Commit Graph

966 Commits

Author SHA1 Message Date
tkdrg
72830909c6 Merge pull request #13984 from AndrewJacksonThe2nd/teslameme
TESLA 4.0: less laggy edition
2015-12-25 14:09:36 -03:00
Cheridan
c5e305c6f1 Merge pull request #13951 from hornygranny/eall
fixes tesla engine being called energy eall
2015-12-25 06:37:17 -06:00
AndrewJacksonThe2nd
f0f18ec6ef TESLA 4.0: less laggy hopefully 2015-12-24 00:25:00 -08:00
hornygranny
a8b1f8ed70 fixes tesla engine being called energy eall 2015-12-23 00:09:04 -08:00
Shadowlight213
39b3686726 Adds fingerprint transfer from sing generator to sing. 2015-12-22 20:19:44 -08:00
KorPhaeron
2aac9a2b1c SM shard logging 2015-12-21 00:25:25 -06:00
tkdrg
bab0d21e5a Merge pull request #13759 from KorPhaeron/copyofacopyofacopyofacopyofacopy
Merges Malf AI and traitor AI into a single antag type, no longer has its own mode
2015-12-20 16:18:37 -03:00
AndrewJacksonThe2nd
0d65351d3f fixes 2015-12-19 17:51:11 -08:00
AndrewJacksonThe2nd
dabbb02297 Upgrades orbit to use remie's new features, fixes ball movement. 2015-12-19 16:38:32 -08:00
AndrewJacksonThe2nd
5fd85edfb1 Energy ball no longer claims it is a singularity. 2015-12-19 13:04:16 -08:00
AndrewJacksonThe2nd
1ab5e80458 Tesla map removal to fix merge 2015-12-19 12:32:50 -08:00
AndrewJacksonThe2nd
21165f77f5 i heard that sleep in process is a bad idea 2015-12-19 12:27:42 -08:00
AndrewJacksonThe2nd
0037ab3337 removes debug messages 2015-12-19 12:27:40 -08:00
AndrewJacksonThe2nd
9582db7247 Adds the Tesla Engine to the game. 2015-12-19 12:27:32 -08:00
tkdrg
b92224b95b Merge pull request #13728 from KorPhaeron/burning_singulo
Lava proofing
2015-12-18 03:49:55 -03:00
KorPhaeron
57d29d11d4 Replaces malf with traitor AI 2015-12-18 00:05:30 -06:00
KorPhaeron
d564e1e2f3 Lava proofing 2015-12-17 01:48:11 -06:00
Tkdrg
cfb9692f50 Fixes broken logic in light update()
Lights will now flicker properly, etc.
2015-12-16 22:38:31 -03:00
oranges
134a76cc8f Line ending apocalypse 2015-12-17 14:12:37 +13:00
Razharas
9dac032681 Merge pull request #13507 from neersighted/nanoui_compat
NanoUI 3.0!
2015-12-16 07:43:29 +03:00
Bjorn Neergaard
da4842dddf Make NanoUI resistant to Topic spoofs
Move Topic() into a NanoUI-specific ui_act proc
Update to @YotaXP's latest JSON code.
Return focus to the mapwindow if a key is pressed in a NanoUI.
2015-12-15 22:37:52 -06:00
Razharas
a349a15469 Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Bjorn Neergaard
47b727a23e Rework how NanoUI handles Topic()
Also, add the ability to winset and the like, all from Javascript
2015-12-15 13:12:35 -06:00
Bjorn Neergaard
5678dfcbd1 Prefix everything with 'nanoui' to avoid conflicts 2015-12-15 13:12:33 -06:00
Bjorn Neergaard
8fdfa08e58 Port NanoUI styles to LESS 2015-12-15 13:08:27 -06:00
Bjorn Neergaard
a0c54eba97 Begin rewrite of NanoUI frontend.
* Remove jQuery in favor of polyfills.
* Make NanoUI work with IE8-IE11
* Upstream doT
* Change NanoUI template syntax
* Event driven code
2015-12-15 13:07:11 -06:00
Tkdrg
8ead3e8628 Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.

Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.

Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.

Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
Menshin
5142a97d0e Fixes broken solar devices giving intact sheets back on deconstruction. 2015-12-12 23:40:49 +01:00
duncathan salt
160d5428b8 Merge pull request #13474 from Shadowlight213/Aghost_control
Allows admins to interact with most machines like an AI [Review Ready]
2015-12-08 11:51:27 -06:00
duncathan salt
bea8d35ff5 Merge pull request #13437 from neersighted/clickable_stats
Refactor MC/Failsafe/add Subsystems
2015-12-07 19:58:46 -06:00
Shadowlight213
71e76f6eec Merge branch 'master' of https://github.com/tgstation/-tg-station into Aghost_control 2015-12-07 13:10:53 -08:00
Shadowlight213
74c27189b9 Renames IsAGhost to IsAdminGhost.
Reworks checks to not need stat to be 0
Fixes the majority of the Nanoui bugs.
2015-12-06 20:21:43 -08:00
duncathan salt
9ec6e187a4 Merge pull request #13464 from Anonus/hostileconstructs
Spawnable hostile constructs, for away missions and adminfuckery
2015-12-06 17:25:53 -06:00
Shadowlight213
1fa842c315 WIP commit one.
Allows admin ghosts to interact with the game world like an AI.
2015-12-05 21:31:37 -08:00
Nerd Lord
58a3f742c6 Spawnable hostile constructs, for away missions and adminfuckery. 2015-12-05 10:48:52 -05:00
Bjorn Neergaard
815ac7d2f9 Defcon improvements, renames, etc 2015-12-04 23:24:50 -06:00
Tkdrg
61e0817fd9 Fixes APC emp_act
Fixes #13412
2015-12-03 15:28:07 -03:00
duncathan salt
ad410e39d8 Merge pull request #13296 from neersighted/nanoui_checks
Fix some NanoUI checks
2015-11-29 18:36:18 -06:00
Bjorn Neergaard
06e5df9336 Fix NanoUI missing assignment; use two-line ifs 2015-11-29 18:20:10 -05:00
Jordie
da0c466f82 Merge pull request #13149 from Firecage/toolspeed
Adds toolspeed
2015-11-29 21:06:15 +11:00
Bjorn Neergaard
b897fb6d72 Fix NanoUIs flashing, update Tanks, Solars, and Canisters 2015-11-27 15:30:18 -05:00
Bjorn Neergaard
83a2d64b25 Update NanoUI Javascript libraries, SMES UI 2015-11-27 01:13:30 -05:00
Bjorn Neergaard
1a44e3d851 Refactor NanoUI API
Also update NanoUI-using code to the new API.
2015-11-26 07:11:31 -05:00
Bjorn Neergaard
4e5edf396a Update NanoUI
* Update NanoUI to the latest version, ported from Baystation12
* Update the Air Alarm UI
* Make changes to subsystems and some machines to make the new NanoUI
work
2015-11-26 07:11:27 -05:00
Firecage
c933363062 Adds the toolspeed var and adds it to most usages of tools which has a timer 2015-11-21 19:24:14 +02:00
Nerd Lord
f458c2cead The blob eats nondense things in all cases.
Probably fixes one or two bugs in the process.
2015-11-20 21:03:43 -05:00
Nerd Lord
3f1a28869f A STRONG INDEPENDENT ELDER GOD THAT DOESN'T NEED NO MACHINES 2015-11-16 17:08:25 -05:00
Nerd Lord
91095f57ce Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:21:41 -05:00
Nerd Lord
757d009e4f Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Razharas
62cd83fa30 Merge pull request #12778 from AnturK/minor_upgrades
Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00