Commit Graph

646 Commits

Author SHA1 Message Date
SkyratBot
e9e7d7a461 [MIRROR] Minigame DLC - Intergalactic Basketball League [MDB IGNORE] (#20048)
* Minigame DLC - Intergalactic Basketball League (#72459)

## About The Pull Request
New DLC bout to drop.

![dreamseeker_45s0qiPMXE](https://user-images.githubusercontent.com/5195984/210466427-35b90d46-6620-45e2-8b21-66d1dcada76f.png)

Lots of new things included:
- New basketball minigame that can be played between 2-7 players
- Crafting recipe for basketballs using leather sheets
- Crafting recipe for basketball hoops using metal, rods, and durathread
- New basketball sounds for the ball and hoops
- New scorecard that can be reset using CtrlClick
- Basketball hoops can be rotated using a wrench and AltClick
- Dunking and shooting animations.

### New basketball mechanics that now utilize stamina:

- Dunking costs large stamina and you must be directly adjacent to the
hoop and click on it.
- Shooting costs medium stamina and uses RMB. Shooting lets you aim the
ball over peoples heads, meaning anyone obstructing your path will be
bypassed. There is a half second delay during shooting where someone can
bump or push to prevent the shot from succeeding.
- Shooting from further away results in less accuracy. If you do not
click directly on the hoop, there is also an accuracy penalty!
- Passing costs no stamina and uses LMB. Trying to score into the hoop
via passing results in a reduced chance.
- Spinning costs medium stamina while holding the ball. It gives a
reduced chance for the ball to be stolen but decreases accuracy for
shooting.
- Pushing a player using RMB will attempt to steal the ball and drain
their stamina.
- The chance to steal the ball is based on the stamina of both players
and the direction they are facing. If the person with the ball is at low
stamina, and the person stealing is at full stamina, they will have a
higher chance. Likewise, if the person with the ball is face to face
with the stealer, then there is a higher chance for the ball to be
stolen. If the person has their back to the stealer, then it's a lower
chance.
- Shooting from more than 2 tiles away, results in 3 points. See below
picture to know the distance.

![dreamseeker_1iFLhQGx01](https://user-images.githubusercontent.com/5195984/210469319-162b9745-fcae-4261-92ef-228388eb4f6f.png)

### Now to introduce the teams:

<details>
<summary>Nanotrasen Basketball Department</summary>

![dreamseeker_baSqp2nipv](https://user-images.githubusercontent.com/5195984/210469887-9e0a92d5-d4bd-4da8-9e73-b11d91fdfcd8.png)

</details>

<details>
<summary>Greytide Worldwide</summary>

![dreamseeker_quzZ3KnwpX](https://user-images.githubusercontent.com/5195984/210469923-ed774656-f5cc-43bc-8314-f8309a01c474.png)

</details>

<details>
<summary>Lusty Xenomorphs</summary>

![dreamseeker_VDeT3JQkNF](https://user-images.githubusercontent.com/5195984/210469944-a229e0cc-4b2e-4754-a0b4-6b36953dca2e.png)

</details>

<details>
<summary>Space Surfers</summary>

![dreamseeker_Dh91fznQbN](https://user-images.githubusercontent.com/5195984/210469963-9a85b4e3-b69d-4b66-8c96-4e2ff2b3b983.png)

</details>

---

Big shoutout to the nukie round a few weeks ago where the nuke ops
challenged the crew (and clown) to a basketball match on their rebuilt
basketball shuttle. The nukies won, but it made me realize that the
basketball mechanics were very raw and needed some polishing.

#### TODO LIST

- [x] Fix bug where ball only goes over peoples heads if they are 1 tile
away
- [x] Remove leftover code comments and procs
- [x] Rebalance stamina values (maybe move this to different ball types)
- [x] Fix basketball stadium template runtiming from wall smoothing
during load
- [x] Fix space surfer stadium having an air breach somewhere
- [x] Add more sounds for when ball is passed, shot, or dunked
- [x] Make it so that holding a ball while on the floor isn't possible
(to avoid those meta cheese strats)
- [x] Drop basketball lets mobs make sounds when spinning (need to
detach signal?)
- [x] Finish adding a simple lobby menu for minigame

## Why It's Good For The Game
_If you can't slam with the best, then jam with the rest._

## Changelog
🆑
add: Add crafting recipe for basketballs (leather sheets) and basketball
hoops (metal, rods, and durathread)
add: Add new basketball minigame for 2-7 players. There are 4 different
courts and teams by default with more planned to be added later.
add: New basketball mechanics that uses stamina. Shoot with RMB, pass
with LMB, and dunk by clicking the hoop while adjacent. Spinning while
holding the ball decreases the chance for someone to steal the ball, but
it decreases your shooting accuracy. Shooting from 2 tiles away lets you
score 3 points.
qol: Basketballs now play a buzzer sound when someone scores. CtrlClick
will reset the scorecard and AltClick with a wrench will rotate the
hoop.
qol: Dunking and shooting animations for basketball.
soundadd: Added basketball bounce sound with credits attribution
imageadd: Added basketball icon to minigames. Move baseball and
dodgeball icons to toy/balls.dmi
/🆑

* Minigame DLC - Intergalactic Basketball League

* Update CentCom_skyrat_z2.dmm

* raptor

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-03-27 02:24:29 +01:00
SkyratBot
763c0c5eb7 [MIRROR] Reworks trashbags slightly [MDB IGNORE] (#19864)
* Reworks trashbags slightly

* fex

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-03-15 18:38:27 -07:00
SkyratBot
8321b7fa5e [MIRROR] Fixes another instance of fortnite gaming on SS13 [MDB IGNORE] (#19679)
* Fixes another instance of fortnite gaming on SS13 (#73770)

🆑 Iamgoofball
fix: You can no longer fortnite with glass sheets
/🆑

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>

* Fixes another instance of fortnite gaming on SS13

---------

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>
2023-03-06 16:41:26 +00:00
nevimer
48f3db3562 [FIXES MIRROR] Adds "welder crafting" to iron sheets, rods and tiles. (#68987) (#18984)
Adds "welder crafting" to iron sheets, rods and tiles. (#68987)

* Adds "welder crafting", using welders on iron, floor tiles, and iron rods using LMB/RMB to turn them into eachother. Also adds Balloon alerts while doing so, and contextual tips to indicate this is now a thing.

(cherry picked from commit 2a4bec28b9)

# Conflicts:
#	code/game/objects/items/stacks/rods.dm
#	code/game/objects/items/stacks/tiles/tile_iron.dm

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2023-01-28 20:18:21 +00:00
Funce
60bfb76832 [MIRROR] Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) [MDB IGNORE] (#18884)
* Dynamic Human Icon Generation For Simple/Basic Mobs (& Cardboard Cutouts) (#72517)

revive of #68760
this time a proc, not an element
this time supports cardboard cutouts
this time supports mob corpses

![image](https://user-images.githubusercontent.com/23585223/211064291-81070650-189f-4afa-8116-81b687e3ea35.png)

prevents these icons ever being outdated, they'll always look what they
are supposed to, saves spriting work

🆑 Fikou, a hood by Viro
refactor: humanoid mobs and cardboard cutouts automatically generate
their sprites, they no longer will be outdated
/🆑

Co-authored-by: Time-Green <timkoster1@hotmail.com>

* Modular!

* Fix signal override merge skew (#72882)

Caused by https://github.com/tgstation/tgstation/pull/72517, with
https://github.com/tgstation/tgstation/pull/72561 raising an error that
was being hidden before

This changes equip logic somewhat so that set_wearer was being called
twice.

I don't think this should be being run in visualsOnly at all, as it does
a ton of stuff like registering signals, updating UI, etc etc etc. Don't
have time to investigate further.

---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-01-27 13:56:00 -05:00
SkyratBot
4a9f2754a0 [MIRROR] Crafting urinals, noticeboards, and pod controllers [MDB IGNORE] (#18897) 2023-01-23 10:31:22 -08:00
SkyratBot
c5ca08fd01 [MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)
* Adds spaces around logical operators

* Update code/modules/admin/verbs/admingame.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-01-21 22:16:43 -08:00
SkyratBot
8f0f144202 [MIRROR] Mannequins [MDB IGNORE] (#18869)
Mannequins (#72830)

## About The Pull Request
you can now craft mannequins using 25 wood or plastic
they work with the mob stripping system letting you put items on em!

![image](https://user-images.githubusercontent.com/23585223/213600352-ad79cbaa-3ce0-4bf0-aa25-d31d01b5f51a.png)

![image](https://user-images.githubusercontent.com/23585223/213676239-065f266b-5874-43f1-81e6-2730e0a32fa7.png)

## Why It's Good For The Game
fun stuff for CARGO FASHION showcases.

## Changelog
🆑
add: You can now craft mannequins with wood or plastic.
/🆑

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-01-21 22:14:33 -08:00
SkyratBot
815ede9b8d [MIRROR] Ashwalker Improvements - Torches, Drying Racks, Seeds, and Smoke Pipes [MDB IGNORE] (#18864)
Ashwalker Improvements - Torches, Drying Racks, Seeds, and Smoke Pipes (#72683)

## About The Pull Request
This does the following:

- Replaces all of the lamps in the ashwalker ruin with torches (torches
have ~30 mins of fuel)
- Leaves a single lamp in the center
- Adds 2 porcini seeds and an additional towercap seed
- Adds a crafting recipe to make smoke pipes using wood
- Changes drying racks to require no power

This allows Ashwalkers to make more torches if needed AND grow their own
version of mushroom tobacco.

## Why It's Good For The Game
Makes Ashwalkers more cavelike.

## Changelog
🆑
add: Add torches, porcini mushroom seeds, towercap seeds to ash walker
ruin.
add: Change drying racks to not require power.
add: Add crafting recipe for smoking pipe that uses wood
/🆑

Co-authored-by: Tim <timothymtorres@gmail.com>
2023-01-21 20:44:21 -05:00
SkyratBot
1ba8793785 [MIRROR] Makes a few previously microwave only cooking options also doable in an oven [MDB IGNORE] (#18576)
Makes a few previously microwave only cooking options also doable in an oven (#72473)

## About The Pull Request

Make the following list of things that can only be cooked in the
microwave currently also able to be cooked in an oven:

Uncooked rice
Raw spaghetti

Wet leather (YUM!)

Aloe
Onion slices
Cheese curds
Eggs, rotten or not
Ready donk
## Why It's Good For The Game

We've already got stuff that's microwave-oven interchangeable (donk
pockets), sometimes you don't have a microwave and you're just locked
out of more than a few recipes because something that could easily be
made in an oven isn't coded to be. The simple solution is just not have
that be the case.
## Changelog
🆑
qol: A few recipes that were microwave only (like boiling rice, heating
ready donk, so on) can now also be made in an oven
/🆑

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2023-01-19 14:49:47 +13:00
Zonespace
53c77b06fb Mirrors #72429 (#18668)
You can no longer instantly build carving blocks/mineral doors (#72429)

You can no longer instantly build carving blocks/airlocks
Added replaced a few 1's with true's 

## Why It's Good For The Game

SO YOU DONT PLOP DOWN 20 STRUCTURES WHILE A OFFICER IS CHASING YOU
FORTNITE STYLE

## Changelog

🆑 Improvedname
fix: fixes being able to instantly build carving blocks/mineral doors
/🆑

Co-authored-by: jughu <melvin2626@live.nl>
2023-01-13 18:26:25 -05:00
Zonespace
8fabd54ad6 Mirrors #72354 (#18654)
* [no gbp] removes all duplicate armor datums (#72354)

closes #72348
Title

My bad

Heres the script I used this time if you want to
```cs
var baseDir = Environment.CurrentDirectory;

var allFiles = Directory.EnumerateFiles($@"{baseDir}\code", "*.dm", SearchOption.AllDirectories).ToList();
var known = new Dictionary<string, List<KeyValuePair<string, int>>>();

foreach (var file in allFiles)
{
	var fileLines = File.ReadAllLines(file);
	for (var i = 0; i < fileLines.Length; i++)
	{
		var line = fileLines[i];
		if (line.StartsWith("/datum/armor/"))
		{
			var armorName = line.Replace("/datum/armor/", "").Trim();
			if (!known.ContainsKey(armorName))
				known[armorName] = new List<KeyValuePair<string, int>>();
			var knownList = known[armorName];
			knownList.Add(new KeyValuePair<string, int>(file, i));
		}
	}
}

Console.WriteLine($"There are {known.Sum(d => d.Value.Count)} duplicate armor datums.");

var duplicates = new Dictionary<string, List<int>>();
foreach (var (_, entries) in known)
{
	var actuals = entries.Skip(1).ToList();
	foreach (var actual in actuals)
	{
		if (!duplicates.ContainsKey(actual.Key))
			duplicates[actual.Key] = new List<int>();
		duplicates[actual.Key].Add(actual.Value);
	}
}

Console.WriteLine($"There are {duplicates.Count} files to update.");

foreach (var (file, idxes) in duplicates)
{
	var fileContents = File.ReadAllLines(file).ToList();
	foreach (var idx in idxes.OrderByDescending(i => i))
	{
		string line;
		do
		{
			line = fileContents[idx];
			fileContents.RemoveAt(idx);
		}
		while (!String.IsNullOrWhiteSpace(line));
	}
	File.WriteAllLines(file, fileContents);
}
```

* modular

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-01-13 18:05:12 -05:00
SkyratBot
894a61e048 [MIRROR] Material Resprites by Imaginos & PestoVerde [MDB IGNORE] (#18674)
* Material Resprites by Imaginos & PestoVerde (#72652)

imageadd: New material and ore sprites by PestoVerde & Imaginos

* Material Resprites by Imaginos & PestoVerde

* So long aesthetics folder

I fucking hated you.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Halcyon <81479835+Ebin-Halcyon@users.noreply.github.com>
2023-01-12 18:04:55 -08:00
SkyratBot
ae713bf18a [MIRROR] Crafting/Cooking menu update [MDB IGNORE] (#18334)
* Crafting/Cooking menu update

* Yeeted away all of the merge conflicts, time to fix the code

* Okay, now it compiles, and after testing, it seems to work just fine

* Actually, early addition of an upstream fix, so those that don't have hunger can still open the cooking menu

* Fixes the units tests by removing the extra comma in the Stuffed Muli Pod recipe

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-08 15:02:18 -05:00
SkyratBot
011fefdd81 [MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes

* start

* most tg things

* pain (#18584)

* shit

* non-mod changes

* compile

Co-authored-by: John Doe <gamingskeleton3@gmail.com>

* #18291

* compile fix

* ???

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 20:06:16 -08:00
SkyratBot
911bbb3f06 [MIRROR] [MDB IGNORE] Grayscale sofas [MDB IGNORE] (#17851)
* [MDB IGNORE] Grayscale sofas (#71539)

## About The Pull Request
Ports some sofa sprites from over at
https://github.com/BeeStation/BeeStation-Hornet/pull/7547 and makes them
grayscale. Also random tool colours now use defines.

![image](https://user-images.githubusercontent.com/66640614/204077835-94b713a9-a7e5-42fc-8c65-5724ca11cc4a.png)

![image](https://user-images.githubusercontent.com/66640614/204077844-87b33cda-d829-4ebb-a81f-a5e05453999d.png)

## Why It's Good For The Game
Gives us the opportunity to make different coloured couches more easily.
## Changelog

🆑 Tattle, PestoVerde322
imageadd: couches are now grayscale
code: random tool colours now use defines
/🆑

Co-authored-by: tattle <article.disaster@ gmail.com>

* [MDB IGNORE] Grayscale sofas

* runs the update paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-12-03 00:25:05 -05:00
SkyratBot
3f949173a5 [MIRROR] premium internals now increase the slots of your internals box [MDB IGNORE] (#17754)
* premium internals now increase the slots of your internals box (#71440)

## About The Pull Request
premium internals boxes from the station trait now get 2 more slots and
have a slightly bigger sprite
also lowers the trait's weight a bit, making it equal to most other
traits.

![image](https://user-images.githubusercontent.com/23585223/203337272-ea75ae4b-111e-4adb-8598-c9cba4c4e47b.png)

## Why It's Good For The Game
the main reason im doing this is because this trait messes with anything
people wanna do to survival boxes, cause it takes up 2 slots, so you
have to account for that whenever youre making a subtype that you wanna
fill with more stuff, you cant really do that (currently an issue with
the nukie medical pr)
the other reason is station traits should affect the gameplay a bit more
than "wow i have 2 items i can normally get from an emergency toolbox",
a larger box doesnt change that much but its something.

## Changelog
🆑
balance: premium internals station trait now increases the slots of your
internals box
/🆑

* premium internals now increase the slots of your internals box

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-11-25 18:54:00 -08:00
Tastyfish
9e1023b957 [MODULAR] Makes ALL stack recipes modular (#17716)
Makes ALL stack recipes modular

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-25 15:10:31 +00:00
SkyratBot
0fb69dd6e5 [MIRROR] Moves the bulk of shield code from the riot subtype into the core shield. [MDB IGNORE] (#17684)
* Moves the bulk of shield code from the riot subtype into the core shield. (#71066)

## About The Pull Request
I wanted to "rework" the riot shield security has but most other shields
are subtypes of it, making them all inherit those features.
So I made this PR first to make my job easier and fix some odd bugs like
fixing wooden bucklers by slapping them with titanium sheets...

There *shouldn't* be any other big change outside of the titanium
healing and baton bashing they all inherited but I have been staring at
shield code and worked on another branch before deciding to split the
code improvement/fixes from the features so I might have missed
something.

And while there, kill some single letter vars, remove unnecessary lines,
etc.
## Why It's Good For The Game
Fixing a wooden shield by slapping it with titanium is weird... so is
fixing a glass+iron shield but that is a bigger balance change.

And well, easier for future shield changes to not inherit weird
behaviors from the riot shield.
## Changelog
🆑 Guillaume Prata
fix: You can no longer repair wooden bucklers and roman shields by
slapping them with a titanium sheet.
/🆑

* Moves the bulk of shield code from the riot subtype into the core shield.

* sr conflits, goliath shield, reagent buckler

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-23 14:15:07 -05:00
SkyratBot
9309dd53c0 [MIRROR] Biogenerator tweaks, leather makes more belts and clothing [MDB IGNORE] (#17651)
* Biogenerator tweaks, leather makes more belts and clothing

* merge conflicts

* medbando is a leather recipes like the others, updated meat product biogen design

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-22 14:15:35 -05:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
b5bd312379 [MIRROR] Add investigate_deaths [MDB IGNORE] (#17424)
* Add investigate_deaths

* merge changes other than giant_spider which deps on tg/70848

* gib

* dust

* death

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-11 14:44:33 -05:00
SkyratBot
6d30b8f94d [MIRROR] Bed war: add pillow weaponry and pillowman juggernaut suit [MDB IGNORE] (#17320)
* Bed war: add pillow weaponry and pillowman juggernaut suit (#69977)

* Add pillows you can hit someone you hate with it until they collaspe from exhaustion. The pillow can be made with cloth
* Adds a Pillow juggernaut suit, this suit allows you to automatically hit people with a pillow when you bump into them. It can be made from pillows and duct tape via the crafting menu
* Adds a bumpattack component, this can be added to any item and allows the user to auto attack on bump with a target, used for the juggernaut suit.
* Adds a Pillow hat an alternative to the paperbag hat, also made from duct tape and pillow. Very fashionable!
add: Clown/mime pillows
* The beds in dorm now come properly equipped with a pillow

* Bed war: add pillow weaponry and pillowman juggernaut suit

* repathed SR pillow to /obj/item/fancy_pillow

Co-authored-by: FinancialGoose <92416224+TheBoondock@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-11-10 16:51:54 -05:00
SkyratBot
9e9b09d90b [MIRROR] Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring) [MDB IGNORE] (#17334)
* Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring)

* update from master and fix conflicts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-09 17:49:35 +00:00
SkyratBot
097e913e4b [MIRROR] Removes tablet hard drives entirely (HDD & SSD) [MDB IGNORE] (#17164)
* Removes tablet hard drives entirely (HDD & SSD)

* map updates

* changes

* contractor uplink theme

* uplink improvements

* tab

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-10-26 14:09:16 -04:00
SkyratBot
f3e84bca09 [MIRROR] Stairs DLC: Buildable stairs, material datum staircases, fall up a staircase [MDB IGNORE] (#16925)
* Stairs DLC: Buildable stairs, material datum staircases, fall up a staircase (#70504)

Adds a few new types of stairs, and makes stairs buildable within rounds.
Also removes the terminator sprite variation for stairs, because its basically unused and really not needed with plane cube multiz.

* Stairs DLC: Buildable stairs, material datum staircases, fall up a staircase

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2022-10-17 07:55:00 -07:00
OrionTheFox
178bb13807 [DRAFT]Misc Icon Sorting (#16752)
* color_digi file shiz

* Trekk

* misc (hate) (setup, no items included)

* move corset to underwear

* segregation (no ERP!!)

* fuck u

* I got sidetracked and am moving new stuff to new branch

* NYI Prey suit/prisoner to costume, harness/overall/tac to Misc

* util uniform to Civilian

* classic prisoner jump

* move gear harnesses, tac_s to MISC file (i hate this file)

* fuck it, all into Misc

* mechanic need subbtype

* conflict replacenent

* why tf did this build correctly

* finale fixes
2022-10-11 18:07:50 +01:00
SkyratBot
3795ed1a6b [MIRROR] [MDB Ignore]Hats DMI split [MDB IGNORE] (#16693)
* [MDB Ignore]Hats DMI split

* e

* STAFE

* e

* e

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 23:00:42 +01:00
SkyratBot
1ce3b0ab4a [MIRROR] 1 AM Leather Jackets [MDB IGNORE] (#16677)
* 1 AM Leather Jackets (#70284)

* yeah

* yea

* 1 AM Leather Jackets

* Update loadout_datum_suit.dm

Co-authored-by: axietheaxolotl <86872535+axietheaxolotl@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:38:37 +01:00
SkyratBot
2847b2b37e [MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] (#16649)
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons

* cf

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:36:07 +01:00
SkyratBot
d0b706c041 [MIRROR] Removes AI and Charge parts from tablets, adds support for more later. [MDB IGNORE] (#16381)
* Removes AI and Charge parts from tablets, adds support for more later.

* merge conflict

* remove modular tablet loadout item

* fix SR maps referencing tablets, add clear PDA instead of modular tablet loadout

* remove pda loadout item

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-27 17:52:24 -04:00
Zonespace
c9fb687867 Modularizes crafting list edits (#16464)
* I SAID I'D DO IT

* guh
2022-09-27 16:44:13 -04:00
jjpark-kb
a92db67a13 re-add the water basin and forging workbench (#16462)
I am a horrible person
2022-09-26 15:11:23 -07:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
SkyratBot
6fea880664 [MIRROR] Allows most big object construction on lavaland again [MDB IGNORE] (#16173)
* Allows most big object construction on lavaland again

* fix?

* h

* Update mineral.dm

* Update sheet_types.dm

* on_solid_ground

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 15:56:44 -04:00
SkyratBot
af56ecb64e [MIRROR] fixes shard -> welder merging runtime [MDB IGNORE] (#16209)
* fixes shard -> welder merging runtime (#69848)

* fixes shard -> welder merging runtime

* fixes tk exploit

* fixes shard -> welder merging runtime

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-13 22:32:40 -07:00
SkyratBot
1e416342ea [MIRROR] [IDB IGNORE] Renames the inhand/misc folder to inhand/items [MDB IGNORE] (#15956)
* [IDB IGNORE] Renames the inhand/misc folder to inhand/items (#69573)

Also adds balloons to inhand/items

* [IDB IGNORE] Renames the inhand/misc folder to inhand/items

* update modular

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:29:47 +01:00
SkyratBot
cd40957a79 [MIRROR] Split mining.dmi [MDB IGNORE] (#15836)
* Split mining.dmi (#69442)

* split mining.dm

* Remove a pair of unused icons

* From merge conflict

Co-authored-by: tattle <article.disaster@ gmail.com>

* Split mining.dmi

* Also fixes Gibtonite in the same PR.

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 15:50:27 -04:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
SkyratBot
815644afb7 [MIRROR] adds sheep [MDB IGNORE] (#15826)
* adds sheep (#69318)

* adds funny sheep (need non-placeholder sprites still)

* indent this

* code suggestions

* components all the way down

* async

* sprites + reference

* think i did this right

* Update code/datums/components/mob_harvest.dm

Co-authored-by: san7890 <the@ san7890.com>

* steal shiz's suggestion pt1

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt2

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt3

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>

* adds sheep

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
2022-08-25 14:45:43 +01:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
439e8a5a11 [MIRROR] Adds "welder crafting" to iron sheets, rods and tiles. [MDB IGNORE] (#15608)
* Adds "welder crafting" to iron sheets, rods and tiles.

* Update rods.dm

* actually fix the conflict

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-17 17:28:21 -04:00
SkyratBot
3f76c3f5b8 [MIRROR] [GBP No Update] Perish, individual logging runtime [MDB IGNORE] (#15525)
* [GBP No Update] Perish, individual logging runtime (#69024)

missed 2 or 3(lol it was more when I look back at the files), LOG_GAME tags on the log_message line, and did some cleaning up since i was looking through every log_message again

Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>

Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>

* [GBP No Update] Perish, individual logging runtime

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com>
2022-08-11 08:12:08 -04:00
SkyratBot
6016cf97b4 [MIRROR] individual LOG_GAME [MDB IGNORE] (#15401)
* individual LOG_GAME

* e

* Update teleporter.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:11:55 +01:00
SkyratBot
f0cef47678 [MIRROR] Adds the Mothroach [MDB IGNORE] (#15399)
* Adds the Mothroach (#68763)

About The Pull Request

Yup. That's pretty much it. This PR adds the Mothroach to the game, described as "An ancient ancestor of the moth that surprisingly looks like the crossbreed of a moth and a cockroach."

Do you love the Mothroach? Then you can cuddle with it and pat it, as well as place it on your head for extra cuteness.
What if you hate it, though? You can always kill and butcher Mothroaches in order to mass produce moth plushes for your own profit... How fun!

Either way, you win!

The Mothroach can be picked up and has a special on-head sprite (which looks really cute). It is able to vent-crawl and you may get one by randomly summoning a friendly mob through the gold slime extracts, or by ordering one through the Cargo Requests. After butchered, you may use its hide, a heart, and some cloth to craft a moth plushie, the most devilish of Devil's designs.

Full Preview of all the Sprites (NEW): https://www.youtube.com/watch?v=pdg8FTNEYjI
Preview of some of the Sprites (OLD): https://www.youtube.com/watch?v=9A-8hGCiW0s
In-hand, on-head, and grounded Mothroach sprite credits go to ValuedEmployee.
I did the Mothroach hide sprite though!
Why It's Good For The Game

The Mothroach is incredibly cute and a neat, fresh, new piece of content. Although it could use some future repurposing, right now it's simply a cute exotic pet with a few interactions.

These cute sprites are just too good to go to waste...

I keep seeing people complain about the lack of new content. Well, here's something niche that won't break the whole balance of the game and that will be cute. I seriously cannot see a motive not to add this to the game. Just because it isn't a powergaming tool or something that is seen every shift, that doesn't mean that it won't have a positive influence on the game. As I have stated, right now the Mothroaches are underperforming in terms of interactions and ways of getting them, but adding them is the first step to later improve them.
Changelog

cl
add: The Mothroach, your new local exotic pet
add: Mothroach Hide and Mothroach Meat
add: New crafting recipe for the Moth Plush: 1 Mothroach Hide; 1 heart; 3 cloth
fix: Fixes dead mobs on-head not having sprites
/cl

* Adds the Mothroach

Co-authored-by: Justice <42555530+Justice12354@users.noreply.github.com>
2022-08-05 01:03:04 +01:00
SkyratBot
83665417d2 [MIRROR] Replaces GetComponent in Mining items with Signalers [MDB IGNORE] (#15221)
* Replaces GetComponent in Mining items with Signalers (#68575)

* Replaces many instances of GetComponents in mining items with signals and better uses overall of Components, in drills and the GPS handcuffs.
* To do this, also added 3 new signals to mechs when you are adding/removing mech equipment onto one.

* Replaces GetComponent in Mining items with Signalers

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
2022-07-28 11:45:29 -07:00
SkyratBot
dfc1b9a4c0 [MIRROR] [MDB Ignore]Suit DMI split p1: Mob icons [MDB IGNORE] (#14963)
* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* wew

* wew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-22 12:45:47 +00:00
SkyratBot
6665fd8c1f [MIRROR] Adds craftable glass floors for both plasma glass and reinforced plasma glass [MDB IGNORE] (#14444)
* Adds craftable glass floors for both plasma glass and reinforced plasma glass (#67449)

* Adds craftable glass floors for both plasma glass and reinforced plasma glass

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2022-06-21 23:18:32 +01:00
SkyratBot
dcb76ba40f [MIRROR] Adds a new desk bell item, for sadists. [MDB IGNORE] (#14024)
* Adds a new desk bell item, for sadists. (#67199)

It's entirely unrealistic that there isn't a way for customers to annoy the hell out of any workers they desire with the simple press of a button.
Changelog

cl Wallem
add: Adds a desk bell, so you can let the service industry know how much you truly care about their hearing.
/cl

* Adds a new desk bell item, for sadists.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-05-31 23:34:38 +01:00