* Converts everything to use setAnchored() + other fixes
* Fixed singulo debug
* singulo again
* forgot to move the vv_edit proc
* caught that this time :)
* changes
* Update code/game/atoms_movable.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* Part 1: Arcane is challeneged to rewrite all of economy at 4am on a wednesday, accepts
* Miasma? DUNKED
Bounties? CHUNKED
Hotel? TRIVAGO
* End of day... 2? 3? lockdown has ruined me
* Day 3. I cannot unto bogdanoff. Send help.
* So far so good.
* Day 4, in the ghost house. I've resprited a beloved machine with soul in it. There is a chance, I am losing my mind. Sometimes I hear the words, "When is economy done, arcane", and I look over my shoulder, and oranges isn't there, because he lives in New Zeland. Probably.
* We'll throw the technodes and mapchanges in too.
* Okay lets keep this a friendly debug item then
* yeah on second thought lets not make a precision testing instrument on a 50% success ratio.
* Newscaster updates.
* TGUI Rebuild 1 start counting fokes
* Runtime BEGONE FROM ME, fckn typepaths
* Cleans up autodocs, and other areas
* Updates tgui because I feel nothing anymore
* Recompiling tgui for that green check
* dunks the whole mint out of the code, get that hothead outta here.
* Green checkmark daily update.
* Should be decent from here.
* Resolves machine_design conflict
* Rebuilds TGUI again for the epic pogs
* Sweeping changes 2: See additional changelog
* Haunting insurance plus changes the define comment.
* Rounded vending prices, made bounties appear on examine, polish
* Atmos tanks now specify their mole requirements.
* TGUI 4.0 Updated.
* ACTUALLY updates to TGUI 4.0 standards.
* ThE bUiLd DiFfErS fRoM oUrS
* Ah, I didn't see the testmerge get re-upped.
* TGUI Rebuild.
* Shuffles some security-assistant bounties around
* First draft
* tgui interface bluescreen guards
* Preparing for cyborg module sub-categories
* The rest of the owl
* Stop duplicate say messgaes
* Implement interface handling for obstructed exits
* Pocket lint
* Documentation and misc. code cleanup
* Implement searching in interface
* tgui pocket lint and build
* Coding style consistency and changes. Rebuild tgui.
* Update default bitflags
* Address potential edge case bluescreen.
* orange man good
* Remove emag_act with obsolete functionality
* Standardise variable naming conventions
* tgui 4.0 update
* tgui 4.0 update
* Port a couple of usability improvements from concept branch.
* Fix new ui_act input.
* Actually fix new ui_act input
* Port some small improvements from concept branch.
* Rebuild tgui
* Made department of redundancy department redundant.
* Rebuild tgui.
Fixes sheets of glass / other materials that don't have a valid false wall type being consumed without doing anything when you try to construct a false wall with them
* Add tests for outfits, fixes families outfits and Syndicate Ship Captain
* Switch out captain uniform from tacticool to combat
* Consistent styling
* My weakness is I'm a pedant
* Check left and right pockets, and fix armored bounty hunter
Please check out this EPIC OFFICIAL PR TRAILER before reading (very important)
https://youtu.be/4RckVdx20oQ
the video is kinda autistic
dont forget to upvote
About The Pull Request
All sprites and epic meme videos made with love by yours truly
Except for the 2 missile sprites. Those were taken and modified from NSV13 who in turn ported them from TGMC
nupod_all_decals
Anyways, this adds:
New pod, reverse-pod, and target indicator sprites
Pod-ground collision effects (impact craters basically)
Cool looking vapor trails a la the half-life 2 headcrab shells
And also:
Fixes seethrough pods not actually working
Makes reverse-mode a bit more predictable
Has some minor code improvements with how supplypod-reverse-mode works
* BLOCK_Z_FALL separate
Separate BLOCK_Z_FALL flag to BLOCK_Z_OUT_DOWN, BLOCK_Z_OUT_UP, BLOCK_Z_IN_DOWN, BLOCK_Z_IN_UP
* Propertly Z blocking for catwalk
Catwalk block z falling and uplifting from below
* Walkable lattice
Now lattice can support spaceman
* Replace BLOCK_Z_FALL flag
* Update _open.dm
* Update openspace.dm
* Update ladders.dm
* Update away_props.dm