Commit Graph

200 Commits

Author SHA1 Message Date
Swag McYolosteinen
ca714ca8c2 Merge pull request #4639 from RemieRichards/AtomPool
/tg/station Atom/Movable Pool + Pooling of Emitter beams and Say() Virtualspeakers
2014-09-19 20:03:24 +02:00
Alex
43ff5a56fe Merge pull request #4814 from Ikarrus/handholdingspoonfeeding
Shuttle Call/Recall Tracing in Announcements
2014-09-14 13:13:11 +01:00
Ikarrus
ce6b823f08 Update narsie.dm 2014-09-13 12:55:26 -06:00
ikarrus
9b8322c19d Shuttle Call/Recall Tracing in Announcements
- Emergency  shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
2014-09-13 12:50:38 -06:00
phil235
d056cf1b69 Multiple machinery fixes 2014-09-12 20:39:02 +02:00
Lo6a4evskiy
82f869c9a6 Updated to resolve conflicts 2014-09-06 13:34:43 +04:00
Remie Richards
ee85f7eced /tg/station Atom Pool + AtomPooling of Emitter beams. 2014-09-02 00:13:06 +01:00
Firecage
0948391502 Span classes for files in the following Modules folders: Power, Projectiles, Reagents, Recycling, Research 2014-08-23 02:02:46 +02:00
cookingboy3
64131818d8 fix for #4243, adds notification
squashed commits
2014-07-30 11:00:31 -07:00
Cheridan
ed4c58e26f Ghost Alerts p II
runes now properly show the area they're in (oops)
Narsie has been moved into her own file.
2014-07-07 15:21:32 -05:00
Alex
c65b9b7c79 Merge pull request #4062 from Menshin/powernet_machine_connection
Powernets machines connection polishing
2014-07-07 11:55:52 +01:00
Menshin
e65919da42 Removed the now unused directwired variable 2014-07-02 23:58:12 +02:00
Cheridan
b02b93ce2a Notifications + Random Stuff
Adds sound notifications for Ninja and Wizard Apprentice spawning -- hopefully means fewer afk antags.

Adds a ghostnotice span class, used in the new notify_ghosts proc. Upon creation, things that require ghostly attention (NarSie, golem runes) give more visible messages to the dead.

Retires the 'moderate' span class, which was only used in tomato throwing? Refactors tomato code (this ended up being the meat of this PR, somehow...)

Reorganizes some item definition/procs.
2014-07-01 23:16:02 -05:00
advomach
79447673a0 Update singularity.dm
Removed comment
2014-06-24 19:00:41 -04:00
advomach
48098c3249 Replaced var/sizes_to_number with weirdass formula that is faster and takes up less space in code than list lookups 2014-06-24 11:37:03 -04:00
Cheridan
5cfa0df3d2 Merge pull request #3790 from Miauw62/bestiality
Fixed #3077. Singularity now sucks small items instead of large ones.
2014-06-21 01:13:13 -05:00
Miauw
75a0eadb37 Removes an unneeded unEquip(). 2014-06-19 19:00:10 +02:00
Kelenius
a8b7588c12 Merge branch 'master' of https://github.com/tgstation/-tg-station into Temp
Conflicts:
	code/game/objects/items/weapons/grenades/ghettobomb.dm
	code/game/objects/structures/door_assembly.dm
2014-06-19 02:27:10 +04:00
Alex
02d4a5a0d2 Merge pull request #3904 from Cheridan/sillynarnar
Nar-Sie update
2014-06-16 10:37:35 +01:00
Cheridan
8796e6e914 Update singularity.dm
smoke effect when ghosts arise as harvesters
2014-06-13 08:48:14 -05:00
Cheridan
b80e9eda57 Nar-Sie update 2014-06-11 14:19:58 -05:00
Kelenius
3908160998 One big update for stacks. 2014-06-10 20:36:08 +04:00
ikarrus
40800b79e0 The Loggening: Admin Edition
-Build mode logging. A lot of its functions are highly abusable but not logged
-Gravity Catapults no longer spam asay. They will be kept in the game log.
-Logging for Cyborg handcuffs
-Logging for Stripping/equipping
-Logging for decreasing PA power control. Easier as an admin to tell when I should panic without having to watch them like a hawk.
-Logging for disposaling people
-Some code optimizations along the way as well
2014-06-02 23:13:33 -06:00
Miauw
9ed94fcb78 Makes this actually work properly. It's always harder than it looks. 2014-05-24 19:18:17 +02:00
Miauw
9e080d555f Fixed #3077. Singularity now sucks small items instead of large ones. 2014-05-24 17:45:36 +02:00
Cheridan
36bb032957 Merge pull request #3509 from Cheridan/MeteorsSuck
Meteor Stuff
2014-05-17 18:42:16 -05:00
Alex
3247358c6d Merge pull request #3480 from AstralSerpent/master
"NAR-SIE HAS RISEN" gets accompanied by an "I'M HERE" sound.
2014-05-14 10:39:10 +01:00
Cheridan
3a0bd3de28 Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
Hornygranny
f615b60c2a dust now uses spawn_dust() 2014-05-06 11:46:25 -07:00
Hornygranny
1d981b9173 flavor text removed 2014-05-06 11:44:03 -07:00
Hornygranny
3035108aba used visible_message for flavor text 2014-04-30 14:17:20 -07:00
Hornygranny
2853c954c9 Narsie's consume will now spawn remains and gib mobs, and includes a flavorful message. 2014-04-30 13:36:50 -07:00
Cheridan
4d8160ab14 meteorhit() is kill 2014-04-22 12:16:02 -05:00
AstralSerpent
e589992608 NAR-SIE HAS RISEN gets accompanied by that I'M HERE hallucination sound. 2014-04-21 12:02:22 +10:00
Cheridan
412ac0fb38 Improved Singularity Ex_act() 2014-04-01 15:26:48 -05:00
Razharas
6cb3ae5183 Revert "Merge pull request #3142 from Alek2ander/master"
This reverts commit 6f9b58abce, reversing
changes made to eda7110a23.

Im so sorry aran, so sorry
2014-03-29 18:02:54 +04:00
Alek2ander
358ecf7e6a Merge branch 'master' of https://github.com/tgstation/-tg-station into tgstation-master
Conflicts:
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/telecrystalconsoles.dm
2014-03-27 18:31:11 +04:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
Alek2ander
81b1b189de paipairing
Stuff
2014-03-22 22:33:09 +04:00
MrPerson
6930283efc Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/gamemodes/changeling/changeling_mutations.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/objects/items/weapons/tanks/watertank.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/research/server.dm
2014-03-21 03:05:39 -07:00
Aranclanos
638ca8e22e Made the singularity name lowercase 2014-03-10 19:45:39 -03:00
MrPerson
a74cdf1da2 Made the singulo only qdel things once. Woops.
This was causing some runtimes and doubled reporting "Emitter deleted at (0,0,0)" etc.
2014-03-03 03:45:59 -08:00
Miauw
aacbe054ed Alright it's really done now (aka i guarantee i'll make another commit) 2014-02-27 18:54:35 +01:00
Miauw
aec5fbf640 Fixed up singulo buff even more 2014-02-27 18:50:53 +01:00
Miauw
d0cb351b67 Singulo buff improvements 2014-02-26 21:14:25 +01:00
Miauw
ce7eec1f2a Makes the singulo's radiation actually do something. 2014-02-26 21:05:55 +01:00
Miauw
0a3b163a3a Makes the singularity pull small and tiny items out of your hands.
Also makes the singularity irradiate you.
2014-02-26 20:54:18 +01:00
MrPerson
f0fd0c9949 Fixed the nuke disk qdel() fucking up
Made the singulo spawn correctly
Really minor fix for things that are qdel()'d at 0 time, which should be nothing if everything is going right.
2014-02-25 02:29:49 -08:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Razharas
923f8fc565 Merge pull request #2800 from MrPerson/del_in_progress
Only report emitter/SMES deletion if the round's in progress.
2014-02-16 08:36:25 -08:00