* Adds Ruinless Cave Generation to IceBoxStation (#64671)
* Adds Ruinless Cave Generation to Lavaland
This PR adds a new type of cave generation to lavaland, where you can specify different areas to spawn without ruins. This is especially important for the parts indicated in the image below, because they're bald and ugly in order to help accomodate for the structures below.
I add a new datum for cave generation that doesn't spawn ruins (simply because the generation subsystem can't spend budget in those areas), as well as a nice new area and genturf sprite to help improve contrast for the mappers who succeed me.
* Adds Ruinless Cave Generation to IceBoxStation
Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
* Brimdemons (#64592)
Adds brimdemons, these are lavaland creatures firing blood lasers at their enemies.
Brimdemons drop brimdust, which can be used as a botany reagent (it heals the plant, removes weeds and pests and increases potency), and also to craft ore sensors, which are basically primitive ore scanners, on your ears.
Adds tropical lobstrosities to lavaland and removes them from xenobiology, also gives them a crusher trophy that staggers enemies for 3 seconds.
* Brimdemons
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
* Revert "Revert "[MIRROR] Refactor area and turf lighting (#7775)" (#7902)"
This reverts commit 64c4c52d12.
* This should probably fix it
* I love linters
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* I hate TGUI even if its better than what we had before
* this is why linters exist
* you need to be a Head or the Warden to get items
* does this please you linter?
* foundation
* basic interactions
* yea I can spell okay?
* linters please leave me alone
* begone debug code
* if you are dead, no interacting
* linters leave me alone
* linters are stealing my soul
* forgot to do this
* sound framework, probably wont work though
* max length, and interaction cooldowns
* message can now be a list and minor code improve
* I am a slave and linters are my master
* fix improper static reference
* add json loading/saving functionality
* default for message is now a list
* jsonize def interactions; implement requirements
* bad
* bug fix; CtrlShiftClick to interact
* minor qol fix
* fix CtrlShiftClick and remove debug code
* haha docker has security measures
* this was painful
* why are you in this branch
* begone
* bruh
* begone
Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#57263)
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes icebox gen (#55506)
Adds some more rock formations on the surface of icebox.
* Tweaks icebox cavegen a bit to have more rocks on the surface
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Refactor the procedural generation of lavaland and turf/closed/mineral (#54915)
This replaces lavaland's old diagonal tunnel gen which was really
horrendously jammed into asteroid floor code (?????) with Cellular
Automata which runs in rust (PR for that here:
https://github.com/tgstation/rust-g/pull/57 ). The new code is a bit
cleaner, but also looks better.
VID: https://streamable.com/a45ke2
Things to do:
- Make an icemoon version
- Fix the roundstart atmos adjacency issues
I asked AnturK if this was an acceptable PR for this month; he said it
was okay as long as I didn't add new areas, which I don't plan to do.
But if anyone thinks this PR breaks the spirit of the month I'll open
it again in december.
* Refactors the procedural generation of lavaland and turf/closed/mineral
Co-authored-by: Qustinnus <Floydje123@hotmail.com>