* Adding a newline so it doesn't mess up with Manage Player Ranks for downstreams
* Makes Veteran-only Quirks work, makes them display something in the Quirks menu too.
* Fixing linters
* There it goes, still kinda crazy that it still worked, I was lucky.
* Nearsighted quirk lets you pick the look of the glasses you spawn with (#62145)
expansion: Nearsighter quirk now lets you pick the look of your prescription glasses from the character preference menu
imageadd: Added thin prescription glasses
* Nearsighted quirk lets you pick the look of the glasses you spawn with
Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Moves hair gradients to the preferences menu (#62102)
* Hmm yes.
* let's not make everyone have rainbow hair
* Update basic.dm
* Undoes the dyekit removal!
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/species_features.tsx
* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/species_features.tsx
* Update basic.dm
* Moves hair gradients to the preferences menu
Co-authored-by: Gandalf <jzo123@hotmail.com>
* initial commit
* whoops hahah you don't need that comment
* species check on the prefs menu
* species check actually works now, podpeople quirks
* goof was right
* We're getting there.
* It's ugly but it works
* Ladies and gentlemen, we got 'em.
* Marking my Skyrat Edits and removing debug shit
* A fix for the Other gender button
* Augmented folks rejoice!
* Update tgui/packages/tgui/interfaces/PreferencesMenu/MainPage.tsx
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Fixes default FPS and makes it apply to new players (#61957)
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes default FPS and makes it apply to new players
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes missing color for undershirt/socks
Added color choice to undershirt and socks selection.
* Added SKYRAT EDITs
Added SKYRAT EDITs
* Moved a file to the masterfiles
Moved a file to the masterfiles
* Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters (#61606)
* Change the word filter configuration to allow providing reasons, fix emotes not working in filters, and implement separate OOC/IC/PDA filters
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Sanitize quirks after being loaded (#61588)
Fixes#61468, where quirks being removed/renamed/rebalanced would fuck with your quirk settings.
* Sanitize quirks after being loaded
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* tgui Preferences Menu + total rewrite of the preferences backend
* nah, we dont need to ping those people
* trying to remove the funny stuff
* unmodularizing this
* prefs reset
* this may need to be reverted, who knows
* okay, this part
* perhaps
* EEEEEEEEE
* unsanitary
* E
* Stage 1 + loadout system
* more fixes
* E
* I mean, it launches?
* More fixes and reorganisation
* E
* customisation code is spaget.
* disable ERP prefs
* Update erp_preferences.dm
* Update erp_preferences.dm
* E
* Slowly getting there
* It may be time for help :)
* tri...colors... help
* preferences now pass preferences
* Update dna.dm
* Fuck this man
* missing savefile return, set_species works, removed dumb stuff from updateappearance
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224
* https://github.com/tgstation/tgstation/pull/61519
* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278
* e
* le butonAZARAK HELLO
* hhh
* Proper recognition where it's due, MrMelbert!
* EEEE
* examine block
* Better gen hit sounds from whitedream
* final loadout touches, more bug fixes im sure to come
* i said there would be bugfixes
* Update LoadoutManager.js
* Missing preferences in the html menu
* LIVE TESTING PHASE BABY
* Update LoadoutManager.js
* EEE
* LAUNCH TEST FIRE
* Update job.dm
* Update new_player.dm
* 50gb DAY ONE PATCH
* EEE
* Update preferences.dm
* buggle fixes
* Update examine.dm
* >LOOC starts on
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* Adds new config flag to mirror logging of suspicious failed logins to its own file.
* Update IsBanned.dm
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* [s]Improve admin messages around players with the same ip or cid (#60488)
It will now check any disconnected player who was once inside the round (round start or late join) on top of the existing connected players check.
It will now omit an extra notice to admins when players match both cid and ip, as well as make the existing one stand out.
It will now inform admins when one of the pairs is active in the round.
* [s]Improve admin messages around players with the same ip or cid
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
* Fixes lizard and moth preferences missing chunks (#60144)
Preferences were apparently dependent on species_feature list, one which I changed. Preferences for the ported organs now uses external_organs
* Fixes lizard and moth preferences missing chunks
Co-authored-by: Time-Green <timkoster1@hotmail.com>
* Fixes Fit Viewport being forced onto all connecting clients regardless of their manual Auto Fit preference (#60079)
Removed a single line calling fit_viewport() when clients connect with no consideration for preference.
* Fixes Fit Viewport being forced onto all connecting clients regardless of their manual Auto Fit preference
Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)
Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.
Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game
Better performance during extreme pop, I hope.
Changelog
cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop
* Drastic Lag Mitigation Subsystem: SSlag_switch
* mirrored the changes to the modular file
Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>