Commit Graph

5489 Commits

Author SHA1 Message Date
ArcaneMusic
c69cb714f2 You can now store mice in your chef's hat. (#52253)
* Is that a mouse in your chef's hat.

* yeah that sounds about right

* Sure thing boss.
2020-07-18 14:37:29 -04:00
LemonInTheDark
d3f9b70c0f Adds a message modification packet to saycode to allow for unordered parsing of operator chars, like ;, #, :, or % (#51790) 2020-07-18 18:18:23 +02:00
Ryll Ryll
53d1f1477d Adds hauberoaches, cockroaches wearing spiked helmets (#52161)
* done in under an hour

* sprite
2020-07-18 12:53:45 +02:00
Ryll-Ryll
1f31064c3e Merge remote-tracking branch 'tgstation/master' into who-named-this-damned-proc 2020-07-16 21:43:14 -04:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
ATH1909
5cce5f87bd Finally adds a quickdraw hotkey for the suit storage slot (#52040) 2020-07-14 20:18:18 -04:00
ShizCalev
ccbd01386e Fixes another pellet cloud runtime (#52202) 2020-07-14 20:12:44 -04:00
EdgeLordExe
7cc4073b93 [READY] Addictions: 3 new drugs to show off a fun feature. (#51930)
* E

* EE

* AAA

* Update code/modules/reagents/chemistry/reagents/drug_reagents.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* ee

* e

* e

* EE

* Apply suggestions from code review

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* performance!

* E

* Update code/modules/reagents/chemistry/reagents/drug_reagents.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* E

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-07-13 13:20:45 -04:00
skoglol
d513b14a58 Catatonics no longer get split personalities. (#52118)
* Catatonics no longer get split personalities.

* No switching to ssd either
2020-07-13 11:38:17 +02:00
LemonInTheDark
dbdb2d33fe Merge conflict begone 2020-07-12 17:37:14 -07:00
skoglol
3c30af5ddc Merge pull request #52020 from Ryll-Ryll/cronch
[READY] Vendors can tip on people thrown at them extra hard, lets you set ejection speed on disposal outlets
2020-07-12 13:59:38 +02:00
skoglol
06c5a7afdf Merge pull request #51854 from MrDoomBringer/supplyprettypod
Please check out this EPIC OFFICIAL PR TRAILER before reading (very important)
https://youtu.be/4RckVdx20oQ
the video is kinda autistic

dont forget to upvote
About The Pull Request

All sprites and epic meme videos made with love by yours truly
Except for the 2 missile sprites. Those were taken and modified from NSV13 who in turn ported them from TGMC
nupod_all_decals

Anyways, this adds:
New pod, reverse-pod, and target indicator sprites
Pod-ground collision effects (impact craters basically)
Cool looking vapor trails a la the half-life 2 headcrab shells

And also:
Fixes seethrough pods not actually working
Makes reverse-mode a bit more predictable
Has some minor code improvements with how supplypod-reverse-mode works
2020-07-12 13:24:37 +02:00
skoglol
aeaf321125 Merge pull request #51922 from Tlaltecuhtli/signaler-cobeyto
conveyor switches can now be actived with signalers
2020-07-12 13:02:08 +02:00
Ryll-Ryll
7f15be7f68 Merge branch 'master' into who-named-this-damned-proc 2020-07-11 23:30:49 -04:00
Ryll-Ryll
fc0b247738 rename 2020-07-11 23:23:23 -04:00
skoglol
bda6ca3e5b Removes megafauna teleport admin message (#52003)
* Removes megafauna teleport admin message

* doesnt actually work
2020-07-12 04:40:04 +10:00
AnturK
f4af5ed28c Makes CanReach default to blocking. (#52115) 2020-07-12 04:25:27 +10:00
Ryll Ryll
4a481bc861 Adds eye contact (#52108)
* doesn't do it for me

* signal and hijinx

* creep stare

* less lazy code
2020-07-12 03:39:57 +10:00
LemonInTheDark
f59207ec83 Converts rad_flags to flags_1, holy shit why 2020-07-09 00:20:46 -07:00
LemonInTheDark
c87583007f Splits TRAIT_RADIMMUNE into one trait that prevents radiation damage, and one that prevents genetic mutation TRAIT_GENELESS 2020-07-08 22:59:19 -07:00
ShizCalev
f4c54ccea4 Fixes mobs that aren't able to speak being able to cast spoken spells (#52054)
* Fixes wizard speaking

* defines
2020-07-08 19:25:39 +02:00
Jared-Fogle
418bd80a6b Remove healing skill (#52005)
* Remove healing skill

* Remove dissection from tech web
2020-07-07 10:10:12 -04:00
MrDoomBringer
719d3a1f45 first pass
WIP overlays


icon upd8


more


need to figure out whats going on with extractionpods


compile


the icon update


more!!


why are skillcapes broken


boat lmao


seethrough fix


Second drive-by


Code cleanup and improvements

Specifically surrounding contractor pods and reverse mode working properly
accidently left in an extra dmi whups


do the impossible see the invisible


new effect booster pack


MFW MRW Linter fail
2020-07-06 23:44:02 -04:00
ShizCalev
8447ce2847 MULEbot code cleanup & fixes (#51987)
cl ShizCalev
refactor: Optimized a good chunk of MULEbot code, fixing things such as it rebuilding it's overlays/icons 5 times every second while moving to a destination. Less free lag!
fix: Fixed MULEbots closing crates when the crate doesn't actually get loaded onto it.
fix: Fixed the maintenance hatch on MULEbots visually closing for a moment when emagged.
fix: Paranormal MULEbots will no longer briefly turn into a normal MULEbot when emagged.
fix: Fixed interface exploits involving paranormal MULEbots carrying ghosts.
fix: Fixed MULEbot blood tracks sometimes facing the wrong direction.
fix: Player controlled MULEbots will now leave bloody tracks if they've run over a mob.
fix: Fixed players riding MULEbots sometimes appearing underneath it instead of ontop of it.
fix: Fixed AI's making a chiming noise when they receive a remote notification from a MULEbot. Now only the AI will hear the notification's sound.
fix: Fixed MULEbots dropping mobs off at their current location instead of at their dropoff point.
fix: Fixed a minor runtime related to MULEbots dropping off deleted items/mobs.
fix: Fixed mobs having the wrong height offset when riding MULEbots.
fix: Fixed mobs sometimes ending up underneath MULEbots while riding them.
fix: Fixed mobs not falling off MULEbots when stunned / incapacitated.
fix: Fixed inducers not recharging MULEbots.
fix: Fixed MULEbots leaving bloody tracks in space.
fix: Fixed MULEbots leaving multiple blood tracks in the same spot if they failed to move.
fix: Fixed hacked MULEbots spamming messages about knocking down a mob when they didn't actually do it.
fix: Fixed MULEbot commands not resetting when they were turned off.
fix: Fixed MULEbots not turning off properly when their maintenance hatch is opened.
fix: Fixed MULEbots not turning off properly when they ran out of power while moving.
fix: Fixed MULEbots flashing their external warning lights while they're turned off when their avoidance wire is cut.
fix: Fixed mobs being able to walk right over MULEbots when they turn off.
fix: MULEbots will now try to put their powercell in your hands when you remove them with a crowbar.
fix: Fixed the interface for MULEbots briefly looking like you turned it on successfully even though it was out of power.
fix: MULEbots will now provide feedback if they fail to turn on due to their maintenance panel being open.
fix: MULEbots will no longer flash and beep when their wires are pulsed if they don't have power.
fix: MULEbots will now actually flash when their external warning lights are pulsed.
tweak: MULEbots will now flash when they beep / buzz.
add: Added a bit more examine text to MULEbots.
/cl

Fixes #42918
Fixes #46030
fixes #38594
2020-07-07 11:05:09 +12:00
skoglol
d32b69e83e Merge pull request #52002 from ShizCalev/riding-component-fix
fixes riding component check
2020-07-06 22:59:50 +02:00
Bobbahbrown
787d44e077 html moment (#51956) 2020-07-06 22:35:06 +02:00
skoglol
d7e756b4c8 Merge pull request #52032 from ShizCalev/pellet-cloud-runtime-fix
Fixes pellet cloud runtime
2020-07-06 22:18:16 +02:00
Fox McCloud
3683cf22c0 Further Helps New Player Mobs GC (#52022) 2020-07-07 02:33:43 +08:00
81Denton
a5de36b935 Merge pull request #52017 from kriskog/boxbegone
Removes BoxStation in favor of IceBox
2020-07-06 19:05:27 +02:00
tralezab
fd9b5efae7 Mafia: a minigame for ghosts to sign up for while dead (#51788)
* pre-removal of mafia_game_signups

* redoes the whole joining system, start of the role popup datum

* MAPMERGE 💪

* bundle fix + working on a fix

* even more testing

* lobby working, fail text, comments out 2>3 player test setup

* mapmerge

* uhhh maybe?

* updates mafia controls panel

* megafix + megafeature pack

* lint, small fix bundle. should compile after this

* bye test setup

* big changes, no revs yet though

* godmode, why not

* bundle frick off man

* SORRY

* doesn't send rev messages and mafia messages if they don't exist

* removes revs, improves tgui by a shit ton

* mostly mafia panel stuff

* maps + improvements

* disables this map because bugs

* bundle, take that

* Apply suggestions from stylemistake code review

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* 1/2 review

* bad maps gone

* goodbye game ID

* e

* finally done

* voila

* don't forget bundle!

* e

* last commit before i irrevocably BOUNDS myself to death

* Rebuild tgui

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-06 19:02:45 +03:00
Emmanuel S
6a4c79ac3c The Supplypod Renaissance Part 3: Admins can add shrapnel to supplypods (#51957)
* test


get code up to speed


finished?


polish


fixes mergies

* tgui
2020-07-06 16:23:34 +03:00
skoglol
eca1ebad92 Removes BoxStation in favor of IceBox 2020-07-06 15:03:07 +02:00
LemonInTheDark
e807cf1208 Makes rads glow, buffs rad goggles (#51879)
* Adds a healthy green glow to contaminated objects

* Improves rad goggles, increases the range, improves the brightness, and raises the text above the mob layer

* God damnnit jared

* filters are sane now

* lowers max alpha, and starting alpha
2020-07-05 18:53:34 -04:00
EdgeLordExe
d1669cea72 [READY]New Quirk: Extreme Medicine Allergy (#51870)
* e

* meds e

* e

* e

* e

* E

* E

* Update code/datums/traits/negative.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* c

* c2

* more blacklistings

* dogtag

* Update code/modules/reagents/chemistry/reagents.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* E

* E

* Update code/modules/clothing/under/accessories.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* E

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-07-05 18:42:22 -04:00
MrMelbert
3b851845d4 Minor Adjustments to the "Brain Tumor" Quirk (#51770)
* brain tumor adjustments

* some requested changes + defines

* trait

* READ

* > self-merging

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-07-05 18:21:41 -04:00
ShizCalev
7175e9e2c6 Fixes pellet cloud runtime 2020-07-05 16:12:43 -04:00
Ryll-Ryll
2441a755f7 cronch 2020-07-04 21:49:47 -04:00
ShizCalev
c2ab10d346 fixes riding component check 2020-07-04 04:07:44 -04:00
zxaber
3ebbb96946 Adds recoil damage to hulk('s arms) when smashing walls or machines (#51389)
* wall buff

* hulk_recoil

* forgot to save this file

* Update code/game/turfs/closed/walls.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-02 21:39:31 -04:00
Tlaltecuhtli
686c56a959 Update conveyor.dm 2020-07-01 15:27:27 +02:00
ShizCalev
2f2b9a5285 Merge pull request #51750 from ivanmixo/wallet_fix
Fixes the wallet alt-click so you can't take your ID out while unconscious or in soft crit
2020-06-30 18:54:29 -04:00
Tlaltecuhtli
da23d44e82 1 2020-06-29 22:13:36 +02:00
FloranOtten
0380aacbc7 Adds the Ice Hermit! (#51503)
* Adds hermit ruin

* adds the actual ghost role part

* is this the issue

* okay is THIS it

* Update icemoon_underground_hermit.dmm

* requested changes
2020-06-29 16:16:45 -03:00
Tad Hardesty
4e666f1325 Remove unnecessary incapacitated check 2020-06-27 14:39:20 -07:00
KathyRyals
2a6bf841e8 Xray Mutation can no longer be obtained via combining Thermal and Radioactive. (#51683)
* Commented out the xray combination

* Implemented suggested changes.
2020-06-27 13:00:14 -04:00
MCHSL
331365b422 Adds reference tracking (#51467)
About The Pull Request

Adds extools-powered reference tracking. Includes a couple procs that retrieve the back and forward references of a datum - Back references let you see what is referencing your object and potentially preventing it from garbage collecting, and forward ones show you what your object in turn references. Also made a cool GUI to inspect and follow these references.

The tracking adds some overhead to all variable sets and list operations. Init time is increased by ~15%. I haven't actually benched it so it might impact the actual game less.
Why It's Good For The Game

no lagging caused by hard dels scanning the entire planet (once coders fix them)
2020-06-25 11:26:59 +12:00
Jack Edge
41a8b8490c 🔦 Use COOLDOWN defines for paramedic penlights
Uses the new COOLDOWN_ defines for the penlight's cooldown, which
functions exactly the same as the `world.time` code, but is slightly
cleaner and less prone to mistakes.
2020-06-23 12:56:34 +01:00
Bobbahbrown
8e64198593 Removes Exploitable World/Topic Command server_hop (#51793)
It's currently possible to exploit server_hop to display splashes over player's displays on /tg/ and /tg/-derived servers.

I don't think hiding this behind the comm key will be a good idea, or actually be useful. Not entirely certain why we're showing a splash twice, as showing a splash is literally all this server_hop is doing as far as I can tell.
2020-06-23 09:01:58 +12:00
Jordan Brown
c62f5677aa Merge pull request #51737 from LemonInTheDark/dumb-defines
Removes unused defines and icons, mostly clockcult
2020-06-22 16:42:16 -04:00