Commit Graph

21 Commits

Author SHA1 Message Date
spookydonut
3195ceaa22 Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2

* Fix new lint errors
2020-01-16 11:49:39 -05:00
MrPerson
e22560a346 update_icon() improvements (#48669)
* update_icon() improvements

Fixes some update_icon() calls to properly call parent and use update_overlays() and update_icon_state().

The rest of obj/item fuck it

* Suggested fixes, also passes the linter

* I always forget . = ..() is faster than return ..() FOR SOME FUCKING REASON

* Actually this is better

* Signilzes datum/action to update its icon when its connected item does.
2020-01-11 23:46:43 -05:00
skoglol
95b4d04185 Fixes waddling 2020-01-02 14:20:24 +01:00
81Denton
557d5f3266 Merge pull request #48505 from ninjanomnom/waddle-element
Makes waddling an element
2020-01-01 17:19:17 +01:00
Emmett Gaines
c6e71c5384 Makes forced_gravity an element 2019-12-31 13:00:47 -05:00
Emmett Gaines
119c4ebca3 Makes waddling an element 2019-12-31 12:55:53 -05:00
Ryll Ryll
958dedc3d1 Adds beating vending machines for free stuff/getting crushed to death (#47799)
* what a way to go

* buffs crush

* squish

* better crits

* more flavor

* buckle

* per action

* better pin

* better pin and respects ranged cheese
2019-11-30 03:57:03 -08:00
KomradeSpectre
db878e848b Adds a new element, Self-Knockback. (#47938)
* Adds a new element, Self-Knockback.

* Squashes a potential edgecase runtime in projectile_selfknockback before it can even happen.

* Allows item_selfknockback to interact with dense turfs now.

* Made self-knockback utilize the Element Bespoke flag to allow custom force and speed values on attachment.

* fixes newline issue, adds a usage comment.

* fixes the newline issue in self-knockback for real this time, thanks TortoiseGit.

* i swear on god almighty if this doesn't fix the newline issue, i'll eat a shoe.

* Testing newline lint
2019-11-25 21:34:14 +00:00
Emmett Gaines
12a4983b75 Adds a flag for bespoke elements (#47807)
* Adds a flag for bespoke elements

And applies it to firestacker

* Improves bespoke documentation
2019-11-25 17:53:00 +01:00
Emmett Gaines
5481515dff Removes the non bitflag slot defines (#47742)
Removes the non bitflag slot defines
2019-11-17 17:52:11 -08:00
MrPerson
cccdcc6d04 Shooting a BSA beam at the SM will make it delaminate (#47748)
* BSA beam delams the SM via a new signal

Adds a BSA beam blocker element that blocks bluespace artillery beams. SM and singulo have it.

* Shut up Travis

* Destroy the singularity when it's BSA'd

* No shooting nar-nar with BSA

* Removed an incorrect and unhelpful comment
2019-11-17 19:22:51 +01:00
spookydonut
cca969feea change these away from defines (#47105) 2019-10-17 10:10:51 -04:00
Qustinnus
a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
AnturK
b9e84d8946 Makes digital camo hide you from ai huds (#46814) 2019-10-02 12:19:36 +02:00
spookydonut
210ba5c571 Adds linting for equipped() pickup() dropped() (#46614)
* lint some inventory procs

* lineends

* f

*  line end

* lineend

* fuck

* changes per review
2019-09-25 02:31:29 -07:00
spookydonut
8b339f7f94 creamed component (#46496)
* creamed component

* creamed no

* make use of unused sprites

* applies to all living

* params

* changes from review
2019-09-24 17:17:33 +02:00
nemvar
0ef8d32c91 Turns digital camo into an element (#46134)
* Turns digital camo into an element

* Removes commented out code.

* Keep forgetting this

* Update code/datums/elements/digitalcamo.dm

Co-Authored-By: Rob Bailey <actioninja@gmail.com>
2019-09-02 23:49:58 -07:00
nemvar
b30942b847 Removes virgin snailcrawl component and replaces it with chad snailcrawl element. (#45479)
* Removes snail_crawl.dm

* Maybe this does it.
2019-08-02 02:32:44 -07:00
Qustinnus
b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
Emmett Gaines
2dee1d037d Add autodocs and linting tags to elements (#45189) 2019-07-15 18:14:21 -07:00
Emmett Gaines
328fc7b1f1 Adds elements: Lightweight shared components/Global components (#44817)
If you came here thinking this was some game feature then you are in the wrong place. Here is where I ramble about code.

This adds /datum/element as a sort of sibling to components. Only one of each type gets instanced and they do not get tied directly to any particular thing like a component does. Basically they're a very lightweight component for doing simple functionality that doesn't have much state.

Originally this concept came about as a kind of component that could be shared between many parents to reduce some resource costs. Doing this would allow us to componentize more behaviors that are a part of too many things to be viable to have a whole component for every single one. For example a component on every space turf would be entirely unviable. With elements it's much more reasonable.

This implements a prety bare framework and a couple components are migrated to it. It's ready to be used but I fully expect I'm going to need to refine how it works for all the usecases we'll want it for.

Also: this fixes the qdeleted signal. This signal isn't even possible because after qdel is done there's nothing to receive a signal anyway. I've changed it to a qdeling signal instead. I need it to work for some elements to know when to clean themselves up.
2019-07-09 11:26:51 +12:00