* Adds a topic limiter.
This appiles to all non-admins, the rate is configurable but defaults to 10 in any second and 100 in any minute.
Hitting the minute limit causes a notification to go to admins (once per minute)
The user is always notifed when a topic is ignored so they know whats going on. If they trigger a notification to admins they are told about this as well.
* This makes more sense
* Players can now see afk mins
It's important that players know ahead of time that their ahelps are not
reaching someone who is currently active
* Add feedback for the player when adminhelping about how many admins saw
their message
The user will not be allowed to trigger a click on a preferences href until their previous one has finished.
rshoe is using it spam us.
I know somebody was talking about trying to do a more proper fix, such as by making it not re-generate these when it's the same, so i'll test merge this until 24 hours or they make such a pr.
One of these days we will refactor all of this shit to not be a big mess of if else chains so you don't have to remember to edit 5 lines to change the formatting.
* Ports Space Parallax from vg/yogs
* KILL ME
* fuck shit
* fixes
* rgfkbjhkefrhjkfrejhkfds
* Parallax, part 2.
* Gotta get these defines in before remie notices!
* DAMN IT! SHE FOUND ONE!
* fixes orbits
* fix orbits take 2
* Fixes some things with parallax
* Refactors parallax shuttle animations.
or any client type that isn't seeker.
The randomizer doesn't work on the webclient, and it wouldn't matter anyways because the webclient's cid is worthless.
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.
Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
* Plane master handling + new chemical Rotatium
A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.
Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20
Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.
No pictures right now, I'll get some later. Sorry.
* Pay no attention to the commit behind the curtain
* Updates travis to 1346, the stable version for 510 for linux
Melee attacks, gun firing, and things being hit by bullets will now still give witnesses a message, but only if they are less than 3 tiles away. The attacker still doesn't get the message for its own attacks.
I added two arguments to visible_message(), one to specify the visibility range, and one to ignore a specific mob that shouldn't get the message.