/logging 2017-07-04 15:29:59 -04:00
Joan Lung
4889de7d9d Removes the hot variants of necropolis tiles and walls 2017-07-04 13:36:59 -04:00
Joan Lung
f6ad5996f3 Rethemes the ash walker nest to match the Necropolis (#28886)
* Rethemes the Necropolis

* clen

* not clever enough, hmm...

* that's a bug. hello, bug.

* no message

* a terrifying Legion room. full of one (1) Legion.

* some tweaks, inside has actual floor type

* tweaks

* Rethemes the ash walker nest to match the necropolis

* fix some issues with the door version

* whoops

* run mapmerge tgm, does not tgm

* whoops

* whoops, all dirs

* tgm

* The bonfire has a grill

* nah just do what ergo wanted
2017-07-01 11:39:31 -03:00
Joan Lung
d165ecc6f2 Rethemes the Necropolis (#28857)
* Rethemes the Necropolis

* clen

* not clever enough, hmm...

* that's a bug. hello, bug.

* no message

* a terrifying Legion room. full of one (1) Legion.

* some tweaks, inside has actual floor type

* tweaks
2017-06-27 18:49:30 -03:00
Joan Lung
9dbe3253d0 Adds some neat tiles and walls for use on lavaland (#28760)
* Adds some neat tiles and walls for use on lavaland

* heh

* these, too

* misflip
2017-06-26 11:18:51 -03:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
Expletive
0398128384 Adds light (#28179) 2017-06-08 12:31:03 +02:00
WJohn
f6063b936f Adds some more syndicate equipment. (#28046) 2017-06-05 15:50:11 -03:00
ma44
8708457853 really clear man 2017-06-03 01:05:12 -05:00
WJohn
5c3b433489 New syndicate cosmetics, turfs, and spawners. (#27760)
* Loads of syndicate battlecruiser related content. Clothing, turfs, areas, and a few mob spawners.

* Moves new plaque turfs and all other ones to a new plaques dmi.

* does what joan asked

* whoops forgot to add some dmis and delete one

* Adds syndicate energy turrets.

* PROBABLY STILL OKAY

* Unticks file dir?

* Forgot to remove extra sprites in shuttles.dmi since they're now in proper dmis of their own in full size.
2017-05-28 18:02:33 +01:00
Cruix
e95a2ac36b Replaced mob spawner vars with outfits (#27534) 2017-05-23 09:57:17 -03:00
WJohn
d442e86623 Gives lavaland syndicates the syndicate faction. (#27335)
* Gives lavaland syndicates the syndicate faction.

* Makes the faction a list. Whoops.
2017-05-18 09:50:20 +02:00
ma44
94b8d5789a Remaps seed vault, adds bees and changes cherry to cherry bomb in random seed spawn (#27206) 2017-05-14 21:45:25 -03:00
coiax
15cd682eef Makes it clear whether (in)complete golem shells are free or servant (#27025)
* Artifical golem shells now have "artificial" in the name

So it's clear whether you're becoming a free or an enslaved golem.
2017-05-08 15:56:47 -03:00
coiax
fc84bd1526 Plastic golems (#26914)
* Plastic golems

🆑 coiax
add: It is now possible to make plastic golems, who are made of a material
flexible enough to crawl through vents and plastic flaps.
/🆑

Pretty simple. Plastic golems (remember, we actually have plastic as a
material) can ventcrawl, which also gives them the ability to go through
plastic flaps. They are otherwise the same as iron golems.

More uses of plastic are good, and this seems appropriate for a flexible
material to make flexible golems. Very much a material only found on the
station, and thus having an ability that really only makes sense on the
station.

@XDTM

* Naked ventcrawling golems
2017-05-06 12:58:54 -03:00
Jack Edge
0c72dc1ab9 Make adamantine with adamantine slime cores 2017-05-05 18:08:40 +01:00
YakumoChen
e6529d4952 Fixes spelling for Lavaland Syndicate (#26705)
* Fixes spelling for Lavaland Syndicate

* Update lavaland_ruin_code.dm
2017-04-30 02:13:15 -05:00
ExcessiveUseOfCobblestone
d6bb2d6b3d Syndie Lavaland Base Flavortext Edit (#26626)
* Update lavaland_ruin_code.dm

* Commit 2

Bolds important bits, Underline is basically the most important [you can read underlined and play the role just fine]

Adds newlines.

* +\

* Unfortunately, I cannot spell unfortunately.
2017-04-29 13:57:42 +12:00
Joan Lung
228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Joan Lung
dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00
Joan Lung
db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
KorPhaeron
1f86b1f0c7 Fixes morphs getting stuck in the morph themed ruin (#25916) 2017-04-06 09:15:06 -06:00