Commit Graph

80 Commits

Author SHA1 Message Date
c0
df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
xxalpha
19947d4fa0 Added qdel(wires) to a bunch of objects Destroy proc.
Return ..()
2015-08-27 11:10:58 +01:00
Cheridan
720ffcc862 Merge pull request #11073 from RemieRichards/WireModernisation
RnD Machines + Pizza bombs now use Wire datums
2015-08-12 22:23:18 -05:00
Miauw
ad1da7c157 Removes tape recorder wires to fix a server-crashing bug. 2015-08-10 14:00:05 +02:00
Remie Richards
4870122858 Rnd machines and Pizza boxes now use real wire datums, instead of the ancient method of list+var, Because of this they now also respond to Multitool-Pulsing.
Adds GetColour(index) helper to wire datums.
2015-08-07 03:35:10 +01:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
MrStonedOne
a262f9aac7 Attack logging tweaks
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.

Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.

All attack logging *should* happen AFTER damage is applied now.

Removed the confusing attack entry for when a changeling stings another changeling.

Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
xxalpha
b2e84a0d3c Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip( 2015-06-14 20:11:40 +01:00
Cheridan
7363088cbc Merge pull request #9802 from Miauw62/AyeEye
Nerfs the AI in several minor ways.
2015-06-11 14:13:52 -05:00
Miauw
3c59772025 Polishes the AI nerfs a bit:
* Removed camera wires.
* Tracking time is now dependant on distance to eye instead of core.
* AI detectors will light up when the AI tracks you.

Also added a changelog.
2015-06-06 16:51:09 +02:00
xxalpha
9cb1061bfb Fixed hacking from inside machines and more. 2015-06-06 11:34:12 +01:00
Jordie0608
fc5149dbc3 brainloss check for topic and autolathe hack designs fix 2015-05-30 21:24:23 +10:00
kingofkosmos
a7bd5f93e1 "You hear something" set to italics. 2015-04-24 21:06:16 +03:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
ACCount12
1c219f0ebe A lot of stuff 2015-03-31 18:30:09 +12:00
phil235
c9f9d30227 Air Alarm Deconstruction fix: you no longer need to cut the syphon wire to deconstruct the air alarm.
You can no longer open or interact with the wire window after the wires are removed.
You can no longer cut the final wire while the panel is closed.
Adding wires to the air alarm now properly reset the variables that the wires change upon cutting/pulsing.
2015-02-14 17:53:22 +01:00
AnturK
a8ddd45690 Makes assembly parts work with wires 2015-01-17 18:08:55 +01:00
Menshin
04fda27969 * Updated the autolathe to use the datum/designs system (new file
autolathe_designs.dm)
* Added categories sub-menus for the autolathe, circuit_printer and
protolathe
2014-12-13 22:56:43 +01:00
Menshin
ec944abfc6 * limit atmos/fire alerts to the current z_level
* atmos/fire alerts are now linked to an object and not its area, as intended
* simplified and full pathed the radio frequency datum
* made radio objects properly clean on del/qdel, instead of letting the radio controller remove nulls at each post_signal()
2014-11-14 10:10:45 +01:00
Cheridan
08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
Jordie0608
facb2744cb Standardizes name and path of plastique/plastic explosive/c4 to C4 2014-09-21 17:34:26 +10:00
Perakp
77ec6cbe29 Emags and ninja blades don't affect unpowered doors.
Combines checks to one hasPower() proc.
2014-09-07 18:34:34 +03:00
Firecage
6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
AndroidSFV
cab1fe8e25 Bug fixes to AI photography Ext. 2 2014-08-13 14:42:36 -05:00
AndroidSFV
da1f3a7fce AI photography ext 2 DO NOT MERGE YET 2014-07-06 12:06:44 -05:00
Miauw
658c753989 Revert "Merge pull request #3218 from AndroidSFV/aiphotoext2"
This reverts commit f2d850ee25, reversing
changes made to 805e2570bf.
2014-04-21 18:59:58 +02:00
AndroidSFV
50cd395c4f Merge branch 'master' of https://github.com/tgstation/-tg-station into aiphotoext2
Conflicts:
	code/datums/wires/robot.dm
	html/changelog.html
2014-04-08 09:28:42 -05:00
ikarrus
f46cb302a4 Updated to work with newer cyborg code. 2014-04-02 22:12:36 -06:00
ikarrus
f705141fce Resolved Conflicts:
code/datums/wires/robot.dm
2014-04-02 20:23:31 -06:00
Cheridan
354dbeacde Merge pull request #3219 from phil235/ReqConsoleFix4
Adding hacking messages for fire alarm & requests console
2014-03-31 20:28:37 -05:00
phil235
ca18b5e6d4 Replace wiresexposed var by panel_open 2014-03-28 13:31:53 +01:00
AndroidSFV
40119ada0c AI Photography Extention #2
Gives the ability to take and view photo to Cyborgs

AI's share their photo album with connected Cyborgs, and connected Cyborgs have the pictures they take saved to the AI's album. If a Cyborg is not connected to an AI, photos are saved to the Cyborg's camera object. If a Cyborg has photos in it's album while not connected to an AI, but is subsequently connected to an AI, the photos are added to the AI's album. This is initiated by pulsing the appropriate wire on the borg.

Cyborgs can attach images to newscaster feeds, from the active album available to it (the AI's, or its own if disconnected)

Cyborgs cannot interact with photocopiers, but however have become a moving printer. They are every inefficent at printing, and thus can only print two color pictures before needing to be refilled with toner (simply click on them with toner in active hand).

Added some span classes to the previous AI photography work.

One minor bug fix to photocopier which could result in a photo object ending up in the 'hand' of an AI or cyborg.
2014-03-28 07:31:14 -05:00
ikarrus
fe8481331c -Added option to force sync to a specific AI
-Removed option to force a module to load
-Fixed pulsing a cyborg's AI wire not letting it reselect an AI to sync to.
-Resolved Conflicts
2014-03-25 14:07:01 -06:00
ikarrus
561c0f8dda Resolved Conflicts:
code/_onclick/ai.dm
2014-03-25 09:07:38 -06:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
ikarrus
f389ff5117 Resolved Conflicts:
code/game/machinery/doors/door.dm
2014-03-22 16:49:37 -06:00
ikarrus
87f85e7073 Added tracking links to the notices 2014-03-18 22:57:14 -06:00
ikarrus
0015be8d74 AIs are notified when a cyborg is slaved to it
Includes:
-Roundstart cyborgs
-New cyborgs
-Reclassified cyborgs
-Cyborgs when the AI wire is pulsed
2014-03-18 22:25:07 -06:00
ikarrus
7b44bed140 Rewrote how emags work on doors
Intended to allow the deconstruction and replacement of the doors without needing an RCD. Emagged doors will be unusable for at least 60 seconds, so weld+emagging still works. It's just not permanent.

Using an emag on a door will:
-Try to open the door
-Cut power for 60 seconds
-Drop bolts
-Cut bolt lights
-Effectively make the door unusable for at least a minute

Doors that have been emagged:
-Can only be opened with a crowbar or axe if the power is off and the bolts are up
-Can be hacked as normal, except the Open wire will not work
-Cannot be interfaced by silicons at all
-No longer prevent players from using tools (Can we unwelded, wires cut, etc)
-Can be deconstructed and repaired

Misc: Also made it so you can bump open doors even if the panel is open. So people can't go around opening all the panels and making the doors really annoying to open.
2014-03-17 00:56:33 -06:00
ikarrus
d065af8b8c Emergency Access Override Update
-Changed the way emergency access override is handled. It now toggles a var which overrides access requirements instead of removing/adding access
-Airlocks now have blinking amber lights when in emergency mode
-AIs can toggle emergency override on individual doors
-Humans may disable emergency overrides by pulsing the ID scanner wire. They can't enable it, since IMO there are enough methods to hack open doors without an easymode all-access wire
2014-03-15 14:59:39 -06:00
Razharas
fdf5a2bb12 Fixes autolathe 2014-02-25 08:22:24 +04:00
Razharas
befd05f1ff Fixing copypaste issues
Thanks RR
2014-02-18 23:50:43 +04:00
Razharas
d844bbd1ee Autolathe improvements
Tided up the code
Made it use generic datum wires , vars and sexier menu
Didnt change it gameplay-wise
2014-02-18 18:36:09 +04:00
metaglog
08277fe851 Prevents the airlock deny animation when the airlock is open (eg. when pulsing
the ID wire of an emagged airlock).
2014-01-31 06:55:27 +01:00
Giacomand
1a41abc609 The wire dialog will now properly close.
Refactored some of the code into procs.
Small feature: bombs tick louder when they are 10 seconds or less left, nuclear bombs were given the same treatment but with 20 seconds.
Fixed a bug with the syndicate bomb wire datum not using the CanUse().
2014-01-11 14:05:51 +00:00
Incoming
7418700cce Adds a badmin bomb that lets you var edit the explosion (for pure firebombs and stupid huge explosions [remember to toggle the bombcap first])
Changes how wire shuffling works to cut down on abandoned wires.

Removes a rogue processing_objects I missed before
2014-01-07 20:50:25 -05:00
Incoming
e3cf67ee72 Adds New Bomb/Bomb Cores + A BIG bomb bugfix
Adds a training bomb that doesn't explode but rather lets you know it would have exploded. Upon detonation or defusal it will give you your current score and rescramble the wires for another go. It should probably be added to the map somewhere in a pull that follows this.

Adds a badmin bomb that lets you summon in a number of whatever you want with var editing, it defaults to a single cookie.

Adds a specially skinned badmin clown bomb that summons in a 100 clowns by default. It honks!

Fixes a HUGE bug where, thanks to machinery automatically adding themselves to processing, bombs were ticking down two seconds at a time. This does mean that all bombs are now "nerfed" to twice the time it took before. Whether this is a good thing or should result in the timer going "back" to 30 seconds to keep the timing consistant is an open quesion.
2014-01-05 20:23:38 -05:00
Incoming
de972e3b02 Refactors syndicate bombs to remove the var degutted.
The bombs themselves no longer explode, the payloads (which now actually exist in the bombs) do.

This means that you can play cruel jokes on people by activating bombs with removed payloads or easily code in other kinds of payloads (there'll be a future pull with a few from me at the very least) and not have to touch the bomb code itself.
2014-01-02 12:20:05 -05:00
Razharas
358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Incoming
ca920321ae Merge branch 'master' of https://github.com/tgstation/-tg-station into bombchange
Conflicts:
	maps/tgstation.2.1.2.dmm
2013-12-06 12:20:35 -05:00