* changes the filepath of the gondola transformation drug to be more boring (#57492)
* changes the filepath of the gondola transformation drug to be more boring
Co-authored-by: Clyde-Thunderpants <80003925+Clyde-Thunderpants@users.noreply.github.com>
* Removes the upgraded version of the h2 axe, the one with lifesteal (#57476)
I intended to clear this up before the pr adding this got merged, but I overslept. Don't ask
It's a very hard to get tool, but it's just kinda like, a fire axe but with slightly more damage and lifesteal.
Endgame atmos content should be atmos related, not just a good weapon. Also it's way too time consuming to
acquire, so its overpoweredness is balanced by its rarity. I don't like tools that are setup like this, since
they just end up bloating wiki articles.
* Removes the upgraded h2 axe
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Adds Directional Presets To Several Common Wall Mounts For Mapping (#57463)
* Adds Directional Presets To Several Common Wall Mounts For Mapping
Co-authored-by: Paxilmaniac <57122098+Paxilmaniac@users.noreply.github.com>
* Adds Mexican tourists to the restaurant system, plus some QOL tweaks. (#57447)
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
* Adds Mexican tourists to the restaurant system, plus some QOL tweaks.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
* Bitflags urgent (cult cannot make runes/ build structures in maint, blobbo cant place core in library and few other spots) fix (#57393)
Co-authored-by: Stanisław <1haslo4@ gmail.com>
* Bitflags urgent (cult cannot make runes/ build structures in maint, blobbo cant place core in library and few other spots) fix
Co-authored-by: Sparkezel <53384660+Sparkezel@users.noreply.github.com>
Co-authored-by: Stanisław <1haslo4@ gmail.com>
* Fix oversight where chameleon/agent ID cards lacked and wiped their own trims and access (#57441)
* Fix oversight where chameleon/agent ID cards lacked and wiped their own trims and access
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Adds ability to request the spare ID safe codes on shifts with no captain or acting captain. (#57460)
* Adds ability to request the spare ID safe codes on shifts with no captain or acting captain.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Put unit tests in a box, fixes sporradic gun test failure (#57408)
* Initial commit
* Fix removing old objects
* Remove define
* TGM
* Put unit tests in a box, fixes sporradic gun test failure
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Fix multiz piping issue (#57273)
Fixes multiz adapters, now they work on the same tile with different pipe layers and they keep the pipelines separated. Comes with a sprite fix due to layer 1 and 5 miscalculations
* Fix multiz piping issue
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* Beauty element fixes for hard-dels and super-beauty (#57396)
* pass correct material amount to on_removed
* skip detach logic in beauty element for objects that don't actually have beauty
* always remove area-sensitive trait when detaching beauty element
* Beauty element fixes for hard-dels and super-beauty
Co-authored-by: William Wallace <me@wiox.me>
* No more negative blood levels, defibs should no longer add toxin damage for slimepeople. (#57348)
* No more negative blood levels, defibs should no longer add toxin damage for slimepeople.
Co-authored-by: prodirus <44090982+prodirus@users.noreply.github.com>
* Unhackable safes no longer mention their service panel in their examine. (#57334)
* Unhackable safes no longer mention their service panel in their examine.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Minor typo and comment fixes follow-up for ID card rework (#57318)
* Minor typo and comment fixes follow-up for ID card rework
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Scanner gates now have wires/interact with signalers. (#57195)
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Scanner gates now have wires/interact with signalers.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#57117)
* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* a
* :hhh:
* reworks hotel
* iron repath eee
* modularize
* arcade
* cables
* fills unused areas
* does this fix it 🤔
* pipe
* plants and office touchup
* bruh
* manager role
* adds a little carpet
* door access reqs
* original hotel revert
* gitkraken hates me
* swaps out flooring, adds some more lights
* plating
* modularisation
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
* Chef Produce Console, for cases where there are no botanists (#57298)
* Chef Produce Console, for cases where there are no botanists
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Wallets no longer show redundant examine text for ID cards.
* Update wallets.dm
* Update wallets.dm
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Japanese Tourists! Oh, and beef stroganoff, I guess! (#57305)
Co-authored-by: Qustinnus <Floydje123@ hotmail.com>
Co-authored-by: Jordan Brown <Cyberboss@ users.noreply.github.com>
* Japanese Tourists! Oh, and beef stroganoff, I guess!
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Qustinnus <Floydje123@ hotmail.com>
Co-authored-by: Jordan Brown <Cyberboss@ users.noreply.github.com>
* Fix ratvar ruin generation issues (#57233)
Creates a ruin area for the dead ratvar ruin map and remaps to it
* Fixes the Ratvar ruin on Lavaland
Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
* Operating computers no longer link to stasis beds. (#57306)
* Operating computers no longer link to stasis beds.
Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
* Miscellaneous appearance fixes. (#57133)
* Fixes modular computer runtimes
- Adds a proc to eat the source arg of the update icon signal.
* Fixes a couple things not passing the right args
- Fixes the alien leap hallucination passing a string as the first arg to updat_icon
- Fixes the roulette machine passing the payout as the first arg to update_icon.
* Miscellaneous appearance fixes.
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>