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https://github.com/Bubberstation/Bubberstation.git
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Some missed mirrors (#13415)
* Refactors firestacks into status effects (#66573) This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made. Some fire related is moved away from species(what the fuck was it even doing there) into these as well. Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient. Also changed some related proc names to be snake_case like everything should be. This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good. Nothing to argue about since there's nothing player-facing * Hud Image Culling By Z Level: Theft edition (#65189) * makes hud images only apply by z level * makes some of the atom_hud procs have better names * fixes warning with the hud_user list and adds better documentation * better docs for hud_images * removes TODOs * docs for hud_list * adds support for linked z levels so mobs can see lower ones * fixes merge conflict and shittily makes only shocked airlocks get added * adds support for setting images in the hud as active and inactive * gets rid of unatomic spatial grid change * maybe i should actually try COMPILING my changes * fixes merge skew and makes it compile again * fixes huds refusing to remove from users who changed z level * improves z level and registration logic * fixes antag huds not appearing * Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me * Ensures that hiding a basic appearance also hides the atom's active list too * Fixes antag huds going poof Ensures that remove_atom_from_hud will return false if the passed atom isn't managed by it This fixes antag huds disappearing randomly, since they assumed that if the parent call of remove_atom_from_hud returned true, we should delete ourselves. This is a safe assumption for them to make, since they should only ever have one atom. Does kinda bork if we call remove_atom_from_hud in a way that is unsure if the passed atom is actually in that list. We were forced into doing this by how atom huds use the qdeleting signal. * makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list * fixes mistake with hud_users list being set non associatively (bad) * as anything in bot path loops * Fixes merge skew problems * Makes bot paths non global This way they can show themselves to only the bot that "owns" them, ya feel me? * Fixes huds not showing up sometimes, cleans up some code Post Kapu's limb refactor, we were calling prepare_huds twice in a human init call chain. What was happening was this: call prepare_huds() // Human I gained a new hud image I set active hud icons to mirror it call prepare_huds() // Living I overwrote the new hud image I attempted to set active hud icons, which failed because it assumes this can never happen *cries* * Renames add_hud_to_atom to show_to My hope is this will make understanding hud code a bit easier, by tying the behavior to a "verb" more closely. Also renamed a few vars * remove_hud_from_mob -> hide_from * Nitpicks a few comments * Whoops/fuck/shit/damn it all/hhhhhhhhhhhh * Moves check down, improves stack trace a bit Co-authored-by: KylerAce <kylerlumpkin1@gmail.com> * small touch-up * this should do it Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
This commit is contained in:
co-authored by
KylerAce
SmArtKar
LemonInTheDark
parent
cd45c0f943
commit
cca7f8ee4c
@@ -2,6 +2,7 @@
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// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines!
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// /datum/atom_hud expects these to be unique
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// these need to be strings in order to make them associative lists
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/// dead, alive, sick, health status
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#define HEALTH_HUD "1"
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/// a simple line rounding the mob's number health
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@@ -16,7 +16,7 @@
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#define COMSIG_LIVING_DOORCRUSHED "living_doorcrush"
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///from base of mob/living/resist() (/mob/living)
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#define COMSIG_LIVING_RESIST "living_resist"
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///from base of mob/living/IgniteMob() (/mob/living)
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///from base of mob/living/ignite_mob() (/mob/living)
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#define COMSIG_LIVING_IGNITED "living_ignite"
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///from base of mob/living/extinguish_mob() (/mob/living)
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#define COMSIG_LIVING_EXTINGUISHED "living_extinguished"
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@@ -26,8 +26,7 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define QUEUE_SMOOTH(thing_to_queue) if(thing_to_queue.smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK)) {SSicon_smooth.add_to_queue(thing_to_queue)}
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#define QUEUE_SMOOTH_NEIGHBORS(thing_to_queue) for(var/neighbor in orange(1, thing_to_queue)) {var/atom/atom_neighbor = neighbor; QUEUE_SMOOTH(atom_neighbor)}
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#define QUEUE_SMOOTH_NEIGHBORS(thing_to_queue) for(var/atom/atom_neighbor as anything in orange(1, thing_to_queue)) {QUEUE_SMOOTH(atom_neighbor)}
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/**SMOOTHING GROUPS
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* Groups of things to smooth with.
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@@ -14,3 +14,29 @@
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///whether movable is itself or containing something which should be in one of the spatial grid channels.
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#define HAS_SPATIAL_GRID_CONTENTS(movable) (movable.important_recursive_contents && (movable.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE] || movable.important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS]))
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// macros meant specifically to add/remove movables from lazy content lists in the spatial grid.
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// when empty they become references to a single list in SSspatial_grid and when filled they become their own list
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// this is to save memory without making them lazylists as that slows down iteration through them
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#define GRID_CELL_ADD(cell_contents_list, movable_or_list) \
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if(!length(cell_contents_list)) { \
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cell_contents_list = list(); \
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cell_contents_list += movable_or_list; \
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} else { \
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cell_contents_list += movable_or_list; \
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};
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#define GRID_CELL_SET(cell_contents_list, movable_or_list) \
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if(!length(cell_contents_list)) { \
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cell_contents_list = list(); \
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cell_contents_list += movable_or_list; \
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} else { \
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cell_contents_list |= movable_or_list; \
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};
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//dont use these outside of SSspatial_grid's scope use the procs it has for this purpose
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#define GRID_CELL_REMOVE(cell_contents_list, movable_or_list) \
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cell_contents_list -= movable_or_list; \
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if(!length(cell_contents_list)) {\
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cell_contents_list = dummy_list; \
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};
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@@ -38,3 +38,4 @@
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#define STASIS_CHEMICAL_EFFECT "stasis_chemical"
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#define STASIS_ASCENSION_EFFECT "heretic_ascension"
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@@ -309,8 +309,7 @@ DEFINE_BITFIELD(smoothing_junction, list(
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return ADJ_FOUND
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if(smoothing_flags & SMOOTH_OBJ)
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for(var/am in target_turf)
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var/atom/movable/thing = am
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for(var/atom/movable/thing as anything in target_turf)
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if(!thing.anchored || isnull(thing.smoothing_groups))
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continue
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for(var/target in canSmoothWith)
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@@ -402,20 +401,18 @@ DEFINE_BITFIELD(smoothing_junction, list(
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//Icon smoothing helpers
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/proc/smooth_zlevel(zlevel, now = FALSE)
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var/list/away_turfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
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for(var/V in away_turfs)
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var/turf/T = V
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if(T.smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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for(var/turf/turf_to_smooth as anything in away_turfs)
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if(turf_to_smooth.smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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if(now)
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T.smooth_icon()
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turf_to_smooth.smooth_icon()
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else
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QUEUE_SMOOTH(T)
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for(var/R in T)
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var/atom/A = R
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if(A.smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(turf_to_smooth)
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for(var/atom/movable/movable_to_smooth as anything in turf_to_smooth)
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if(movable_to_smooth.smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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if(now)
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A.smooth_icon()
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movable_to_smooth.smooth_icon()
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else
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QUEUE_SMOOTH(A)
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QUEUE_SMOOTH(movable_to_smooth)
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/atom/proc/clear_smooth_overlays()
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@@ -231,7 +231,7 @@
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// Add AntagHUD to everyone, see who was really evil the whole time!
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for(var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antagonist_hud in GLOB.active_alternate_appearances)
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for(var/mob/player as anything in GLOB.player_list)
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antagonist_hud.add_hud_to(player)
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antagonist_hud.show_to(player)
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CHECK_TICK
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@@ -11,10 +11,10 @@ SUBSYSTEM_DEF(icon_smooth)
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var/list/deferred = list()
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/datum/controller/subsystem/icon_smooth/fire()
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var/list/cached = smooth_queue
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while(length(cached))
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var/atom/smoothing_atom = cached[length(cached)]
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cached.len--
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var/list/smooth_queue_cache = smooth_queue
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while(length(smooth_queue_cache))
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var/atom/smoothing_atom = smooth_queue_cache[length(smooth_queue_cache)]
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smooth_queue_cache.len--
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if(QDELETED(smoothing_atom) || !(smoothing_atom.smoothing_flags & SMOOTH_QUEUED))
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continue
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if(smoothing_atom.flags_1 & INITIALIZED_1)
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@@ -24,10 +24,10 @@ SUBSYSTEM_DEF(icon_smooth)
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if (MC_TICK_CHECK)
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return
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if (!cached.len)
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if (!length(smooth_queue_cache))
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if (deferred.len)
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smooth_queue = deferred
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deferred = cached
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deferred = smooth_queue_cache
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else
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can_fire = FALSE
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@@ -49,8 +49,7 @@ SUBSYSTEM_DEF(icon_smooth)
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queue = blueprint_queue
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blueprint_queue = null
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for(var/item in queue)
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var/atom/movable/movable_item = item
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for(var/atom/movable/movable_item as anything in queue)
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if(!isturf(movable_item.loc))
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continue
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var/turf/item_loc = movable_item.loc
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@@ -40,6 +40,7 @@ SUBSYSTEM_DEF(mapping)
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// Z-manager stuff
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var/station_start // should only be used for maploading-related tasks
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var/space_levels_so_far = 0
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///list of all the z level datums created representing the z levels in the world
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var/list/z_list
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var/datum/space_level/transit
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var/datum/space_level/empty_space
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@@ -1,32 +1,6 @@
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///the subsystem creates this many [/mob/oranges_ear] mob instances during init. allocations that require more than this create more.
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#define NUMBER_OF_PREGENERATED_ORANGES_EARS 2500
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// macros meant specifically to add/remove movables from the hearing_contents and client_contents lists of
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// /datum/spatial_grid_cell, when empty they become references to a single list in SSspatial_grid and when filled they become their own list
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// this is to save memory without making them lazylists as that slows down iteration through them
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#define GRID_CELL_ADD(cell_contents_list, movable_or_list) \
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if(!length(cell_contents_list)) { \
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cell_contents_list = list(); \
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cell_contents_list += movable_or_list; \
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} else { \
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cell_contents_list += movable_or_list; \
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};
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#define GRID_CELL_SET(cell_contents_list, movable_or_list) \
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if(!length(cell_contents_list)) { \
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cell_contents_list = list(); \
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cell_contents_list += movable_or_list; \
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} else { \
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cell_contents_list |= movable_or_list; \
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};
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//dont use these outside of SSspatial_grid's scope use the procs it has for this purpose
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#define GRID_CELL_REMOVE(cell_contents_list, movable_or_list) \
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cell_contents_list -= movable_or_list; \
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if(!length(cell_contents_list)) {\
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cell_contents_list = dummy_list; \
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};
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/**
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* # Spatial Grid Cell
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*
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@@ -64,7 +38,6 @@
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if(length(dummy_list))
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dummy_list.Cut()
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stack_trace("SSspatial_grid.dummy_list had something inserted into it at some point! this is a problem as it is supposed to stay empty")
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hearing_contents = dummy_list
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client_contents = dummy_list
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@@ -296,6 +269,7 @@ SUBSYSTEM_DEF(spatial_grid)
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//technically THIS list only contains lists, but inside those lists are grid cell datums and we can go without a SINGLE var init if we do this
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var/list/datum/spatial_grid_cell/grid_level = grids_by_z_level[center_turf.z]
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switch(type)
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if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
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for(var/row in BOUNDING_BOX_MIN(center_y) to BOUNDING_BOX_MAX(center_y, cells_on_y_axis))
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@@ -363,15 +337,15 @@ SUBSYSTEM_DEF(spatial_grid)
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var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
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if(new_target.important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS])
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if(new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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GRID_CELL_SET(intersecting_cell.client_contents, new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(RECURSIVE_CONTENTS_CLIENT_MOBS), new_target)
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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if(new_target.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE])
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GRID_CELL_SET(intersecting_cell.hearing_contents, new_target.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE])
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if(new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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GRID_CELL_SET(intersecting_cell.hearing_contents, new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(RECURSIVE_CONTENTS_HEARING_SENSITIVE), new_target)
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_ENTERED(SPATIAL_GRID_CONTENTS_TYPE_HEARING), new_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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/**
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* find the spatial map cell that target used to belong to, then subtract target's important_recusive_contents from it.
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@@ -385,35 +359,54 @@ SUBSYSTEM_DEF(spatial_grid)
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if(!initialized)
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return
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if(!target_turf || !old_target?.important_recursive_contents)
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CRASH("/datum/controller/subsystem/spatial_grid/proc/exit_cell() was given null arguments or a new_target without important_recursive_contents!")
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stack_trace("/datum/controller/subsystem/spatial_grid/proc/exit_cell() was given null arguments or a new_target without important_recursive_contents!")
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return FALSE
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var/x_index = ROUND_UP(target_turf.x / SPATIAL_GRID_CELLSIZE)
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var/y_index = ROUND_UP(target_turf.y / SPATIAL_GRID_CELLSIZE)
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var/z_index = target_turf.z
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var/list/grid = grids_by_z_level[z_index]
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var/datum/spatial_grid_cell/intersecting_cell = grid[y_index][x_index]
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var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
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var/list/old_target_contents = old_target.important_recursive_contents //cache for sanic speeds (lists are references anyways)
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if(exclusive_type && old_target.important_recursive_contents[exclusive_type])
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switch(exclusive_type)
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if(RECURSIVE_CONTENTS_CLIENT_MOBS)
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GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target.important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS])
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if(old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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if(RECURSIVE_CONTENTS_HEARING_SENSITIVE)
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GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE])
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(exclusive_type), old_target)
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return
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if(old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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if(old_target.important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS])
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GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target.important_recursive_contents[RECURSIVE_CONTENTS_CLIENT_MOBS])
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(SPATIAL_GRID_CONTENTS_TYPE_HEARING), old_target_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS), old_target)
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return TRUE
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if(old_target.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE])
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GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target.important_recursive_contents[RECURSIVE_CONTENTS_HEARING_SENSITIVE])
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///acts like exit_cell() but only removes the target from the specified type of grid cell contents list
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/datum/controller/subsystem/spatial_grid/proc/remove_single_contents_type(atom/movable/old_target, turf/target_turf, exclusive_type)
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if(!target_turf || !old_target?.important_recursive_contents || !exclusive_type)
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stack_trace("/datum/controller/subsystem/spatial_grid/proc/remove_single_contents_type() was given null arguments or a new_target without important_recursive_contents!")
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return FALSE
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if(!old_target.important_recursive_contents[exclusive_type])
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return FALSE
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var/x_index = ROUND_UP(target_turf.x / SPATIAL_GRID_CELLSIZE)
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var/y_index = ROUND_UP(target_turf.y / SPATIAL_GRID_CELLSIZE)
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var/z_index = target_turf.z
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var/datum/spatial_grid_cell/intersecting_cell = grids_by_z_level[z_index][y_index][x_index]
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switch(exclusive_type)
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if(SPATIAL_GRID_CONTENTS_TYPE_CLIENTS)
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GRID_CELL_REMOVE(intersecting_cell.client_contents, old_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_CLIENTS])
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if(SPATIAL_GRID_CONTENTS_TYPE_HEARING)
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GRID_CELL_REMOVE(intersecting_cell.hearing_contents, old_target.important_recursive_contents[SPATIAL_GRID_CONTENTS_TYPE_HEARING])
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|
||||
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(exclusive_type), old_target)
|
||||
|
||||
return TRUE
|
||||
|
||||
SEND_SIGNAL(intersecting_cell, SPATIAL_GRID_CELL_EXITED(RECURSIVE_CONTENTS_HEARING_SENSITIVE), old_target)
|
||||
|
||||
///find the cell this movable is associated with and removes it from all lists
|
||||
/datum/controller/subsystem/spatial_grid/proc/force_remove_from_cell(atom/movable/to_remove, datum/spatial_grid_cell/input_cell)
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
/datum/component/igniter
|
||||
var/fire_stacks
|
||||
var/fire_type
|
||||
|
||||
/datum/component/igniter/Initialize(fire_stacks=1)
|
||||
/datum/component/igniter/Initialize(fire_stacks = 1, fire_type = /datum/status_effect/fire_handler/fire_stacks)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.fire_stacks = fire_stacks
|
||||
src.fire_type = fire_type
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
@@ -40,5 +42,5 @@
|
||||
/datum/component/igniter/proc/do_igniter(atom/target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.adjust_fire_stacks(fire_stacks)
|
||||
L.IgniteMob()
|
||||
L.adjust_fire_stacks(fire_stacks, fire_type)
|
||||
L.ignite_mob()
|
||||
|
||||
@@ -51,12 +51,12 @@
|
||||
to_chat(M, span_warning("[pick("You feel hot.", "You hear a crackling noise.", "You smell smoke.")]"))
|
||||
if(4)
|
||||
Firestacks_stage_4(M, A)
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
to_chat(M, span_userdanger("Your skin bursts into flames!"))
|
||||
M.emote("scream")
|
||||
if(5)
|
||||
Firestacks_stage_5(M, A)
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
to_chat(M, span_userdanger("Your skin erupts into an inferno!"))
|
||||
M.emote("scream")
|
||||
|
||||
@@ -134,7 +134,7 @@ Bonus
|
||||
M.visible_message(span_warning("[M]'s sweat sizzles and pops on contact with water!"))
|
||||
explosion(M, devastation_range = -1, heavy_impact_range = (-1 + explosion_power), light_impact_range = (2 * explosion_power), explosion_cause = src)
|
||||
Alkali_fire_stage_4(M, A)
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
to_chat(M, span_userdanger("Your sweat bursts into flames!"))
|
||||
M.emote("scream")
|
||||
if(5)
|
||||
@@ -142,7 +142,7 @@ Bonus
|
||||
M.visible_message(span_warning("[M]'s sweat sizzles and pops on contact with water!"))
|
||||
explosion(M, devastation_range = -1, heavy_impact_range = (-1 + explosion_power), light_impact_range = (2 * explosion_power), explosion_cause = src)
|
||||
Alkali_fire_stage_5(M, A)
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
to_chat(M, span_userdanger("Your skin erupts into an inferno!"))
|
||||
M.emote("scream")
|
||||
|
||||
|
||||
@@ -455,7 +455,7 @@
|
||||
. = 0
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(M.fire_stacks < 0)
|
||||
M.set_fire_stacks(min(M.fire_stacks + 1 * absorption_coeff, 0))
|
||||
M.adjust_fire_stacks(min(absorption_coeff, -M.fire_stacks))
|
||||
. += power
|
||||
if(M.reagents.has_reagent(/datum/reagent/water/holywater, needs_metabolizing = FALSE))
|
||||
M.reagents.remove_reagent(/datum/reagent/water/holywater, 0.5 * absorption_coeff)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(DT_PROB(10, delta_time))
|
||||
if(prob(50))
|
||||
affected_mob.adjust_fire_stacks(2)
|
||||
affected_mob.IgniteMob()
|
||||
affected_mob.ignite_mob()
|
||||
else
|
||||
affected_mob.emote("gasp")
|
||||
to_chat(affected_mob, span_danger("You feel a burning beat inside..."))
|
||||
|
||||
+322
-80
@@ -2,6 +2,10 @@
|
||||
|
||||
GLOBAL_LIST_EMPTY(all_huds)
|
||||
|
||||
///gets filled by each /datum/atom_hud/New().
|
||||
///associative list of the form: list(hud category = list(all global atom huds that use that category))
|
||||
GLOBAL_LIST_EMPTY(huds_by_category)
|
||||
|
||||
//GLOBAL HUD LIST
|
||||
GLOBAL_LIST_INIT(huds, list(
|
||||
DATA_HUD_SECURITY_BASIC = new/datum/atom_hud/data/human/security/basic(),
|
||||
@@ -18,116 +22,354 @@ GLOBAL_LIST_INIT(huds, list(
|
||||
))
|
||||
|
||||
/datum/atom_hud
|
||||
var/list/atom/hudatoms = list() //list of all atoms which display this hud
|
||||
var/list/hudusers = list() //list with all mobs who can see the hud
|
||||
var/list/hud_icons = list() //these will be the indexes for the atom's hud_list
|
||||
///associative list of the form: list(z level = list(hud atom)).
|
||||
///tracks what hud atoms for this hud exists in what z level so we can only give users
|
||||
///the hud images that they can actually see.
|
||||
var/list/atom/hud_atoms = list()
|
||||
|
||||
var/list/next_time_allowed = list() //mobs associated with the next time this hud can be added to them
|
||||
var/list/queued_to_see = list() //mobs that have triggered the cooldown and are queued to see the hud, but do not yet
|
||||
var/hud_exceptions = list() // huduser = list(ofatomswiththeirhudhidden) - aka everyone hates targeted invisiblity
|
||||
///associative list of the form: list(z level = list(hud user client mobs)).
|
||||
///tracks mobs that can "see" us
|
||||
// by z level so when they change z's we can adjust what images they see from this hud.
|
||||
var/list/hud_users = list()
|
||||
|
||||
///used for signal tracking purposes, associative list of the form: list(hud atom = TRUE) that isnt separated by z level
|
||||
var/list/atom/hud_atoms_all_z_levels = list()
|
||||
|
||||
///used for signal tracking purposes, associative list of the form: list(hud user = number of times this hud was added to this user).
|
||||
///that isnt separated by z level
|
||||
var/list/mob/hud_users_all_z_levels = list()
|
||||
|
||||
///these will be the indexes for the atom's hud_list
|
||||
var/list/hud_icons = list()
|
||||
|
||||
///mobs associated with the next time this hud can be added to them
|
||||
var/list/next_time_allowed = list()
|
||||
///mobs that have triggered the cooldown and are queued to see the hud, but do not yet
|
||||
var/list/queued_to_see = list()
|
||||
/// huduser = list(atoms with their hud hidden) - aka everyone hates targeted invisiblity
|
||||
var/list/hud_exceptions = list()
|
||||
///whether or not this atom_hud type updates the global huds_by_category list.
|
||||
///some subtypes cant work like this since theyre supposed to "belong" to
|
||||
///one target atom each. it will still go in the other global hud lists.
|
||||
var/uses_global_hud_category = TRUE
|
||||
|
||||
/datum/atom_hud/New()
|
||||
GLOB.all_huds += src
|
||||
for(var/z_level in 1 to world.maxz)
|
||||
hud_atoms += list(list())
|
||||
hud_users += list(list())
|
||||
|
||||
RegisterSignal(SSdcs, COMSIG_GLOB_NEW_Z, .proc/add_z_level_huds)
|
||||
|
||||
if(uses_global_hud_category)
|
||||
for(var/hud_icon in hud_icons)
|
||||
GLOB.huds_by_category[hud_icon] += list(src)
|
||||
|
||||
/datum/atom_hud/Destroy()
|
||||
for(var/v in hudusers)
|
||||
remove_hud_from(v)
|
||||
for(var/v in hudatoms)
|
||||
remove_from_hud(v)
|
||||
for(var/mob/mob as anything in hud_users_all_z_levels)
|
||||
hide_from(mob)
|
||||
|
||||
for(var/atom/atom as anything in hud_atoms_all_z_levels)
|
||||
remove_atom_from_hud(atom)
|
||||
|
||||
if(uses_global_hud_category)
|
||||
for(var/hud_icon in hud_icons)
|
||||
LAZYREMOVEASSOC(GLOB.huds_by_category, hud_icon, src)
|
||||
|
||||
GLOB.all_huds -= src
|
||||
return ..()
|
||||
|
||||
/datum/atom_hud/proc/remove_hud_from(mob/M, absolute = FALSE)
|
||||
if(!M || !hudusers[M])
|
||||
return
|
||||
if (absolute || !--hudusers[M])
|
||||
UnregisterSignal(M, COMSIG_PARENT_QDELETING)
|
||||
hudusers -= M
|
||||
if(next_time_allowed[M])
|
||||
next_time_allowed -= M
|
||||
if(queued_to_see[M])
|
||||
queued_to_see -= M
|
||||
else
|
||||
for(var/atom/A in hudatoms)
|
||||
remove_from_single_hud(M, A)
|
||||
/datum/atom_hud/proc/add_z_level_huds()
|
||||
SIGNAL_HANDLER
|
||||
hud_atoms += list(list())
|
||||
hud_users += list(list())
|
||||
|
||||
/datum/atom_hud/proc/remove_from_hud(atom/A)
|
||||
if(!A)
|
||||
///returns a list of all hud atoms in the given z level and linked lower z levels (because hud users in higher z levels can see below)
|
||||
/datum/atom_hud/proc/get_hud_atoms_for_z_level(z_level)
|
||||
if(z_level <= 0)
|
||||
return FALSE
|
||||
for(var/mob/M in hudusers)
|
||||
remove_from_single_hud(M, A)
|
||||
hudatoms -= A
|
||||
if(z_level > length(hud_atoms))
|
||||
stack_trace("get_hud_atoms_for_z_level() was given a z level index out of bounds of hud_atoms!")
|
||||
return FALSE
|
||||
|
||||
. = list()
|
||||
. += hud_atoms[z_level]
|
||||
|
||||
var/max_number_of_linked_z_levels_i_care_to_support_here = 10
|
||||
|
||||
while(max_number_of_linked_z_levels_i_care_to_support_here)
|
||||
var/lower_z_level_exists = SSmapping.level_trait(z_level, ZTRAIT_DOWN)
|
||||
|
||||
if(lower_z_level_exists)
|
||||
z_level--
|
||||
. += hud_atoms[z_level]
|
||||
max_number_of_linked_z_levels_i_care_to_support_here--
|
||||
continue
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
///returns a list of all hud users in the given z level and linked upper z levels (because hud users in higher z levels can see below)
|
||||
/datum/atom_hud/proc/get_hud_users_for_z_level(z_level)
|
||||
if(z_level > length(hud_users) || z_level <= 0)
|
||||
stack_trace("get_hud_atoms_for_z_level() was given a z level index [z_level] out of bounds 1->[length(hud_users)] of hud_atoms!")
|
||||
return FALSE
|
||||
|
||||
. = list()
|
||||
. += hud_users[z_level]
|
||||
|
||||
var/max_number_of_linked_z_levels_i_care_to_support_here = 10
|
||||
|
||||
while(max_number_of_linked_z_levels_i_care_to_support_here)
|
||||
var/upper_level_exists = SSmapping.level_trait(z_level, ZTRAIT_UP)
|
||||
|
||||
if(upper_level_exists)
|
||||
z_level++
|
||||
. += hud_users[z_level]
|
||||
max_number_of_linked_z_levels_i_care_to_support_here--
|
||||
continue
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
///show this hud to the passed in user
|
||||
/datum/atom_hud/proc/show_to(mob/new_viewer)
|
||||
if(!new_viewer)
|
||||
return
|
||||
|
||||
var/turf/their_turf = get_turf(new_viewer)
|
||||
if(!their_turf)
|
||||
return
|
||||
|
||||
if(!hud_users[their_turf.z][new_viewer])
|
||||
hud_users[their_turf.z][new_viewer] = TRUE
|
||||
hud_users_all_z_levels[new_viewer] = 1
|
||||
|
||||
RegisterSignal(new_viewer, COMSIG_PARENT_QDELETING, .proc/unregister_atom, override = TRUE) //both hud users and hud atoms use these signals
|
||||
RegisterSignal(new_viewer, COMSIG_MOVABLE_Z_CHANGED, .proc/on_atom_or_user_z_level_changed, override = TRUE)
|
||||
|
||||
if(next_time_allowed[new_viewer] > world.time)
|
||||
if(!queued_to_see[new_viewer])
|
||||
addtimer(CALLBACK(src, .proc/show_hud_images_after_cooldown, new_viewer), next_time_allowed[new_viewer] - world.time)
|
||||
queued_to_see[new_viewer] = TRUE
|
||||
|
||||
else
|
||||
next_time_allowed[new_viewer] = world.time + ADD_HUD_TO_COOLDOWN
|
||||
for(var/atom/hud_atom_to_add as anything in get_hud_atoms_for_z_level(their_turf.z))
|
||||
add_atom_to_single_mob_hud(new_viewer, hud_atom_to_add)
|
||||
else
|
||||
hud_users_all_z_levels[new_viewer] += 1 //increment the number of times this hud has been added to this hud user
|
||||
|
||||
///Hides the images in this hud from former_viewer
|
||||
///If absolute is set to true, this will forcefully remove the hud, even if sources in theory remain
|
||||
/datum/atom_hud/proc/hide_from(mob/former_viewer, absolute = FALSE)
|
||||
if(!former_viewer || !hud_users_all_z_levels[former_viewer])
|
||||
return
|
||||
|
||||
var/turf/their_turf = get_turf(former_viewer)
|
||||
if(!their_turf)
|
||||
return
|
||||
|
||||
hud_users_all_z_levels[former_viewer] -= 1//decrement number of sources for this hud on this user (bad way to track i know)
|
||||
|
||||
if (absolute || hud_users_all_z_levels[former_viewer] <= 0)//if forced or there arent any sources left, remove the user
|
||||
|
||||
if(!hud_atoms_all_z_levels[former_viewer])//make sure we arent unregistering changes on a mob thats also a hud atom for this hud
|
||||
UnregisterSignal(former_viewer, COMSIG_MOVABLE_Z_CHANGED)
|
||||
UnregisterSignal(former_viewer, COMSIG_PARENT_QDELETING)
|
||||
|
||||
hud_users[their_turf.z] -= former_viewer
|
||||
hud_users_all_z_levels -= former_viewer
|
||||
|
||||
if(next_time_allowed[former_viewer])
|
||||
next_time_allowed -= former_viewer
|
||||
|
||||
if(queued_to_see[former_viewer])
|
||||
queued_to_see -= former_viewer
|
||||
else
|
||||
for(var/atom/hud_atom as anything in get_hud_atoms_for_z_level(their_turf.z))
|
||||
remove_atom_from_single_hud(former_viewer, hud_atom)
|
||||
|
||||
/// add new_hud_atom to this hud
|
||||
/datum/atom_hud/proc/add_atom_to_hud(atom/new_hud_atom)
|
||||
if(!new_hud_atom)
|
||||
return FALSE
|
||||
var/turf/atom_turf = get_turf(new_hud_atom)
|
||||
if(!atom_turf)
|
||||
return
|
||||
|
||||
RegisterSignal(new_hud_atom, COMSIG_MOVABLE_Z_CHANGED, .proc/on_atom_or_user_z_level_changed, override = TRUE)
|
||||
RegisterSignal(new_hud_atom, COMSIG_PARENT_QDELETING, .proc/unregister_atom, override = TRUE) //both hud atoms and hud users use these signals
|
||||
|
||||
hud_atoms[atom_turf.z] |= new_hud_atom
|
||||
hud_atoms_all_z_levels[new_hud_atom] = TRUE
|
||||
|
||||
for(var/mob/mob_to_show as anything in get_hud_users_for_z_level(atom_turf.z))
|
||||
if(!queued_to_see[mob_to_show])
|
||||
add_atom_to_single_mob_hud(mob_to_show, new_hud_atom)
|
||||
return TRUE
|
||||
|
||||
/datum/atom_hud/proc/remove_from_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
|
||||
if(!M || !M.client || !A)
|
||||
return
|
||||
for(var/i in hud_icons)
|
||||
M.client.images -= A.hud_list[i]
|
||||
/// remove this atom from this hud completely
|
||||
/datum/atom_hud/proc/remove_atom_from_hud(atom/hud_atom_to_remove)
|
||||
if(!hud_atom_to_remove || !hud_atoms_all_z_levels[hud_atom_to_remove])
|
||||
return FALSE
|
||||
|
||||
/datum/atom_hud/proc/add_hud_to(mob/M)
|
||||
if(!M)
|
||||
return
|
||||
if(!hudusers[M])
|
||||
hudusers[M] = 1
|
||||
RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/unregister_mob)
|
||||
if(next_time_allowed[M] > world.time)
|
||||
if(!queued_to_see[M])
|
||||
addtimer(CALLBACK(src, .proc/show_hud_images_after_cooldown, M), next_time_allowed[M] - world.time)
|
||||
queued_to_see[M] = TRUE
|
||||
else
|
||||
next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
|
||||
for(var/atom/A in hudatoms)
|
||||
add_to_single_hud(M, A)
|
||||
else
|
||||
hudusers[M]++
|
||||
//make sure we arent unregistering a hud atom thats also a hud user mob
|
||||
if(!hud_users_all_z_levels[hud_atom_to_remove])
|
||||
UnregisterSignal(hud_atom_to_remove, COMSIG_MOVABLE_Z_CHANGED)
|
||||
UnregisterSignal(hud_atom_to_remove, COMSIG_PARENT_QDELETING)
|
||||
|
||||
/datum/atom_hud/proc/unregister_mob(datum/source, force)
|
||||
for(var/mob/mob_to_remove as anything in hud_users_all_z_levels)
|
||||
remove_atom_from_single_hud(mob_to_remove, hud_atom_to_remove)
|
||||
|
||||
var/turf/atom_turf = get_turf(hud_atom_to_remove)
|
||||
if(!atom_turf)
|
||||
return
|
||||
|
||||
hud_atoms[atom_turf.z] -= hud_atom_to_remove
|
||||
hud_atoms_all_z_levels -= hud_atom_to_remove
|
||||
|
||||
return TRUE
|
||||
|
||||
///adds a newly active hud category's image on a hud atom to every mob that could see it
|
||||
/datum/atom_hud/proc/add_single_hud_category_on_atom(atom/hud_atom, hud_category_to_add)
|
||||
if(!hud_atom?.active_hud_list?[hud_category_to_add] || QDELING(hud_atom) || !(hud_category_to_add in hud_icons))
|
||||
return FALSE
|
||||
|
||||
var/turf/atom_turf = get_turf(hud_atom)
|
||||
if(!atom_turf)
|
||||
return FALSE
|
||||
|
||||
if(!hud_atoms_all_z_levels[hud_atom])
|
||||
add_atom_to_hud(hud_atom)
|
||||
return TRUE
|
||||
|
||||
for(var/mob/hud_user as anything in get_hud_users_for_z_level(atom_turf.z))
|
||||
if(!hud_user.client)
|
||||
continue
|
||||
if(!hud_exceptions[hud_user] || !(hud_atom in hud_exceptions[hud_user]))
|
||||
hud_user.client.images |= hud_atom.active_hud_list[hud_category_to_add]
|
||||
|
||||
return TRUE
|
||||
|
||||
///removes the image or images in hud_atom.hud_list[hud_category_to_remove] from every mob that can see it but leaves every other image
|
||||
///from that atom there.
|
||||
/datum/atom_hud/proc/remove_single_hud_category_on_atom(atom/hud_atom, hud_category_to_remove)
|
||||
if(QDELETED(hud_atom) || !(hud_category_to_remove in hud_icons) || !hud_atoms_all_z_levels[hud_atom])
|
||||
return FALSE
|
||||
|
||||
if(!hud_atom.active_hud_list)
|
||||
remove_atom_from_hud(hud_atom)
|
||||
return TRUE
|
||||
|
||||
var/turf/atom_turf = get_turf(hud_atom)
|
||||
if(!atom_turf)
|
||||
return FALSE
|
||||
|
||||
for(var/mob/hud_user as anything in get_hud_users_for_z_level(atom_turf.z))
|
||||
if(!hud_user.client)
|
||||
continue
|
||||
hud_user.client.images -= hud_atom.active_hud_list[hud_category_to_remove]//by this point it shouldnt be in active_hud_list
|
||||
|
||||
return TRUE
|
||||
|
||||
///when a hud atom or hud user changes z levels this makes sure it gets the images it needs and removes the images it doesnt need.
|
||||
///because of how signals work we need the same proc to handle both use cases because being a hud atom and being a hud user arent mutually exclusive
|
||||
/datum/atom_hud/proc/on_atom_or_user_z_level_changed(atom/movable/moved_atom, turf/old_turf, turf/new_turf)
|
||||
SIGNAL_HANDLER
|
||||
remove_hud_from(source, TRUE)
|
||||
|
||||
/datum/atom_hud/proc/hide_single_atomhud_from(hud_user,hidden_atom)
|
||||
if(hudusers[hud_user])
|
||||
remove_from_single_hud(hud_user,hidden_atom)
|
||||
if(old_turf)
|
||||
if(hud_users_all_z_levels[moved_atom])
|
||||
hud_users[old_turf.z] -= moved_atom
|
||||
|
||||
for(var/atom/formerly_seen_hud_atom as anything in get_hud_atoms_for_z_level(old_turf.z))
|
||||
remove_atom_from_single_hud(moved_atom, formerly_seen_hud_atom)
|
||||
|
||||
if(hud_atoms_all_z_levels[moved_atom])
|
||||
hud_atoms[old_turf.z] -= moved_atom
|
||||
|
||||
for(var/mob/formerly_seeing as anything in get_hud_users_for_z_level(old_turf.z))//this wont include moved_atom since its removed
|
||||
remove_atom_from_single_hud(formerly_seeing, moved_atom)
|
||||
|
||||
if(new_turf)
|
||||
if(hud_users_all_z_levels[moved_atom])
|
||||
hud_users[new_turf.z][moved_atom] = TRUE //hud users is associative, hud atoms isnt
|
||||
|
||||
for(var/atom/newly_seen_hud_atom as anything in get_hud_atoms_for_z_level(new_turf.z))
|
||||
add_atom_to_single_mob_hud(moved_atom, newly_seen_hud_atom)
|
||||
|
||||
if(hud_atoms_all_z_levels[moved_atom])
|
||||
hud_atoms[new_turf.z] |= moved_atom
|
||||
|
||||
for(var/mob/newly_seeing as anything in get_hud_users_for_z_level(new_turf.z))
|
||||
add_atom_to_single_mob_hud(newly_seeing, moved_atom)
|
||||
|
||||
/// add just hud_atom's hud images (that are part of this atom_hud) to requesting_mob's client.images list
|
||||
/datum/atom_hud/proc/add_atom_to_single_mob_hud(mob/requesting_mob, atom/hud_atom) //unsafe, no sanity apart from client
|
||||
if(!requesting_mob || !requesting_mob.client || !hud_atom)
|
||||
return
|
||||
|
||||
for(var/hud_category in (hud_icons & hud_atom.active_hud_list))
|
||||
if(!hud_exceptions[requesting_mob] || !(hud_atom in hud_exceptions[requesting_mob]))
|
||||
requesting_mob.client.images |= hud_atom.active_hud_list[hud_category]
|
||||
|
||||
/// remove every hud image for this hud on atom_to_remove from client_mob's client.images list
|
||||
/datum/atom_hud/proc/remove_atom_from_single_hud(mob/client_mob, atom/atom_to_remove)
|
||||
if(!client_mob || !client_mob.client || !atom_to_remove?.active_hud_list)
|
||||
return
|
||||
for(var/hud_image in hud_icons)
|
||||
client_mob.client.images -= atom_to_remove.active_hud_list[hud_image]
|
||||
|
||||
/datum/atom_hud/proc/unregister_atom(datum/source, force)
|
||||
SIGNAL_HANDLER
|
||||
hide_from(source, TRUE)
|
||||
remove_atom_from_hud(source)
|
||||
|
||||
/datum/atom_hud/proc/hide_single_atomhud_from(mob/hud_user, atom/hidden_atom)
|
||||
|
||||
if(hud_users_all_z_levels[hud_user])
|
||||
remove_atom_from_single_hud(hud_user, hidden_atom)
|
||||
|
||||
if(!hud_exceptions[hud_user])
|
||||
hud_exceptions[hud_user] = list(hidden_atom)
|
||||
else
|
||||
hud_exceptions[hud_user] += hidden_atom
|
||||
|
||||
/datum/atom_hud/proc/unhide_single_atomhud_from(hud_user,hidden_atom)
|
||||
/datum/atom_hud/proc/unhide_single_atomhud_from(mob/hud_user, atom/hidden_atom)
|
||||
hud_exceptions[hud_user] -= hidden_atom
|
||||
if(hudusers[hud_user])
|
||||
add_to_single_hud(hud_user,hidden_atom)
|
||||
|
||||
/datum/atom_hud/proc/show_hud_images_after_cooldown(M)
|
||||
if(queued_to_see[M])
|
||||
queued_to_see -= M
|
||||
next_time_allowed[M] = world.time + ADD_HUD_TO_COOLDOWN
|
||||
for(var/atom/A in hudatoms)
|
||||
add_to_single_hud(M, A)
|
||||
var/turf/hud_atom_turf = get_turf(hidden_atom)
|
||||
|
||||
/datum/atom_hud/proc/add_to_hud(atom/A)
|
||||
if(!A)
|
||||
return FALSE
|
||||
hudatoms |= A
|
||||
for(var/mob/M in hudusers)
|
||||
if(!queued_to_see[M])
|
||||
add_to_single_hud(M, A)
|
||||
return TRUE
|
||||
|
||||
/datum/atom_hud/proc/add_to_single_hud(mob/M, atom/A) //unsafe, no sanity apart from client
|
||||
if(!M || !M.client || !A)
|
||||
if(!hud_atom_turf)
|
||||
return
|
||||
for(var/i in hud_icons)
|
||||
if(A.hud_list[i] && (!hud_exceptions[M] || !(A in hud_exceptions[M])))
|
||||
M.client.images |= A.hud_list[i]
|
||||
|
||||
if(hud_users[hud_atom_turf.z][hud_user])
|
||||
add_atom_to_single_mob_hud(hud_user, hidden_atom)
|
||||
|
||||
/datum/atom_hud/proc/show_hud_images_after_cooldown(mob/queued_hud_user)
|
||||
if(!queued_to_see[queued_hud_user])
|
||||
return
|
||||
|
||||
queued_to_see -= queued_hud_user
|
||||
next_time_allowed[queued_hud_user] = world.time + ADD_HUD_TO_COOLDOWN
|
||||
|
||||
var/turf/user_turf = get_turf(queued_hud_user)
|
||||
if(!user_turf)
|
||||
return
|
||||
|
||||
for(var/atom/hud_atom_to_show as anything in get_hud_atoms_for_z_level(user_turf.z))
|
||||
add_atom_to_single_mob_hud(queued_hud_user, hud_atom_to_show)
|
||||
|
||||
//MOB PROCS
|
||||
/mob/proc/reload_huds()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
if(!our_turf)
|
||||
return
|
||||
|
||||
for(var/datum/atom_hud/hud in GLOB.all_huds)
|
||||
if(hud?.hudusers[src])
|
||||
for(var/atom/A in hud.hudatoms)
|
||||
hud.add_to_single_hud(src, A)
|
||||
if(hud?.hud_users_all_z_levels[src])
|
||||
for(var/atom/hud_atom as anything in hud.get_hud_atoms_for_z_level(our_turf.z))
|
||||
hud.add_atom_to_single_mob_hud(src, hud_atom)
|
||||
|
||||
/mob/dead/new_player/reload_huds()
|
||||
return
|
||||
|
||||
+6
-3
@@ -52,11 +52,14 @@
|
||||
var/static/default_martial_art = new/datum/martial_art
|
||||
var/miming = FALSE // Mime's vow of silence
|
||||
var/list/antag_datums
|
||||
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
|
||||
var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud = null //this mind's antag HUD
|
||||
///this mind's ANTAG_HUD should have this icon_state
|
||||
var/antag_hud_icon_state = null
|
||||
///this mind's antag HUD
|
||||
var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud = null
|
||||
var/holy_role = NONE //is this person a chaplain or admin role allowed to use bibles, Any rank besides 'NONE' allows for this.
|
||||
|
||||
var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
|
||||
///If this mind's master is another mob (i.e. adamantine golems)
|
||||
var/mob/living/enslaved_to
|
||||
var/datum/language_holder/language_holder
|
||||
var/unconvertable = FALSE
|
||||
var/late_joiner = FALSE
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
return
|
||||
|
||||
our_lizard.adjust_fire_stacks(cone_levels)
|
||||
our_lizard.IgniteMob()
|
||||
our_lizard.ignite_mob()
|
||||
to_chat(our_lizard, span_warning("Something in front of your mouth catches fire!"))
|
||||
|
||||
/obj/effect/proc_holder/spell/cone/staggered/firebreath/cast(list/targets, mob/user)
|
||||
@@ -171,7 +171,7 @@
|
||||
// The actual burn damage application is not blocked by fireproofing, like space dragons.
|
||||
target_mob.apply_damage(max(10, 40 - (5 * level)), BURN, spread_damage = TRUE)
|
||||
target_mob.adjust_fire_stacks(max(2, 5 - level))
|
||||
target_mob.IgniteMob()
|
||||
target_mob.ignite_mob()
|
||||
|
||||
/obj/effect/proc_holder/spell/cone/staggered/firebreath/do_obj_cone_effect(obj/target_obj, level)
|
||||
// Further out objects experience less exposed_temperature and exposed_volume
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
/datum/mutation/human/fire/on_life(delta_time, times_fired)
|
||||
if(DT_PROB((0.05+(100-dna.stability)/19.5) * GET_MUTATION_SYNCHRONIZER(src), delta_time))
|
||||
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
|
||||
owner.IgniteMob()
|
||||
owner.ignite_mob()
|
||||
|
||||
/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/datum/quirk/item_quirk/clown_enjoyer/add()
|
||||
var/datum/atom_hud/fan = GLOB.huds[DATA_HUD_FAN]
|
||||
fan.add_hud_to(quirk_holder)
|
||||
fan.show_to(quirk_holder)
|
||||
|
||||
/datum/quirk/item_quirk/mime_fan
|
||||
name = "Mime Fan"
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
/datum/quirk/item_quirk/mime_fan/add()
|
||||
var/datum/atom_hud/fan = GLOB.huds[DATA_HUD_FAN]
|
||||
fan.add_hud_to(quirk_holder)
|
||||
fan.show_to(quirk_holder)
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
|
||||
@@ -78,12 +78,12 @@
|
||||
// Status effect process. Handles adjusting it's duration and ticks.
|
||||
// If you're adding processed effects, put them in [proc/tick]
|
||||
// instead of extending / overriding ththe process() proc.
|
||||
/datum/status_effect/process(delta_time)
|
||||
/datum/status_effect/process(delta_time, times_fired)
|
||||
if(QDELETED(owner))
|
||||
qdel(src)
|
||||
return
|
||||
if(tick_interval < world.time)
|
||||
tick()
|
||||
tick(delta_time, times_fired)
|
||||
tick_interval = world.time + initial(tick_interval)
|
||||
if(duration != -1 && duration < world.time)
|
||||
qdel(src)
|
||||
@@ -94,7 +94,7 @@
|
||||
return TRUE
|
||||
|
||||
/// Called every tick from process().
|
||||
/datum/status_effect/proc/tick()
|
||||
/datum/status_effect/proc/tick(delta_time, times_fired)
|
||||
return
|
||||
|
||||
/// Called whenever the buff expires or is removed (qdeleted)
|
||||
|
||||
@@ -40,7 +40,8 @@
|
||||
|
||||
// Create the status effect with our mob + our arguments
|
||||
var/datum/status_effect/new_instance = new new_effect(arguments)
|
||||
return new_instance
|
||||
if(!QDELETED(new_instance))
|
||||
return new_instance
|
||||
|
||||
/**
|
||||
* Removes all instances of a given status effect from this mob
|
||||
|
||||
@@ -238,15 +238,15 @@
|
||||
|
||||
//Makes the user passive, it's in their oath not to harm!
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, HIPPOCRATIC_OATH_TRAIT)
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.add_hud_to(owner)
|
||||
var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
med_hud.show_to(owner)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/hippocratic_oath/on_remove()
|
||||
QDEL_NULL(aura_healing)
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, HIPPOCRATIC_OATH_TRAIT)
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.remove_hud_from(owner)
|
||||
var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
med_hud.hide_from(owner)
|
||||
|
||||
/datum/status_effect/hippocratic_oath/tick()
|
||||
if(owner.stat == DEAD)
|
||||
|
||||
@@ -0,0 +1,260 @@
|
||||
/datum/status_effect/fire_handler
|
||||
duration = -1
|
||||
alert_type = null
|
||||
status_type = STATUS_EFFECT_REFRESH //Custom code
|
||||
on_remove_on_mob_delete = TRUE
|
||||
tick_interval = 2 SECONDS
|
||||
/// Current amount of stacks we have
|
||||
var/stacks
|
||||
/// Maximum of stacks that we could possibly get
|
||||
var/stack_limit = 20
|
||||
/// What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced.
|
||||
var/list/enemy_types
|
||||
/// What status effect types do we merge into if they exist. Ignored when forced.
|
||||
var/list/merge_types
|
||||
/// What status effect types do we override if they exist. These are simply deleted when forced.
|
||||
var/list/override_types
|
||||
/// For how much firestacks does one our stack count
|
||||
var/stack_modifier = 1
|
||||
|
||||
/datum/status_effect/fire_handler/refresh(mob/living/new_owner, new_stacks, forced = FALSE)
|
||||
if(forced)
|
||||
set_stacks(new_stacks)
|
||||
else
|
||||
adjust_stacks(new_stacks)
|
||||
|
||||
/datum/status_effect/fire_handler/on_creation(mob/living/new_owner, new_stacks, forced = FALSE)
|
||||
. = ..()
|
||||
|
||||
if(isanimal(owner))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
owner = new_owner
|
||||
set_stacks(new_stacks)
|
||||
|
||||
for(var/enemy_type in enemy_types)
|
||||
var/datum/status_effect/fire_handler/enemy_effect = owner.has_status_effect(enemy_type)
|
||||
if(enemy_effect)
|
||||
if(forced)
|
||||
qdel(enemy_effect)
|
||||
continue
|
||||
|
||||
var/cur_stacks = stacks
|
||||
adjust_stacks(-enemy_effect.stacks * enemy_effect.stack_modifier / stack_modifier)
|
||||
enemy_effect.adjust_stacks(-cur_stacks * stack_modifier / enemy_effect.stack_modifier)
|
||||
if(enemy_effect.stacks <= 0)
|
||||
qdel(enemy_effect)
|
||||
|
||||
if(stacks <= 0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(!forced)
|
||||
var/list/merge_effects = list()
|
||||
for(var/merge_type in merge_types)
|
||||
var/datum/status_effect/fire_handler/merge_effect = owner.has_status_effect(merge_type)
|
||||
if(merge_effect)
|
||||
merge_effects += merge_effects
|
||||
|
||||
if(LAZYLEN(merge_effects))
|
||||
for(var/datum/status_effect/fire_handler/merge_effect in merge_effects)
|
||||
merge_effect.adjust_stacks(stacks * stack_modifier / merge_effect.stack_modifier / LAZYLEN(merge_effects))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
for(var/override_type in override_types)
|
||||
var/datum/status_effect/fire_handler/override_effect = owner.has_status_effect(override_type)
|
||||
if(override_effect)
|
||||
if(forced)
|
||||
qdel(override_effect)
|
||||
continue
|
||||
|
||||
adjust_stacks(override_effect.stacks)
|
||||
qdel(override_effect)
|
||||
|
||||
/**
|
||||
* Setter and adjuster procs for firestacks
|
||||
*
|
||||
* Arguments:
|
||||
* - new_stacks
|
||||
*
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/proc/set_stacks(new_stacks)
|
||||
stacks = max(0, min(stack_limit, new_stacks))
|
||||
cache_stacks()
|
||||
|
||||
/datum/status_effect/fire_handler/proc/adjust_stacks(new_stacks)
|
||||
stacks = max(0, min(stack_limit, stacks + new_stacks))
|
||||
cache_stacks()
|
||||
|
||||
/**
|
||||
* Refresher for mob's fire_stacks
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/proc/cache_stacks()
|
||||
owner.fire_stacks = 0
|
||||
var/was_on_fire = owner.on_fire
|
||||
owner.on_fire = FALSE
|
||||
for(var/datum/status_effect/fire_handler/possible_fire in owner.status_effects)
|
||||
owner.fire_stacks += possible_fire.stacks * possible_fire.stack_modifier
|
||||
|
||||
if(!istype(possible_fire, /datum/status_effect/fire_handler/fire_stacks))
|
||||
continue
|
||||
|
||||
var/datum/status_effect/fire_handler/fire_stacks/our_fire = possible_fire
|
||||
if(our_fire.on_fire)
|
||||
owner.on_fire = TRUE
|
||||
|
||||
if(was_on_fire && !owner.on_fire)
|
||||
owner.clear_alert(ALERT_FIRE)
|
||||
else if(!was_on_fire && owner.on_fire)
|
||||
owner.throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire)
|
||||
|
||||
/**
|
||||
* Used to update owner's effect overlay
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/proc/update_overlay()
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks
|
||||
id = "fire_stacks" //fire_stacks and wet_stacks should have different IDs or else has_status_effect won't work
|
||||
|
||||
enemy_types = list(/datum/status_effect/fire_handler/wet_stacks)
|
||||
stack_modifier = 1
|
||||
|
||||
/// If we're on fire
|
||||
var/on_fire = FALSE
|
||||
/// A weakref to the mob light emitter
|
||||
var/datum/weakref/firelight_ref
|
||||
/// Type of mob light emitter we use when on fire
|
||||
var/firelight_type = /obj/effect/dummy/lighting_obj/moblight/fire
|
||||
/// Stores current fire overlay icon state, for optimisation purposes
|
||||
var/last_icon_state
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/tick(delta_time, times_fired)
|
||||
if(stacks <= 0)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
if(!on_fire || isanimal(owner))
|
||||
return TRUE
|
||||
|
||||
if(iscyborg(owner))
|
||||
adjust_stacks(-0.55 * delta_time)
|
||||
else
|
||||
adjust_stacks(-0.05 * delta_time)
|
||||
|
||||
if(stacks <= 0)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
var/datum/gas_mixture/air = owner.loc.return_air()
|
||||
if(!air.gases[/datum/gas/oxygen] || air.gases[/datum/gas/oxygen][MOLES] < 1)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
deal_damage(delta_time, times_fired)
|
||||
update_overlay()
|
||||
|
||||
/**
|
||||
* Proc that handles damage dealing and all special effects
|
||||
*
|
||||
* Arguments:
|
||||
* - delta_time
|
||||
* - times_fired
|
||||
*
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/proc/deal_damage(delta_time, times_fired)
|
||||
owner.on_fire_stack(delta_time, times_fired, src)
|
||||
|
||||
var/turf/location = get_turf(owner)
|
||||
location.hotspot_expose(700, 25 * delta_time, TRUE)
|
||||
|
||||
/**
|
||||
* Used to deal damage to humans and count their protection.
|
||||
*
|
||||
* Arguments:
|
||||
* - delta_time
|
||||
* - times_fired
|
||||
* - no_protection: When set to TRUE, fire will ignore any possible fire protection
|
||||
*
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/proc/harm_human(delta_time, times_fired, no_protection = FALSE)
|
||||
var/mob/living/carbon/human/victim = owner
|
||||
var/thermal_protection = victim.get_thermal_protection()
|
||||
|
||||
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT && !no_protection)
|
||||
return
|
||||
|
||||
if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT && !no_protection)
|
||||
victim.adjust_bodytemperature(5.5 * delta_time)
|
||||
return
|
||||
|
||||
victim.adjust_bodytemperature((BODYTEMP_HEATING_MAX + (stacks * 12)) * 0.5 * delta_time)
|
||||
SEND_SIGNAL(victim, COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
|
||||
victim.mind?.add_memory(MEMORY_FIRE, list(DETAIL_PROTAGONIST = victim), story_value = STORY_VALUE_OKAY)
|
||||
|
||||
/**
|
||||
* Handles mob ignition, should be the only way to set on_fire to TRUE
|
||||
*
|
||||
* Arguments:
|
||||
* - silent: When set to TRUE, no message is displayed
|
||||
*
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/proc/ignite(silent = FALSE)
|
||||
if(HAS_TRAIT(owner, TRAIT_NOFIRE))
|
||||
return FALSE
|
||||
|
||||
on_fire = TRUE
|
||||
if(!silent)
|
||||
owner.visible_message(span_warning("[owner] catches fire!"), span_userdanger("You're set on fire!"))
|
||||
|
||||
if(firelight_type)
|
||||
firelight_ref = WEAKREF(new firelight_type(owner))
|
||||
|
||||
SEND_SIGNAL(owner, COMSIG_LIVING_IGNITED, owner)
|
||||
cache_stacks()
|
||||
update_overlay()
|
||||
|
||||
/**
|
||||
* Handles mob extinguishing, should be the only way to set on_fire to FALSE
|
||||
*/
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/proc/extinguish()
|
||||
if(firelight_ref)
|
||||
qdel(firelight_ref)
|
||||
|
||||
on_fire = FALSE
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "on_fire")
|
||||
SEND_SIGNAL(owner, COMSIG_LIVING_EXTINGUISHED, owner)
|
||||
cache_stacks()
|
||||
update_overlay()
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/on_remove()
|
||||
if(on_fire)
|
||||
extinguish()
|
||||
set_stacks(0)
|
||||
update_overlay()
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/update_overlay()
|
||||
last_icon_state = owner.update_fire_overlay(stacks, on_fire, last_icon_state)
|
||||
|
||||
/datum/status_effect/fire_handler/fire_stacks/on_apply()
|
||||
. = ..()
|
||||
update_overlay()
|
||||
|
||||
/datum/status_effect/fire_handler/wet_stacks
|
||||
id = "wet_stacks"
|
||||
|
||||
enemy_types = list(/datum/status_effect/fire_handler/fire_stacks)
|
||||
stack_modifier = -1
|
||||
|
||||
/datum/status_effect/fire_handler/wet_stacks/tick(delta_time)
|
||||
adjust_stacks(-0.5 * delta_time)
|
||||
if(stacks <= 0)
|
||||
qdel(src)
|
||||
@@ -213,7 +213,7 @@ GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
|
||||
/datum/voice_of_god_command/burn/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
||||
for(var/mob/living/target as anything in listeners)
|
||||
target.adjust_fire_stacks(1 * power_multiplier)
|
||||
target.IgniteMob()
|
||||
target.ignite_mob()
|
||||
|
||||
/// This command heats the listeners up like boiling water.
|
||||
/datum/voice_of_god_command/hot
|
||||
|
||||
@@ -5,7 +5,7 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
|
||||
for(var/K in alternate_appearances)
|
||||
var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
|
||||
if(AA.appearance_key == key)
|
||||
AA.remove_from_hud(src)
|
||||
AA.remove_atom_from_hud(src)
|
||||
break
|
||||
|
||||
/atom/proc/add_alt_appearance(type, key, ...)
|
||||
@@ -24,13 +24,16 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
|
||||
var/transfer_overlays = FALSE
|
||||
|
||||
/datum/atom_hud/alternate_appearance/New(key)
|
||||
..()
|
||||
GLOB.active_alternate_appearances += src
|
||||
// We use hud_icons to register our hud, so we need to do this before the parent call
|
||||
appearance_key = key
|
||||
hud_icons = list(appearance_key)
|
||||
..()
|
||||
|
||||
GLOB.active_alternate_appearances += src
|
||||
|
||||
for(var/mob in GLOB.player_list)
|
||||
if(mobShouldSee(mob))
|
||||
add_hud_to(mob)
|
||||
show_to(mob)
|
||||
|
||||
/datum/atom_hud/alternate_appearance/Destroy()
|
||||
GLOB.active_alternate_appearances -= src
|
||||
@@ -38,18 +41,18 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
|
||||
|
||||
/datum/atom_hud/alternate_appearance/proc/onNewMob(mob/M)
|
||||
if(mobShouldSee(M))
|
||||
add_hud_to(M)
|
||||
show_to(M)
|
||||
|
||||
/datum/atom_hud/alternate_appearance/proc/mobShouldSee(mob/M)
|
||||
return FALSE
|
||||
|
||||
/datum/atom_hud/alternate_appearance/add_to_hud(atom/A, image/I)
|
||||
/datum/atom_hud/alternate_appearance/add_atom_to_hud(atom/A, image/I)
|
||||
. = ..()
|
||||
if(.)
|
||||
LAZYINITLIST(A.alternate_appearances)
|
||||
A.alternate_appearances[appearance_key] = src
|
||||
|
||||
/datum/atom_hud/alternate_appearance/remove_from_hud(atom/A)
|
||||
/datum/atom_hud/alternate_appearance/remove_atom_from_hud(atom/A)
|
||||
. = ..()
|
||||
if(.)
|
||||
LAZYREMOVE(A.alternate_appearances, appearance_key)
|
||||
@@ -63,6 +66,7 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
|
||||
var/image/image
|
||||
var/add_ghost_version = FALSE
|
||||
var/ghost_appearance
|
||||
uses_global_hud_category = FALSE
|
||||
|
||||
/datum/atom_hud/alternate_appearance/basic/New(key, image/I, options = AA_TARGET_SEE_APPEARANCE)
|
||||
..()
|
||||
@@ -72,10 +76,11 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
|
||||
if(transfer_overlays)
|
||||
I.copy_overlays(target)
|
||||
|
||||
hud_icons = list(appearance_key)
|
||||
add_to_hud(target, I)
|
||||
add_atom_to_hud(target)
|
||||
target.set_hud_image_active(appearance_key, exclusive_hud = src)
|
||||
|
||||
if((options & AA_TARGET_SEE_APPEARANCE) && ismob(target))
|
||||
add_hud_to(target)
|
||||
show_to(target)
|
||||
if(add_ghost_version)
|
||||
var/image/ghost_image = image(icon = I.icon , icon_state = I.icon_state, loc = I.loc)
|
||||
ghost_image.override = FALSE
|
||||
@@ -89,14 +94,15 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
|
||||
if(ghost_appearance)
|
||||
QDEL_NULL(ghost_appearance)
|
||||
|
||||
/datum/atom_hud/alternate_appearance/basic/add_to_hud(atom/A)
|
||||
/datum/atom_hud/alternate_appearance/basic/add_atom_to_hud(atom/A)
|
||||
LAZYINITLIST(A.hud_list)
|
||||
A.hud_list[appearance_key] = image
|
||||
. = ..()
|
||||
|
||||
/datum/atom_hud/alternate_appearance/basic/remove_from_hud(atom/A)
|
||||
/datum/atom_hud/alternate_appearance/basic/remove_atom_from_hud(atom/A)
|
||||
. = ..()
|
||||
A.hud_list -= appearance_key
|
||||
A.set_hud_image_inactive(appearance_key)
|
||||
if(. && !QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
+6
-2
@@ -30,8 +30,12 @@
|
||||
///Reagents holder
|
||||
var/datum/reagents/reagents = null
|
||||
|
||||
///This atom's HUD (med/sec, etc) images. Associative list.
|
||||
///all of this atom's HUD (med/sec, etc) images. Associative list of the form: list(hud category = hud image or images for that category).
|
||||
///most of the time hud category is associated with a single image, sometimes its associated with a list of images.
|
||||
///not every hud in this list is actually used. for ones available for others to see, look at active_hud_list.
|
||||
var/list/image/hud_list = null
|
||||
///all of this atom's HUD images which can actually be seen by players with that hud
|
||||
var/list/image/active_hud_list = null
|
||||
///HUD images that this atom can provide.
|
||||
var/list/hud_possible
|
||||
|
||||
@@ -300,7 +304,7 @@
|
||||
if(alternate_appearances)
|
||||
for(var/current_alternate_appearance in alternate_appearances)
|
||||
var/datum/atom_hud/alternate_appearance/selected_alternate_appearance = alternate_appearances[current_alternate_appearance]
|
||||
selected_alternate_appearance.remove_from_hud(src)
|
||||
selected_alternate_appearance.remove_atom_from_hud(src)
|
||||
|
||||
if(reagents)
|
||||
QDEL_NULL(reagents)
|
||||
|
||||
@@ -850,7 +850,7 @@
|
||||
var/turf/our_turf = get_turf(src)
|
||||
|
||||
if(our_turf && SSspatial_grid.initialized)
|
||||
SSspatial_grid.exit_cell(src, our_turf, RECURSIVE_CONTENTS_CLIENT_MOBS)
|
||||
SSspatial_grid.remove_single_contents_type(src, our_turf, RECURSIVE_CONTENTS_CLIENT_MOBS)
|
||||
else if(our_turf && !SSspatial_grid.initialized)
|
||||
SSspatial_grid.remove_from_pre_init_queue(src, RECURSIVE_CONTENTS_CLIENT_MOBS)
|
||||
|
||||
|
||||
+55
-25
@@ -9,11 +9,11 @@
|
||||
|
||||
/atom/proc/add_to_all_human_data_huds()
|
||||
for(var/datum/atom_hud/data/human/hud in GLOB.huds)
|
||||
hud.add_to_hud(src)
|
||||
hud.add_atom_to_hud(src)
|
||||
|
||||
/atom/proc/remove_from_all_data_huds()
|
||||
for(var/datum/atom_hud/data/hud in GLOB.huds)
|
||||
hud.remove_from_hud(src)
|
||||
hud.remove_atom_from_hud(src)
|
||||
|
||||
/datum/atom_hud/data
|
||||
|
||||
@@ -32,12 +32,12 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
|
||||
/datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/M, mob/living/carbon/H)
|
||||
if(check_sensors(H))
|
||||
..()
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
|
||||
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
|
||||
check_sensors(H) ? add_atom_to_hud(H) : remove_atom_from_hud(H)
|
||||
|
||||
/datum/atom_hud/data/human/medical/advanced
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD, DIAG_PATH_HUD)
|
||||
|
||||
/datum/atom_hud/data/bot_path
|
||||
// This hud exists so the bot can see itself, that's all
|
||||
uses_global_hud_category = FALSE
|
||||
hud_icons = list(DIAG_PATH_HUD)
|
||||
|
||||
/datum/atom_hud/abductor
|
||||
@@ -72,12 +74,12 @@
|
||||
/datum/atom_hud/ai_detector
|
||||
hud_icons = list(AI_DETECT_HUD)
|
||||
|
||||
/datum/atom_hud/ai_detector/add_hud_to(mob/M)
|
||||
/datum/atom_hud/ai_detector/show_to(mob/new_viewer)
|
||||
..()
|
||||
if(M && (hudusers.len == 1))
|
||||
for(var/V in GLOB.aiEyes)
|
||||
var/mob/camera/ai_eye/E = V
|
||||
E.update_ai_detect_hud()
|
||||
if(!new_viewer || hud_users.len != 1)
|
||||
return
|
||||
for(var/mob/camera/ai_eye/eye as anything in GLOB.aiEyes)
|
||||
eye.update_ai_detect_hud()
|
||||
|
||||
/* MED/SEC/DIAG HUD HOOKS */
|
||||
|
||||
@@ -231,11 +233,19 @@ FAN HUDs! For identifying other fans on-sight.
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
holder.icon_state = "hudfan_no"
|
||||
var/obj/item/clothing/under/U = get_item_by_slot(ITEM_SLOT_ICLOTHING)
|
||||
if(U)
|
||||
if(istype(U.attached_accessory, /obj/item/clothing/accessory/mime_fan_pin))
|
||||
holder.icon_state = "mime_fan_pin"
|
||||
else if(istype(U.attached_accessory, /obj/item/clothing/accessory/clown_enjoyer_pin))
|
||||
holder.icon_state = "clown_enjoyer_pin"
|
||||
if(!U)
|
||||
set_hud_image_inactive(FAN_HUD)
|
||||
return
|
||||
|
||||
if(istype(U.attached_accessory, /obj/item/clothing/accessory/mime_fan_pin))
|
||||
holder.icon_state = "mime_fan_pin"
|
||||
|
||||
else if(istype(U.attached_accessory, /obj/item/clothing/accessory/clown_enjoyer_pin))
|
||||
holder.icon_state = "clown_enjoyer_pin"
|
||||
set_hud_image_active(FAN_HUD)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/***********************************************
|
||||
Security HUDs! Basic mode shows only the job.
|
||||
@@ -266,22 +276,29 @@ Security HUDs! Basic mode shows only the job.
|
||||
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
|
||||
holder = hud_list[i]
|
||||
holder.icon_state = null
|
||||
set_hud_image_inactive(i)
|
||||
|
||||
for(var/obj/item/implant/I in implants)
|
||||
if(istype(I, /obj/item/implant/tracking))
|
||||
holder = hud_list[IMPTRACK_HUD]
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
holder.icon_state = "hud_imp_tracking"
|
||||
set_hud_image_active(IMPTRACK_HUD)
|
||||
|
||||
else if(istype(I, /obj/item/implant/chem))
|
||||
holder = hud_list[IMPCHEM_HUD]
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
holder.icon_state = "hud_imp_chem"
|
||||
set_hud_image_active(IMPCHEM_HUD)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
holder = hud_list[IMPLOYAL_HUD]
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
holder.icon_state = "hud_imp_loyal"
|
||||
set_hud_image_active(IMPLOYAL_HUD)
|
||||
|
||||
/mob/living/carbon/human/proc/sec_hud_set_security_status()
|
||||
var/image/holder = hud_list[WANTED_HUD]
|
||||
@@ -291,23 +308,26 @@ Security HUDs! Basic mode shows only the job.
|
||||
if(perpname && GLOB.data_core)
|
||||
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
|
||||
if(R)
|
||||
var/has_criminal_entry = TRUE
|
||||
switch(R.fields["criminal"])
|
||||
if("*Arrest*")
|
||||
holder.icon_state = "hudwanted"
|
||||
return
|
||||
if("Incarcerated")
|
||||
holder.icon_state = "hudincarcerated"
|
||||
return
|
||||
if("Suspected")
|
||||
holder.icon_state = "hudsuspected"
|
||||
return
|
||||
if("Paroled")
|
||||
holder.icon_state = "hudparolled"
|
||||
return
|
||||
if("Discharged")
|
||||
holder.icon_state = "huddischarged"
|
||||
return
|
||||
else
|
||||
has_criminal_entry = FALSE
|
||||
if(has_criminal_entry)
|
||||
set_hud_image_active(WANTED_HUD)
|
||||
return
|
||||
|
||||
holder.icon_state = null
|
||||
set_hud_image_inactive(WANTED_HUD)
|
||||
|
||||
/***********************************************
|
||||
Diagnostic HUDs!
|
||||
@@ -371,10 +391,13 @@ Diagnostic HUDs!
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(!shell) //Not an AI shell
|
||||
holder.icon_state = null
|
||||
set_hud_image_inactive(DIAG_TRACK_HUD)
|
||||
return
|
||||
else if(deployed) //AI shell in use by an AI
|
||||
holder.icon_state = "hudtrackingai"
|
||||
else //Empty AI shell
|
||||
holder.icon_state = "hudtracking"
|
||||
set_hud_image_active(DIAG_TRACK_HUD)
|
||||
|
||||
//AI side tracking of AI shell control
|
||||
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
|
||||
@@ -383,8 +406,10 @@ Diagnostic HUDs!
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(!deployed_shell)
|
||||
holder.icon_state = null
|
||||
set_hud_image_inactive(DIAG_TRACK_HUD)
|
||||
else //AI is currently controlling a shell
|
||||
holder.icon_state = "hudtrackingai"
|
||||
set_hud_image_active(DIAG_TRACK_HUD)
|
||||
|
||||
/*~~~~~~~~~~~~~~~~~~~~
|
||||
BIG STOMPY MECHS
|
||||
@@ -411,11 +436,14 @@ Diagnostic HUDs!
|
||||
var/image/holder = hud_list[DIAG_STAT_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
holder.icon_state = null
|
||||
if(internal_damage)
|
||||
holder.icon_state = "hudwarn"
|
||||
set_hud_image_active(DIAG_STAT_HUD)
|
||||
holder.icon_state = null
|
||||
set_hud_image_inactive(DIAG_STAT_HUD)
|
||||
|
||||
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
|
||||
///Shows tracking beacons on the mech
|
||||
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking()
|
||||
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
@@ -484,8 +512,10 @@ Diagnostic HUDs!
|
||||
Airlocks!
|
||||
~~~~~~~~~~~~~*/
|
||||
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
||||
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
|
||||
set_hud_image_inactive(DIAG_AIRLOCK_HUD)
|
||||
return
|
||||
|
||||
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
||||
if(secondsElectrified != MACHINE_NOT_ELECTRIFIED)
|
||||
holder.icon_state = "electrified"
|
||||
else
|
||||
holder.icon_state = ""
|
||||
holder.icon_state = "electrified"
|
||||
set_hud_image_active(DIAG_AIRLOCK_HUD)
|
||||
|
||||
@@ -368,7 +368,7 @@ GLOBAL_LIST_INIT(orion_events, generate_orion_events())
|
||||
reason = "You ran out of fuel, and drift, slowly, into a star."
|
||||
if(obj_flags & EMAGGED)
|
||||
gamer.adjust_fire_stacks(5)
|
||||
gamer.IgniteMob() //flew into a star, so you're on fire
|
||||
gamer.ignite_mob() //flew into a star, so you're on fire
|
||||
to_chat(gamer, span_userdanger("You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames."))
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
|
||||
@@ -179,9 +179,11 @@
|
||||
max_integrity = normal_integrity
|
||||
if(damage_deflection == AIRLOCK_DAMAGE_DEFLECTION_N && security_level > AIRLOCK_SECURITY_IRON)
|
||||
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_R
|
||||
|
||||
prepare_huds()
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_atom_to_hud(src)
|
||||
|
||||
diag_hud_set_electrified()
|
||||
|
||||
RegisterSignal(src, COMSIG_MACHINERY_BROKEN, .proc/on_break)
|
||||
@@ -351,7 +353,7 @@
|
||||
QDEL_NULL(note)
|
||||
QDEL_NULL(seal)
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.remove_from_hud(src)
|
||||
diag_hud.remove_atom_from_hud(src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/handle_atom_del(atom/A)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
. = ..()
|
||||
prepare_huds()
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_atom_to_hud(src)
|
||||
|
||||
var/image/holder = hud_list[DIAG_LAUNCHPAD_HUD]
|
||||
var/mutable_appearance/MA = new /mutable_appearance()
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
/obj/machinery/launchpad/Destroy()
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.remove_from_hud(src)
|
||||
diag_hud.remove_atom_from_hud(src)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/examine(mob/user)
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
if(.)
|
||||
if(resistance_flags & ON_FIRE) //Sets the mob on fire if you buckle them to a burning atom/movableect
|
||||
M.adjust_fire_stacks(1)
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
|
||||
/**
|
||||
* Set a mob as unbuckled from src
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
L.adjust_fire_stacks(-2)
|
||||
L.adjust_wet_stacks(2)
|
||||
|
||||
/obj/effect/particle_effect/foam/metal
|
||||
name = "aluminium foam"
|
||||
|
||||
@@ -731,7 +731,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
|
||||
if(get_temperature() && isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
L.IgniteMob()
|
||||
L.ignite_mob()
|
||||
var/itempush = 1
|
||||
if(w_class < 4)
|
||||
itempush = 0 //too light to push anything
|
||||
|
||||
@@ -88,7 +88,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(!isliving(M))
|
||||
return
|
||||
|
||||
if(lit && M.IgniteMob())
|
||||
if(lit && M.ignite_mob())
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(M)] on fire with [src] at [AREACOORD(user)]")
|
||||
log_game("[key_name(user)] set [key_name(M)] on fire with [src] at [AREACOORD(user)]")
|
||||
|
||||
@@ -323,7 +323,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
/obj/item/clothing/mask/cigarette/process(delta_time)
|
||||
var/mob/living/user = isliving(loc) ? loc : null
|
||||
user?.IgniteMob()
|
||||
user?.ignite_mob()
|
||||
if(!reagents.has_reagent(/datum/reagent/oxygen)) //cigarettes need oxygen
|
||||
var/datum/gas_mixture/air = return_air()
|
||||
if(!air || !air.has_gas(/datum/gas/oxygen, 1)) //or oxygen on a tile to burn
|
||||
@@ -818,7 +818,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
|
||||
/obj/item/lighter/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(lit && M.IgniteMob())
|
||||
if(lit && M.ignite_mob())
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(M)] on fire with [src] at [AREACOORD(user)]")
|
||||
log_game("[key_name(user)] set [key_name(M)] on fire with [src] at [AREACOORD(user)]")
|
||||
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
|
||||
@@ -1042,7 +1042,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
if(reagents.get_reagent_amount(/datum/reagent/fuel))
|
||||
//HOT STUFF
|
||||
vaper.adjust_fire_stacks(2)
|
||||
vaper.IgniteMob()
|
||||
vaper.ignite_mob()
|
||||
|
||||
if(reagents.get_reagent_amount(/datum/reagent/toxin/plasma)) // the plasma explodes when exposed to fire
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
@@ -1057,7 +1057,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/mob/living/M = loc
|
||||
|
||||
if(isliving(loc))
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
|
||||
if(!reagents.total_volume)
|
||||
if(ismob(loc))
|
||||
|
||||
@@ -108,8 +108,8 @@
|
||||
var/atom/movable/screen/plane_master/camera_static/ai_detect_plane = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
|
||||
ai_detect_plane.alpha = 64
|
||||
var/datum/atom_hud/hud = GLOB.huds[hud_type]
|
||||
if(!hud.hudusers[user])
|
||||
hud.add_hud_to(user)
|
||||
if(!hud.hud_users[user])
|
||||
hud.show_to(user)
|
||||
eye.eye_user = user
|
||||
eye.setLoc(get_turf(src))
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
var/atom/movable/screen/plane_master/camera_static/ai_detect_plane = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
|
||||
ai_detect_plane.alpha = 255
|
||||
var/datum/atom_hud/hud = GLOB.huds[hud_type]
|
||||
hud.remove_hud_from(user)
|
||||
hud.hide_from(user)
|
||||
if(eye)
|
||||
eye.setLoc(null)
|
||||
eye.eye_user = null
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
if(isOn() && !QDELETED(attacked_atom) && isliving(attacked_atom)) // can't ignite something that doesn't exist
|
||||
handle_fuel_and_temps(1, user)
|
||||
var/mob/living/attacked_mob = attacked_atom
|
||||
if(attacked_mob.IgniteMob())
|
||||
if(attacked_mob.ignite_mob())
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
|
||||
log_game("[key_name(user)] set [key_name(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
|
||||
if(!QDELETED(attacked_atom) && isliving(attacked_atom)) // can't ignite something that doesn't exist
|
||||
var/mob/living/attacked_mob = attacked_atom
|
||||
if(attacked_mob.IgniteMob())
|
||||
if(attacked_mob.ignite_mob())
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
|
||||
log_game("[key_name(user)] set [key_name(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
else if(isliving(burn_target))
|
||||
var/mob/living/burn_victim = burn_target
|
||||
burn_victim.adjust_fire_stacks(BONFIRE_FIRE_STACK_STRENGTH * 0.5 * delta_time)
|
||||
burn_victim.IgniteMob()
|
||||
burn_victim.ignite_mob()
|
||||
else if(isobj(burn_target))
|
||||
var/obj/burned_object = burn_target
|
||||
if(grill && isitem(burned_object))
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
burn_living.adjustFireLoss(lava_damage * delta_time)
|
||||
if(!QDELETED(burn_living)) //mobs turning into object corpses could get deleted here.
|
||||
burn_living.adjust_fire_stacks(lava_firestacks * delta_time)
|
||||
burn_living.IgniteMob()
|
||||
burn_living.ignite_mob()
|
||||
|
||||
/turf/open/lava/smooth
|
||||
name = "lava"
|
||||
|
||||
@@ -385,10 +385,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED))
|
||||
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
|
||||
atom_hud.add_hud_to(mob)
|
||||
atom_hud.show_to(mob)
|
||||
|
||||
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
|
||||
antag_hud.add_hud_to(mob)
|
||||
antag_hud.show_to(mob)
|
||||
|
||||
mob.lighting_alpha = mob.default_lighting_alpha()
|
||||
mob.update_sight()
|
||||
@@ -401,10 +401,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED))
|
||||
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
|
||||
atom_hud.remove_hud_from(mob)
|
||||
atom_hud.hide_from(mob)
|
||||
|
||||
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
|
||||
antag_hud.remove_hud_from(mob)
|
||||
antag_hud.hide_from(mob)
|
||||
|
||||
mob.lighting_alpha = mob.default_lighting_alpha()
|
||||
mob.update_sight()
|
||||
|
||||
@@ -220,7 +220,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/mob/living/current = owner.current
|
||||
for (var/datum/atom_hud/alternate_appearance/basic/has_antagonist/antag_hud as anything in GLOB.has_antagonist_huds)
|
||||
if (!antag_hud.mobShouldSee(current))
|
||||
antag_hud.remove_hud_from(current)
|
||||
antag_hud.hide_from(current)
|
||||
|
||||
qdel(src)
|
||||
// SKYRAT EDIT START
|
||||
@@ -428,7 +428,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
// Add HUDs that they couldn't see before
|
||||
for (var/datum/atom_hud/alternate_appearance/basic/has_antagonist/antag_hud as anything in GLOB.has_antagonist_huds)
|
||||
if (antag_hud.mobShouldSee(owner.current))
|
||||
antag_hud.add_hud_to(owner.current)
|
||||
antag_hud.show_to(owner.current)
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
if(initial(uses) == 1)
|
||||
uses = initial(uses)
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
hud.remove_atom_from_hud(owner)
|
||||
clear_mind_control()
|
||||
..()
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(special != 2 && uses) // Special 2 means abductor surgery
|
||||
Start()
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.add_to_hud(owner)
|
||||
hud.add_atom_to_hud(owner)
|
||||
update_gland_hud()
|
||||
|
||||
/obj/item/organ/heart/gland/on_life(delta_time, times_fired)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
. = ..()
|
||||
reac_volume = return_mob_expose_reac_volume(exposed_mob, methods, reac_volume, show_message, touch_protection, overmind)
|
||||
exposed_mob.adjust_fire_stacks(round(reac_volume/10))
|
||||
exposed_mob.IgniteMob()
|
||||
exposed_mob.ignite_mob()
|
||||
if(exposed_mob)
|
||||
exposed_mob.apply_damage(0.8*reac_volume, BURN, wound_bonus=CANT_WOUND)
|
||||
if(iscarbon(exposed_mob))
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
for(var/obj/O in T)
|
||||
O.extinguish()
|
||||
for(var/mob/living/L in T)
|
||||
L.adjust_fire_stacks(-2.5)
|
||||
L.adjust_wet_stacks(2.5)
|
||||
L.extinguish_mob()
|
||||
|
||||
/datum/reagent/blob/pressurized_slime
|
||||
@@ -45,7 +45,7 @@
|
||||
var/turf/open/location_turf = get_turf(exposed_mob)
|
||||
if(istype(location_turf) && prob(reac_volume))
|
||||
location_turf.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
exposed_mob.adjust_fire_stacks(-(reac_volume / 10))
|
||||
exposed_mob.adjust_wet_stacks(reac_volume / 10)
|
||||
exposed_mob.apply_damage(0.4*reac_volume, BRUTE, wound_bonus=CANT_WOUND)
|
||||
if(exposed_mob)
|
||||
exposed_mob.adjustStaminaLoss(reac_volume, FALSE)
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
/obj/structure/blob/examine(mob/user)
|
||||
. = ..()
|
||||
var/datum/atom_hud/hud_to_check = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
if(HAS_TRAIT(user, TRAIT_RESEARCH_SCANNER) || hud_to_check.hudusers[user])
|
||||
if(HAS_TRAIT(user, TRAIT_RESEARCH_SCANNER) || hud_to_check.hud_users[user])
|
||||
. += "<b>Your HUD displays an extensive report...</b><br>"
|
||||
if(overmind)
|
||||
. += overmind.blobstrain.examine(user)
|
||||
|
||||
@@ -941,6 +941,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(rune_in_use)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
var/area/place = get_area(src)
|
||||
var/mob/living/user = invokers[1]
|
||||
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
@@ -951,8 +952,10 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(!(place in summon_objective.summon_spots))
|
||||
to_chat(user, span_cultlarge("The Apocalypse rune will remove a ritual site, where Nar'Sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!"))
|
||||
return
|
||||
|
||||
summon_objective.summon_spots -= place
|
||||
rune_in_use = TRUE
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/temp_visual/dir_setting/curse/grasp_portal/fading(T)
|
||||
var/intensity = 0
|
||||
@@ -961,20 +964,23 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
intensity++
|
||||
intensity = max(60, 360 - (360*(intensity/length(GLOB.player_list) + 0.3)**2)) //significantly lower intensity for "winning" cults
|
||||
var/duration = intensity*10
|
||||
|
||||
playsound(T, 'sound/magic/enter_blood.ogg', 100, TRUE)
|
||||
visible_message(span_warning("A colossal shockwave of energy bursts from the rune, disintegrating it in the process!"))
|
||||
|
||||
for(var/mob/living/target in range(src, 3))
|
||||
target.Paralyze(30)
|
||||
empulse(T, 0.42*(intensity), 1)
|
||||
|
||||
var/list/images = list()
|
||||
var/zmatch = T.z
|
||||
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
var/datum/atom_hud/sec_hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
for(var/mob/living/M in GLOB.alive_mob_list)
|
||||
if(M.z != zmatch)
|
||||
continue
|
||||
if(ishuman(M))
|
||||
if(!IS_CULTIST(M))
|
||||
AH.remove_hud_from(M)
|
||||
sec_hud.hide_from(M)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/hudFix, M), duration)
|
||||
var/image/A = image('icons/mob/cult.dmi',M,"cultist", ABOVE_MOB_LAYER)
|
||||
A.override = 1
|
||||
@@ -1066,5 +1072,5 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
var/obj/O = target.get_item_by_slot(ITEM_SLOT_EYES)
|
||||
if(istype(O, /obj/item/clothing/glasses/hud/security))
|
||||
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
AH.add_hud_to(target)
|
||||
var/datum/atom_hud/sec_hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
sec_hud.show_to(target)
|
||||
|
||||
@@ -66,7 +66,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
SSdisease.archive_diseases[disease_template.GetDiseaseID()] = disease_template //important for stuff that uses disease IDs
|
||||
|
||||
var/datum/atom_hud/my_hud = GLOB.huds[DATA_HUD_SENTIENT_DISEASE]
|
||||
my_hud.add_hud_to(src)
|
||||
my_hud.show_to(src)
|
||||
|
||||
browser = new /datum/browser(src, "disease_menu", "Adaptation Menu", 1000, 770, src)
|
||||
|
||||
@@ -163,7 +163,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
if(!mind.has_antag_datum(/datum/antagonist/disease))
|
||||
mind.add_antag_datum(/datum/antagonist/disease)
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medsensor.add_hud_to(src)
|
||||
medsensor.show_to(src)
|
||||
|
||||
/mob/camera/disease/proc/pick_name()
|
||||
var/static/list/taken_names
|
||||
@@ -255,7 +255,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
MA.alpha = 200
|
||||
holder.appearance = MA
|
||||
var/datum/atom_hud/my_hud = GLOB.huds[DATA_HUD_SENTIENT_DISEASE]
|
||||
my_hud.add_to_hud(V.affected_mob)
|
||||
my_hud.add_atom_to_hud(V.affected_mob)
|
||||
|
||||
to_chat(src, span_notice("A new host, <b>[V.affected_mob.real_name]</b>, has been infected."))
|
||||
|
||||
@@ -271,7 +271,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
to_chat(src, span_notice("One of your hosts, <b>[V.affected_mob.real_name]</b>, has been purged of your infection."))
|
||||
|
||||
var/datum/atom_hud/my_hud = GLOB.huds[DATA_HUD_SENTIENT_DISEASE]
|
||||
my_hud.remove_from_hud(V.affected_mob)
|
||||
my_hud.remove_atom_from_hud(V.affected_mob)
|
||||
|
||||
if(following_host == V.affected_mob)
|
||||
follow_next()
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
return
|
||||
|
||||
target.adjust_fire_stacks(1)
|
||||
target.IgniteMob()
|
||||
target.ignite_mob()
|
||||
|
||||
/datum/heretic_knowledge/spell/flame_birth
|
||||
name = "Nightwater's Rebirth"
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
*/
|
||||
/datum/status_effect/unholy_determination/proc/adjust_all_damages(amount)
|
||||
|
||||
owner.set_fire_stacks(max(owner.fire_stacks - 1, 0))
|
||||
owner.adjust_fire_stacks(-1)
|
||||
owner.losebreath = max(owner.losebreath - 0.5, 0)
|
||||
|
||||
owner.adjustToxLoss(-amount, FALSE, TRUE)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/assembly/igniter/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message(span_suicide("[user] is trying to ignite [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
||||
user.IgniteMob()
|
||||
user.ignite_mob()
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/assembly/igniter/Initialize(mapload)
|
||||
|
||||
@@ -57,8 +57,8 @@
|
||||
|
||||
///The bitflag that's being checked on ventcrawling. Default is to allow ventcrawling and seeing pipes.
|
||||
var/vent_movement = VENTCRAWL_ALLOWED | VENTCRAWL_CAN_SEE
|
||||
|
||||
///keeps the name of the object from being overridden if it's vareditted.
|
||||
|
||||
///keeps the name of the object from being overridden if it's vareditted.
|
||||
var/override_naming
|
||||
|
||||
/obj/machinery/atmospherics/LateInitialize()
|
||||
@@ -89,7 +89,7 @@
|
||||
/obj/machinery/atmospherics/Initialize(mapload)
|
||||
if(mapload && name != initial(name))
|
||||
override_naming = TRUE
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/Destroy()
|
||||
for(var/i in 1 to device_type)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
requires_power = FALSE
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
|
||||
|
||||
/area/awaymission/snowdin/outside
|
||||
name = "Snowdin Tundra Plains"
|
||||
icon_state = "awaycontent25"
|
||||
@@ -219,7 +219,7 @@
|
||||
burn_human.visible_message(span_warning("[burn_human]'s [burn_limb.name] melts down to the bone!"), \
|
||||
span_userdanger("You scream out in pain as your [burn_limb.name] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!"))
|
||||
if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
|
||||
burn_human.IgniteMob()
|
||||
burn_human.ignite_mob()
|
||||
burn_human.set_species(/datum/species/plasmaman)
|
||||
burn_human.visible_message(span_warning("[burn_human] bursts into a brilliant purple flame as [burn_human.p_their()] entire body is that of a skeleton!"), \
|
||||
span_userdanger("Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!"))
|
||||
|
||||
@@ -1164,7 +1164,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
holder.filteriffic = new /datum/filter_editor(in_atom)
|
||||
holder.filteriffic.ui_interact(mob)
|
||||
|
||||
|
||||
/client/proc/set_right_click_menu_mode(shift_only)
|
||||
if(shift_only)
|
||||
winset(src, "mapwindow.map", "right-click=true")
|
||||
|
||||
@@ -551,8 +551,8 @@
|
||||
return
|
||||
if(ishuman(user))
|
||||
for(var/hud in hudlist)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud]
|
||||
H.add_hud_to(user)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud]
|
||||
our_hud.show_to(user)
|
||||
ADD_TRAIT(user, TRAIT_MEDICAL_HUD, GLASSES_TRAIT)
|
||||
ADD_TRAIT(user, TRAIT_SECURITY_HUD, GLASSES_TRAIT)
|
||||
|
||||
@@ -562,8 +562,8 @@
|
||||
REMOVE_TRAIT(user, TRAIT_SECURITY_HUD, GLASSES_TRAIT)
|
||||
if(ishuman(user))
|
||||
for(var/hud in hudlist)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud]
|
||||
H.remove_hud_from(user)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud]
|
||||
our_hud.hide_from(user)
|
||||
|
||||
/obj/item/clothing/glasses/debug/AltClick(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
if(slot != ITEM_SLOT_EYES)
|
||||
return
|
||||
if(hud_type)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
H.add_hud_to(user)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
|
||||
our_hud.show_to(user)
|
||||
if(hud_trait)
|
||||
ADD_TRAIT(user, hud_trait, GLASSES_TRAIT)
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
if(!istype(user) || user.glasses != src)
|
||||
return
|
||||
if(hud_type)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
H.remove_hud_from(user)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
|
||||
our_hud.hide_from(user)
|
||||
if(hud_trait)
|
||||
REMOVE_TRAIT(user, hud_trait, GLASSES_TRAIT)
|
||||
|
||||
@@ -196,8 +196,8 @@
|
||||
return
|
||||
|
||||
if (hud_type)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
H.remove_hud_from(user)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
|
||||
our_hud.hide_from(user)
|
||||
|
||||
if (hud_type == DATA_HUD_MEDICAL_ADVANCED)
|
||||
hud_type = null
|
||||
@@ -207,8 +207,8 @@
|
||||
hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
if (hud_type)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_type]
|
||||
H.add_hud_to(user)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
|
||||
our_hud.show_to(user)
|
||||
|
||||
/obj/item/clothing/glasses/hud/toggle/thermal
|
||||
name = "thermal HUD scanner"
|
||||
|
||||
@@ -31,15 +31,15 @@
|
||||
return
|
||||
to_chat(user, "You roll the balaclava over your face, and a data display appears before your eyes.")
|
||||
ADD_TRAIT(user, TRAIT_DIAGNOSTIC_HUD, MASK_TRAIT)
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
H.add_hud_to(user)
|
||||
var/datum/atom_hud/diag_hud = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
diag_hud.show_to(user)
|
||||
voice_unknown = TRUE
|
||||
|
||||
/obj/item/clothing/mask/infiltrator/dropped(mob/living/carbon/human/user)
|
||||
to_chat(user, "You pull off the balaclava, and the mask's internal hud system switches off quietly.")
|
||||
REMOVE_TRAIT(user, TRAIT_DIAGNOSTIC_HUD, MASK_TRAIT)
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
H.remove_hud_from(user)
|
||||
var/datum/atom_hud/diag_hud = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
|
||||
diag_hud.hide_from(user)
|
||||
voice_unknown = FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(H.fire_stacks)
|
||||
if(H.fire_stacks > 0)
|
||||
if(extinguishes_left)
|
||||
if(next_extinguish > world.time)
|
||||
return
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
var/mob/living/carbon/user = loc
|
||||
var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
ADD_TRAIT(user, TRAIT_SECURITY_HUD, HELMET_TRAIT)
|
||||
hud.add_hud_to(user)
|
||||
hud.show_to(user)
|
||||
balloon_alert(user, "you put on the hood, and enable the hud")
|
||||
return ..()
|
||||
|
||||
@@ -48,8 +48,8 @@
|
||||
if (!hood_up)
|
||||
return ..()
|
||||
var/mob/living/carbon/user = loc
|
||||
var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
var/datum/atom_hud/sec_hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
REMOVE_TRAIT(user, TRAIT_SECURITY_HUD, HELMET_TRAIT)
|
||||
hud.remove_hud_from(user)
|
||||
sec_hud.hide_from(user)
|
||||
balloon_alert(user, "you take off the hood, and disable the hud")
|
||||
return ..()
|
||||
|
||||
@@ -152,8 +152,8 @@
|
||||
for(var/mob/living/carbon/carbon_victim in range(6, owner))
|
||||
if(carbon_victim != owner)
|
||||
carbon_victim.adjust_fire_stacks(8)
|
||||
carbon_victim.IgniteMob()
|
||||
owner.set_fire_stacks(-20)
|
||||
carbon_victim.ignite_mob()
|
||||
owner.set_wet_stacks(20)
|
||||
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
|
||||
return TRUE
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
owner.visible_message(span_danger("[src] just makes [attack_text] worse by spewing molten death on [owner]!"))
|
||||
playsound(get_turf(owner),'sound/magic/fireball.ogg', 100, TRUE)
|
||||
owner.adjust_fire_stacks(12)
|
||||
owner.IgniteMob()
|
||||
owner.ignite_mob()
|
||||
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -1474,7 +1474,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
target.set_fire_stacks(max(target.fire_stacks, 0.1)) //Placebo flammability
|
||||
fire_overlay = image('icons/mob/OnFire.dmi', target, "Standing", ABOVE_MOB_LAYER)
|
||||
fire_overlay = image('icons/mob/onfire.dmi', target, "human_burning", ABOVE_MOB_LAYER)
|
||||
if(target.client)
|
||||
target.client.images += fire_overlay
|
||||
to_chat(target, span_userdanger("You're set on fire!"))
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
var/obj/item/seeds/our_seed = our_plant.get_plant_seed()
|
||||
to_chat(target, "<span class='danger'>You are lit on fire from the intense heat of [our_plant]!</span>")
|
||||
target.adjust_fire_stacks(our_seed.potency / 20)
|
||||
if(target.IgniteMob())
|
||||
if(target.ignite_mob())
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] set [ADMIN_LOOKUPFLW(target)] on fire with [our_plant] at [AREACOORD(user)]")
|
||||
log_game("[key_name(user)] set [key_name(target)] on fire with [our_plant] at [AREACOORD(user)]")
|
||||
our_plant.investigate_log("was used by [key_name(user)] to burn [key_name(target)] at [AREACOORD(user)]", INVESTIGATE_BOTANY)
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
for(var/datum/mutation/human/clumsy/M in H.dna.mutations)
|
||||
M.mutadone_proof = TRUE
|
||||
var/datum/atom_hud/fan = GLOB.huds[DATA_HUD_FAN]
|
||||
fan.add_hud_to(H)
|
||||
fan.show_to(H)
|
||||
H.faction |= FACTION_CLOWN
|
||||
|
||||
//Skyrat Edit Start: Floor Demon
|
||||
@@ -143,5 +143,5 @@
|
||||
for(var/datum/mutation/human/clumsy/M in H.dna.mutations)
|
||||
M.mutadone_proof = FALSE
|
||||
var/datum/atom_hud/fan = GLOB.huds[DATA_HUD_FAN]
|
||||
fan.add_hud_to(H)
|
||||
fan.show_to(H)
|
||||
//Skyrat Edit Stop: Floor Demon
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
H.mind.miming = TRUE
|
||||
|
||||
var/datum/atom_hud/fan = GLOB.huds[DATA_HUD_FAN]
|
||||
fan.add_hud_to(H)
|
||||
fan.show_to(H)
|
||||
|
||||
/obj/item/book/mimery
|
||||
name = "Guide to Dank Mimery"
|
||||
|
||||
@@ -741,13 +741,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/proc/show_data_huds()
|
||||
for(var/hudtype in datahuds)
|
||||
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
||||
H.add_hud_to(src)
|
||||
var/datum/atom_hud/data_hud = GLOB.huds[hudtype]
|
||||
data_hud.show_to(src)
|
||||
|
||||
/mob/dead/observer/proc/remove_data_huds()
|
||||
for(var/hudtype in datahuds)
|
||||
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
||||
H.remove_hud_from(src)
|
||||
var/datum/atom_hud/data_hud = GLOB.huds[hudtype]
|
||||
data_hud.hide_from(src)
|
||||
|
||||
/mob/dead/observer/verb/toggle_data_huds()
|
||||
set name = "Toggle Sec/Med/Diag HUD"
|
||||
|
||||
@@ -131,3 +131,6 @@ In all, this is a lot like the monkey code. /N
|
||||
|
||||
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
|
||||
return FALSE//aliens are immune to acid.
|
||||
|
||||
/mob/living/carbon/alien/on_fire_stack(delta_time, times_fired, datum/status_effect/fire_handler/fire_stacks/fire_handler)
|
||||
adjust_bodytemperature(BODYTEMP_HEATING_MAX * 0.5 * delta_time)
|
||||
|
||||
@@ -46,9 +46,3 @@
|
||||
//natural reduction of movement delay due to stun.
|
||||
if(move_delay_add > 0)
|
||||
move_delay_add = max(0, move_delay_add - (0.5 * rand(1, 2) * delta_time))
|
||||
|
||||
/mob/living/carbon/alien/handle_fire(delta_time, times_fired)//Aliens on fire code
|
||||
. = ..()
|
||||
if(.) //if the mob isn't on fire anymore
|
||||
return
|
||||
adjust_bodytemperature(BODYTEMP_HEATING_MAX * 0.5 * delta_time) //If you're on fire, you heat up!
|
||||
|
||||
@@ -268,7 +268,6 @@
|
||||
if(fire_stacks <= 0 && !QDELETED(src))
|
||||
visible_message(span_danger("[src] successfully extinguishes [p_them()]self!"), \
|
||||
span_notice("You extinguish yourself."))
|
||||
extinguish_mob()
|
||||
return
|
||||
|
||||
/mob/living/carbon/resist_restraints()
|
||||
@@ -978,15 +977,6 @@
|
||||
I.extinguish() //extinguishes our clothes
|
||||
..()
|
||||
|
||||
/mob/living/carbon/fakefire(fire_icon = "Generic_mob_burning")
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
overlays_standing[FIRE_LAYER] = new_fire_overlay
|
||||
apply_overlay(FIRE_LAYER)
|
||||
|
||||
/mob/living/carbon/fakefireextinguish()
|
||||
remove_overlay(FIRE_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/proc/create_bodyparts()
|
||||
var/l_arm_index_next = -1
|
||||
@@ -1445,3 +1435,27 @@
|
||||
our_splatter.blood_dna_info = get_blood_dna_list()
|
||||
var/turf/targ = get_ranged_target_turf(src, splatter_direction, splatter_strength)
|
||||
our_splatter.fly_towards(targ, splatter_strength)
|
||||
|
||||
/mob/living/carbon/update_fire_overlay(stacks, on_fire, last_icon_state, suffix = "")
|
||||
var/fire_icon = "generic_burning[suffix]"
|
||||
|
||||
if(!GLOB.fire_appearances[fire_icon])
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/onfire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
GLOB.fire_appearances[fire_icon] = new_fire_overlay
|
||||
|
||||
if((stacks > 0 && on_fire) || HAS_TRAIT(src, TRAIT_PERMANENTLY_ONFIRE))
|
||||
if(fire_icon == last_icon_state)
|
||||
return last_icon_state
|
||||
|
||||
remove_overlay(FIRE_LAYER)
|
||||
overlays_standing[FIRE_LAYER] = GLOB.fire_appearances[fire_icon]
|
||||
apply_overlay(FIRE_LAYER)
|
||||
return fire_icon
|
||||
|
||||
if(!last_icon_state)
|
||||
return last_icon_state
|
||||
|
||||
remove_overlay(FIRE_LAYER)
|
||||
apply_overlay(FIRE_LAYER)
|
||||
return null
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
update_fire()
|
||||
update_body_parts()
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_hands()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
if (handcuffed)
|
||||
@@ -78,16 +77,6 @@
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_fire(fire_icon = "Generic_mob_burning")
|
||||
remove_overlay(FIRE_LAYER)
|
||||
if(on_fire || HAS_TRAIT(src, TRAIT_PERMANENTLY_ONFIRE))
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
overlays_standing[FIRE_LAYER] = new_fire_overlay
|
||||
|
||||
apply_overlay(FIRE_LAYER)
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
|
||||
|
||||
@@ -99,9 +99,9 @@
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB))
|
||||
msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n"
|
||||
|
||||
if(fire_stacks > 0)
|
||||
if(has_status_effect(/datum/status_effect/fire_handler/fire_stacks))
|
||||
msg += "[t_He] [t_is] covered in something flammable.\n"
|
||||
if(fire_stacks < 0)
|
||||
if(has_status_effect(/datum/status_effect/fire_handler/wet_stacks))
|
||||
msg += "[t_He] look[p_s()] a little soaked.\n"
|
||||
|
||||
if(pulledby?.grab_state)
|
||||
|
||||
@@ -252,9 +252,9 @@
|
||||
msg += "<b>[t_He] [t_has] severe cellular damage!</b>\n"
|
||||
|
||||
|
||||
if(fire_stacks > 0)
|
||||
if(has_status_effect(/datum/status_effect/fire_handler/fire_stacks))
|
||||
msg += "[t_He] [t_is] covered in something flammable.\n"
|
||||
if(fire_stacks < 0)
|
||||
if(has_status_effect(/datum/status_effect/fire_handler/wet_stacks))
|
||||
msg += "[t_He] look[p_s()] a little soaked.\n"
|
||||
|
||||
|
||||
|
||||
@@ -992,3 +992,97 @@
|
||||
|
||||
for(var/obj/item/I in torn_items)
|
||||
I.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
|
||||
/**
|
||||
* Used by fire code to damage worn items.
|
||||
*
|
||||
* Arguments:
|
||||
* - delta_time
|
||||
* - times_fired
|
||||
* - stacks: Current amount of firestacks
|
||||
*
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/proc/burn_clothing(delta_time, times_fired, stacks)
|
||||
var/list/burning_items = list()
|
||||
var/obscured = check_obscured_slots(TRUE)
|
||||
//HEAD//
|
||||
|
||||
if(glasses && !(obscured & ITEM_SLOT_EYES))
|
||||
burning_items += glasses
|
||||
if(wear_mask && !(obscured & ITEM_SLOT_MASK))
|
||||
burning_items += wear_mask
|
||||
if(wear_neck && !(obscured & ITEM_SLOT_NECK))
|
||||
burning_items += wear_neck
|
||||
if(ears && !(obscured & ITEM_SLOT_EARS))
|
||||
burning_items += ears
|
||||
if(head)
|
||||
burning_items += head
|
||||
|
||||
//CHEST//
|
||||
if(w_uniform && !(obscured & ITEM_SLOT_ICLOTHING))
|
||||
burning_items += w_uniform
|
||||
if(wear_suit)
|
||||
burning_items += wear_suit
|
||||
|
||||
//ARMS & HANDS//
|
||||
var/obj/item/clothing/arm_clothes = null
|
||||
if(gloves && !(obscured & ITEM_SLOT_GLOVES))
|
||||
arm_clothes = gloves
|
||||
else if(wear_suit && ((wear_suit.body_parts_covered & HANDS) || (wear_suit.body_parts_covered & ARMS)))
|
||||
arm_clothes = wear_suit
|
||||
else if(w_uniform && ((w_uniform.body_parts_covered & HANDS) || (w_uniform.body_parts_covered & ARMS)))
|
||||
arm_clothes = w_uniform
|
||||
if(arm_clothes)
|
||||
burning_items |= arm_clothes
|
||||
|
||||
//LEGS & FEET//
|
||||
var/obj/item/clothing/leg_clothes = null
|
||||
if(shoes && !(obscured & ITEM_SLOT_FEET))
|
||||
leg_clothes = shoes
|
||||
else if(wear_suit && ((wear_suit.body_parts_covered & FEET) || (wear_suit.body_parts_covered & LEGS)))
|
||||
leg_clothes = wear_suit
|
||||
else if(w_uniform && ((w_uniform.body_parts_covered & FEET) || (w_uniform.body_parts_covered & LEGS)))
|
||||
leg_clothes = w_uniform
|
||||
if(leg_clothes)
|
||||
burning_items |= leg_clothes
|
||||
|
||||
for(var/obj/item/burning in burning_items)
|
||||
burning.fire_act((stacks * 25 * delta_time)) //damage taken is reduced to 2% of this value by fire_act()
|
||||
|
||||
/mob/living/carbon/human/update_fire_overlay(stacks, on_fire, last_icon_state, suffix = "")
|
||||
var/fire_icon = "generic_burning[suffix]"
|
||||
if(stacks > HUMAN_FIRE_STACK_ICON_NUM)
|
||||
if(dna && dna.species)
|
||||
fire_icon = "[dna.species.fire_overlay][suffix]"
|
||||
else
|
||||
fire_icon = "human_burning[suffix]"
|
||||
|
||||
if(!GLOB.fire_appearances[fire_icon])
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/onfire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
GLOB.fire_appearances[fire_icon] = new_fire_overlay
|
||||
|
||||
if((stacks > 0 && on_fire) || HAS_TRAIT(src, TRAIT_PERMANENTLY_ONFIRE))
|
||||
if(fire_icon == last_icon_state)
|
||||
return last_icon_state
|
||||
|
||||
remove_overlay(FIRE_LAYER)
|
||||
overlays_standing[FIRE_LAYER] = GLOB.fire_appearances[fire_icon]
|
||||
apply_overlay(FIRE_LAYER)
|
||||
return fire_icon
|
||||
|
||||
if(!last_icon_state)
|
||||
return last_icon_state
|
||||
|
||||
remove_overlay(FIRE_LAYER)
|
||||
apply_overlay(FIRE_LAYER)
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/on_fire_stack(delta_time, times_fired, datum/status_effect/fire_handler/fire_stacks/fire_handler)
|
||||
SEND_SIGNAL(src, COMSIG_HUMAN_BURNING)
|
||||
burn_clothing(delta_time, times_fired, fire_handler.stacks)
|
||||
var/no_protection = FALSE
|
||||
if(dna && dna.species)
|
||||
no_protection = dna.species.handle_fire(src, delta_time, times_fired, no_protection)
|
||||
fire_handler.harm_human(delta_time, times_fired, no_protection)
|
||||
|
||||
@@ -70,7 +70,6 @@
|
||||
/// What types of mobs are allowed to ride/buckle to this mob
|
||||
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
|
||||
var/lastpuke = 0
|
||||
var/last_fire_update
|
||||
var/account_id
|
||||
|
||||
var/hardcore_survival_score = 0
|
||||
|
||||
@@ -68,10 +68,6 @@ There are several things that need to be remembered:
|
||||
dna.species.handle_body(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/update_fire()
|
||||
..((fire_stacks > HUMAN_FIRE_STACK_ICON_NUM) ? "Standing" : "Generic_mob_burning")
|
||||
|
||||
|
||||
/* --------------------------------------- */
|
||||
//For legacy support.
|
||||
/mob/living/carbon/human/regenerate_icons()
|
||||
|
||||
@@ -154,22 +154,6 @@
|
||||
/mob/living/carbon/human/get_body_temp_cold_damage_limit()
|
||||
return dna.species.bodytemp_cold_damage_limit
|
||||
|
||||
///FIRE CODE
|
||||
/mob/living/carbon/human/handle_fire(delta_time, times_fired)
|
||||
. = ..()
|
||||
if(.) //if the mob isn't on fire anymore
|
||||
return
|
||||
|
||||
if(dna)
|
||||
. = dna.species.handle_fire(src, delta_time, times_fired) //do special handling based on the mob's species. TRUE = they are immune to the effects of the fire.
|
||||
|
||||
if(!last_fire_update)
|
||||
last_fire_update = fire_stacks
|
||||
if((fire_stacks > HUMAN_FIRE_STACK_ICON_NUM && last_fire_update <= HUMAN_FIRE_STACK_ICON_NUM) || (fire_stacks <= HUMAN_FIRE_STACK_ICON_NUM && last_fire_update > HUMAN_FIRE_STACK_ICON_NUM))
|
||||
last_fire_update = fire_stacks
|
||||
update_fire()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/get_thermal_protection()
|
||||
var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
|
||||
if(wear_suit)
|
||||
@@ -181,20 +165,8 @@
|
||||
thermal_protection = round(thermal_protection)
|
||||
return thermal_protection
|
||||
|
||||
/mob/living/carbon/human/IgniteMob()
|
||||
//If have no DNA or can be Ignited, call parent handling to light user
|
||||
//If firestacks are high enough
|
||||
if(!dna || dna.species.CanIgniteMob(src))
|
||||
return ..()
|
||||
. = FALSE //No ignition
|
||||
|
||||
/mob/living/carbon/human/extinguish_mob()
|
||||
if(!dna || !dna.species.extinguish_mob(src))
|
||||
last_fire_update = null
|
||||
..()
|
||||
//END FIRE CODE
|
||||
|
||||
|
||||
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = 0
|
||||
|
||||
@@ -166,7 +166,7 @@ GLOBAL_LIST_EMPTY(features_by_species)
|
||||
var/bodytemp_cold_damage_limit = BODYTEMP_COLD_DAMAGE_LIMIT
|
||||
|
||||
/// The icon_state of the fire overlay added when sufficently ablaze and standing. see onfire.dmi
|
||||
var/fire_overlay = "Standing"
|
||||
var/fire_overlay = "human_burning"
|
||||
|
||||
///the species that body parts are surgically compatible with (found in _DEFINES/mobs.dm)
|
||||
///current acceptable bitfields are HUMAN_BODY, ALIEN_BODY, LARVA_BODY, MONKEY_BODY, or NONE
|
||||
@@ -1825,77 +1825,7 @@ GLOBAL_LIST_EMPTY(features_by_species)
|
||||
//////////
|
||||
|
||||
/datum/species/proc/handle_fire(mob/living/carbon/human/H, delta_time, times_fired, no_protection = FALSE)
|
||||
if(!CanIgniteMob(H))
|
||||
return TRUE
|
||||
if(H.on_fire)
|
||||
SEND_SIGNAL(H, COMSIG_HUMAN_BURNING)
|
||||
//the fire tries to damage the exposed clothes and items
|
||||
var/list/burning_items = list()
|
||||
var/obscured = H.check_obscured_slots(TRUE)
|
||||
//HEAD//
|
||||
|
||||
if(H.glasses && !(obscured & ITEM_SLOT_EYES))
|
||||
burning_items += H.glasses
|
||||
if(H.wear_mask && !(obscured & ITEM_SLOT_MASK))
|
||||
burning_items += H.wear_mask
|
||||
if(H.wear_neck && !(obscured & ITEM_SLOT_NECK))
|
||||
burning_items += H.wear_neck
|
||||
if(H.ears && !(obscured & ITEM_SLOT_EARS))
|
||||
burning_items += H.ears
|
||||
if(H.head)
|
||||
burning_items += H.head
|
||||
|
||||
//CHEST//
|
||||
if(H.w_uniform && !(obscured & ITEM_SLOT_ICLOTHING))
|
||||
burning_items += H.w_uniform
|
||||
if(H.wear_suit)
|
||||
burning_items += H.wear_suit
|
||||
|
||||
//ARMS & HANDS//
|
||||
var/obj/item/clothing/arm_clothes = null
|
||||
if(H.gloves && !(obscured & ITEM_SLOT_GLOVES))
|
||||
arm_clothes = H.gloves
|
||||
else if(H.wear_suit && ((H.wear_suit.body_parts_covered & HANDS) || (H.wear_suit.body_parts_covered & ARMS)))
|
||||
arm_clothes = H.wear_suit
|
||||
else if(H.w_uniform && ((H.w_uniform.body_parts_covered & HANDS) || (H.w_uniform.body_parts_covered & ARMS)))
|
||||
arm_clothes = H.w_uniform
|
||||
if(arm_clothes)
|
||||
burning_items |= arm_clothes
|
||||
|
||||
//LEGS & FEET//
|
||||
var/obj/item/clothing/leg_clothes = null
|
||||
if(H.shoes && !(obscured & ITEM_SLOT_FEET))
|
||||
leg_clothes = H.shoes
|
||||
else if(H.wear_suit && ((H.wear_suit.body_parts_covered & FEET) || (H.wear_suit.body_parts_covered & LEGS)))
|
||||
leg_clothes = H.wear_suit
|
||||
else if(H.w_uniform && ((H.w_uniform.body_parts_covered & FEET) || (H.w_uniform.body_parts_covered & LEGS)))
|
||||
leg_clothes = H.w_uniform
|
||||
if(leg_clothes)
|
||||
burning_items |= leg_clothes
|
||||
|
||||
for(var/X in burning_items)
|
||||
var/obj/item/I = X
|
||||
I.fire_act((H.fire_stacks * 50)) //damage taken is reduced to 2% of this value by fire_act()
|
||||
|
||||
var/thermal_protection = H.get_thermal_protection()
|
||||
|
||||
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT && !no_protection)
|
||||
return
|
||||
if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT && !no_protection)
|
||||
H.adjust_bodytemperature(5.5 * delta_time)
|
||||
else
|
||||
H.adjust_bodytemperature((BODYTEMP_HEATING_MAX + (H.fire_stacks * 12)) * 0.5 * delta_time)
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
|
||||
H.mind?.add_memory(MEMORY_FIRE, list(DETAIL_PROTAGONIST = H), story_value = STORY_VALUE_OKAY)
|
||||
|
||||
/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
|
||||
if(HAS_TRAIT(H, TRAIT_NOFIRE))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/species/proc/extinguish_mob(mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
return no_protection
|
||||
|
||||
////////////
|
||||
// Stun //
|
||||
|
||||
@@ -28,11 +28,11 @@
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
abductor_hud.add_hud_to(C)
|
||||
abductor_hud.show_to(C)
|
||||
|
||||
C.set_safe_hunger_level()
|
||||
|
||||
/datum/species/abductor/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
var/datum/atom_hud/abductor_hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
abductor_hud.remove_hud_from(C)
|
||||
abductor_hud.hide_from(C)
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
to_chat(owner, span_notice("You ignite yourself!"))
|
||||
else
|
||||
to_chat(owner, span_warning("You try to ignite yourself, but fail!"))
|
||||
H.IgniteMob() //firestacks are already there passively
|
||||
H.ignite_mob() //firestacks are already there passively
|
||||
|
||||
//Harder to hurt
|
||||
/datum/species/golem/diamond
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
BODY_ZONE_R_LEG = /obj/item/bodypart/r_leg/monkey,
|
||||
BODY_ZONE_CHEST = /obj/item/bodypart/chest/monkey,
|
||||
)
|
||||
fire_overlay = "Monkey_burning"
|
||||
fire_overlay = "monkey_burning"
|
||||
dust_anim = "dust-m"
|
||||
gib_anim = "gibbed-m"
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H, delta_time, times_fired)
|
||||
var/atmos_sealed = TRUE
|
||||
if(CanIgniteMob(H))
|
||||
if(!HAS_TRAIT(H, TRAIT_NOFIRE))
|
||||
atmos_sealed = FALSE
|
||||
else if(!isclothing(H.wear_suit) || !(H.wear_suit.clothing_flags & STOPSPRESSUREDAMAGE))
|
||||
atmos_sealed = FALSE
|
||||
@@ -99,7 +99,7 @@
|
||||
H.adjust_fire_stacks(0.25 * delta_time)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message(span_danger("[H]'s body reacts with the atmosphere and bursts into flames!"),span_userdanger("Your body reacts with the atmosphere and bursts into flame!"))
|
||||
H.IgniteMob()
|
||||
H.ignite_mob()
|
||||
internal_fire = TRUE
|
||||
|
||||
else if(H.fire_stacks)
|
||||
@@ -117,7 +117,6 @@
|
||||
no_protection = TRUE
|
||||
. = ..()
|
||||
|
||||
|
||||
/datum/species/plasmaman/pre_equip_species_outfit(datum/job/job, mob/living/carbon/human/equipping, visuals_only = FALSE)
|
||||
if(job.plasmaman_outfit)
|
||||
equipping.equipOutfit(job.plasmaman_outfit, visuals_only)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
to_chat(vampire, span_warning("You don't belong here!"))
|
||||
vampire.adjustFireLoss(10 * delta_time)
|
||||
vampire.adjust_fire_stacks(3 * delta_time)
|
||||
vampire.IgniteMob()
|
||||
vampire.ignite_mob()
|
||||
|
||||
/datum/species/vampire/check_species_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon, /obj/item/nullrod/whip))
|
||||
|
||||
@@ -71,8 +71,6 @@
|
||||
handle_traits(delta_time, times_fired) // eye, ear, brain damages
|
||||
handle_status_effects(delta_time, times_fired) //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
handle_fire(delta_time, times_fired)
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
@@ -110,23 +108,6 @@
|
||||
else // this is a hot place
|
||||
adjust_bodytemperature(min(min(temp_delta / BODYTEMP_DIVISOR, BODYTEMP_HEATING_MAX) * delta_time, temp_delta))
|
||||
|
||||
/mob/living/proc/handle_fire(delta_time, times_fired)
|
||||
if(fire_stacks < 0) //If we've doused ourselves in water to avoid fire, dry off slowly
|
||||
set_fire_stacks(min(0, fire_stacks + (0.5 * delta_time))) //So we dry ourselves back to default, nonflammable.
|
||||
if(!on_fire)
|
||||
return TRUE //the mob is no longer on fire, no need to do the rest.
|
||||
if(fire_stacks > 0)
|
||||
adjust_fire_stacks(-0.05 * delta_time) //the fire is slowly consumed
|
||||
else
|
||||
extinguish_mob()
|
||||
return TRUE //mob was put out, on_fire = FALSE via extinguish_mob(), no need to update everything down the chain.
|
||||
var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
|
||||
if(!G.gases[/datum/gas/oxygen] || G.gases[/datum/gas/oxygen][MOLES] < 1)
|
||||
extinguish_mob() //If there's no oxygen in the tile we're on, put out the fire
|
||||
return TRUE
|
||||
var/turf/location = get_turf(src)
|
||||
location.hotspot_expose(700, 25 * delta_time, TRUE)
|
||||
|
||||
/**
|
||||
* Get the fullness of the mob
|
||||
*
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
if(unique_name)
|
||||
set_name()
|
||||
var/datum/atom_hud/data/human/medical/advanced/medhud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medhud.add_to_hud(src)
|
||||
medhud.add_atom_to_hud(src)
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_atom_to_hud(src)
|
||||
faction += "[REF(src)]"
|
||||
GLOB.mob_living_list += src
|
||||
SSpoints_of_interest.make_point_of_interest(src)
|
||||
@@ -887,7 +887,6 @@
|
||||
hallucination = 0
|
||||
heal_overall_damage(INFINITY, INFINITY, INFINITY, null, TRUE) //heal brute and burn dmg on both organic and robotic limbs, and update health right away.
|
||||
extinguish_mob()
|
||||
fire_stacks = 0
|
||||
set_confusion(0)
|
||||
dizziness = 0
|
||||
set_drowsyness(0)
|
||||
@@ -1447,27 +1446,28 @@
|
||||
G.Recall()
|
||||
to_chat(G, span_holoparasite("Your summoner has changed form!"))
|
||||
|
||||
/mob/living/proc/fakefireextinguish()
|
||||
return
|
||||
|
||||
/mob/living/proc/fakefire()
|
||||
return
|
||||
|
||||
/mob/living/proc/unfry_mob() //Callback proc to tone down spam from multiple sizzling frying oil dipping.
|
||||
REMOVE_TRAIT(src, TRAIT_OIL_FRIED, "cooking_oil_react")
|
||||
|
||||
//Mobs on Fire
|
||||
/mob/living/proc/IgniteMob()
|
||||
if(fire_stacks <= 0 || on_fire)
|
||||
|
||||
/// Global list that containes cached fire overlays for mobs
|
||||
GLOBAL_LIST_EMPTY(fire_appearances)
|
||||
|
||||
/mob/living/proc/ignite_mob()
|
||||
if(fire_stacks <= 0)
|
||||
return FALSE
|
||||
on_fire = TRUE
|
||||
src.visible_message(span_warning("[src] catches fire!"), \
|
||||
span_userdanger("You're set on fire!"))
|
||||
firelight_ref = WEAKREF(new /obj/effect/dummy/lighting_obj/moblight/fire(src))
|
||||
throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire)
|
||||
update_fire()
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_IGNITED,src)
|
||||
return TRUE
|
||||
|
||||
var/datum/status_effect/fire_handler/fire_stacks/fire_status = has_status_effect(/datum/status_effect/fire_handler/fire_stacks)
|
||||
if(!fire_status || fire_status.on_fire)
|
||||
return FALSE
|
||||
|
||||
return fire_status.ignite()
|
||||
|
||||
/mob/living/proc/update_fire()
|
||||
var/datum/status_effect/fire_handler/fire_handler = has_status_effect(/datum/status_effect/fire_handler)
|
||||
if(fire_handler)
|
||||
fire_handler.update_overlay()
|
||||
|
||||
/**
|
||||
* Extinguish all fire on the mob
|
||||
@@ -1476,15 +1476,10 @@
|
||||
* Signals the extinguishing.
|
||||
*/
|
||||
/mob/living/proc/extinguish_mob()
|
||||
if(!on_fire)
|
||||
var/datum/status_effect/fire_handler/fire_stacks/fire_status = has_status_effect(/datum/status_effect/fire_handler/fire_stacks)
|
||||
if(!fire_status || !fire_status.on_fire)
|
||||
return
|
||||
on_fire = FALSE
|
||||
fire_stacks = min(0, fire_stacks) //Makes sure we don't get rid of negative firestacks.
|
||||
QDEL_NULL(firelight_ref)
|
||||
clear_alert(ALERT_FIRE)
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "on_fire")
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_EXTINGUISHED, src)
|
||||
update_fire()
|
||||
remove_status_effect(/datum/status_effect/fire_handler/fire_stacks)
|
||||
|
||||
/**
|
||||
* Adjust the amount of fire stacks on a mob
|
||||
@@ -1492,10 +1487,19 @@
|
||||
* This modifies the fire stacks on a mob.
|
||||
*
|
||||
* Vars:
|
||||
* * add_fire_stacks: int The amount to modify the fire stacks
|
||||
* * stacks: int The amount to modify the fire stacks
|
||||
* * fire_type: type Type of fire status effect that we apply, should be subtype of /datum/status_effect/fire_handler/fire_stacks
|
||||
*/
|
||||
/mob/living/proc/adjust_fire_stacks(add_fire_stacks)
|
||||
set_fire_stacks(fire_stacks + add_fire_stacks)
|
||||
|
||||
/mob/living/proc/adjust_fire_stacks(stacks, fire_type = /datum/status_effect/fire_handler/fire_stacks)
|
||||
if(stacks < 0)
|
||||
stacks = max(-fire_stacks, stacks)
|
||||
apply_status_effect(fire_type, stacks)
|
||||
|
||||
/mob/living/proc/adjust_wet_stacks(stacks, wet_type = /datum/status_effect/fire_handler/wet_stacks)
|
||||
if(stacks < 0)
|
||||
stacks = max(fire_stacks, stacks)
|
||||
apply_status_effect(wet_type, stacks)
|
||||
|
||||
/**
|
||||
* Set the fire stacks on a mob
|
||||
@@ -1505,38 +1509,95 @@
|
||||
*
|
||||
* Vars:
|
||||
* * stacks: int The amount to set fire_stacks to
|
||||
* * fire_type: type Type of fire status effect that we apply, should be subtype of /datum/status_effect/fire_handler/fire_stacks
|
||||
* * remove_wet_stacks: bool If we remove all wet stacks upon doing this
|
||||
*/
|
||||
/mob/living/proc/set_fire_stacks(stacks)
|
||||
fire_stacks = clamp(stacks, -20, 20)
|
||||
if(fire_stacks <= 0)
|
||||
extinguish_mob()
|
||||
|
||||
/mob/living/proc/set_fire_stacks(stacks, fire_type = /datum/status_effect/fire_handler/fire_stacks, remove_wet_stacks = TRUE)
|
||||
if(stacks < 0) //Shouldn't happen, ever
|
||||
CRASH("set_fire_stacks recieved negative [stacks] fire stacks")
|
||||
|
||||
if(remove_wet_stacks)
|
||||
remove_status_effect(/datum/status_effect/fire_handler/wet_stacks)
|
||||
|
||||
if(stacks == 0)
|
||||
remove_status_effect(fire_type)
|
||||
return
|
||||
|
||||
apply_status_effect(fire_type, stacks, TRUE)
|
||||
|
||||
/mob/living/proc/set_wet_stacks(stacks, wet_type = /datum/status_effect/fire_handler/wet_stacks, remove_fire_stacks = TRUE)
|
||||
if(stacks < 0)
|
||||
CRASH("set_wet_stacks recieved negative [stacks] wet stacks")
|
||||
|
||||
if(remove_fire_stacks)
|
||||
remove_status_effect(/datum/status_effect/fire_handler/fire_stacks)
|
||||
|
||||
if(stacks == 0)
|
||||
remove_status_effect(wet_type)
|
||||
return
|
||||
|
||||
apply_status_effect(wet_type, stacks, TRUE)
|
||||
|
||||
//Share fire evenly between the two mobs
|
||||
//Called in MobBump() and Crossed()
|
||||
/mob/living/proc/spreadFire(mob/living/L)
|
||||
if(!istype(L))
|
||||
/mob/living/proc/spreadFire(mob/living/spread_to)
|
||||
if(!istype(spread_to))
|
||||
return
|
||||
|
||||
// can't spread fire to mobs that don't catch on fire
|
||||
if(HAS_TRAIT(L, TRAIT_NOFIRE_SPREAD) || HAS_TRAIT(src, TRAIT_NOFIRE_SPREAD))
|
||||
if(HAS_TRAIT(spread_to, TRAIT_NOFIRE_SPREAD) || HAS_TRAIT(src, TRAIT_NOFIRE_SPREAD))
|
||||
return
|
||||
|
||||
if(on_fire)
|
||||
if(L.on_fire) // If they were also on fire
|
||||
var/firesplit = (fire_stacks + L.fire_stacks)/2
|
||||
set_fire_stacks(firesplit)
|
||||
L.set_fire_stacks(firesplit)
|
||||
else // If they were not
|
||||
set_fire_stacks(fire_stacks / 2)
|
||||
L.adjust_fire_stacks(fire_stacks)
|
||||
if(L.IgniteMob()) // Ignite them
|
||||
log_game("[key_name(src)] bumped into [key_name(L)] and set them on fire")
|
||||
var/datum/status_effect/fire_handler/fire_stacks/fire_status = has_status_effect(/datum/status_effect/fire_handler/fire_stacks)
|
||||
var/datum/status_effect/fire_handler/fire_stacks/their_fire_status = spread_to.has_status_effect(/datum/status_effect/fire_handler/fire_stacks)
|
||||
if(fire_status && fire_status.on_fire)
|
||||
if(their_fire_status && their_fire_status.on_fire)
|
||||
var/firesplit = (fire_stacks + spread_to.fire_stacks) / 2
|
||||
var/fire_type = (spread_to.fire_stacks > fire_stacks) ? their_fire_status.type : fire_status.type
|
||||
set_fire_stacks(firesplit, fire_type)
|
||||
spread_to.set_fire_stacks(firesplit, fire_type)
|
||||
return
|
||||
|
||||
else if(L.on_fire) // If they were on fire and we were not
|
||||
L.set_fire_stacks(L.fire_stacks / 2)
|
||||
adjust_fire_stacks(L.fire_stacks)
|
||||
IgniteMob() // Ignite us
|
||||
adjust_fire_stacks(-fire_stacks / 2, fire_status.type)
|
||||
spread_to.adjust_fire_stacks(fire_stacks, fire_status.type)
|
||||
if(spread_to.ignite_mob())
|
||||
log_game("[key_name(src)] bumped into [key_name(spread_to)] and set them on fire")
|
||||
return
|
||||
|
||||
if(!their_fire_status || !their_fire_status.on_fire)
|
||||
return
|
||||
|
||||
spread_to.adjust_fire_stacks(-spread_to.fire_stacks / 2, their_fire_status.type)
|
||||
adjust_fire_stacks(spread_to.fire_stacks, their_fire_status.type)
|
||||
ignite_mob()
|
||||
|
||||
/**
|
||||
* Sets fire overlay of the mob.
|
||||
*
|
||||
* Vars:
|
||||
* * stacks: Current amount of fire_stacks
|
||||
* * on_fire: If we're lit on fire
|
||||
* * last_icon_state: Holds last fire overlay icon state, used for optimization
|
||||
* * suffix: Suffix for the fire icon state for special fire types
|
||||
*
|
||||
* This should return last_icon_state for the fire status efect
|
||||
*/
|
||||
|
||||
/mob/living/proc/update_fire_overlay(stacks, on_fire, last_icon_state, suffix = "")
|
||||
return last_icon_state
|
||||
|
||||
/**
|
||||
* Handles effects happening when mob is on normal fire
|
||||
*
|
||||
* Vars:
|
||||
* * delta_time
|
||||
* * times_fired
|
||||
* * fire_handler: Current fire status effect that called the proc
|
||||
*/
|
||||
|
||||
/mob/living/proc/on_fire_stack(delta_time, times_fired, datum/status_effect/fire_handler/fire_stacks/fire_handler)
|
||||
return
|
||||
|
||||
//Mobs on Fire end
|
||||
|
||||
@@ -1697,9 +1758,6 @@
|
||||
if(NAMEOF(src, resting))
|
||||
set_resting(var_value)
|
||||
. = TRUE
|
||||
if(NAMEOF(src, fire_stacks))
|
||||
set_fire_stacks(var_value)
|
||||
. = TRUE
|
||||
if(NAMEOF(src, lying_angle))
|
||||
set_lying_angle(var_value)
|
||||
. = TRUE
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(3)
|
||||
IgniteMob()
|
||||
ignite_mob()
|
||||
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = FALSE)
|
||||
if(user == src || anchored || !isturf(user.loc))
|
||||
|
||||
@@ -55,6 +55,10 @@
|
||||
var/last_special = 0 ///Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
var/timeofdeath = 0
|
||||
|
||||
/// Helper vars for quick access to firestacks, these should be updated every time firestacks are adjusted
|
||||
var/on_fire = FALSE
|
||||
var/fire_stacks = 0
|
||||
|
||||
/**
|
||||
* Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
*
|
||||
@@ -76,11 +80,6 @@
|
||||
/// Time of death
|
||||
var/tod = null
|
||||
|
||||
var/on_fire = FALSE ///The "Are we on fire?" var
|
||||
/// Weak reference to the light our fire is causing, if there is one
|
||||
var/datum/weakref/firelight_ref
|
||||
var/fire_stacks = 0 ///Tracks how many stacks of fire we have on, max is usually 20
|
||||
|
||||
var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
|
||||
|
||||
var/mob_size = MOB_SIZE_HUMAN
|
||||
|
||||
@@ -241,9 +241,8 @@
|
||||
if(istype(A, initial(AM.power_type)))
|
||||
qdel(A)
|
||||
|
||||
/mob/living/silicon/ai/IgniteMob()
|
||||
fire_stacks = 0
|
||||
. = ..()
|
||||
/mob/living/silicon/ai/ignite_mob()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/ai/proc/set_core_display_icon(input, client/C)
|
||||
if(client && !C)
|
||||
|
||||
@@ -35,14 +35,14 @@
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
var/list/old_images = hud_list[AI_DETECT_HUD]
|
||||
if(!ai_detector_visible)
|
||||
hud.remove_from_hud(src)
|
||||
hud.remove_atom_from_hud(src)
|
||||
QDEL_LIST(old_images)
|
||||
return
|
||||
|
||||
if(!length(hud.hudusers))
|
||||
if(!length(hud.hud_users))
|
||||
return //no one is watching, do not bother updating anything
|
||||
|
||||
hud.remove_from_hud(src)
|
||||
hud.remove_atom_from_hud(src)
|
||||
|
||||
var/static/list/vis_contents_opaque = list()
|
||||
var/obj/effect/overlay/ai_detect_hud/hud_obj = vis_contents_opaque[ai_detector_color]
|
||||
@@ -61,7 +61,7 @@
|
||||
for(var/i in (new_images.len + 1) to old_images.len)
|
||||
qdel(old_images[i])
|
||||
hud_list[AI_DETECT_HUD] = new_images
|
||||
hud.add_to_hud(src)
|
||||
hud.add_atom_to_hud(src)
|
||||
|
||||
/mob/camera/ai_eye/proc/get_visible_turfs()
|
||||
if(!isturf(loc))
|
||||
@@ -124,7 +124,7 @@
|
||||
GLOB.aiEyes -= src
|
||||
if(ai_detector_visible)
|
||||
var/datum/atom_hud/ai_detector/hud = GLOB.huds[DATA_HUD_AI_DETECT]
|
||||
hud.remove_from_hud(src)
|
||||
hud.remove_atom_from_hud(src)
|
||||
var/list/L = hud_list[AI_DETECT_HUD]
|
||||
QDEL_LIST(L)
|
||||
return ..()
|
||||
|
||||
@@ -61,9 +61,8 @@
|
||||
src.visible_message(span_warning("The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!"))
|
||||
. = ..(Proj)
|
||||
|
||||
/mob/living/silicon/pai/IgniteMob()
|
||||
fire_stacks = 0
|
||||
. = ..()
|
||||
/mob/living/silicon/pai/ignite_mob()
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/proc/take_holo_damage(amount)
|
||||
emitterhealth = clamp((emitterhealth - amount), -50, emittermaxhealth)
|
||||
|
||||
@@ -119,10 +119,10 @@
|
||||
medHUD = !medHUD
|
||||
if(medHUD)
|
||||
var/datum/atom_hud/med = GLOB.huds[med_hud]
|
||||
med.add_hud_to(src)
|
||||
med.show_to(src)
|
||||
else
|
||||
var/datum/atom_hud/med = GLOB.huds[med_hud]
|
||||
med.remove_hud_from(src)
|
||||
med.hide_from(src)
|
||||
if("newscaster")
|
||||
newscaster.ui_interact(src)
|
||||
if("photography_module")
|
||||
@@ -147,10 +147,10 @@
|
||||
secHUD = !secHUD
|
||||
if(secHUD)
|
||||
var/datum/atom_hud/sec = GLOB.huds[sec_hud]
|
||||
sec.add_hud_to(src)
|
||||
sec.show_to(src)
|
||||
else
|
||||
var/datum/atom_hud/sec = GLOB.huds[sec_hud]
|
||||
sec.remove_hud_from(src)
|
||||
sec.hide_from(src)
|
||||
if("universal_translator")
|
||||
if(!languages_granted)
|
||||
grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_SOFTWARE)
|
||||
|
||||
@@ -70,23 +70,3 @@
|
||||
throw_alert(ALERT_CHARGE, /atom/movable/screen/alert/emptycell)
|
||||
else
|
||||
throw_alert(ALERT_CHARGE, /atom/movable/screen/alert/nocell)
|
||||
|
||||
//Robots on fire
|
||||
/mob/living/silicon/robot/handle_fire(delta_time, times_fired)
|
||||
. = ..()
|
||||
if(.) //if the mob isn't on fire anymore
|
||||
return
|
||||
if(fire_stacks > 0)
|
||||
adjust_fire_stacks(-0.5 * delta_time)
|
||||
else
|
||||
extinguish_mob()
|
||||
return TRUE
|
||||
|
||||
//adjustFireLoss(3)
|
||||
|
||||
/mob/living/silicon/robot/update_fire()
|
||||
var/mutable_appearance/fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', "Generic_mob_burning")
|
||||
if(on_fire)
|
||||
add_overlay(fire_overlay)
|
||||
else
|
||||
cut_overlay(fire_overlay)
|
||||
|
||||
@@ -1004,3 +1004,23 @@
|
||||
|
||||
/mob/living/silicon/robot/proc/untip_roleplay()
|
||||
to_chat(src, span_notice("Your frustration has empowered you! You can now right yourself faster!"))
|
||||
|
||||
/mob/living/silicon/robot/update_fire_overlay(stacks, on_fire, last_icon_state, suffix = "")
|
||||
var/fire_icon = "generic_burning[suffix]"
|
||||
|
||||
if(!GLOB.fire_appearances[fire_icon])
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/onfire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
GLOB.fire_appearances[fire_icon] = new_fire_overlay
|
||||
|
||||
if(stacks && on_fire)
|
||||
if(last_icon_state == fire_icon)
|
||||
return last_icon_state
|
||||
add_overlay(GLOB.fire_appearances[fire_icon])
|
||||
return fire_icon
|
||||
|
||||
if(!last_icon_state)
|
||||
return last_icon_state
|
||||
|
||||
cut_overlay(GLOB.fire_appearances[fire_icon])
|
||||
return null
|
||||
|
||||
@@ -312,7 +312,7 @@ GLOBAL_LIST_INIT(blacklisted_borg_hats, typecacheof(list( //Hats that don't real
|
||||
|
||||
/mob/living/silicon/robot/fire_act()
|
||||
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
|
||||
IgniteMob()
|
||||
ignite_mob()
|
||||
|
||||
/mob/living/silicon/robot/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
if(ispath(radio))
|
||||
radio = new radio(src)
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_atom_to_hud(src)
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
add_sensors()
|
||||
@@ -377,17 +377,17 @@
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.remove_hud_from(src)
|
||||
medsensor.remove_hud_from(src)
|
||||
diagsensor.remove_hud_from(src)
|
||||
secsensor.hide_from(src)
|
||||
medsensor.hide_from(src)
|
||||
diagsensor.hide_from(src)
|
||||
|
||||
/mob/living/silicon/proc/add_sensors()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.add_hud_to(src)
|
||||
medsensor.add_hud_to(src)
|
||||
diagsensor.add_hud_to(src)
|
||||
secsensor.show_to(src)
|
||||
medsensor.show_to(src)
|
||||
diagsensor.show_to(src)
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensors()
|
||||
if(incapacitated())
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
var/beacon_freq = FREQ_NAV_BEACON
|
||||
///The type of data HUD the bot uses. Diagnostic by default.
|
||||
var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC
|
||||
var/datum/atom_hud/data/bot_path/path_hud = new /datum/atom_hud/data/bot_path()
|
||||
var/datum/atom_hud/data/bot_path/path_hud
|
||||
var/path_image_icon = 'icons/mob/aibots.dmi'
|
||||
var/path_image_icon_state = "path_indicator"
|
||||
var/path_image_color = "#FFFFFF"
|
||||
@@ -164,6 +164,11 @@
|
||||
/mob/living/simple_animal/bot/Initialize(mapload)
|
||||
. = ..()
|
||||
GLOB.bots_list += src
|
||||
|
||||
path_hud = new /datum/atom_hud/data/bot_path()
|
||||
for(var/hud in path_hud.hud_icons) // You get to see your own path
|
||||
set_hud_image_active(hud, exclusive_hud = path_hud)
|
||||
|
||||
// Give bots a fancy new ID card that can hold any access.
|
||||
access_card = new /obj/item/card/id/advanced/simple_bot(src)
|
||||
// This access is so bots can be immediately set to patrol and leave Robotics, instead of having to be let out first.
|
||||
@@ -178,7 +183,7 @@
|
||||
//Adds bot to the diagnostic HUD system
|
||||
prepare_huds()
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_atom_to_hud(src)
|
||||
diag_hud_set_bothealth()
|
||||
diag_hud_set_botstat()
|
||||
diag_hud_set_botmode()
|
||||
@@ -186,10 +191,10 @@
|
||||
//If a bot has its own HUD (for player bots), provide it.
|
||||
if(!isnull(data_hud_type))
|
||||
var/datum/atom_hud/datahud = GLOB.huds[data_hud_type]
|
||||
datahud.add_hud_to(src)
|
||||
datahud.show_to(src)
|
||||
if(path_hud)
|
||||
path_hud.add_to_hud(src)
|
||||
path_hud.add_hud_to(src)
|
||||
path_hud.add_atom_to_hud(src)
|
||||
path_hud.show_to(src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/Destroy()
|
||||
@@ -1022,11 +1027,10 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/list/path_huds_watching_me = list(GLOB.huds[DATA_HUD_DIAGNOSTIC_ADVANCED])
|
||||
if(path_hud)
|
||||
path_huds_watching_me += path_hud
|
||||
for(var/V in path_huds_watching_me)
|
||||
var/datum/atom_hud/H = V
|
||||
H.remove_from_hud(src)
|
||||
for(var/datum/atom_hud/hud as anything in path_huds_watching_me)
|
||||
hud.remove_atom_from_hud(src)
|
||||
|
||||
var/list/path_images = hud_list[DIAG_PATH_HUD]
|
||||
var/list/path_images = active_hud_list[DIAG_PATH_HUD]
|
||||
QDEL_LIST(path_images)
|
||||
if(newpath)
|
||||
for(var/i in 1 to newpath.len)
|
||||
@@ -1065,9 +1069,8 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
path[T] = I
|
||||
path_images += I
|
||||
|
||||
for(var/V in path_huds_watching_me)
|
||||
var/datum/atom_hud/H = V
|
||||
H.add_to_hud(src)
|
||||
for(var/datum/atom_hud/hud as anything in path_huds_watching_me)
|
||||
hud.add_atom_to_hud(src)
|
||||
|
||||
/mob/living/simple_animal/bot/proc/increment_path()
|
||||
if(!length(path))
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
/mob/living/simple_animal/hostile/construct/artificer/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/atom_hud/datahud = GLOB.huds[health_hud]
|
||||
datahud.add_hud_to(src)
|
||||
datahud.show_to(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/artificer/Found(atom/A) //what have we found here?
|
||||
if(isconstruct(A)) //is it a construct?
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
alert_drones(DRONE_NET_CONNECT)
|
||||
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_atom_to_hud(src)
|
||||
|
||||
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
|
||||
ADD_TRAIT(src, TRAIT_NEGATES_GRAVITY, INNATE_TRAIT)
|
||||
|
||||
@@ -56,11 +56,11 @@
|
||||
|
||||
/mob/living/simple_animal/robot_customer/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
hud_to_show_on_hover?.add_hud_to(usr)
|
||||
hud_to_show_on_hover?.show_to(usr)
|
||||
|
||||
/mob/living/simple_animal/robot_customer/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
hud_to_show_on_hover?.remove_hud_from(usr)
|
||||
hud_to_show_on_hover?.hide_from(usr)
|
||||
|
||||
/mob/living/simple_animal/robot_customer/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -49,4 +49,4 @@
|
||||
var/mob/living/M = AM
|
||||
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 7)
|
||||
M.set_fire_stacks(7)
|
||||
M.IgniteMob()
|
||||
M.ignite_mob()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
/mob/living/simple_animal/hostile/guardian/healer/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medsensor.add_hud_to(src)
|
||||
medsensor.show_to(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/get_status_tab_items()
|
||||
. = ..()
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
/mob/living/simple_animal/hostile/giant_spider/nurse/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/atom_hud/datahud = GLOB.huds[health_hud]
|
||||
datahud.add_hud_to(src)
|
||||
datahud.show_to(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/nurse/AttackingTarget()
|
||||
if(is_busy)
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
K.transform = final
|
||||
living_target.adjustFireLoss(30)
|
||||
living_target.adjust_fire_stacks(0.2)//Just here for the showmanship
|
||||
living_target.IgniteMob()
|
||||
living_target.ignite_mob()
|
||||
playsound(living_target,'sound/weapons/sear.ogg', 50, TRUE)
|
||||
addtimer(CALLBACK(src, .proc/AttackRecovery), 5)
|
||||
return
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user