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Merge pull request #15652 from lordpidey/wallbuildfix
Fixes inability to construct walls with shuttlemetal
This commit is contained in:
@@ -130,80 +130,78 @@
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return
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var/obj/item/stack/sheet/S = W
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switch(S.type)
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if(istype(S,/obj/item/stack/sheet/metal))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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user << "<span class='warning'>You need two sheets of metal to create a false wall!</span>"
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return
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user << "<span class='notice'>You start building a false wall...</span>"
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if(do_after(user, 20, target = src))
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if(!src.loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
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var/obj/structure/falsewall/F = new (loc)
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transfer_fingerprints_to(F)
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qdel(src)
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else
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if(S.get_amount() < 2)
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user << "<span class='warning'>You need two sheets of metal to finish a wall!</span>"
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return
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user << "<span class='notice'>You start adding plating...</span>"
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if (do_after(user, 40, target = src))
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if(loc == null || S.get_amount() < 2)
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return
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S.use(2)
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user << "<span class='notice'>You add the plating.</span>"
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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user << "<span class='warning'>You need two sheets of metal to create a false wall!</span>"
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if(istype(S,/obj/item/stack/sheet/plasteel))
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if(state == GIRDER_DISPLACED)
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if(S.amount < 2)
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user << "<span class='warning'>You need at least two sheets to create a false wall!</span>"
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return
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user << "<span class='notice'>You start building a reinforced false wall...</span>"
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if(do_after(user, 20, target = src))
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if(!src.loc || !S || S.amount < 2)
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return
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user << "<span class='notice'>You start building a false wall...</span>"
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if(do_after(user, 20, target = src))
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if(!src.loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
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var/obj/structure/falsewall/F = new (loc)
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transfer_fingerprints_to(F)
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qdel(src)
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else
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if(S.get_amount() < 2)
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user << "<span class='warning'>You need two sheets of metal to finish a wall!</span>"
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S.use(2)
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user << "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>"
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(state == GIRDER_REINF)
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if(S.amount < 1)
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return
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user << "<span class='notice'>You start adding plating...</span>"
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if (do_after(user, 40, target = src))
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if(loc == null || S.get_amount() < 2)
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user << "<span class='notice'>You start finalizing the reinforced wall...</span>"
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if(do_after(user, 50, target = src))
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if(!src.loc || !S || S.amount < 1)
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return
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S.use(2)
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user << "<span class='notice'>You add the plating.</span>"
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S.use(1)
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user << "<span class='notice'>You fully reinforce the wall.</span>"
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall)
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T.ChangeTurf(/turf/simulated/wall/r_wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(/obj/item/stack/sheet/plasteel)
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if(state == GIRDER_DISPLACED)
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if(S.amount < 2)
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user << "<span class='warning'>You need at least two sheets to create a false wall!</span>"
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return
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user << "<span class='notice'>You start building a reinforced false wall...</span>"
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if(do_after(user, 20, target = src))
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if(!src.loc || !S || S.amount < 2)
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return
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S.use(2)
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user << "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>"
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(state == GIRDER_REINF)
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if(S.amount < 1)
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return
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user << "<span class='notice'>You start finalizing the reinforced wall...</span>"
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if(do_after(user, 50, target = src))
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if(!src.loc || !S || S.amount < 1)
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return
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S.use(1)
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user << "<span class='notice'>You fully reinforce the wall.</span>"
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall/r_wall)
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transfer_fingerprints_to(T)
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qdel(src)
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if(S.amount < 1)
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return
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else
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if(S.amount < 1)
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user << "<span class='notice'>You start reinforcing the girder...</span>"
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if (do_after(user, 60, target = src))
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if(!src.loc || !S || S.amount < 1)
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return
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user << "<span class='notice'>You start reinforcing the girder...</span>"
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if (do_after(user, 60, target = src))
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if(!src.loc || !S || S.amount < 1)
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return
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S.use(1)
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user << "<span class='notice'>You reinforce the girder.</span>"
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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return
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S.use(1)
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user << "<span class='notice'>You reinforce the girder.</span>"
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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return
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if(S.sheettype)
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var/M = S.sheettype
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