Commit Graph

60 Commits

Author SHA1 Message Date
vuonojenmustaturska
640f2cf693 Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)
* station lovin' happened so fast

* Update stationloving.dm

* less qdel memes

* imbue soul signal

* rename imbue soul signal

* dupemode

* henk

* Update atoms_movable.dm

* Update nuclearbomb.dm

* Update nuclearbomb.dm
2018-04-27 14:35:53 +02:00
AnturK
c3c9f4c668 Highlander antag datum (#35519)
* Highlander antag datum

* Forgot debug line

* Also this
2018-02-11 16:32:06 -05:00
AnturK
e38e6b8fa4 Antag Panel / Check antagonists Refactor (#34236)
* Antag Panel & Friends Refactor

* Prettfying

* Removes abduction also blob from default configs.

* Ninja fixes

* Ninjafix

* First draft of the new check_antags

* I love coding without compiler

* Yes

* Fixes

* Check_antags part  2

* Fixes and cleanup

* Okay should be good now.

* Adds simple no move & no tc syndie for events

* Integrates toggle objective pr

* Why i even bother.

* Offer mob shows all antags

* Some minor visual stuff

* Proper name for the helper
2018-01-19 09:43:23 -05:00
AnturK
3d813853b5 Roundend report refactor (#33246)
* Roundend report refactor

* I won't be fixining every moved part but here you go

* Preparation for feedback

* Fixup

* First draft of feedback (wip)

* Simple version of feedback for custom objectives/explanation texts

* Debug verb removal

* Fixes & show again action button

* Admin objective handling

* Fix and first step of css standarization.

* Every time

* More css

* Fix

* Fixes, abductee datum, css tweak

* Feedback and css fix

* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix

* Integrates clockult badcode

* Fix

* Fix lists in assoc feedback

* Unified antagonists and teams feedbacks, bumped up antagonists version

* Adds chat link to reopen the the report

* Fixes some clockcult stuff, passes antag name to feedback

* review stuff

* fix

* Adds some missing spacing

* Roundend corners, has css gone too far.

* Spacing between same antags

* Changeling and traitor objectives now have same spacing

* Wizar report typo fix

* Wrap brother team.

* Also move it to more relevant file

* Fixes cult summon objective

* Fixes roundend report for full-round observers

* Fixes wizard with apprentices roundend report

* Tutorial scarabs don't show in roundend anymore, adds some check_ticks

* Prettier station goals

* Merges roundend delay things

* Spread the lag around

* Fixes relogin qdeling eminence

* ckey -> key
2017-12-11 11:57:20 -05:00
Joan Lung
e83d72219d Soft crit, except not terrible (#30262)
* Soft crit, except a little bit harder.

* tweak

* 👌

* why was this even in here

* no radios in critical

* fix that too

* keep to original logic

* not very smart, really

* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui

* blood trail

* can't do blood trails

* how does this even work

* harsher slowdown and more obscured vision

* it really puts it into perspective; you're fucking dying.

* stat_attack

* stop fuckin whispering into radios or whatever it is you're doing

* more fixes

* fix

* fix

* fix the radio shit

* bikeshed?
2017-09-04 18:58:34 -05:00
Leo
d7fe5e82f9 Merge pull request #30283 from pubby/multiverse
Removes the multiverse and its sword
2017-08-31 14:46:42 -03:00
pubby
6eb61d6f41 Crew monitoring rework part 1: crew pinpointers (#30117)
* Pinpointer refactor + Crew pinpointers

* Icon update

* Add crew pinpointers to maps, closets, and fix

* Fix defines

* Cyberboss fixes + add to warden and CMO

* More Cyberboss fixes
2017-08-30 18:02:28 -04:00
pubby
8c76d02224 Removes the multiverse 2017-08-29 19:27:42 -05:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
kevinz000
7bde181832 gangboss 2017-06-02 02:28:31 -07:00
PKPenguin321
c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
Lzimann
59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Leo
89e60cb88f Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted (#26720) 2017-04-30 23:35:13 +02:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss
d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Xhuis
dd9ef0dd0f Small Highlander patch (#24175)
* Enforces honorable combat

* Now with compiling!

* someBODY once told me the WORLD is gonna roll me

* DOES THE NEEDFUL
2017-02-22 12:00:06 +13:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Joan Lung
a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
oranges
af7e6d1323 Fixes all remaining addtimers missed 2016-11-27 08:31:07 +00:00
KorPhaeron
4dc00e99f2 Multiverse Revival (now with huds!) (#19778)
* Multiverse Revival

* Slightly less awful code

* Makes code cleaner, fixes stun issue on spawn

* Replaces usr with user in the multiverse sword +
allows it to dismember

* Prevents gang related messages displaying for multiverse clones
2016-11-08 12:01:35 +13:00
phil235
f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00
Xhuis
ea21aa4e00 Highlander Patch (#20211)
* Highlander changes

* Prevents losing your claymore F O R E V E R

* Adds partial bloodthirst sating from attacking

* Reworks bloodthirst

* Forgot to push this

* Adds a disk-capture mechanic

* Changes based on feedback

* Bugfixes

* Makes the pinpointer functional
2016-09-20 21:37:08 +12:00
Remie Richards
00738bd2a3 More than 2 hands!? WHAAAAAAT 2016-09-02 16:10:16 +01:00
Xhuis
aa6d24d4a3 Removes nodrop from claymores 2016-08-27 22:23:58 -04:00
Xhuis
ae841585b3 Removes some unneeded features, adds a coward-compass 2016-08-27 22:20:02 -04:00
Xhuis
875a1551da Adjustments based on feedback 2016-08-25 20:24:47 -04:00
Xhuis
4d46b560b8 Soul stealing and anti-guns 2016-08-24 19:42:23 -04:00
Xhuis
77bb8fce3c Highlander 2.0 2016-08-24 18:16:59 -04:00
AnturK
523a2b29fe Implant chair refactor (#19272)
Removes some copypasta
Refactors implant chairs. Adds some fun variations.
2016-07-13 12:59:06 +12:00
Tkdrg
5589ac7559 Revert "Merge pull request #12935 from AndrewJacksonThe2nd/objectives_rework"
This reverts commit 52a45b6292, reversing
changes made to 19b43ba668.

Conflicts:
	code/datums/mind.dm
2016-01-07 23:15:35 -03:00
AndrewJacksonThe2nd
dca91323a4 Merge branch 'master' of https://github.com/tgstation/-tg-station into objectives_rework
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/antag_spawner.dm
	code/game/gamemodes/objective.dm
	data/mode.txt
2015-12-28 12:40:51 -08:00
KorPhaeron
780dfe8db1 Ridiculous weapons 2015-11-09 07:17:10 -06:00
AndrewJacksonThe2nd
eaa1d11af4 On stun_nerf: objectives 2015-11-08 21:10:21 -08:00
phil235
da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
KorPhaeron
1ba58674c7 Multiverse fixes, objective tweaks, no traitor status for clones 2015-07-19 08:55:05 -05:00
KorPhaeron
b361c395ab Only me 2015-06-22 00:56:07 -05:00
paprka
ec6b2424d2 purge the unused 2014-11-13 21:10:53 -08:00
Perakp
30544dad08 Fixes #5525 2014-10-29 20:19:12 +02:00
phil235
537280b4b9 Removing many instances of the no longer used second argument of message_admins() proc.
Replacing "for(var/mob/M in viewers()) M.show_message()" by "visible_message()" or audible_message()" in many places.
Changing a few span classes.
2014-10-05 01:29:30 +02:00
Firecage
6d259e10ec Spanclass fixes 2014-09-03 20:00:35 +02:00
Firecage
6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Daniel
30bb6c8814 Generalised ID naming 2014-04-09 18:49:59 +02:00
MrPerson
917a2dd2a4 Rename equip_to_slot_or_qdel() -> del()
Still qdel()'s them, just naming the proc back.
Should hopefully reduce the number of lines different in the pr.
2014-03-02 21:08:25 -08:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Cheridan
37068f64db THE BORGI UPDATE
-As requested by errorage, you can now place air/oxygen tanks and fire extinguishers on Ian's back. Additionally, you can also place cardborg suit/helmets on him.

-Cleans up some shoe code and unused sprites from feet/suit .dmis.
2013-05-16 19:02:40 -05:00
elly1989@rocketmail.com
97e95e4ab0 Moved "there can only be one" to the secrets panel (fun)
Removed the last of the old promotion/demotion code.
Permissions panel accessible via player panel.
Uncommented the attack log verb. I mistakenly thought it wasn't used.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5102 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 23:28:54 +00:00
baloh.matevz
5a199fc564 I started with the desire to fix issue 634. It sounded like a simple issue, right? Well one complete rewrite of how equipping and stripping works later, this commit fixes issue 645
Code-wide changes: /mob -level procs:
equip_if_possible() is now known as equip_to_slot_or_del() to prevent confusion with equip_to_slot_if_possible() and to better describe what it does.

equip_to_slot_if_possible(item, slot, del_on_fail, disable_warning, redraw_mob)

equip_to_appropriate_slot() is now a /mob - level proc.

equip_to_slot() is an unsafe proc, which just handles the final step of actually getting an item onto the mob. It has no checks of whether it can or can't do that. Use equip_to_slot_if_possible() for that purpose.

New /obj/item -level proc:
/obj/item/proc/mob_can_equip(M as mob, slot, disable_warning = 0)

This proc can be used to determine whehter a mob can pick up an item from the item's side.

Carn, I'll need you to review code/modules/mob/living/carbon/human/inventory.dm to ensure that I'm not redrawing the mob too many times.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4423 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-15 23:15:55 +00:00