* Soft crit, except a little bit harder.
* tweak
* 👌
* why was this even in here
* no radios in critical
* fix that too
* keep to original logic
* not very smart, really
* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui
* blood trail
* can't do blood trails
* how does this even work
* harsher slowdown and more obscured vision
* it really puts it into perspective; you're fucking dying.
* stat_attack
* stop fuckin whispering into radios or whatever it is you're doing
* more fixes
* fix
* fix
* fix the radio shit
* bikeshed?
actions.dmi is way too cluttered and messy, and with inhands getting the axe I decided to fix this, too. I separated the major categories of actions into their own files, like antagonist-specific actions and spells. A full list of categories is found here:
actions_AI.dmi contains AI-specific actions;
actions_clockcult.dmi contains clockcult-specific actions, and scripture quickbind icons;
actions_cult.dmi contains cult-specific actions as well as sintouch;
actions_flightsuit.dmi contains flightsuit and flightpack actions;
actions_items.dmi contains minor item-specific actions such as the hierophant club and jetboots;
actions_mecha.dmi contains actions related to mechs;
actions_minor_antag.dmi contains antag-related actions with no other spot, like devils/abductors;
actions_revenant.dmi contains revenant ability icons;
actions_silicon.dmi contains minor silicon and console icons, like pAI and xenobiology consoles;
actions_slime.dmi contains slime actions;
actions_spells.dmi contains icons for all spells;
actions_xeno.dmi contains icons for all xeno actions; and
backgrounds.dmi contains backgrounds for the action buttons.
Fixes devils not losing souls upon resurrection,.
Fixes spells appearing deactivated upon resurrection.
Fixes unascendable devils being able to get ascension grade spells.
* Fixes on #28051
* Changes hellfire around some, it's now more consistant.
* Fixes small exploit with infernal jaunt.
* Moves devil antag datum with the rest of the antag datums.
* Corrects syntax errors within codex gigas tgui template.
* Re updates tgui js after merge.
* removes redundant .loc from call.
* Fixes devils sometimes getting duplicate spells.
* ... (#10)
* Automatic changelog generation for PR #21599 [ci skip]
* Makes action buttons use the hud themes.
* update sound/ambience/LISCENSE.txt
fixed typos
* makes multiverse sword not work on bullshit mages (#21622)
Makes the multiverse sword not call the shuttle if it's already called.
* Clockcult end-round report now includes CV, caches, and scripture states (#21618)
* Clockcult end-round report now includes CV and scripture states
* hup
* Build your own shuttle
* Adds nitrous oxide reagent (#21608)
* Adds liquid nitro
* other reagent
* removes duplicate
* Automatic changelog generation for PR #21608 [ci skip]
* Automatic changelog generation for PR #21623 [ci skip]
* Adds a new beard style. Broken Man. (#21625)
* -electric guitar-
* i've changed, im sorry
* lisa, baby, im sorry.
* Automatic changelog generation for PR #21625 [ci skip]
* joanwhy
* Removes multiverse once again
* Diversifies golems
* Golems
* fixes a bug
* Replaces Servant cyborg emagged modules with some limited scripture and tools (#21632)
* Replaces Servant cyborg emagged modules with some limited scripture and tools
* not THAT limited
* sorry standard borg
* bugfix
* Automatic changelog generation for PR #21632 [ci skip]
* Automatic changelog compile, [ci skip]
* Automatic changelog generation for PR #21621 [ci skip]
* Fixes religion subsystem (#21664)
* Fixed a small grammar error in default drone laws
* reduces cost of throwing weapons box (#21649)
* Automatic changelog compile, [ci skip]
* Slab scripture text now starts off in compressed format
* Fixes#21669
* Automatic changelog generation for PR #21634 [ci skip]
* Adds a brain damage line (#21641)
* This was long overdue
* Those are spaces, not tabs
* PubbyStation bugfixes (#21637)
- fix disposalpipe in brig
- fix missing chapel light
- fix cargo sec filing cabinet
- fix science scrubber pipe
- add station maps
- add atmos waste line
* Automatic changelog generation for PR #21628 [ci skip]
* Borers can now no longer take control of implanted people or cultists (#21631)
* Borers can now no longer infest security officers or cultists
This is to solve the issue of borers ruining cult rounds by revealing
every cultist there is, as well as to stop borers from having instant
access to kill weapons by simply infesting a security officer, HoS, or
the Captain.
* Different plan
Now instead of being unable to infest, they cannot mind control.
Everything else is fair game.
* Fuck forgot to remove this bit
* Changed c to victim to fix error
* Automatic changelog generation for PR #21631 [ci skip]
* Clockcult AIs get the ability to listen in through cameras (#21643)
* Automatic changelog generation for PR #21643 [ci skip]
* Adds a config file to enable/disable shuttles from being bought (#21642)
* Adds a config file to enable/disable shuttles from being bought
* Remove useless comment
* Allows more things to be put in the microwave (#21650)
* more items can be inserted
* tweaked explosions
* intent
* Automatic changelog generation for PR #21650 [ci skip]
* The round ending on one server will send a news report to the other server (#21636)
* News Reports
* Misc
* Typo fixes
* Automatic changelog generation for PR #21636 [ci skip]
* Corrects sound/ambience/LISCENSE.txt filename
* Syndicate Lava Base Remap
* Forgot turf editor
* Fixes bug with baseturf helper
* Fixes clockcult round end stats showing up when they shouldn't (#21658)
* round end code is magic
* br
* Science Channel for Shaft Miners
* More typecaching hostile mob targetting
* Automatic changelog generation for PR #21671 [ci skip]
* Cyborg and AI default theme.
* Fixes ai restoration button
Adds an eject button to the restorer UI
* Increases mech-mounted plasma cutter effectiveness
- The mech mounted plasma cutter now fires faster and costs less per
shot.
- Changed the mech plasma cutter's sound to match the other cutters.
* Correct call to addtimer, preventing runtime (#21661)
All the arguments passed into the arglist appear to be required to not
be named arguments, so this simply strips out the named arguments and
passes them in as the base format.
This is confusing
* Viewers always returns a list (#21676)
* Medibot healing fix (#21677)
When Medibots were switched to charcoal, which lacks and OD threshold,
they were made unable to use it for healing.
* Automatic changelog generation for PR #21677 [ci skip]
* Fixes airlock security levels messing with their health (#21674)
* Adds the max_integrity modifier proc
* Fixes#21581
* Automatic changelog generation for PR #21674 [ci skip]
* Makes golems different, also fixes a couple of bugs (#21656)
* Diversifies golems
* Golems
* fixes a bug
* Carbon proc
* Spacing
* oops
* Automatic changelog generation for PR #21656 [ci skip]
* Fixes cyborg proselytizers being unable to repair clockwork structures with power
* Adds the mining conscription kit
* Automatic changelog compile, [ci skip]
* makes borer event admin only
* You can now see which shuttle is coming in the status panel
* Automatic changelog generation for PR #21683 [ci skip]
* Plasmaman random names (#21675)
* added list file of plasmaman names to config/names
added var/list that lists plasmaman.txt
added procs for picking and generating random plasmaman names, using plasmaman.txt and roman numerals 1-99
* Automatic changelog generation for PR #21675 [ci skip]
* drying
* Fixes Belligerent not updating the hud walk/run button
* I accidently made flashbangs divide by zero. (#21687)
* Update flashbang.dm
* fix
* Update flashbang.dm
* Automatic changelog generation for PR #21655 [ci skip]
* "snowy" mapgen now adds snow (#21681)
* "snow" mapgen now adds snow
* the remie review
* booties supreme
* AI Mech Recovery
- Allows AIs to be recovered from mech wrecks by hitting the mech with
an AI card.
- Makes the explanation text of the AI's new control REALLY BIG
- Antagonist AIs can now be carded from mechs, and changes the text to
reflect this.
* Fixes Unicode CL tags breaking changelogs.
* drying rack
* Automatic changelog compile, [ci skip]
* As the AI: Click an AI status display to bring up the prompt for changing it
* make sure the user is an ai
* ree
* kek
* ...
* Update mecha.dm
* Update mecha.dm
* Clockwork walls are about as hard for hulks to break as rwalls
* Interdiction Lenses are more likely to turn off if damaged
Interdiction Lenses and Tinkerer's Daemons give less CV
* Proselytizing alloy shards is instant
* Cogscarabs will once again convert metal, rods, and plasteel directly to alloy
* Removes some stale comments (#21700)
* Stale comments and some redundant string interpolation
* Clockcult AIs with borgs 'slaved' to them will convert them when hacking via the robotics console (#21646)
* Clockcult AIs with borgs 'slaved' to them will convert them when hacking via the robotics console
* leeeet's make this more obvious
* "
* this is okay i guess
* Automatic changelog generation for PR #21646 [ci skip]
* Automatic changelog generation for PR #21690 [ci skip]
* Fixes internals buttons (#21696)
* Fixes internals buttons
* i'm very happy with my own ui tbh
* Adds confirmation message to Latespawn toggle and adds shutter to south bar window (#21692)
* Adds confirmation message to Latespawn toggle
* Adds a shutter in south bar window
* Automatic changelog generation for PR #21699 [ci skip]
* Automatic changelog generation for PR #21647 [ci skip]
* Fix runtime with rupees
This enforces the item crossing them is actually a mob
* Human nightvision (#21638)
* Human nightvision
Humans can see in the dark a little bit around themselves.
-Add pictures here-
Forces clients onto 510 and suggests clients upgrade to 511 in the default config. The suggestion is still commented out but forcing clients to 510+ is mandatory.
Ghosts and brains now actually render the default HUD instead of skipping the whole process. Dead mobs will show their fullscreens. All of the existing ones will skip rendering to dead mobs to keep the existing behavior of not rendering the brute/blindness screens.
Fixes#17389
Probably fixes#19248 need to test
* Darker human nightvision it is
* Replaces the 'no cache' alert with an alert showing what you need for the next tier (#21689)
* Replaces the 'no cache' alert with an alert showing what you need for the next tier
* please make a base
please
* this can't be more dynamic, no
* duh, I can do this
* much better
* i'm just kor but with clocks
* Automatic changelog generation for PR #21689 [ci skip]
* [READY]] FLIGHTPACKS (AKA cooler, better, and technological wings with a unique gimmick!) (#20860)
* vroom
* wew
* a
* b
* morestuff
* .
* a
* .
* .
* basicsprites+extend/retract
* ...
* .
* thanks travis
* woops
* thankstravisv2
* redundence
* ishouldstopmakingsomanygoddamncommits+empdamage
* stuff
* ..
* ion_trails
* fixes_conflict_1
* fix
* compilesnow
* .
* fuck
* WIP: Multi Step Assembly
* thismightfixitthismightnot
* shoe-attachment
* noselfremoval
* wooops
* tweaksandcrashing
* runtimes
* runtimesfuntimes+crash update 1
* thisprobablywontcompile
* stillwip
* githubPLEASEWORK
* fixes conflicts 3/3
* REFACTORSUNTESTED
* fixingconflicts2
* fixingconflicts3/3
* updates
* stuffs
* ...
* stillWIP
* stufffs
* .
* ..
* runtimesfuntimes2
* stuffs2
* conflictfix
* ...
* fuck
* fix
* bah merge conflicts
* knockback_testing1
* conflictfixing...
* mergeconflicts
* plop
* socloseyetsofar
* tweaksandfixes
* conflicts
* fix
* fixes
* fix
* woops
* woops2
* hotfix
* ...
* flufftextandfixes
* test
* ..
* fix1/2
* stuff
* finallysomeoneteachesmehowtofixthisshit
* FIX
* why
* .
* bitflagsshitflags1
* bitflags-shitflags2
* bitflags-shitflags2
* bitflags_shitflags_4
* autofloating
* minerbuffgetthepun?
* notouchingfloors
* ...
* .
* f l o a t
* kek
* kek
* fixes
* fixes2
* sprites
* Automatic changelog compile, [ci skip]
* Adds grappa icon and a grappa bottle to booze vending machine.
* Fixes roundstart active turfs on z2
* The Ark of the Clockwork Justicar no longer appears above mobs
* Revert "Human nightvision"
* disposal unit now uses a tgui (#21702)
* disposal unit now uses a tgui
* Woops, still can't do that
* code review
* curse you tgui
* Automatic changelog generation for PR #21702 [ci skip]
* You can now quickbind up to 5 scriptures
* Automatic changelog generation for PR #21718 [ci skip]
* Fixes the false armblade removal timer. Refactors addtimer (#21714)
* Clever girl...
* Make the addtimer unique param safe
* Refactor addtimer calls
* Moved the location of the define so the other SSs can use it
* Automatic changelog generation for PR #21714 [ci skip]
* Automatic changelog generation for PR #21707 [ci skip]
* Automatic changelog generation for PR #21704 [ci skip]
* Adds a new spawn xmas tree landmark and also adds a new holiday, the festive season.
* Adds the spawner to the maps
* Fix QDEL_IN macro for new addtimer code
* Fixes addtimer for doors on shuttles
* nulls the physical var for the modular computer on destroy
* plasmaman/random_name gets gender parameter
Moved Rand Roman from random plasmaman name proc to plasmaman_name proc
* Automatic changelog generation for PR #21710 [ci skip]
* Automatic changelog generation for PR #21712 [ci skip]
* Automatic changelog generation for PR #21694 [ci skip]
* reagents get hot
* FUCK
* reconfiguration
* Faster listclearnulls()
About twice as fast on lists with 25% nulls in testing
http://hastebin.com/amofejukoc.php
* dixed
* Update species.dm
* Update species.dm
* Update species.dm
* Hyenas pride
* 1000K
* Removes code from xmas celebrate() and move to the appropriate holiday datum.
* Adds a tool to find Unquoted List Associations
* Automatic changelog generation for PR #21760 [ci skip]
* REMOVES THE FUCKING COMMA (#21768)
* Automatic changelog compile, [ci skip]
* Fixes all remaining addtimers missed
* Fixes the qdel reference finder (#21763)
* Fixes the qdel reference finder
* Speed improvements.
find_references is now a proc
* Cleanup on aisle 892 (#21745)
* Plastic explosives now delete upon suicide
* Removes some old code
* Allows resisting out of straight jackets
* Verifies roller bed dock functionality
* Fixes lava's article
* Fixes Syndicate pinpointers being stuck to one mode
* Addresses some of @phil235's concerns
* Removes the Highlander left standing message
* Automatic changelog generation for PR #21745 [ci skip]
* Balancing Borers (#21726)
* borer reproduce chems 100->200, borer random detatch() removed, borer stun halved, borer infesting someone doesn't auto-unhide, borer event weight 20->15
* stun is 3
* Automatic changelog generation for PR #21726 [ci skip]
* Automatic changelog generation for PR #21753 [ci skip]
* Automatic changelog generation for PR #21752 [ci skip]
* Gives cyborgs the ability to open morgue trays (#21747)
* Gives cyborgs the ability to open morgue trays
* Small balance changes
* Automatic changelog generation for PR #21747 [ci skip]
* Automatic changelog compile, [ci skip]
* CRUSH THEM
* Fixes#21789
* Fixes urinals
* Automatic changelog generation for PR #21777 [ci skip]
* Fixes lavaland cave generation creating airless turfs.
* Fixes clicks on the click catcher being off (throwing/shooting in blackness)
Fixes#21662
* gives syndimedborg a fucking medigun so it's not useless
* Adds more golem types, adds golem shell creation with adamantine slimes (#21708)
* Diversifies golems
* Golems
* fixes a bug
* Glass golem + species bullet_act support
* Glass shatter
* More golems
* Final changes
* Added to xenobio
* update
* minor space
* Totally bananas
* silly me
* what Joan said
* Updated titanium, plastitanium, and alloy golems.
* Automatic changelog generation for PR #21708 [ci skip]
* Snack trash generation rework
Quick and ugly but it's OO so fuck you.
\>typecasting src
smh
Fixes#21583
* Fixes Syndicate Medical Cyborg Penetration
Syndieborg hyposprays now properly penetrate thick clothing.
* Add 15 height to the Gas Filter UI to remove scroll bar
* New Devil Obligation: Dance Off (#21765)
* New Devil Obligation: Dance Off
New Devil Spell: Summon Dancefloor
* Typofix
* typofix round 2
* Automatic changelog generation for PR #21765 [ci skip]
* Automatic changelog generation for PR #21779 [ci skip]
* Automatic changelog generation for PR #21774 [ci skip]
* Several things
* Fuckin hell git, i swear i'm never branching off a branch again
* restored code for plasmaman/random_name proc
* Fixes a negative sqrt
* Allows renaming of drinking glasses
🆑 Cobby [stolen from Bandit]
:add: Allows one to rename bartending drinks
:/cl:
* Automatic changelog compile, [ci skip]
* Automatic changelog generation for PR #21793 [ci skip]
* [READY] AI hologram can move seamlessly between holopads (#21720)
* AI hologram can move seamlessly between holopads
* Reuse the hologam object because we are good at computer
* Thanks Miso
* I take back what I said about being with computers
* get_closest_atom works as expected now
* Proper rotation
* I speak da TRUE TRUE
* Automatic changelog generation for PR #21720 [ci skip]
* Automatic changelog generation for PR #21814 [ci skip]
* Automatic changelog generation for PR #21796 [ci skip]
* Automatic changelog generation for PR #21804 [ci skip]
* Automatic changelog generation for PR #21811 [ci skip]
* W00PS
* fugg2
* all gud
* Update aimed.dm
* Update aimed.dm
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.
I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.
Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
🆑 coiax
balance: Wizard traps automatically disappear five minutes after being
summoned.
balance: Wizard traps disappear after firing, whether triggered via
person or something being thrown across it.
balance: Wizards are immune to their own traps.
tweak: The Traps are now marked as a Defensive spell, rather than an
Offensive spell.
/🆑
So a permament structure that has to be beaten down in order to remove
isn't really fun in the long term. So instead, they fire once, and then
disappear. They also disappear after a bit, so they're not long term
hazards, but they do stick around long enough so the wizard can feel
comfortable running back into an area they've already trapped, for that
AREA CONTROL.
* Partial sparks boilerplate reduction
- Lots of obects are making `/datum/effect_system/spark_spread`, setting
them up, firing them, and then not qdeling them afterwards.
- Makes a `do_sparks` global proc that takes the same arguments as `set_up`
and then calls `start` and then `qdel`
- Switches a bunch of things to use this proc
- Makes emitters keep their own spark_spread datum around, since they
spark so damn much.
- Also makes some things use timers and ports some things to Initialize.
* Compilation