Commit Graph

540 Commits

Author SHA1 Message Date
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
eb96261bf7 [MIRROR] New illiterate quirk [MDB IGNORE] (#13846)
* New illiterate quirk

* Update health_analyzer.dm

* Update health_analyzer.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:33:47 +01:00
SkyratBot
e416c5b573 [MIRROR] [NO GBP] Jetpack and spacedrift: Fixes and niceties [MDB IGNORE] (#13754)
* [NO GBP] Jetpack and spacedrift: Fixes and niceties (#66628)

* Jetpack and spacedrift: Fixes and niceties

Ok so when I ported spacemovement onto movement loop,
I neglected to port this behavior that existed to support jetpacks.

Basically, if something that lets you move while spacedrifing
completes a move while you're spacedrifting, the
drift should "disable" to let it complete, and then later restart.

I neglected to add support for that, so that's what this does.

There's some other stuff going on here, mostly things to let jetpacks
ignore some of drift's extra behavior, since when a jetpack is not on
stablized, we want both to coexist.

It's a bit of a mess, I'm sorry about that.

Oh and at temporal's suggestion I've moved the visual_delay set from
newtonian move to an istype on the drift component, that was a good
idea, thanks quiet

* Makes dropping a pull while drifting carry the momentum into the pulled thing\

* Adds some extra context to Process_Spacemove, fixes a bunch of stupid
space bugs

It used to be, if you called Process_Spacemove with a direction, it
assumed you were an "action", so a client or mob trying to move in a
direction.

Unfortuantely for it, I needed to be able to use direction to make mob
pull drifting work. So we now actually pass in a second variable
called continuous_move, which tracks if this Process_Spacemove is on
behalf of a continuous move or not

In addition to this, I've added logic to bumping "off" someone to
prevent backbumping if that makes sense, since the bump is in the form
of a newtonian move that's run before the thing that's bumping actually
moves, we need some way to exclude it from holding the other object in
place.

* Adds a jetpack component, uses it to unify all three versions of
jetpacking

I hate you fikou
There were three copies of the same behavior, which made it hard to fix
stuff. Let's just componentize it

* Fixes jetpacks stabalizing even without fuel

This is mildly hacky. The real fix is to do this with events, but I
really don't wanna bend my brain like that. This'll do

* Ensures turn_off always has a user)

* Shut pu

* Bulky drags no longer effect your movespeed in space, fixing a consistency issue between them and all other forms of drags

* Removes some redundant code, cleans up some messy stuff

* Removes redundant safety checking from jetpack code

* see above

* Removes redundant signals

* [NO GBP] Jetpack and spacedrift: Fixes and niceties

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-05-20 14:41:47 +01:00
SkyratBot
c81e529ffe [MIRROR] Allows ethereals to ghost out of crystallization [MDB IGNORE] (#13568)
* Allows ethereals to ghost out of crystallization

* Update observer.dm

Co-authored-by: wesoda25 <37246588+wesoda25@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:20:06 +01:00
Useroth
cca7f8ee4c Some missed mirrors (#13415)
* Refactors firestacks into status effects (#66573)

This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing

* Hud Image Culling By Z Level: Theft edition (#65189)

* makes hud images only apply by z level

* makes some of the atom_hud procs have better names

* fixes warning with the hud_user list and adds better documentation

* better docs for hud_images

* removes TODOs

* docs for hud_list

* adds support for linked z levels so mobs can see lower ones

* fixes merge conflict and shittily makes only shocked airlocks get added

* adds support for setting images in the hud as active and inactive

* gets rid of unatomic spatial grid change

* maybe i should actually try COMPILING my changes

* fixes merge skew and makes it compile again

* fixes huds refusing to remove from users who changed z level

* improves z level and registration logic

* fixes antag huds not appearing

* Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me

* Ensures that hiding a basic appearance also hides the atom's active list too

* Fixes antag huds going poof

Ensures that remove_atom_from_hud will return false if the passed atom
isn't managed by it

This fixes antag huds disappearing randomly, since they assumed that if
the parent call of remove_atom_from_hud returned true, we should delete
ourselves. This is a safe assumption for them to make, since they should
only ever have one atom.

Does kinda bork if we call remove_atom_from_hud in a way that is unsure
if the passed atom is actually in that list. We were forced into doing
this by how atom huds use the qdeleting signal.

* makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list

* fixes mistake with hud_users list being set non associatively (bad)

* as anything in bot path loops

* Fixes merge skew problems

* Makes bot paths non global

This way they can show themselves to only the bot that "owns" them, ya
feel me?

* Fixes huds not showing up sometimes, cleans up some code

Post Kapu's limb refactor, we were calling prepare_huds twice in a human
init call chain. What was happening was this:

call prepare_huds() // Human
I gained a new hud image
I set active hud icons to mirror it
call prepare_huds() // Living
I overwrote the new hud image
I attempted to set active hud icons, which failed because it assumes
this can never happen

*cries*

* Renames add_hud_to_atom to show_to

My hope is this will make understanding hud code a bit easier, by tying
the behavior to a "verb" more closely. Also renamed a few vars

* remove_hud_from_mob -> hide_from

* Nitpicks a few comments

* Whoops/fuck/shit/damn it all/hhhhhhhhhhhh

* Moves check down, improves stack trace a bit

Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>

* small touch-up

* this should do it

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
2022-05-08 03:59:40 +01:00
SkyratBot
e3ef59acf9 [MIRROR] [NO GBP] Fix ghosts not being able to read in the dark [MDB IGNORE] (#13242)
* Fix ghosts not being able to read (#66539)

* [NO GBP] Fix ghosts not being able to read in the dark

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-05-01 00:42:28 +01:00
magatsuchi
a285480fba allows changelings to reenter body despite dnr (#12211) 2022-03-23 23:49:22 +00:00
SkyratBot
fd91b9929b [MIRROR] Log filters better, including the message [MDB IGNORE] (#12233)
* Log filters better (#65539)

* Log filters better, including the message

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-03-22 20:47:13 -07:00
SkyratBot
e13638774a [MIRROR] Changes the default ghost lighting, makes it a preference [MDB IGNORE] (#12003)
* Changes the default ghost lighting, makes it a preference (#65352)

* Changes the default ghost lighting, makes it a preference

I think the way ghost lighting looks right now is really crummy.
It's dark enough you can see where the shadows should be, but it's just
bright enough for everything to look like dog poo

A lot of what makes the game look nice is the depth of the lighting
and if we just hide that for observers we're shooting ourselves in the
foot.

I'm also making it a game preference, so if someone wants to have bad
opinions they can easily.

* Changes the default ghost lighting, makes it a preference

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-03-11 12:23:26 -05:00
SkyratBot
ecebc5c5a2 [MIRROR] Fixes ghosts not reliably bobbing when they should be bobbing [MDB IGNORE] (#11654)
* Fixes ghosts orbit animations not being reliable for the no floating trait (#65051)

Moved all the logic of adding the TRAIT_NO_FLOATING_ANIM to the orbiter component.

* Fixes ghosts not reliably bobbing when they should be bobbing

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-02-22 12:56:16 +00:00
SkyratBot
6de04ee694 [MIRROR] Fixing ghost bobbing (for real this time) [MDB IGNORE] (#11526)
* Fixing ghost bobbing (for real this time) (#64891)

* Fixing ghost bobbing (for real this time)

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-02-15 23:28:06 +00:00
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
SkyratBot
1ba86e68b1 [MIRROR] fixes ghosts not bobbing up and down [MDB IGNORE] (#10906)
* Fixes ghosts not bobbing up and down (#64288)

* fixes ghosts not bobbing up and down

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-23 00:11:59 +00:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
2054f35fd3 [MIRROR] Fixes not being able to say ahelp in dchat [MDB IGNORE] (#10622)
* Fixes not being able to say ahelp in dchat (#63988)

* fix

* better code

* Fixes not being able to say ahelp in dchat

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-12 03:52:31 +00:00
SkyratBot
e149c9653d [MIRROR] Kills all unneeded uses of spawn() [MDB IGNORE] (#10594)
* Kills all unneeded uses of spawn() (#63876)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Kills all unneeded uses of spawn()

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-01-11 17:15:27 +00:00
SkyratBot
4bcd964ae3 [MIRROR] Fixes runtimes when admin ghosting out of a camera eye [MDB IGNORE] (#10488)
* Fixes runtimes when admin ghosting out of a camera eye (#63838)

observetarget is not guaranteed to exist

* Fixes runtimes when admin ghosting out of a camera eye

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-07 11:42:54 +00:00
SkyratBot
1868bf6181 [MIRROR] Remove the auto updating in the orbit menu and bring back manual refresh [MDB IGNORE] (#10460)
* Remove the auto updating in the orbit menu and bring back manual refresh (#63790)

* Remove the auto updating in the orbit menu and bring back manual refresh

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-01-05 10:43:48 -05:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
108b9585dc [MIRROR] Ghosts can have colorful hair again! [MDB IGNORE] (#9856)
* Ghosts can have colorful hair again! (#63129)

The PR that updated the codebase to no longer use legacy colors didn't check this specific proc, which is to my knowledge only used by ghosts lightening their hair color. That's it.

* Ghosts can have colorful hair again!

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-03 20:47:01 +00:00
SkyratBot
c1ca55382d [MIRROR] Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick [MDB IGNORE] (#9672)
* Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick

* Update code/modules/power/lighting/light.dm

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-23 21:35:02 -05:00
SkyratBot
9c6890ecc1 [MIRROR] Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. [MDB IGNORE] (#9582)
* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to. (#62944)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Exempts non-deadminned admins from all the chat filters so they can break the server rules and get banned if they want to.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-20 08:50:20 -05:00
SkyratBot
e598a0dd33 [MIRROR] Beepsky refactor and Bot code improvement [MDB IGNORE] (#9304)
* Beepsky refactor and Bot code improvement

* Feex

* Fixing the maps so they work :)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-08 21:28:35 -05:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
SkyratBot
fad38d8c24 [MIRROR] Adds the ability to soft filter words, also fixes some word filter bugs [MDB IGNORE] (#9062)
* Adds the ability to soft filter words, also fixes some word filter bugs (#62158)

* Adds the ability to soft filter words, also fixes some word filter bugs

* Fixing linters (you're welcome Jake!)

* Punctuation is my passion!1!!111!

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: GoldenAlpharex<jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-27 20:06:23 -04:00
SkyratBot
1bd02b0148 [MIRROR] fixes a slight issue with the hair color not being visible on ghosts after the legacy color removal [MDB IGNORE] (#9029)
* fixes a slight issue with the hair color not being visible on ghosts after the legacy color removal (#62225)

* fixes a slight issue with the hair color not being visible on ghosts after the legacy color removal

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-10-25 13:40:38 -04:00
SkyratBot
f0db07b17d [MIRROR] makes it so the sanitize_hexcolors' default is 6 characters rather than 3 and gets rid of color_legacy [MDB IGNORE] (#8840)
* makes it so the sanitize_hexcolors' default is 6 characters rather than 3 and gets rid of color_legacy

* Feex

* Feex some more

* Final feex

* Please no more I'm tired

* <<<<<<< HEAD

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-17 00:30:28 -04:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
f39eb86480 [MIRROR] better fix for some runtimes with clients in player_list (maybe) [MDB IGNORE] (#8778)
* better fix for some runtimes with clients in player_list (maybe) (#62028)

* better fix for some runtimes with clients in player_list (maybe)

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-10-13 19:08:49 +01:00
SkyratBot
b365a52a96 [MIRROR] secret gateway update [MDB IGNORE] (#8747)
* secret gateway update (#62003)

admins are now notified about a secret gateway load failing, also logs this
secret z levels are protected from incorporeal movement
fixes unpowered ruin areas being powered
adds a bunch of new areas for secret gateways, since var edited areas probably arent a good idea its good to have a few presets
adds cordon turfs and areas, ingame they just look like the z level border, they are completely indestructible, you cant pass them, and if you somehow do, the cordon area kills you (idea from goon but the code and sprites are mine)
adds a z level injector mapping trait, injects a z level trait into the z level its placed on, if you want to add something like ash storms or whatever to your map
adds an anti xray z level trait, you can optionally add this with the z level injector to protect your map against any xray or whatever

* secret gateway update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-10-11 16:16:36 +01:00
SkyratBot
3c20b53bd3 [MIRROR] Replaces the Mafia button with the Minigames button. Adds tgui panels for selecting minigames and for CTF [MDB IGNORE] (#8659)
* Replaces the Mafia button with the Minigames button. Adds tgui panels for selecting minigames and for CTF (#61638)

This PR replaces the Mafia button on the observer HUD with a minigames button that allows you to access both CTF and Mafia.

It also adds a CTF menu that allows you to view current scores, players needed to start a game, and joining a ctf game without needing to move to the spawner.

Co-authored-by: Jared-Fogle <35135081+Mothblocks@ users.noreply.github.com>

* Replaces the Mafia button with the Minigames button. Adds tgui panels for selecting minigames and for CTF

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Mothblocks@ users.noreply.github.com>
2021-10-07 12:55:09 -04:00
SkyratBot
09c2297ad1 [MIRROR] Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits [MDB IGNORE] (#8437)
* Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits

* 0

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-04 00:11:28 +01:00
GemInee
ae2111bfc0 organic ui fix (#8457)
* organic ui fix

Reimplementing UI fixes

* fuc u, i won

* some skyrat buerocracy stuff

Co-authored-by: Lamella-0587 <76873041+Lamella-0587@users.noreply.github.com>
2021-09-28 18:05:06 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
e8d78089fc [MIRROR] [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#8339)
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.

* E

* Missed merge

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:16:17 +01:00
SkyratBot
ff27725d05 [MIRROR] Remove unused var (#8341)
* Remove unused var (#61637)

* Remove unused var

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-09-23 01:47:48 +01:00
SkyratBot
124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00
SkyratBot
e510e35167 [MIRROR] [READY] Adds memory system, and engraving walls with chisels (#8066)
* [READY] Adds memory system, and engraving walls with chisels

* EEE

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:36:51 +01:00
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
e513d7c051 [MIRROR] Fixes admin observer special radio keys double sanitizing input (#6871)
* Fixes admin observer special radio keys double sanitizing input (#60039)

Moves /mob/dead/observer/say() message sanitize code to after the special admin radio keys logic that will also sanitize.
Changes an if else chain to a switch statement,

* Fixes admin observer special radio keys double sanitizing input

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-12 21:48:22 +01:00
SkyratBot
c0b1531130 [MIRROR] fixes a connect_loc runtime related to abstract_move (#6838)
* fixes a connect_loc runtime related to abstract_move (#59969)

* fixes a connect_loc runtime related to abstract_move

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-07-12 21:44:14 +01:00
SkyratBot
c9eefd511b [MIRROR] Fix Tram ghost magnet and other cases of observer forceMove (#6804)
* Fix Tram ghost magnet and other cases of observer forceMove (#60026)

* Fix Tram ghost magnet and other cases of observer forceMove

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-10 14:16:55 +01:00
SkyratBot
df651808d4 [MIRROR] Drastic Lag Mitigation Subsystem: SSlag_switch (#6786)
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)

Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.

Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game

Better performance during extreme pop, I hope.
Changelog

cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop

* Drastic Lag Mitigation Subsystem: SSlag_switch

* mirrored the changes to the modular file

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-08 03:24:16 +02:00
SkyratBot
cdb25a4123 [MIRROR] Admin QOL: Adds a speech prefix for ghosted admins to talk through their linked body (#6470)
* Admin QOL: Adds a speech prefix for ghosted admins to talk through their linked body (#59762)

One of the more annoying parts of sending in a centcom official or ERT as an admin is the fact that sometimes you need to keep in touch with them- especially when you're supporting a response team with multiple people, and sending them headset messages one-by-one or using command reports won't cut it. In these cases, I spawn myself in at centcom (or use the body I made for briefing) and talk on the Centcom radio freq, but this sucks because while you're in the body, you can't watch what they're doing because you're not a ghost!

So this PR adds a special speech prefix for admin ghosts, :j, which tries to relay your chat message to your linked body if one exists, instead of sending it to deadchat.

* Admin QOL: Adds a speech prefix for ghosted admins to talk through their linked body

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-06-23 16:58:12 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
193499d00f [MIRROR] fixes issue with ghosts being able to affect the world, oversight from the crossed refactor (#5691)
* fixes issue with ghosts being able to affect the world, oversight from the crossed refactor (#59010)

* as anything in _SendSignal

* Revert "as anything in _SendSignal"

This reverts commit 350c4b33d975d25003afb2cab2458a3026676559.

* ghosts can no longer affect the world (hopefully)

* fixes issue with ghosts being able to affect the world, oversight from the crossed refactor

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-14 22:13:47 +01:00
SkyratBot
88b2d4d207 [MIRROR] Refactor crew manifest in lobby and ghost actions (#4791)
* Refactor crew manifest in lobby, ghost and AI actions (#58275)

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Refactor crew manifest in lobby and ghost actions

Co-authored-by: celotajstg <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-04-10 16:55:36 +01:00