tkdrg
9716d1f861
Merge pull request #15787 from KazeEspada/treefixes
...
Tree Fixes
2016-02-28 21:13:48 -03:00
tkdrg
77b7f02bdd
Merge pull request #15775 from AnturK/fix1
...
Bunch of fixes
2016-02-27 21:27:08 -03:00
KazeEspada
81f60f84f0
fixed an edgecase where you could spam cut a tree and receive multiple logs.
2016-02-26 23:46:09 -07:00
AnturK
59774fc0fb
Fixes some other ghost interaction issues.
2016-02-26 23:13:13 +01:00
Cheridan
2dfebaa77e
Merge pull request #15708 from KorPhaeron/sins
...
Five lavaland ruins
2016-02-26 08:46:32 -06:00
Cheridan
d80756ce9e
Merge pull request #15745 from KazeEspada/TreeCutting
...
Tree cutting
2016-02-26 08:40:29 -06:00
Cheridan
2d9619446f
Merge pull request #15733 from phil235/ClosetAIFix
...
The AI's core no longer fits inside regular closets
2016-02-26 08:37:57 -06:00
tkdrg
ee42b2d051
Merge pull request #15652 from lordpidey/wallbuildfix
...
Fixes inability to construct walls with shuttlemetal
2016-02-25 15:29:58 -03:00
KazeEspada
8aeb2678e0
You can now cut down trees! You can use anything sharp to do so, and it will produce 10 logs. The more force the item has, the faster it cuts.
2016-02-24 23:15:19 -07:00
phil235
3ea7cf9831
The AI's core no longer fits inside regular closets (but still fits inside bluespace bodybag).
...
Ghosts and camera mobs no longer get inserted inside closets.
Fixes an error in alien nest code.
2016-02-24 22:56:54 +01:00
KorPhaeron
62ce96e20e
Adjacency checks
2016-02-24 13:20:12 -06:00
KazeEspada
cd4b5c17ea
Tree Cutting. Implements stump sprites. Work in progress on cutting.
2016-02-23 13:57:10 -07:00
KorPhaeron
d17d34edc9
Three lavaland ruins
2016-02-23 01:07:06 -06:00
Cheridan
09252b4f4b
Merge pull request #15657 from KorPhaeron/abductor
...
Abductor Airlocks
2016-02-22 00:05:15 -06:00
phil235
2ec892a1fc
Merge branch 'master' of https://github.com/tgstation/-tg-station into Holobarrier
...
Conflicts:
icons/effects/effects.dmi
2016-02-22 01:34:20 +01:00
AnturK
2f688f2b64
Merge pull request #15635 from KazeEspada/barfights2
...
Bar Fights 2
2016-02-21 19:36:33 +01:00
KazeEspada
ac7aed2cb7
Removes parentheses
...
Really? Really?
2016-02-21 10:56:57 -07:00
KorPhaeron
3f439b211c
Abductor Airlocks
2016-02-21 00:01:54 -06:00
Mike Long
97feffe43c
Removes compile error
2016-02-20 22:07:02 -05:00
Mike Long
d3472dd45e
Minor refactor to girder code.
2016-02-20 22:04:46 -05:00
Mike Long
b4b3d5bc27
Fixes #15621
2016-02-20 21:50:59 -05:00
KazeEspada
9a33d27e05
Wooden chairs added. Inhands in WJohnston's pull. Fixed an issue with spawning to many sheets upon smashing.
2016-02-20 14:25:29 -07:00
kingofkosmos
63a6021aa7
Changes a toilet attack message span and changes few instances where using "you" is possible.
...
Fixes #15637
2016-02-20 15:53:30 +02:00
KazeEspada
116cf0ba77
forgot to commit a file
2016-02-19 22:44:23 -07:00
KazeEspada
40ca05b70d
Enhances barfights by making chairs smash against people. If they are weak enough, the act of smashing will knock them on their ass.
...
Also some backend stuff to make chairs more readable.
2016-02-19 22:15:37 -07:00
KazeEspada
2de3fac2f4
Chairs can no longer be stacked with dense items(rare) or dense structures. As well as chairs.
2016-02-19 20:47:43 -07:00
KazeEspada
4305097ace
Properly typecasts user var on place.
2016-02-18 21:56:24 -07:00
KazeEspada
fd3557761c
Fixes the wrong proc being used.
2016-02-18 20:32:00 -07:00
KazeEspada
fff4639bca
Fixes an issue where you would plant a chair while moving hands.
...
Sets the block chance on declaration rather then on instantiation.
2016-02-18 20:29:37 -07:00
phil235
8b2708ff9a
Replaces holo tape and holo tape projector with holo barrier and holo barrier projector (children of the janitor's holosign creator).
2016-02-19 02:34:57 +01:00
AnturK
884b6c3415
Chair hitsound
2016-02-18 17:55:39 +01:00
AnturK
56d2a34201
Splits beds and chairs
...
Adds deconstruct structure helper
Moves chair sprites from objects.dmi to chairs.dmi
Fixes check shields passing proper flags on unarmed attacks
Makes stools and chairs able to be picked up
2016-02-18 17:55:38 +01:00
phil235
e3bbcb0f7f
Fixes revive() not properly removing the blind overlay. (fixes staff of healing)
...
Fixes revive() working on brainless carbons, making them die right away. It now only heals the body but doesn't actually make the mob alive again.
Fixes dead mob put into closet and then revived not seeing the closet vision overlay.
Fixes brain mob's emp_damage never decreasing when stat == DEAD.
Fixes posibrain's brainmob starting dead.
Fixes ai fixing not clearing the blind overlay properly.
Fireball projectile no longer explodes on the firer when there's a body on their tile. The fireball's range() code now only checks the two tiles on its front left and front right for mobs to hit.
Remove some update_vision_overlays() (now unused) that I forgot to remove.
Using a staff oh healing on a corpse with a damaged brain organ will revive the mob and heal the brain organ.
2016-02-14 15:26:46 +01:00
Jordie
3746a65f2e
Merge pull request #15454 from neersighted/whoops
...
Fix deconstructing crates/lockers/closets
2016-02-13 17:22:49 +11:00
Bjorn Neergaard
eb228fe342
Fix deconstructing crates/lockers/closets
...
Fixes #15449
2016-02-12 00:03:39 -06:00
Remie Richards
44b2344925
Merge branch 'backpackssatchelsdufflebagsohmy' of https://github.com/KazeEspada/-tg-station into fucking_kaze
2016-02-12 00:13:03 +00:00
KazeEspada
653902068e
You can now select whether to start with a dufflebag. Also, you have the option to choose between generic or departmental bags.
...
And for all you baystation fans, I added leather satchels while I was at it.
Minor change: Atmos techs now start with engineering bags.
2016-02-11 16:48:08 -07:00
Bjorn Neergaard
27a838c17f
Fix crate access; fix locker item-to-lock
2016-02-10 17:40:10 -06:00
tkdrg
41901027db
Merge pull request #15362 from lzimann/table
...
Some table fixing
2016-02-10 19:18:32 -03:00
Bjorn Neergaard
e4f3045487
Add spacecat
...
Fixes a revert in my last crate PR, spacecat added to asteroid
secret room (previously included a cat critter crate)
2016-02-10 09:15:03 -06:00
Bjorn Neergaard
a16f554c35
Allow horizontal mobs to fit into crates
...
Also make stuffing into crates/lockers a mild stun akin to tabling
2016-02-10 09:14:58 -06:00
Leo
9ff6f0b0b2
Removes return
2016-02-09 19:54:46 -02:00
Lzimann
831d2e04cc
Fix tabecrafting menu opening when you click the table
...
Also adds a cursor change when you drag the table to you. And fixes tablecrafting menu not opening if the table is empty.
2016-02-09 19:46:39 -02:00
Bjorn Neergaard
39421efeb3
Address feedback
2016-02-08 07:22:18 -06:00
Bjorn Neergaard
209fa5ffe6
Add internals to critter crates; factor more crate code into closets
2016-02-08 01:01:49 -06:00
Bjorn Neergaard
4ef2667ff2
Rewrite supply packs/cargo orders
2016-02-07 04:45:55 -06:00
Bjorn Neergaard
ddab6823d3
Fix up crates
...
All shipable crates are proper children
All crates support a manifest
Crates rely on parent code shared with closets when possible
2016-02-07 01:20:37 -06:00
Bjorn Neergaard
ede93b63a6
Put shuttles in their proper place, split out secure crates
2016-02-07 01:18:56 -06:00
phil235
99653ed152
Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
...
Conflicts:
code/modules/reagents/chemistry/holder.dm
2016-02-06 20:38:16 +01:00
phil235
aed7794f50
Made changes to adjust with neersighted's fullscreen overlays pr.
...
Fixed Xray users getting vision impairment overlays when inside a container.
Fixes mob inside mecha getting the mech sight flags despite not being the pilot.
"get_vision_impairments" is renamed to "get_remote_view_fullscreens".
Fixes AI blindness.
2016-02-06 20:35:15 +01:00