bgobandit
2fd13edef2
Adds hivelord stabilizer. Fixes a bug.
2015-11-18 22:04:01 -05:00
Remie Richards
7333bede43
Merge pull request #13055 from Anonus/actionbuttons
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Gives constructs action buttons, adds cool effects to cult turfs.
2015-11-18 20:26:47 +00:00
Cheridan
3b9bf12983
Update mob.dm
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Readds comment
2015-11-18 01:48:45 -06:00
Cheridan
cba8a9a325
Merge branch 'c4runtimeFix' of git://github.com/phil235/-tg-station into phil235-c4runtimeFix
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Conflicts:
code/modules/mob/mob.dm
2015-11-18 01:44:29 -06:00
Nerd Lord
a183e0474d
Pooling is good for the soul.
2015-11-17 11:27:26 -05:00
Cheridan
183f3fa0c5
Merge pull request #13032 from Incoming5643/guide_to_the_races_of_star_wars
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Roundstart races as a config
2015-11-16 22:27:26 -06:00
duncathan salt
621c9e28c1
Merge pull request #13062 from optimumtact/chemchanges
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Chemistry Balancing and Additions
2015-11-16 17:42:08 -06:00
Nerd Lord
757d009e4f
Constructs now have action buttons!
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Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Razharas
e9dae3be88
Merge pull request #13015 from SuperSayu/Holodecker
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Holodeck Upgrades [MAP]
2015-11-16 04:51:49 +03:00
Vincent
faf5ddaceb
Holodeck refactor and Enchancements
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Moves holodeck code to modules/holodeck. Repaths holodeck structures a little. Cleans holodeck code and prepares for additional features (multiple holodecks, etc). Should fix #4828 .
Necessary map bugfixen for Asteroid, Disc, Dream, Meta, and TG.
Adds Lounge, Emergency Medical, pet center, and holdout room to the rec holodeck.
All items spawned by the holodeck will do only stamina damage, except when emagged. This allows emergency medical to be staffed with scalpels and bonesaws and such. Emergency medical has some functioning equipment but the only drugs available are in the sleeper.
2015-11-15 20:23:23 -05:00
duncathan salt
30ea5ba36d
Merge pull request #13026 from Anonus/blightmode
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Revenant Changes LXIX
2015-11-15 16:01:11 -06:00
duncathan salt
7f48bf70f5
Merge pull request #13027 from tkdrg/FUK
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Pickup() improvements
2015-11-15 15:59:05 -06:00
Cheridan
0baf7610dd
Merge pull request #12999 from Anonus/grillby's
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Plasmamen can now man the bar
2015-11-15 14:26:58 -06:00
Aranclanos
37ac44e9d6
Merge pull request #12985 from tkdrg/fuckme
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Fixes posibrain ghost alert
2015-11-15 03:57:59 -03:00
Razharas
62cd83fa30
Merge pull request #12778 from AnturK/minor_upgrades
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Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00
duncathan salt
a2a3a471c7
Merge pull request #13000 from hornygranny/master
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wastes a get
2015-11-14 23:44:20 -06:00
duncathan salt
f26a4fa106
Merge pull request #12992 from phil235/ProjectileSuicideFixes
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Fixes your shield blocking the bullets when committing suicide with a
2015-11-14 23:43:55 -06:00
Nerd Lord
e7e10c1b7c
If H and memes...
2015-11-14 23:24:36 -05:00
Incoming
1e2892bf31
There is now a config list in game_options.txt of which races should be playable at roundstart.
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If the list is missing, it will default to which races are defined as roundstart in the species datums. Plasmamen have been removed from this list pending bugfixes.
If JOIN_WITH_MUTANT_RACE isn't set in config, humans only will still be enforced regardless.
2015-11-14 22:27:55 -05:00
Xhuis
d51813a48f
Chemistry rebalances and additions
2015-11-14 22:17:54 -05:00
Nerd Lord
b91e32d0c3
Improves revenant ability sprites further.
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Also tweaks icon proc slightly so it's easier to do testing stuff.
2015-11-14 20:56:11 -05:00
Tkdrg
11ab5901ee
Pickup() improvements
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Fixes flashlight exploit.
Removes unused proc can_use_hands().
Fixes #11282
2015-11-14 17:05:08 -03:00
Nerd Lord
c04946908f
Commit efficiency: low.
2015-11-14 14:46:44 -05:00
Nerd Lord
bffa938df9
continue
2015-11-14 14:44:42 -05:00
Nerd Lord
1ff4f00791
The changelog is the PR, but:
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Defile no longer directly affects mobs. Instead, it rips up floors and opens machines and lockers.
Blight added. Blight infects humans with a virus that does a set amount of damage over time and is relatively easily cured. Blight also badly affects nonhuman mobs and other living things.
Tweaked costs and stuntimes again.
Transmit has a new, spookier icon.
2015-11-14 14:13:12 -05:00
hornygranny
b5e12f9faf
wastes a get
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wastes a get
2015-11-12 19:45:06 -08:00
Nerd Lord
cd31b8d74b
Plasmamen can now man the bar.
2015-11-12 22:38:10 -05:00
as334
d39982e98a
Small tweak for Cheridan
2015-11-12 22:09:26 -05:00
as334
a6eaf76d72
Fixes merge conflicts, adds new sprites, hopefully fixes weird helmet sprite bug.
2015-11-12 21:54:08 -05:00
phil235
5268a2613f
Merge pull request #12994 from phil235/ReagentObfuscation2
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Reagent obfuscation (copy)
2015-11-12 23:25:55 +01:00
Xhuis
e02831d5b1
Reagents can no longer be determined by examining a reagent container without the proper apparatus. Silicons and ghosts can always see reagents.
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Science goggles now allow reagents to be seen on examine. In addition, chemists now start wearing them. The bartender has a pair that looks and functions like sunglasses.
2015-11-12 23:01:33 +01:00
duncathan salt
df6ac90baa
Revert "Revert "Merge pull request #12067 from AnturK/resequencing""
2015-11-12 15:25:31 -06:00
phil235
9e3b7610ff
Merge pull request #12959 from tkdrg/abranch
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Fixes adjust_fire_stack to work with macro Clamp()
2015-11-12 20:15:06 +01:00
phil235
e20e03562a
Fixes your shield blocking the bullets when committing suicide with a gun.
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Merged kill_count and range var into one var/range for obj/item/projectile.
Simplified projectile/proc/Range().
Fixes timestoped projectiles still calling Range() and thus being deleted despite being stopped.
Fixes projectile being invisible when on the first tile in front of the shooter (which meant no sprite showing when shooting a target 1 tile away)
Simplifies kinetic/Range()
2015-11-12 19:45:50 +01:00
Razharas
3992858ed1
Revert "Merge pull request #12067 from AnturK/resequencing"
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This reverts commit d5fd4440ea , reversing
changes made to 605710d0ec .
Reverting this bullshit
2015-11-12 21:11:50 +03:00
Tkdrg
fdccdb6ab9
Fixes posibrain ghost alert
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Yes, I did put the args in the wrong order. Kill me.
2015-11-12 02:30:51 -03:00
duncathan salt
4fcdc7d748
Merge pull request #12950 from phil235/AIMechStunFix
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Fixes flashbanged mmis in mechs losing access to most mech functions
2015-11-11 16:34:24 -06:00
duncathan salt
b1d1ecb81f
Merge pull request #12904 from Incoming5643/action_action_action_action_action
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Adds action buttons for slimes
2015-11-11 15:21:05 -06:00
Incoming5643
5c5c24380e
ayy
2015-11-11 16:04:05 -05:00
Incoming
d8a0dc6b54
jumps through hoops to save two lines
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adds slime growth as a define
2015-11-11 16:00:38 -05:00
as334
6a2c3b3fb1
Adds sprites for the most part.
2015-11-11 15:44:59 -05:00
duncathan salt
20c37465eb
Merge pull request #12765 from GunHog/Removes-Android-Split-Personality
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Posibrain possession fix
2015-11-11 11:02:49 -06:00
duncathan salt
d5fd4440ea
Merge pull request #12067 from AnturK/resequencing
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Changes to DNA Injectors
2015-11-11 10:50:30 -06:00
phil235
3fc3d93744
Merge pull request #12940 from Shadowlight213/emotebanfix
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Makes emote bans actually work
2015-11-11 17:35:19 +01:00
AnturK
d82010caf3
Makes injectors timed
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Update
Lowers the scanner buffer transfer radiation.
Makes injector duration scale with upgrades.
Time coefficent values
2015-11-11 17:27:55 +01:00
phil235
79d25ef2d9
Fixes remotely detonating planted c4 with signaler.
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Move CanUseTopic() procs to the correct files.
2015-11-11 15:57:05 +01:00
duncathan salt
6de0264007
Merge pull request #12892 from tkdrg/fokkenhuds
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Ghost HUD tweaks
2015-11-10 23:12:42 -06:00
Tkdrg
540b1cc076
Fixes adjust_fire_stack to work with macro Clamp()
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Fixes #12952
2015-11-11 01:54:14 -03:00
Incoming
3da00354b4
Merge branch 'master' of https://github.com/tgstation/-tg-station into action_action_action_action_action
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Conflicts:
icons/mob/actions.dmi
2015-11-10 17:03:05 -05:00
phil235
db67825974
Fixes being able to stun AI and MMI forever with flashbang, preventing them from using their mech. Brain mobs can no longer get flashed or flashbanged. Silicons are no longer affected by the sound bang of the flashbang (since they have no ears).
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Fixes a runtime with two blob reagents.
Fixes a reference not being removed when hydro tray is destroyed.
Laser pointer can no longer weaken AIs (no eyes).
2015-11-10 22:06:54 +01:00