* ZAP!
* YOU DID NOT SEE THAT
* YOU DI NOT SEE THAT 2
* object orientated pr
* gdi
* protection
* object orientated pr v2
* REEEE
* blacklists
* Update magicarp.dm
* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?
🆑 coiax
del: The wizard spell "Rod Form" does not produce a message in deadchat
everytime it is used.
/🆑
Because it gets spammy, and the joy of following a rod is being able to
watch its devestation. If you're following a wizard, you're already
following and need no notification.
🆑 coiax
add: The Abductor event can now happen at any time, rather than thirty
(30) minute plus rounds.
/🆑
- We have the xeno event that can fire at any time, and that's way more
round affecting than ayys. Ayys are fun, and we don't get to see them
except with admin memes.
* Part1
* IT COMPILES!!!!
* Fuck wait this was missing from that last
* Update handlabeler.dm
* Update handlabeler.dm
* Fixes n shit
* Fix this
* Fixes#23310
* Fucking @RemieRichards was right
* Fixes devil unEquip
* WTF ARE BITFLAGS?
* THERES THE FUCKING PROBLEM
* Fixes
* BOOM
* Forgot this check
* Fix remaining objectives
* This is better
* MSO params
* >When you copy paste directly from the comment
* Merge fixes
* Revert "Fix remaining objectives"
This reverts commit b1d1bf40f615019bb57088c24fae8f89c5d2e834.
* Revert "Forgot this check"
This reverts commit cea6ad2381d44a44ef3a93064997454cf7b1ccf5.
* After all that work I did to make objectives work...
* Oh this is important
🆑 coiax
add: The Human-level Intelligence event now occurs slightly more often,
and produces a classified message.
/🆑
- This has been harmless enough, right now the probability chance is
actually BELOW gateway swarmers, which is a bit silly.
- Some notification for the station so they can start looking for a
cockroach/mouse with opinions, or check the slime pens.
- Speaking of gateway swarmers, it produces the same classified message
notification, to keep people on their toes.
- Also I love madlib descriptions.
I coded the ghost_role template, and yet I failed to code a new event
correctly.
I have fixed my mistakes, the sentience event no longer produces admin
complaints about bugs.
* Anomalies now have observer-visible countdowns
🆑 coiax
add: Anomalies now have observer-visible countdowns to their detonation.
/🆑
- Behind the scenes, moved the detonation code from the event to the
anomalies themselves. May be some differences of lifespan, given we're
going from event ticks to world.time, but meh.
* Changes the name of the anomaly cores
* Added "Sentience" rare random event
🆑 coiax
add: Due to a combination of radiation and water supply contamination,
stations have been reporting animals gaining self awareness.
/🆑
Picks a random /mob/living/simple_animal on station that has no mind,
and gives it to a ghost who signs up, along with giving them a decent
chunk of health so they don't die instantly.
Note that this does include bots, which I've kept because it's hilarious
that the Mulebot spontaneously develops opinions.
Cockroaches now take 1 damage when stepped on, enough to kill a normal
cockroach, but not enough to kill a sentient one.
* Changed min() to max()
* Changed lore to appease Cheridan
* Enables the mice migration event
🆑 coiax
add: Additional mice sometimes appear in the maintenance tunnels.
Engineers beware!
/🆑
I probably had too much fun writing this.
* Fixes grammar mistake
OOC: Thunder12345: not more than 15 of rodents
* Mice no longer spawn on grilles
Fixes#21574. Mice no longer spawn on cables that have dense objects
also on the tile.
Also added the Mice Migration event, used for debug purposes, currently
disabled.
* Uses proc that exists to check for density
* Implements a full spooky clown event for halloween.dm
* temp
* made requested fixes
* reeeee
* Clowns actually work now. Minor refactors to hallucination thanks oranges
* CLOWNS FINALLY WORK PROPERLY JESUS FUCK
* Fix incorrect prob method call