* Fixes Modular Map Loading Runtimes (#64212)
## About The Pull Request
Moves the modmap root object's load_map() call to New(). This changes something about where it falls in init order that stops it from causing a flood of lighting runtimes. Don't ask my why, it just does.
## Why It's Good For The Game
Fixes#64192
* Fixes Modular Map Loading Runtimes
Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
* Adds Modular Ruins (#64077)
Adds a new system to allow mappers to randomly load modular map segments.
For implementation details and a tutorial check the included README.md.
* Adds Modular Ruins
Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>