* Adjusts Door Mapping Helper Layers (#68032)
Hey there,
Access helper layers are great and all, but they tended to have this sort of effect on maps where since they were on the same layer as all of the other mapping helpers for doors, they would just tend to cover up the smaller sprites the others used, like this:
So, this just switches up the layers a bit by having a new layer called `DOOR_ACCESS_HELPER_LAYER` (that is still above `OPEN_DOOR_LAYER`) just for Access Helpers, while every other airlock helper takes the `DOOR_HELPER_LAYER` (like before), which has been increased by 0.01 more funny number.
Ok?
* Adjusts Door Mapping Helper Layers
Co-authored-by: san7890 <the@san7890.com>
* fixes all access helpers (#67503)
All access helpers added their access to req_access_txt instead of req_access, that fixes that, and cuts down on some unnecessary code.
* fixes all access helpers
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* fixes problems with access helpers (#66456)
Makes Library access helper use Library access instead of Theatre
Adds a Theatre access helper for Theatre
Adds an Engine equip access helper for Engine equip (SMES/Grav gen, in the case of Pubby, aka the whole reason I made this PR).
Removes double crematoriums
It's nice when helpers work as they are supposed to, and if used in the future, will help our maps have less varediting. pretty cool.
* fixes problems with access helpers
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>