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* Refactors firestacks into status effects (#66573) This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made. Some fire related is moved away from species(what the fuck was it even doing there) into these as well. Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient. Also changed some related proc names to be snake_case like everything should be. This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good. Nothing to argue about since there's nothing player-facing * Hud Image Culling By Z Level: Theft edition (#65189) * makes hud images only apply by z level * makes some of the atom_hud procs have better names * fixes warning with the hud_user list and adds better documentation * better docs for hud_images * removes TODOs * docs for hud_list * adds support for linked z levels so mobs can see lower ones * fixes merge conflict and shittily makes only shocked airlocks get added * adds support for setting images in the hud as active and inactive * gets rid of unatomic spatial grid change * maybe i should actually try COMPILING my changes * fixes merge skew and makes it compile again * fixes huds refusing to remove from users who changed z level * improves z level and registration logic * fixes antag huds not appearing * Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me * Ensures that hiding a basic appearance also hides the atom's active list too * Fixes antag huds going poof Ensures that remove_atom_from_hud will return false if the passed atom isn't managed by it This fixes antag huds disappearing randomly, since they assumed that if the parent call of remove_atom_from_hud returned true, we should delete ourselves. This is a safe assumption for them to make, since they should only ever have one atom. Does kinda bork if we call remove_atom_from_hud in a way that is unsure if the passed atom is actually in that list. We were forced into doing this by how atom huds use the qdeleting signal. * makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list * fixes mistake with hud_users list being set non associatively (bad) * as anything in bot path loops * Fixes merge skew problems * Makes bot paths non global This way they can show themselves to only the bot that "owns" them, ya feel me? * Fixes huds not showing up sometimes, cleans up some code Post Kapu's limb refactor, we were calling prepare_huds twice in a human init call chain. What was happening was this: call prepare_huds() // Human I gained a new hud image I set active hud icons to mirror it call prepare_huds() // Living I overwrote the new hud image I attempted to set active hud icons, which failed because it assumes this can never happen *cries* * Renames add_hud_to_atom to show_to My hope is this will make understanding hud code a bit easier, by tying the behavior to a "verb" more closely. Also renamed a few vars * remove_hud_from_mob -> hide_from * Nitpicks a few comments * Whoops/fuck/shit/damn it all/hhhhhhhhhhhh * Moves check down, improves stack trace a bit Co-authored-by: KylerAce <kylerlumpkin1@gmail.com> * small touch-up * this should do it Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
624 lines
23 KiB
Plaintext
624 lines
23 KiB
Plaintext
SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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var/list/nuke_tiles = list()
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var/list/nuke_threats = list()
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var/datum/map_config/config
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var/datum/map_config/next_map_config
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var/map_voted = FALSE
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var/list/map_templates = list()
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var/list/ruins_templates = list()
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///List of ruins, separated by their theme
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var/list/themed_ruins = list()
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var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
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var/list/shuttle_templates = list()
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var/list/shelter_templates = list()
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var/list/holodeck_templates = list()
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var/list/areas_in_z = list()
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var/loading_ruins = FALSE
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var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
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var/list/datum/turf_reservations //list of turf reservations
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var/list/used_turfs = list() //list of turf = datum/turf_reservation
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var/list/reservation_ready = list()
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var/clearing_reserved_turfs = FALSE
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///All possible biomes in assoc list as type || instance
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var/list/biomes = list()
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// Z-manager stuff
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var/station_start // should only be used for maploading-related tasks
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var/space_levels_so_far = 0
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///list of all the z level datums created representing the z levels in the world
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var/list/z_list
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var/datum/space_level/transit
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var/datum/space_level/empty_space
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var/num_of_res_levels = 1
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/// True when in the process of adding a new Z-level, global locking
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var/adding_new_zlevel = FALSE
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/datum/controller/subsystem/mapping/New()
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..()
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#ifdef FORCE_MAP
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config = load_map_config(FORCE_MAP, FORCE_MAP_DIRECTORY)
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#else
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config = load_map_config(error_if_missing = FALSE)
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#endif
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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if(initialized)
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return
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if(config.defaulted)
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var/old_config = config
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config = global.config.defaultmap
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if(!config || config.defaulted)
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to_chat(world, span_boldannounce("Unable to load next or default map config, defaulting to Meta Station."))
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config = old_config
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initialize_biomes()
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loadWorld()
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determine_fake_sale()
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repopulate_sorted_areas()
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process_teleport_locs() //Sets up the wizard teleport locations
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preloadTemplates()
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#ifndef LOWMEMORYMODE
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// Create space ruin levels
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while (space_levels_so_far < config.space_ruin_levels)
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++space_levels_so_far
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add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
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// and one level with no ruins
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for (var/i in 1 to config.space_empty_levels)
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++space_levels_so_far
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empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel(prob(CONFIG_GET(number/config_gateway_chance)))
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// Load the virtual reality hub
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if(CONFIG_GET(flag/virtual_reality))
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to_chat(world, span_boldannounce("Loading virtual reality..."))
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load_new_z_level("_maps/RandomZLevels/VR/vrhub.dmm", "Virtual Reality Hub")
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to_chat(world, span_boldannounce("Virtual reality loaded."))
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loading_ruins = TRUE
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setup_ruins()
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loading_ruins = FALSE
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#endif
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// Run map generation after ruin generation to prevent issues
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run_map_generation()
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// Add the transit level
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transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
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repopulate_sorted_areas()
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// Set up Z-level transitions.
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setup_map_transitions()
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generate_station_area_list()
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initialize_reserved_level(transit.z_value)
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SSticker.OnRoundstart(CALLBACK(src, .proc/spawn_maintenance_loot))
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return ..()
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/**
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* ##setup_ruins
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*
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* Sets up all of the ruins to be spawned
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*/
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/datum/controller/subsystem/mapping/proc/setup_ruins()
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// Generate mining ruins
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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if (lava_ruins.len)
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seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), themed_ruins[ZTRAIT_LAVA_RUINS])
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for (var/lava_z in lava_ruins)
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spawn_rivers(lava_z)
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var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
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if (ice_ruins.len)
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// needs to be whitelisted for underground too so place_below ruins work
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seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), themed_ruins[ZTRAIT_ICE_RUINS])
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for (var/ice_z in ice_ruins)
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spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
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var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
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if (ice_ruins_underground.len)
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seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), themed_ruins[ZTRAIT_ICE_RUINS_UNDERGROUND])
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for (var/ice_z in ice_ruins_underground)
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spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
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// Generate deep space ruins
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var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
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if (space_ruins.len)
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seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), themed_ruins[ZTRAIT_SPACE_RUINS])
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/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
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if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
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return
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clearing_reserved_turfs = TRUE
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SSshuttle.transit_requesters.Cut()
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message_admins("Clearing dynamic reservation space.")
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var/list/obj/docking_port/mobile/in_transit = list()
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for(var/i in SSshuttle.transit_docking_ports)
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var/obj/docking_port/stationary/transit/T = i
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if(!istype(T))
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continue
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in_transit[T] = T.get_docked()
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var/go_ahead = world.time + wipe_safety_delay
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if(in_transit.len)
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message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
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var/list/cleared = list()
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for(var/i in in_transit)
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INVOKE_ASYNC(src, .proc/safety_clear_transit_dock, i, in_transit[i], cleared)
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UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
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do_wipe_turf_reservations()
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clearing_reserved_turfs = FALSE
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/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
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M.setTimer(0)
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var/error = M.initiate_docking(M.destination, M.preferred_direction)
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if(!error)
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returning += M
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qdel(T, TRUE)
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/* Nuke threats, for making the blue tiles on the station go RED
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Used by the AI doomsday and the self-destruct nuke.
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*/
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/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
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nuke_threats[nuke] = TRUE
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
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nuke_threats -= nuke
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/check_nuke_threats()
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for(var/datum/d in nuke_threats)
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if(!istype(d) || QDELETED(d))
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nuke_threats -= d
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for(var/N in nuke_tiles)
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var/turf/open/floor/circuit/C = N
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C.update_appearance()
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/datum/controller/subsystem/mapping/proc/determine_fake_sale()
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if(length(SSmapping.levels_by_all_traits(list(ZTRAIT_STATION, ZTRAIT_NOPARALLAX))))
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GLOB.arcade_prize_pool += /obj/item/stack/tile/fakeice/loaded
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else
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GLOB.arcade_prize_pool += /obj/item/stack/tile/fakespace/loaded
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/datum/controller/subsystem/mapping/Recover()
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flags |= SS_NO_INIT
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initialized = SSmapping.initialized
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map_templates = SSmapping.map_templates
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ruins_templates = SSmapping.ruins_templates
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for (var/theme in SSmapping.themed_ruins)
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themed_ruins[theme] = SSmapping.themed_ruins[theme]
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shuttle_templates = SSmapping.shuttle_templates
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shelter_templates = SSmapping.shelter_templates
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unused_turfs = SSmapping.unused_turfs
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turf_reservations = SSmapping.turf_reservations
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used_turfs = SSmapping.used_turfs
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holodeck_templates = SSmapping.holodeck_templates
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transit = SSmapping.transit
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areas_in_z = SSmapping.areas_in_z
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config = SSmapping.config
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next_map_config = SSmapping.next_map_config
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clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
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z_list = SSmapping.z_list
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#define INIT_ANNOUNCE(X) to_chat(world, span_boldannounce("[X]")); log_world(X)
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/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
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. = list()
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var/start_time = REALTIMEOFDAY
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if (!islist(files)) // handle single-level maps
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files = list(files)
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// check that the total z count of all maps matches the list of traits
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var/total_z = 0
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var/list/parsed_maps = list()
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for (var/file in files)
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var/full_path = "_maps/[path]/[file]"
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var/datum/parsed_map/pm = new(file(full_path))
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var/bounds = pm?.bounds
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if (!bounds)
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errorList |= full_path
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continue
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parsed_maps[pm] = total_z // save the start Z of this file
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total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
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if (!length(traits)) // null or empty - default
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for (var/i in 1 to total_z)
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traits += list(default_traits)
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else if (total_z != traits.len) // mismatch
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INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
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if (total_z < traits.len) // ignore extra traits
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traits.Cut(total_z + 1)
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while (total_z > traits.len) // fall back to defaults on extra levels
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traits += list(default_traits)
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// preload the relevant space_level datums
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var/start_z = world.maxz + 1
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var/i = 0
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for (var/level in traits)
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add_new_zlevel("[name][i ? " [i + 1]" : ""]", level)
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++i
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// load the maps
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for (var/P in parsed_maps)
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var/datum/parsed_map/pm = P
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if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
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errorList |= pm.original_path
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if(!silent)
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INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
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return parsed_maps
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/datum/controller/subsystem/mapping/proc/loadWorld()
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//if any of these fail, something has gone horribly, HORRIBLY, wrong
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var/list/FailedZs = list()
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// ensure we have space_level datums for compiled-in maps
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InitializeDefaultZLevels()
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// load the station
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station_start = world.maxz + 1
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INIT_ANNOUNCE("Loading [config.map_name]...")
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LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
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if(SSdbcore.Connect())
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var/datum/db_query/query_round_map_name = SSdbcore.NewQuery({"
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UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
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"}, list("map_name" = config.map_name, "round_id" = GLOB.round_id))
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query_round_map_name.Execute()
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qdel(query_round_map_name)
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#ifndef LOWMEMORYMODE
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// TODO: remove this when the DB is prepared for the z-levels getting reordered
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while (world.maxz < (5 - 1) && space_levels_so_far < config.space_ruin_levels)
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++space_levels_so_far
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add_new_zlevel("Empty Area [space_levels_so_far]", ZTRAITS_SPACE)
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if(config.minetype == "lavaland")
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LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
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else if (!isnull(config.minetype) && config.minetype != "none")
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INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
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#endif
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if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
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var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
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if(FailedZs.len > 1)
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for(var/I in 2 to FailedZs.len)
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msg += ", [FailedZs[I]]"
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msg += ". Yell at your server host!"
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INIT_ANNOUNCE(msg)
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#undef INIT_ANNOUNCE
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// Custom maps are removed after station loading so the map files does not persist for no reason.
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if(config.map_path == CUSTOM_MAP_PATH)
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fdel("_maps/custom/[config.map_file]")
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// And as the file is now removed set the next map to default.
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next_map_config = load_default_map_config()
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GLOBAL_LIST_EMPTY(the_station_areas)
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/datum/controller/subsystem/mapping/proc/generate_station_area_list()
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var/static/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
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for(var/area/A in world)
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if (is_type_in_typecache(A, station_areas_blacklist))
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continue
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if (!A.contents.len || !(A.area_flags & UNIQUE_AREA))
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continue
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var/turf/picked = A.contents[1]
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if (is_station_level(picked.z))
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GLOB.the_station_areas += A.type
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if(!GLOB.the_station_areas.len)
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log_world("ERROR: Station areas list failed to generate!")
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/datum/controller/subsystem/mapping/proc/run_map_generation()
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for(var/area/A in world)
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A.RunGeneration()
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/datum/controller/subsystem/mapping/proc/maprotate()
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if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
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return
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var/players = GLOB.clients.len
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var/list/mapvotes = list()
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//count votes
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var/pmv = CONFIG_GET(flag/preference_map_voting)
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if(pmv)
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for (var/client/c in GLOB.clients)
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var/vote = c.prefs.read_preference(/datum/preference/choiced/preferred_map)
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if (!vote)
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if (global.config.defaultmap)
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mapvotes[global.config.defaultmap.map_name] += 1
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continue
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mapvotes[vote] += 1
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else
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for(var/M in global.config.maplist)
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mapvotes[M] = 1
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//filter votes
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for (var/map in mapvotes)
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if (!map)
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mapvotes.Remove(map)
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continue
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if (!(map in global.config.maplist))
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mapvotes.Remove(map)
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continue
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if(map in SSpersistence.blocked_maps)
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mapvotes.Remove(map)
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continue
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var/datum/map_config/VM = global.config.maplist[map]
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if (!VM)
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mapvotes.Remove(map)
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|
continue
|
|
if (VM.voteweight <= 0)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.config_min_users > 0 && players < VM.config_min_users)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.config_max_users > 0 && players > VM.config_max_users)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
|
|
if(pmv)
|
|
mapvotes[map] = mapvotes[map]*VM.voteweight
|
|
|
|
var/pickedmap = pick_weight(mapvotes)
|
|
if (!pickedmap)
|
|
return
|
|
var/datum/map_config/VM = global.config.maplist[pickedmap]
|
|
message_admins("Randomly rotating map to [VM.map_name]")
|
|
. = changemap(VM)
|
|
if (. && VM.map_name != config.map_name)
|
|
to_chat(world, span_boldannounce("Map rotation has chosen [VM.map_name] for next round!"))
|
|
|
|
/datum/controller/subsystem/mapping/proc/mapvote()
|
|
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
|
|
return
|
|
if(SSvote.mode) //Theres already a vote running, default to rotation.
|
|
maprotate()
|
|
SSvote.initiate_vote("map", "automatic map rotation")
|
|
|
|
/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/VM)
|
|
if(!VM.MakeNextMap())
|
|
next_map_config = load_default_map_config()
|
|
message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
|
|
return
|
|
|
|
if (VM.config_min_users > 0 && GLOB.clients.len < VM.config_min_users)
|
|
message_admins("[VM.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
|
|
log_game("[VM.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
|
|
if (VM.config_max_users > 0 && GLOB.clients.len > VM.config_max_users)
|
|
message_admins("[VM.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
|
|
log_game("[VM.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
|
|
|
|
next_map_config = VM
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
|
|
var/list/filelist = flist(path)
|
|
for(var/map in filelist)
|
|
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
|
|
map_templates[T.name] = T
|
|
|
|
preloadRuinTemplates()
|
|
preloadShuttleTemplates()
|
|
preloadShelterTemplates()
|
|
preloadHolodeckTemplates()
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
|
|
// Still supporting bans by filename
|
|
var/list/banned = generateMapList("lavaruinblacklist.txt")
|
|
banned += generateMapList("spaceruinblacklist.txt")
|
|
banned += generateMapList("iceruinblacklist.txt")
|
|
|
|
for(var/item in sort_list(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
|
|
var/datum/map_template/ruin/ruin_type = item
|
|
// screen out the abstract subtypes
|
|
if(!initial(ruin_type.id))
|
|
continue
|
|
var/datum/map_template/ruin/R = new ruin_type()
|
|
|
|
if(banned.Find(R.mappath))
|
|
continue
|
|
|
|
map_templates[R.name] = R
|
|
ruins_templates[R.name] = R
|
|
|
|
if (!(R.ruin_type in themed_ruins))
|
|
themed_ruins[R.ruin_type] = list()
|
|
themed_ruins[R.ruin_type][R.name] = R
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
|
|
var/list/unbuyable = generateMapList("unbuyableshuttles.txt")
|
|
|
|
for(var/item in subtypesof(/datum/map_template/shuttle))
|
|
var/datum/map_template/shuttle/shuttle_type = item
|
|
if(!(initial(shuttle_type.suffix)))
|
|
continue
|
|
|
|
var/datum/map_template/shuttle/S = new shuttle_type()
|
|
if(unbuyable.Find(S.mappath))
|
|
S.who_can_purchase = null
|
|
|
|
shuttle_templates[S.shuttle_id] = S
|
|
map_templates[S.shuttle_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/shelter))
|
|
var/datum/map_template/shelter/shelter_type = item
|
|
if(!(initial(shelter_type.mappath)))
|
|
continue
|
|
var/datum/map_template/shelter/S = new shelter_type()
|
|
|
|
shelter_templates[S.shelter_id] = S
|
|
map_templates[S.shelter_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadHolodeckTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/holodeck))
|
|
var/datum/map_template/holodeck/holodeck_type = item
|
|
if(!(initial(holodeck_type.mappath)))
|
|
continue
|
|
var/datum/map_template/holodeck/holo_template = new holodeck_type()
|
|
|
|
holodeck_templates[holo_template.template_id] = holo_template
|
|
|
|
//Manual loading of away missions.
|
|
/client/proc/admin_away()
|
|
set name = "Load Away Mission"
|
|
set category = "Admin.Events"
|
|
|
|
if(!holder ||!check_rights(R_FUN))
|
|
return
|
|
|
|
|
|
if(!GLOB.the_gateway)
|
|
if(tgui_alert(usr, "There's no home gateway on the station. You sure you want to continue ?", "Uh oh", list("Yes", "No")) != "Yes")
|
|
return
|
|
|
|
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
|
|
var/away_name
|
|
var/datum/space_level/away_level
|
|
var/secret = FALSE
|
|
if(tgui_alert(usr, "Do you want your mission secret? (This will prevent ghosts from looking at your map in any way other than through a living player's eyes.)", "Are you $$$ekret?", list("Yes", "No")) == "Yes")
|
|
secret = TRUE
|
|
var/answer = input("What kind?","Away") as null|anything in possible_options
|
|
switch(answer)
|
|
if("Custom")
|
|
var/mapfile = input("Pick file:", "File") as null|file
|
|
if(!mapfile)
|
|
return
|
|
away_name = "[mapfile] custom"
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(mapfile, "Away Mission")
|
|
away_level = template.load_new_z(secret)
|
|
else
|
|
if(answer in GLOB.potentialRandomZlevels)
|
|
away_name = answer
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(away_name, "Away Mission")
|
|
away_level = template.load_new_z(secret)
|
|
else
|
|
return
|
|
|
|
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
|
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
|
if(!away_level)
|
|
message_admins("Loading [away_name] failed!")
|
|
return
|
|
|
|
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
|
|
UNTIL((!z || reservation_ready["[z]"]) && !clearing_reserved_turfs)
|
|
var/datum/turf_reservation/reserve = new type
|
|
if(turf_type_override)
|
|
reserve.turf_type = turf_type_override
|
|
if(!z)
|
|
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
|
if(reserve.Reserve(width, height, i))
|
|
return reserve
|
|
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
|
num_of_res_levels += 1
|
|
var/datum/space_level/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
|
initialize_reserved_level(newReserved.z_value)
|
|
if(reserve.Reserve(width, height, newReserved.z_value))
|
|
return reserve
|
|
else
|
|
if(!level_trait(z, ZTRAIT_RESERVED))
|
|
qdel(reserve)
|
|
return
|
|
else
|
|
if(reserve.Reserve(width, height, z))
|
|
return reserve
|
|
QDEL_NULL(reserve)
|
|
|
|
//This is not for wiping reserved levels, use wipe_reservations() for that.
|
|
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
|
|
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
|
|
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
|
|
if(!level_trait(z,ZTRAIT_RESERVED))
|
|
clearing_reserved_turfs = FALSE
|
|
CRASH("Invalid z level prepared for reservations.")
|
|
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
|
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
|
var/block = block(A, B)
|
|
for(var/t in block)
|
|
// No need to empty() these, because it's world init and they're
|
|
// already /turf/open/space/basic.
|
|
var/turf/T = t
|
|
T.flags_1 |= UNUSED_RESERVATION_TURF
|
|
unused_turfs["[z]"] = block
|
|
reservation_ready["[z]"] = TRUE
|
|
clearing_reserved_turfs = FALSE
|
|
|
|
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs)
|
|
for(var/i in turfs)
|
|
var/turf/T = i
|
|
T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
|
|
LAZYINITLIST(unused_turfs["[T.z]"])
|
|
unused_turfs["[T.z]"] |= T
|
|
T.flags_1 |= UNUSED_RESERVATION_TURF
|
|
GLOB.areas_by_type[world.area].contents += T
|
|
CHECK_TICK
|
|
|
|
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
|
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
|
|
PRIVATE_PROC(TRUE)
|
|
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
|
|
for(var/i in turf_reservations)
|
|
var/datum/turf_reservation/TR = i
|
|
if(!QDELETED(TR))
|
|
qdel(TR, TRUE)
|
|
UNSETEMPTY(turf_reservations)
|
|
var/list/clearing = list()
|
|
for(var/l in unused_turfs) //unused_turfs is an assoc list by z = list(turfs)
|
|
if(islist(unused_turfs[l]))
|
|
clearing |= unused_turfs[l]
|
|
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
|
unused_turfs.Cut()
|
|
used_turfs.Cut()
|
|
reserve_turfs(clearing)
|
|
|
|
///Initialize all biomes, assoc as type || instance
|
|
/datum/controller/subsystem/mapping/proc/initialize_biomes()
|
|
for(var/biome_path in subtypesof(/datum/biome))
|
|
var/datum/biome/biome_instance = new biome_path()
|
|
biomes[biome_path] += biome_instance
|
|
|
|
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
|
for(var/B in areas)
|
|
var/area/A = B
|
|
A.reg_in_areas_in_z()
|
|
|
|
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
|
|
if(!isolated_ruins_z)
|
|
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
|
|
initialize_reserved_level(isolated_ruins_z.z_value)
|
|
return isolated_ruins_z.z_value
|
|
|
|
/datum/controller/subsystem/mapping/proc/spawn_maintenance_loot()
|
|
for(var/obj/effect/spawner/random/maintenance/spawner as anything in GLOB.maintenance_loot_spawners)
|
|
CHECK_TICK
|
|
|
|
spawner.spawn_loot()
|
|
qdel(spawner)
|