tkdrg
72830909c6
Merge pull request #13984 from AndrewJacksonThe2nd/teslameme
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TESLA 4.0: less laggy edition
2015-12-25 14:09:36 -03:00
Cheridan
c5e305c6f1
Merge pull request #13951 from hornygranny/eall
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fixes tesla engine being called energy eall
2015-12-25 06:37:17 -06:00
AndrewJacksonThe2nd
f0f18ec6ef
TESLA 4.0: less laggy hopefully
2015-12-24 00:25:00 -08:00
hornygranny
a8b1f8ed70
fixes tesla engine being called energy eall
2015-12-23 00:09:04 -08:00
Shadowlight213
39b3686726
Adds fingerprint transfer from sing generator to sing.
2015-12-22 20:19:44 -08:00
KorPhaeron
2aac9a2b1c
SM shard logging
2015-12-21 00:25:25 -06:00
tkdrg
bab0d21e5a
Merge pull request #13759 from KorPhaeron/copyofacopyofacopyofacopyofacopy
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Merges Malf AI and traitor AI into a single antag type, no longer has its own mode
2015-12-20 16:18:37 -03:00
AndrewJacksonThe2nd
0d65351d3f
fixes
2015-12-19 17:51:11 -08:00
AndrewJacksonThe2nd
dabbb02297
Upgrades orbit to use remie's new features, fixes ball movement.
2015-12-19 16:38:32 -08:00
AndrewJacksonThe2nd
5fd85edfb1
Energy ball no longer claims it is a singularity.
2015-12-19 13:04:16 -08:00
AndrewJacksonThe2nd
1ab5e80458
Tesla map removal to fix merge
2015-12-19 12:32:50 -08:00
AndrewJacksonThe2nd
21165f77f5
i heard that sleep in process is a bad idea
2015-12-19 12:27:42 -08:00
AndrewJacksonThe2nd
0037ab3337
removes debug messages
2015-12-19 12:27:40 -08:00
AndrewJacksonThe2nd
9582db7247
Adds the Tesla Engine to the game.
2015-12-19 12:27:32 -08:00
tkdrg
b92224b95b
Merge pull request #13728 from KorPhaeron/burning_singulo
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Lava proofing
2015-12-18 03:49:55 -03:00
KorPhaeron
57d29d11d4
Replaces malf with traitor AI
2015-12-18 00:05:30 -06:00
KorPhaeron
d564e1e2f3
Lava proofing
2015-12-17 01:48:11 -06:00
Tkdrg
cfb9692f50
Fixes broken logic in light update()
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Lights will now flicker properly, etc.
2015-12-16 22:38:31 -03:00
oranges
134a76cc8f
Line ending apocalypse
2015-12-17 14:12:37 +13:00
Razharas
9dac032681
Merge pull request #13507 from neersighted/nanoui_compat
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NanoUI 3.0!
2015-12-16 07:43:29 +03:00
Bjorn Neergaard
da4842dddf
Make NanoUI resistant to Topic spoofs
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Move Topic() into a NanoUI-specific ui_act proc
Update to @YotaXP's latest JSON code.
Return focus to the mapwindow if a key is pressed in a NanoUI.
2015-12-15 22:37:52 -06:00
Razharas
a349a15469
Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
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[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Bjorn Neergaard
47b727a23e
Rework how NanoUI handles Topic()
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Also, add the ability to winset and the like, all from Javascript
2015-12-15 13:12:35 -06:00
Bjorn Neergaard
5678dfcbd1
Prefix everything with 'nanoui' to avoid conflicts
2015-12-15 13:12:33 -06:00
Bjorn Neergaard
8fdfa08e58
Port NanoUI styles to LESS
2015-12-15 13:08:27 -06:00
Bjorn Neergaard
a0c54eba97
Begin rewrite of NanoUI frontend.
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* Remove jQuery in favor of polyfills.
* Make NanoUI work with IE8-IE11
* Upstream doT
* Change NanoUI template syntax
* Event driven code
2015-12-15 13:07:11 -06:00
Tkdrg
8ead3e8628
Cult Overhaul
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Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.
Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.
Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.
Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
Menshin
5142a97d0e
Fixes broken solar devices giving intact sheets back on deconstruction.
2015-12-12 23:40:49 +01:00
duncathan salt
160d5428b8
Merge pull request #13474 from Shadowlight213/Aghost_control
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Allows admins to interact with most machines like an AI [Review Ready]
2015-12-08 11:51:27 -06:00
duncathan salt
bea8d35ff5
Merge pull request #13437 from neersighted/clickable_stats
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Refactor MC/Failsafe/add Subsystems
2015-12-07 19:58:46 -06:00
Shadowlight213
71e76f6eec
Merge branch 'master' of https://github.com/tgstation/-tg-station into Aghost_control
2015-12-07 13:10:53 -08:00
Shadowlight213
74c27189b9
Renames IsAGhost to IsAdminGhost.
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Reworks checks to not need stat to be 0
Fixes the majority of the Nanoui bugs.
2015-12-06 20:21:43 -08:00
duncathan salt
9ec6e187a4
Merge pull request #13464 from Anonus/hostileconstructs
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Spawnable hostile constructs, for away missions and adminfuckery
2015-12-06 17:25:53 -06:00
Shadowlight213
1fa842c315
WIP commit one.
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Allows admin ghosts to interact with the game world like an AI.
2015-12-05 21:31:37 -08:00
Nerd Lord
58a3f742c6
Spawnable hostile constructs, for away missions and adminfuckery.
2015-12-05 10:48:52 -05:00
Bjorn Neergaard
815ac7d2f9
Defcon improvements, renames, etc
2015-12-04 23:24:50 -06:00
Tkdrg
61e0817fd9
Fixes APC emp_act
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Fixes #13412
2015-12-03 15:28:07 -03:00
duncathan salt
ad410e39d8
Merge pull request #13296 from neersighted/nanoui_checks
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Fix some NanoUI checks
2015-11-29 18:36:18 -06:00
Bjorn Neergaard
06e5df9336
Fix NanoUI missing assignment; use two-line ifs
2015-11-29 18:20:10 -05:00
Jordie
da0c466f82
Merge pull request #13149 from Firecage/toolspeed
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Adds toolspeed
2015-11-29 21:06:15 +11:00
Bjorn Neergaard
b897fb6d72
Fix NanoUIs flashing, update Tanks, Solars, and Canisters
2015-11-27 15:30:18 -05:00
Bjorn Neergaard
83a2d64b25
Update NanoUI Javascript libraries, SMES UI
2015-11-27 01:13:30 -05:00
Bjorn Neergaard
1a44e3d851
Refactor NanoUI API
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Also update NanoUI-using code to the new API.
2015-11-26 07:11:31 -05:00
Bjorn Neergaard
4e5edf396a
Update NanoUI
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* Update NanoUI to the latest version, ported from Baystation12
* Update the Air Alarm UI
* Make changes to subsystems and some machines to make the new NanoUI
work
2015-11-26 07:11:27 -05:00
Firecage
c933363062
Adds the toolspeed var and adds it to most usages of tools which has a timer
2015-11-21 19:24:14 +02:00
Nerd Lord
f458c2cead
The blob eats nondense things in all cases.
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Probably fixes one or two bugs in the process.
2015-11-20 21:03:43 -05:00
Nerd Lord
3f1a28869f
A STRONG INDEPENDENT ELDER GOD THAT DOESN'T NEED NO MACHINES
2015-11-16 17:08:25 -05:00
Nerd Lord
91095f57ce
Constructs now have action buttons!
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Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:21:41 -05:00
Nerd Lord
757d009e4f
Constructs now have action buttons!
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Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Razharas
62cd83fa30
Merge pull request #12778 from AnturK/minor_upgrades
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Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00