Commit Graph

17 Commits

Author SHA1 Message Date
SkyratBot 8d1c87a394 [MIRROR] Particle editor [MDB IGNORE] (#17584)
* Particle editor (#71110)

## About The Pull Request
Demo: https://streamable.com/wnj3mf

Features:
- Full support for most gradients/vectors/numbers/generators/transforms
( I might have forgotten some of the more esoteric ones)
- A "tutorial" section that explains the different rand/generation types
and how physics works with pictures
- Button for viewing what each var does
- Selecting a particle type to set immediately
- The generator types use defines now

Not included:
Color matrix support for color generators (I'm sorry but hell no)

Special thanks to @ jlsnow301 for explaining js things to me

## Why It's Good For The Game

Making cool stuf

## Changelog
🆑
refactor: Added a particle editor to VV dropdown which can be used by
coders and admins to edit particle values on the fly easily.
/🆑

Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>

* Particle editor

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>
2022-11-20 00:33:34 +00:00
Zonespace f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot 9e9b09d90b [MIRROR] Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring) [MDB IGNORE] (#17334)
* Chefs can now kiss food they make to make it with love. (And a lot of cooking refactoring)

* update from master and fix conflicts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-09 17:49:35 +00:00
SkyratBot cd3767e043 [MIRROR] Alphabetized, fixed spelling error, clarifying event descriptions. Polish [MDB IGNORE] (#16168)
* Alphabetized, fixed spelling error, clarifying event descriptions. Polish

* l

Co-authored-by: Marina <50789504+KirbyDaMaster@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:20:45 -07:00
GoldenAlpharex 37406b1d16 Fixes to some pollution runtimes and fixes pollution being able to spread to space (#15389)
* Fixes temporary_pollution_emission runtime from null turfs

* Space can no longer have smoke on it!

* Updates many pollution procs to use snake_case

* Converts more pollution procs to snake_case
2022-08-04 22:19:37 +01:00
GoldenAlpharex 59c946c74a Hotspots no longer produce smoke and bonfires on CentCom z-levels don't either (#15317)
* Hotspots no longer emit pollution

* Liquid hotspots shouldn't create pollution either

* Bonfires shouldn't create smoke on CentCom, because it likely is in a place where atmos won't be processed anyway.
2022-07-31 08:59:30 -07:00
Useroth cca7f8ee4c Some missed mirrors (#13415)
* Refactors firestacks into status effects (#66573)

This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing

* Hud Image Culling By Z Level: Theft edition (#65189)

* makes hud images only apply by z level

* makes some of the atom_hud procs have better names

* fixes warning with the hud_user list and adds better documentation

* better docs for hud_images

* removes TODOs

* docs for hud_list

* adds support for linked z levels so mobs can see lower ones

* fixes merge conflict and shittily makes only shocked airlocks get added

* adds support for setting images in the hud as active and inactive

* gets rid of unatomic spatial grid change

* maybe i should actually try COMPILING my changes

* fixes merge skew and makes it compile again

* fixes huds refusing to remove from users who changed z level

* improves z level and registration logic

* fixes antag huds not appearing

* Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me

* Ensures that hiding a basic appearance also hides the atom's active list too

* Fixes antag huds going poof

Ensures that remove_atom_from_hud will return false if the passed atom
isn't managed by it

This fixes antag huds disappearing randomly, since they assumed that if
the parent call of remove_atom_from_hud returned true, we should delete
ourselves. This is a safe assumption for them to make, since they should
only ever have one atom.

Does kinda bork if we call remove_atom_from_hud in a way that is unsure
if the passed atom is actually in that list. We were forced into doing
this by how atom huds use the qdeleting signal.

* makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list

* fixes mistake with hud_users list being set non associatively (bad)

* as anything in bot path loops

* Fixes merge skew problems

* Makes bot paths non global

This way they can show themselves to only the bot that "owns" them, ya
feel me?

* Fixes huds not showing up sometimes, cleans up some code

Post Kapu's limb refactor, we were calling prepare_huds twice in a human
init call chain. What was happening was this:

call prepare_huds() // Human
I gained a new hud image
I set active hud icons to mirror it
call prepare_huds() // Living
I overwrote the new hud image
I attempted to set active hud icons, which failed because it assumes
this can never happen

*cries*

* Renames add_hud_to_atom to show_to

My hope is this will make understanding hud code a bit easier, by tying
the behavior to a "verb" more closely. Also renamed a few vars

* remove_hud_from_mob -> hide_from

* Nitpicks a few comments

* Whoops/fuck/shit/damn it all/hhhhhhhhhhhh

* Moves check down, improves stack trace a bit

Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>

* small touch-up

* this should do it

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
2022-05-08 03:59:40 +01:00
SkyratBot 092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot a72cb04649 [MIRROR] burning things moving over a bonfire sets the bonfire on fire [MDB IGNORE] (#10378)
* burning things moving over a bonfire sets the bonfire on fire (#63674)

* burning things moving over a bonfire sets the bonfire on fire

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-01 22:33:12 +00:00
SkyratBot 463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
Azarak 3877f2a70c Pollution changes (#9372)
* Pollution changes

* Define
2021-11-11 11:17:41 -05:00
SkyratBot 19a8384360 [MIRROR] Makes the American sausage a sausage subtype & Advanced roasting stick fixes [MDB IGNORE] (#8949)
* Makes the American sausage a sausage subtype & Advanced roasting stick fixes (#62193)

Makes the American sausage a proper subtype of sausage, which makes it actually edible, apparently. It also makes it stick on the advanced roasting stick!
The advanced roasting stick will no longer try to grill itself over a bonfire with a griddle installed, allowing you to use the actual bonfire for your roasting needs.

There was actually a check that was supposed to limit the amount of times you could roast a sausage to a measly 1. It wasn't actually working. This PR removes that in favor of mad cooks creating these:

* Makes the American sausage a sausage subtype & Advanced roasting stick fixes

* fixes

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-10-23 00:23:39 +01:00
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
Gandalf c46a2a7ac9 Ports pollution from Horizon - Original PR: https://github.com/hrzntal/horizon/pull/468 (Made by Azarak) (#7453)
* AAAAAAAAAAA

* pollution scrubbbies

* fires cause smoke, right? Also NSS journey has scrubbies

* washing things removes the smell!

* what the fuck were you doing last night

* Update temporary_pollution_emission_component.dm

* space turfs shouldn't have pollution

* Fix air now fixes smoke

* Update pollution.dm

* Update pollution.dm

* Update bonfire.dm
2021-08-15 23:41:20 +01:00
SkyratBot d972fc5a15 [MIRROR] brings back barticles for bonfires (#7535)
* Revert "Revert "Barticles for bonfires 2021 (#59869)" (#59916)" (#60469)

* brings back barticles for bonfires

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-08-13 02:44:41 +01:00
SkyratBot 877940ba8d [MIRROR] Revert "Barticles for bonfires 2021" (#6625)
* Revert "Barticles for bonfires 2021 (#59869)" (#59916)

This reverts commit 0ad74e9637.

* Revert "Barticles for bonfires 2021"

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-07-08 03:29:23 +02:00
SkyratBot fcbe57e4be [MIRROR] Barticles for bonfires 2021 (#6623)
* Barticles for bonfires 2021 (#59869)

* barticles

* better bode

* Barticles for bonfires 2021

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-06-30 23:35:30 +01:00