About The Pull Request
Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.
Explosions have been refactored to do the actual exploding in a subsystem.
Credit to goon.
Here's some videos!
Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates
Changelog
cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
* Fixes the 50% time dilation on every server by removing demos, an admin only tool that is the laggiest thing on the planet for incredibly little gain.
* appeases the linter
About The Pull Request
1 config change and 1 preference change:
Adds a config option AUTO_DEADMIN_TIMEGATE that, when defined, only enforces config force-deadmins for all roles/sec/command/silicon/antag for the first X seconds in the round. After this time expires, the game will defer to the individual's deadmin settings.
Adds a preference for admins to ignore being summoned by cult ghosts, starts disabled by default. Nice for when you're sitting around observing a cultist and don't want to be bugged by them suddenly summoning you!
I'm not 100% with dealing with prefs and configs but stock settings preserve previous functionality and must be manually enabled to have effect. Please look it over and offer advice if changes are needed!
Why It's Good For The Game
I don't like the auto-deadmin config option being on in the first place since it's annoying to get deadmin'd when I'm testing antag stuff, but I spoke to @Twaticus who indicated they like having it for roundstart, but agreed it was annoying when trying to test stuff later in the round. This is a simple compromise that lets config-controllers still force people to deadmin at the starts of shifts where most of the proscribed roles are assigned, while not bothering other admins who make themselves a blob at the thunderdome an hour in to test something.
As for the cult ghosts, I hate suddenly getting summoned as a cult ghost while I'm adminning, but other people like being able to be summoned while currently admin'd, so pref time.
Changelog
🆑 Ryll/Shaps
config: Added AUTO_DEADMIN_TIMEGATE which allows config force deadmin settings to only apply for the first X seconds in a round. Starts disabled
admin: New preference to ignore being summoned as a cult ghost while admin'd, starts disabled
/🆑
* demos (ported from yogstation)
rustg update + write with no format
use external hook for logging
use proper log vars
fix + clarifying comment
don't start the log
release build of rust-g
fix something caught by the lint
Update code/__DEFINES/subsystems.dm
Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>
Update code/controllers/subsystem/demo.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com>
Update code/controllers/subsystem/demo.dm
Co-Authored-By: JJRcop <jrubcop@gmail.com>
moves hooks out of a dedicated file
len = 0 to Cut(), remove semicolons
untyped loop
* updated rust_g
* 513 updates
About The Pull Request
As requested by oranges this enforces a requirement, when configured, that a player must have a certain amount of living playtime in hours to auto-enroll into a discord role.
Why It's Good For The Game
Removes discord moderation requirement
Changelog
cl bobbahbrown
server: Discord role auto enrollment can now be configured to require a certain number of living hours.
/cl
* Gateway refactor core stuff
* Updates gateways on aways.
* Boxstation gateway & control
* Deltastation gateway & control.
* Kilo gateway & control
* Meta gateway & control.
* Pubby gateway & control.
* makes away gateways easier to use.
* Makes gateway names bit better.
* No need for two dmis
* Autolinkup & description
* Docs formatting.
* Donutstation gateway & control
* Icon and init fixups
* ui fixups
* Better var name
* Use roundstart time instead of server time.
* sets dir properly, and locks bumper to south entry only.
* Cleans up gateway sprite a bit ?
* tgui build
🆑
tweak: Ducts can now be hidden under tiles
code: tile hiding is now an element and way cooler and sexier
/🆑
Ducts can now be hidden under tiles
Plumbing machinery connects can now be hidden aswell
Plumbing can now also be properly mapped in without breaking anything
Plumbing component now uses the normal overlay systeem instead of being a weird exception
You can now add the /datum/element/undertile element to instantly make something hidable under tiles when appropriate.
* how about yee(naw)
* Fixes an issue with order in preferences.dm and adds a null check in ticker.dm
* updates the savefile max ver and adds a condition for it in update_preferences
* Puts the call sound(round_end_sound) outside of the loop into a variable that we insert the reference into the loop.
The malformed logic here kept the mc from running all ticker subsystems first, (a functionality that i'm not even sure we need to preserve, as long as we update the docs, thoughts?)
SS_BACKGROUND Conflicts with SS_TICKER and SS_NO_TICK_CHECK's behavior in certain ways. This fixes that breaking the mc.
SS_BACKGROUND has its own priority bracket that assumes that all remaining subsystems to run are also SS_BACKGROUND, allowing one of these to run when running SS_TICKER subsystems would cause the MC to assume all subsystems that run after it that tick were background subsystems, breaking the math of how much time to allocate the subsystem.
When delaying a run of a SS_NO_TICK_CHECK subsystem for lack of time, the MC will modify it's priority so it runs sooner next tick, if this happened on a background SS_NO_TICK_CHECK subsystem, it would update the wrong running total and desync the running total of the priority of all queued subsystem from the actual sum of those subsystem's priority.
Adds the Families gamemode to the codebase. In this 1 hour showdown,
multiple criminal families are placed onto the station with their goal
to rack up the most points by the end of 1 hour. At which point, the
Space Cops hit up the station to crack down on the family activity. The
severity of the Space Cops is based on how much carnage and murder the
families have committed.
## Why It's Good For The Game
With an actual official medium/heavy RP server, and the codebase taking
a much harder swing towards heavier consequences for death, a more
player focused gamemode with a unique swing on teamwork, the concept of
what exactly is an antagonist, and trust/paranoia will do wonders to
help improve that atmosphere.
Previous tests went extremely well(when administrators weren't
intentionally sabotaging it by welderbombing families as the Head of
Security every single round immediately with no escalation), but
suffered from "this just isn't a gamemode for no RP servers like /tg/".
However, /tg/ is now an RP server.
Get ready to rep your family.
## Isn't this just Gang?
Heck no. Only thing similar is tagging turf and the fact criminal
groups are involved. This mode is completely different otherwise.
## Heck yeah, where do I sign up?
Ask a family member where their Signup Point is, and then simply click
on it with an open hand. You'll be signed up for the family instantly,
and given some sick threads and a spraycan for tagging.
## How do I rep my family?
Wear your gang's uniform or colors similar.
## What does it mean to roll with a crew?
Travel in a group of four or more for bonus points towards your gang.
However, you receive less for having eight or more, so be careful. Try
to spread your crews out!
## I'm an X, what do?
Gangster: Yeah, go do whatever. Wanna backstab your gang? Go for it.
You can switch sides at any time by clicking on an enemy gang's sign up
point. Wanna murder some snitch because they ratted you out to the
pigs? Do it. Wanna pressure the locals into supplying you with goods to
export? Emergent gameplay.
Civilians: Wanna join a gang? Go for it. Gangsters probably shouldn't
be arbitrarily murdering you, but if you're repping someone else's
colors, don't expect to be given a free pass. After all, uniforms are
the only way to really identify a gang member.
SPACE COP: Get rid of all the gangsters. Secure the station. Protect
the law. Uphold the law. Eat donuts.
## No huds? How can I tell if someone's part of my group?
Tough shit, man. I hope you like trust.
In short, this gamemode will be a fun exercise in how far the
playerbase can go in regards to trusting eachother and unifying to meet
a common goal for their group with no rules, gameplay mechanics, or
anything actively forcing them to work together.
## How do I know if someone is a gangster?
1. Are they wearing a gang uniform/color?
If yes, they're probably a gangster.
If no, they're probably a civvie.
2. Are they attacking gangsters?
If yes, they're probably a gangster.
If no, they're probably a civvie.
* Build SpacemanDMM from source
* oops
* Fix new unreachables/dumb code
* ooops cache conflict
* bugfix
* oops
* lint
* ninjanomnom held me down and forced me to delete this
About The Pull Request
For an item to be two handed just add this handy component.
All existing two handed items have been converted to use this component.
Why It's Good For The Game
It has components and signals, and now you can make items two handed so simply.
/obj/item/shockpaddles/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed)
Sends the discord id to the patch call, not the ckey
Add the verify command to readd the role to the api, with
a hacky, but effective slowdown to prevent the API being flooded easily
Restores canvases showing up their content on the map.
This only gets updated on finalizing/naming the painting.
Adds persistent paintings, set persistence_id on sign/painting on your map to use it.
Bumps rustg up to 4.3
About The Pull Request
When a user successfully links their BYOND accounts and discord accounts, they will now be automatically roled, based on config settings.
NOTE: This does not update pre-linked accounts, but I can write an external bot to do that if needed
RUST-G has also been updated in this PR, to be inline with this PR over at RUST-G tgstation/rust-g#23
Why It's Good For The Game
People with linked accounts can now be given a specific role in the discord, which is good for verification.
Changelog
🆑 AffectedArc07
add: Linking your discord and BYOND accounts will now give you a role in the discord
/🆑