CLEAN_ON_MOVE_1 is a flag checked on every atom movable's Moved() and
triggers a janiborg/upgraded janicart clean on the turf if present.
Replacing this with a component does the same thing and frees up a flag
slot.
Also fixes a bug where a spawned in "upgraded" janicart wouldn't
actually clean the floors.
* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future
I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.
We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping
This resolves that issue permanently
I've also removed the second argument as it no longer has a purpose
I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.
I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.
Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* New bitflag CLEAN_ON_MOVE
Time to use those highspeed bitflag slots.
If an atom/movable has CLEAN_ON_MOVE set, it will behave like a janitor
cyborg when moving.
Current owners of the CLEAN_ON_MOVE flag are janitor cyborgs and the
janitor's pimping ride (when upgraded).
Also moves BLOCK_GAS_SMOKE_EFFECT and THICKMATERIAL to seperate flags.
* Stop double floor buffer upgrades
* Also have a pre-upgraded janicart, why not
* Display the buffer if you got it
* new sprite and """hitbox"""
* new overlay glass cover
* fixes offsets for new speeduwagon sprites
* rogue white line and steering wheel
* MISSING pxl
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this
🆑 BASILMAN YOUR MAIN MAN
add: Added BM SPEEDWAGON THE BEST (AND ONLY) SPACE CAR ON THE MARKET.
/🆑
I PRESENT THE BM SPEEDWAGON
THE FRONTIER IN VEHICLE TECHNOLOGY, DRIVE ON THE PURE POWER OF THE STARS, RUN PEOPLE OVER, MOVE REALLY FAST DOWN THE HALL, PICK UP HOES*
this is intended for wizards at some point but ill leave that for another pr because i fear the balance meme flocks.
this was fun to make, and hopefully fun to watch operate.
eliminates #23170
* sleepight pupper
* boop
* boom explosion habbon
* wew ladder.
kor tell me the varname cock tobbagan dont just tell me it exists and you dont poin
* bambi in spess
* more shitfuck
* GOD DAMMIT ITS GONNA BE FUCKING HOT AAA
* commit this dick you fucking tub
* GIGANTIC REFACTOR 2.0
* OH YEAH THE CREAM RISES TO THE TOP
* antur
* aaaaaa
* boat
* wew ladder
* bman
* yaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwwwww
* STEEL CORRIDOR
* fuck my shitfuck
* DON
* so i walk up to the police in detroit city and im like excuse me officer but im tryna find some weed, and he's like shit so are we why dont you roll with me, we'll go around pulling over some minorities
that's what im talkin about
get up in the police ride. pop a 50 oz inside, nigga we be gettin HIGH .memememememe. we be going 60 when we see a trick-ass bitch, we gonna ask a hoe to drop them titties
go cops, get the dogs, let's go storm the barber's shop
* i walk into a airplane like bro man salam this will be bumpy ride put your seatbelt on
* what about you
* BRO MAN SALAM
* boom bim bam done
* ewewewewew
* sleepight pupper
* boop
* boom explosion habbon
* wew ladder.
kor tell me the varname cock tobbagan dont just tell me it exists and you dont poin
* bambi in spess
* more shitfuck
* GOD DAMMIT ITS GONNA BE FUCKING HOT AAA
* commit this dick you fucking tub
* GIGANTIC REFACTOR 2.0
* OH YEAH THE CREAM RISES TO THE TOP
* antur
* aaaaaa
* boat
* wew ladder
* bman
* yaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwwwww
* STEEL CORRIDOR
* fuck my shitfuck
* DON
* sleepight pupper
* boop
* boom explosion habbon
* wew ladder.
kor tell me the varname cock tobbagan dont just tell me it exists and you dont poin
* bambi in spess
* more shitfuck
* GOD DAMMIT ITS GONNA BE FUCKING HOT AAA
* commit this dick you fucking tub
* GIGANTIC REFACTOR 2.0
* OH YEAH THE CREAM RISES TO THE TOP
* antur
* aaaaaa
* boat
* wew ladder
* bman
* yaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwwwwwww
* STEEL CORRIDOR