Commit Graph

2169 Commits

Author SHA1 Message Date
SkyratBot
d3e4f492df [MIRROR] Examine Blocks [MDB IGNORE] (#14562)
* Examine Blocks

* u[dates

* wew

Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-28 19:55:23 +01:00
SkyratBot
c8a2de187b [MIRROR] Fixes for language headset keys. [MDB IGNORE] (#14474)
* Fixes for language headset keys. (#67881)

* Fixes for language headset keys.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-25 00:49:21 +01:00
SkyratBot
7156f4e38d [MIRROR] Resonance cascade polishening, bugfixes and better logging [MDB IGNORE] (#14351)
* Resonance cascade polishening, bugfixes and better logging

* Update light.dm

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:43:21 +01:00
SkyratBot
49df4e02f9 [MIRROR] Arconomy expansion pack 1: Convenience and Luxury goods [MDB IGNORE] (#14410)
* Arconomy expansion pack 1: Convenience and Luxury goods (#67417)

* Arconomy expansion pack 1: Convenience and Luxury goods

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-06-19 10:07:16 -07:00
SkyratBot
c6bc0b7fb2 [MIRROR] Balloonify welders and extinguishers (and more later) [MDB IGNORE] (#14395)
* Balloonify welders and extinguishers (and more later) (#67818)

* Balloonify welders and extinguishers (and more later)

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-06-19 02:27:54 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
GoldenAlpharex
d4b0974aaf [MIRROR] CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518) [MDB IGNORE] (#14186)
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)

* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.

* wew

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:28:51 +01:00
SkyratBot
96d159c78b [MIRROR] Fixes health analyzers not properly pointing out robotic/prosthetic limbs. [MDB IGNORE] (#14118)
* Fixes health analyzers not properly pointing out robotic/prosthetic limbs. (#67532)

Fixes #66401

* Fixes health analyzers not properly pointing out robotic/prosthetic limbs.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-06-06 04:55:18 +01:00
SkyratBot
834909eb8e [MIRROR] Move more silicon-relevant logs to silicon logs [MDB IGNORE] (#14087)
* Move more silicon-relevant logs to silicon logs (#67340)

Moves a bunch of logs that were silicon-related but logged to game.log to silicon.log.

* Move more silicon-relevant logs to silicon logs

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2022-06-05 04:26:40 +01:00
SkyratBot
63ac8f0f62 [MIRROR] Reimplements breathedeep's scan into atmozphere. [MDB IGNORE] (#14072)
* Reimplements breathedeep's scan into atmozphere. (#67438)

* AtmoZphere tablet app now has the previous functionality of the BreatheDeep cartridge's scanning ability, meaning you can swap to analyzer mode to analyze with right-click.

* Reimplements breathedeep's scan into atmozphere.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2022-06-03 14:39:41 +01:00
SkyratBot
eb96261bf7 [MIRROR] New illiterate quirk [MDB IGNORE] (#13846)
* New illiterate quirk

* Update health_analyzer.dm

* Update health_analyzer.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:33:47 +01:00
SkyratBot
6395ef5857 [MIRROR] Small refactor to how analyzer's last atmos gasmix data is made [MDB IGNORE] (#13755)
* Small refactor to how analyzer's last atmos gasmix data is made (#66928)

* Refactor how the analyzer works a bit

* less copypasted code

* Use tool type properly

* test driven development
or as i like to call it not having to compile

* old_gasmix_data -> last_gasmix_data

* proper args on the signal

* fix attack self not updating

* Small refactor to how analyzer's last atmos gasmix data is made

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2022-05-20 13:31:09 +01:00
SkyratBot
66312868bc [MIRROR] Supermatter cascade round-end [MDB IGNORE] (#13436)
* Supermatter cascade round-end

* wew

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:23:07 +01:00
SkyratBot
c1a1683db6 [MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] (#13435)
* removes permeability, rolling it into bio armor

* e

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:16:27 +01:00
Useroth
cca7f8ee4c Some missed mirrors (#13415)
* Refactors firestacks into status effects (#66573)

This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing

* Hud Image Culling By Z Level: Theft edition (#65189)

* makes hud images only apply by z level

* makes some of the atom_hud procs have better names

* fixes warning with the hud_user list and adds better documentation

* better docs for hud_images

* removes TODOs

* docs for hud_list

* adds support for linked z levels so mobs can see lower ones

* fixes merge conflict and shittily makes only shocked airlocks get added

* adds support for setting images in the hud as active and inactive

* gets rid of unatomic spatial grid change

* maybe i should actually try COMPILING my changes

* fixes merge skew and makes it compile again

* fixes huds refusing to remove from users who changed z level

* improves z level and registration logic

* fixes antag huds not appearing

* Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me

* Ensures that hiding a basic appearance also hides the atom's active list too

* Fixes antag huds going poof

Ensures that remove_atom_from_hud will return false if the passed atom
isn't managed by it

This fixes antag huds disappearing randomly, since they assumed that if
the parent call of remove_atom_from_hud returned true, we should delete
ourselves. This is a safe assumption for them to make, since they should
only ever have one atom.

Does kinda bork if we call remove_atom_from_hud in a way that is unsure
if the passed atom is actually in that list. We were forced into doing
this by how atom huds use the qdeleting signal.

* makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list

* fixes mistake with hud_users list being set non associatively (bad)

* as anything in bot path loops

* Fixes merge skew problems

* Makes bot paths non global

This way they can show themselves to only the bot that "owns" them, ya
feel me?

* Fixes huds not showing up sometimes, cleans up some code

Post Kapu's limb refactor, we were calling prepare_huds twice in a human
init call chain. What was happening was this:

call prepare_huds() // Human
I gained a new hud image
I set active hud icons to mirror it
call prepare_huds() // Living
I overwrote the new hud image
I attempted to set active hud icons, which failed because it assumes
this can never happen

*cries*

* Renames add_hud_to_atom to show_to

My hope is this will make understanding hud code a bit easier, by tying
the behavior to a "verb" more closely. Also renamed a few vars

* remove_hud_from_mob -> hide_from

* Nitpicks a few comments

* Whoops/fuck/shit/damn it all/hhhhhhhhhhhh

* Moves check down, improves stack trace a bit

Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>

* small touch-up

* this should do it

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
2022-05-08 03:59:40 +01:00
SkyratBot
f517b650b4 [MIRROR] GeneticsRefactoring [MDB IGNORE] (#13411)
* Genetic Scanner shows active mutations, allows genetics to recycle unused mutators (#66424)

* Attempt to clean up genetics code and to add functionality that seems that should have been there:
* Fixed some variable names
* Genetic scanner now properly shows all mutations mob has
* Genetic scanner highlights (bolds) active mutations
* Made DNA Console description something less generic
* Made Genetic Scanner description more straightforward about syncing database
* Added option to recycle unused activators

* GeneticsRefactoring

Co-authored-by: MrNihil <33802925+MrNihil@users.noreply.github.com>
2022-05-07 22:07:00 +01:00
SkyratBot
9237d97878 [MIRROR] expands gas analyzer functionality to include heat capacity and thermal energy readings [MDB IGNORE] (#13405) 2022-05-07 12:01:04 -07:00
SkyratBot
fff1f0a1c6 Removes some unnecessary species mentions from kapuparts (#66112) (#13302)
#65523 made some changes to bodypart names that messed with the grammar of a few messages around the codebase by inserting the species of a bodypart where it's really not needed. For example:

For most general combat/health cases, we don't need to worry about the species of a bodypart. So, this changes combat and wound messages back to simply displaying the relevant bodypart zone being attacked/affected. See below:

dreamseeker_2022-04-10_02-05-55.png

Let me know if I missed any!
Why It's Good For The Game

Better grammar
Changelog

cl Ryll/Shaps
spellcheck: Wound and combat messages will no longer mention the species of an attacked bodypart when not appropriate
/cl

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-05-04 10:29:23 +01:00
Gandalf
34425755cd Mutant overhaul (#13245)
* wew

* wew

* eyes

* wew

* wew

* Update mutant_zombie_bodyparts.dm

* Update mutant_species.dm
2022-05-02 22:23:38 +01:00
SkyratBot
044d75253c [MIRROR] Arconomy: The bigger balance PR (REVISED EDITION) [MDB IGNORE] (#13164)
* Arconomy: The bigger balance PR (REVISED EDITION)

* yes

* wew

* Update multitool.dm

* yers

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-27 21:29:22 +01:00
SkyratBot
a2aac9dd31 [MIRROR] updateDialog and updateUsrDialog cleanup [MDB IGNORE] (#13118)
* updateDialog and updateUsrDialog cleanup (#66494)

This PR focuses on cleaning up two procs - updateDialog and updateUsrDialog. Both of which are/were used updating for old HTML UIs. As these UIs got converted to TGUI over time, these old code fragments started to pile up, often due to coders simply overlooking them. This resulted in them being dead code doing nothing when called, or randomly opening up windows when they shouldnt, for example when a vending machine is screwdrivered and UI cannot even be interacted with.

However, there were also some desirable uses - like opening a window when an ID is inserted into civilian bounty console, which you are then gonna obviously use to pick a bounty. I kept these uses and replaced them with proper ui_interact, so they now always work, instead of them working only when you had them set as a currently used machine on mob. The list of these changes is:

    Civilian Bounty Console will now always bring up its UI when you insert the ID.
    Air Alarm and APC will now always bring up its UI when you unlock their controls.
    Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater, Chem Spectometer and Chem Master will now always bring up their UI when you add or replace beaker to them.

Two old /Topic calls were cleaned up as well, as they were no longer relevant.

Removes dead or outdated code, adds sensible UX when working with certain UIs.

* updateDialog and updateUsrDialog cleanup

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2022-04-26 15:26:56 +01:00
SkyratBot
2a6dd01e56 [MIRROR] unit test for /obj/item/stack singular_name [MDB IGNORE] (#13022)
* unit test for /obj/item/stack singular_name (#66378)

Checks if all non-blacklisted stack items have singular_name set, because apparently that's pretty important
Gives it to a few ones that didn't

* unit test for /obj/item/stack singular_name

* fix

Co-authored-by: capsaicin <84609863+capsaicinz@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-04-23 10:43:48 -07:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
SkyratBot
f689736c42 [MIRROR] buffs the traitor toolbox turret to actually be worth 11tc [MDB IGNORE] (#12911)
* buffs the traitor toolbox turret to actually be worth 11tc (#66255)

About The Pull Request

the toolbox turret now has an unique sprite by infraredbaron
it can now be only deployed with a combat wrench (included in the toolbox)
it fires way quicker, with a bit lower power, but faster shots (they dont hit you either)
it has more health and doesnt break from low integrity
it can be repaired with a combat wrench after a few seconds or folded back into toolbox form
adds said toolbox turret to the nukie uplink (nukie version ignores everything with syndicate faction)
https://streamable.com/0i3q07
Why It's Good For The Game

this turret was always really laughable, it costed 11tc while being pretty much worthless
now it should be a bit fun, and for nukies its a nice area denial tool
Changelog

cl Fikou, InfraredBaron
balance: the traitor toolbox turret is now worth something
expansion: nukies can now buy the toolbox turret
imageadd: new sprites for the traitor turret
/cl

* buffs the traitor toolbox turret to actually be worth 11tc

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-04-19 22:10:55 +01:00
SkyratBot
62ddd77870 [MIRROR] Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink) [MDB IGNORE] (#12770)
* Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink)

* fex

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 18:54:12 +01:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
SkyratBot
8badfea1bc [MIRROR] Refactors drone PDA stuff into a Botkeeper thing [MDB IGNORE] (#12658)
* Refactors drone PDA stuff into a Botkeeper thing

* Update devices.dm

* Update cart.dm

e

Update devices.dm

* Revert "Update cart.dm"

This reverts commit dfe34b7649f27881cdb9ee405a820d164c5a7519.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 01:21:20 +01:00
SkyratBot
2093d94b1e removes syndicate cartridge no one uses anyways (#12653)
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 01:14:07 +01:00
SkyratBot
c99897ca9c [MIRROR] Refactors Newscaster cartridge to tablet app [MDB IGNORE] (#12652)
* Refactors Newscaster cartridge to tablet app (#66035)

* Refactors Newscaster cartridge to tablet app

* Update maint_loot_uncommon.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 00:57:41 +01:00
SkyratBot
86cd9499f4 [MIRROR] Fix permanent invisibility from shadowcloak [MDB IGNORE] (#12583)
* Fix permanent invisibility from shadowcloak (#65751)

* Fix permanent invisibility from shadowcloak

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-04-08 03:28:45 +01:00
SkyratBot
25178c9747 [MIRROR] Refactors janitor cartridge to a tablet app [MDB IGNORE] (#12563)
* Refactors janitor cartridge to a tablet app

* e

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-07 15:57:08 +01:00
Zonespace
1118b4175a Adds a bunch of PRs that the Mirror bot missed (#12535)
* aaAAA

* fix-maps
2022-04-06 17:50:47 +01:00
SkyratBot
52e1d7ecd8 [MIRROR] Regular HoS headset no longer is sound-protective [MDB IGNORE] (#12501)
* The regular HoS headset is no longer sound-protective (their bowman keeps it). (#65840)

* Regular HoS headset no longer is sound-protective

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-02 10:13:35 +01:00
SkyratBot
0efc694378 [MIRROR] Ingame Atmos Reaction Guide [MDB IGNORE] (#12428)
* Ingame Atmos Reaction Guide

* Update health_analyzer.dm

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-01 01:48:28 +01:00
SkyratBot
cf7583a785 [MIRROR] Arconomy Adjacent Content: Newscaster Refactor Omega [MDB IGNORE] (#12304)
* Arconomy Adjacent Content: Newscaster Refactor Omega

* Fixed all of the issues that resulted from the repathing

* Fixed our modularized priority_announce.dm

* Deleted newscaster.dm because it was still there due to two comments that weren't overly important

* Fixed merge conflicts for delta

* Fixed a bunch of skyrat maps so they compile :)

* I forgor a few more maps

* Add newscaster_bounty for our newscaster sprite (#12344)

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-03-28 23:30:28 +01:00
SkyratBot
4e96649d57 [MIRROR] Makes the kiosk scanner wand bulky [MDB IGNORE] (#12272)
* Makes the kiosk scanner wand bulky (#65613)

* Makes the kiosk scanner wand bulky

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2022-03-25 18:08:27 +00:00
SkyratBot
4c0719fcb4 [MIRROR] Belt sprites for the syndie screwdriver and alien tools [MDB IGNORE] (#12078)
* Belt sprites for the syndie screwdriver and alien tools (#65400)

* update

* makes the alien toolbelt use the sprites

* Revert "makes the alien toolbelt use the sprites"

This reverts commit caea9f52741e4f1553f3b3812336b3a4a235b6aa.

* Revert "Revert "makes the alien toolbelt use the sprites""

This reverts commit c60276e7aac93169a036bfe0bc42fb9c736d1d99.

* please check gods

* check pass?

* forgot that

* tabs

* Belt sprites for the syndie screwdriver and alien tools

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
2022-03-14 13:01:31 +00:00
SkyratBot
17e4f6ad76 [MIRROR] Converts SFX keys into DEFINES [MDB IGNORE] (#11990)
* Converts SFX keys into DEFINES

* fixes and updates

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-11 16:43:39 -07:00
SkyratBot
eadaf6812a [MIRROR] Screentips for anomaly neutralizer / null rod (and other effect removers) [MDB IGNORE] (#11983)
* Screentips for anomaly neutralizer / null rod (and other effect removers) (#65221)

* Screentips for anomaly neutralizer / null rod (and other effect removers)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-03-10 02:03:06 +00:00
SkyratBot
6f1ab2f231 [MIRROR] Ordnance Content Update: Scientific Papers [MDB IGNORE] (#11862)
* Ordnance Content Update: Scientific Papers

* Feex

* Updated our modular maps to not be missing equipment

* I also forgot to fix that in another PR, I'm too lazy to open a new one to fix it

* Yikes

* I forgot Journey

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-03-07 17:59:39 -05:00
SkyratBot
e80a382570 [MIRROR] Janitorial cart improvements [MDB IGNORE] (#11945) 2022-03-07 15:20:03 -07:00
SkyratBot
f6b117ccbe [MIRROR] Refactors anomanly neutralizer to use the effect remover component [MDB IGNORE] (#11563)
* Refactors anomanly neutralizer to use the effect remover component

* skyrat edit

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-02-19 21:20:19 -05:00
jjpark-kb
f61fea5fd0 add back bimbo (#11534)
* add back bimbo

* make sure it doesn't show up

* oops, document

* this suggestion
2022-02-19 20:04:44 -05:00
SkyratBot
d1cfb4338e [MIRROR] Contextual screentips -- Screentips now show you what items/objects can do [MDB IGNORE] (#11529)
* Contextual screentips -- Screentips now show you what items/objects can do (#64502)

Adds the foundational system for contextual screentips, which will show you what you can do with objects/items, including through context, such as what you are holding.

Provides several helper elements for most use cases, and applies it to a handful of common objects in order to show the full breadth of the system.

Changes screentips preference from on/off to on/off/only with context. Players who originally had it on off will have it migrated to only with context, though can re-disable it.

* Contextual screentips -- Screentips now show you what items/objects can do

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-15 23:48:07 +00:00
SkyratBot
b8279a2b3c [MIRROR] BIDDLE HERETICS: Heretic revamp! (Shadow Realm, UI Overhaul, Refactoring, and Murderhoboing Tweaks) [MDB IGNORE] (#11427)
* BIDDLE HERETICS: Heretic revamp! (Shadow Realm, UI Overhaul, Refactoring, and Murderhoboing Tweaks)

* fex

* e

* Update zombieprison.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-11 02:53:01 +00:00
SkyratBot
b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00
SkyratBot
191859063d [MIRROR] fixes bug with headsets unsetting channels after moving them [MDB IGNORE] (#11403)
* Fixes bug with headsets unsetting channels after moving them (#64763)

Readds them to the global radio channels they belong to as opposed to setting what they belong to on equipped.

* fixes bug with headsets unsetting channels after moving them

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2022-02-09 14:23:00 +00:00
SkyratBot
0e63e22ff4 [MIRROR] Fixes a weird description on the kiosk wand scanner [MDB IGNORE] (#11400)
* Fixes a weird description on the kiosk wand scanner(#64713)

* Fixes a weird description on the kiosk wand scanner

Co-authored-by: Lyn505 <42174630+Lyn505@users.noreply.github.com>
2022-02-09 14:22:19 +00:00
SkyratBot
f35485a5aa [MIRROR] Adds an intercom interference malf ai module [MDB IGNORE] (#11365)
* Adds an intercom interference malf ai module (#64670)

* Adds a radio interference malf ai module

* uses on/listening getters

* Adds an intercom interference malf ai module

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2022-02-08 17:44:32 +00:00
SkyratBot
cd814c127f [MIRROR] Adds an option to generate typecaches as zebras. [MDB IGNORE] (#11330)
* Adds an option to generate typecaches as zebras.

* Update energy_ball.dm

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:54:04 +00:00