🆑 coiax
rscdel: The default shuttle transit time is now
15 seconds.
/🆑
- Fixes shuttle movement spam to spam stun
- Guarantees that all shuttles produce the full
ten second ripple effect before appearing
🆑 coiax
tweak: Gang domination now uses real time rather than game time, making
that 900 seconds an ACTUAL 900 seconds, like shuttle timers.
/🆑
I am currently unable to test this, if someone could that would be
great.
- Removes from Sin of Greed slot machine (also cleans up the visible
message to make a difference between viewer and user)
- Removes from ferry request cooldown
- Removes from knock opening doors and closets
🆑 coiax
rscadd: Due to budget cuts, the shuttle's hyperspace engines now create
a visual distortion at their destination, a few secons before arrival.
Crewmembers are encouraged to use these "ripples" as an indication of
where not to stand.
/🆑
- Adds a new layer RIPPLE_LAYER, above vines, below ghosts
- Ripples appear at 10 seconds (the engines online time) and fade in
from fully transparent to fully visible during that time.
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
Fixes bug where wabbajack statue's eyes didn't close
Removes indentation and tidies the wabbajack() proc
Corrected an inaccurate comment in mob.dm
Mass Polymorph no longer uses a spawn()
Adds syndicate medical borg, cak to possible forms
Polymorphed drones now have random appearances
GODMODE mobs are now immune to polymorph
Wabbajack altars now ghost their sleepers after 10 seconds,
because they tend to just be abandoned and left there. It's
all a dream to them, if and when they get pulled from the altar.