* Adds framework for kinetic accelerator projectiles having module-based effects on-hit
* hmmmmm
* we have to do some weird calculation but this is... sort of easier????????
* missed one
One is another small legion, but it can infest corpses, meaning it will revive other legions if you don't kill it first.
The other is a legion that creates legions. I imagine it as something super edgy like a golem made up of legions melded together.
I need sprites for both of these
Added defines for environment_smash
- Fixes Aux Base potentially landing partially outside the map's bounds,
leaving a chunk of it in space.
- Fixes the designator becoming inoperative after failing to lock-on to
a turf.
🆑 coiax
add: When a shuttle is called, sometimes an on-call admiral, using
availible information to them, will recall the shuttle from Centcom.
/🆑
This is in essence, a simple IC way for admins to recall the shuttle
if they feel that the shuttle should not come. It's up to them entirely,
the system does not trigger otherwise. They also get to set a cranky
message that is automatically fed back to the crew.
It would be nice if admins used their own judgement if the crew is
evacuating for no real reason, and might send an ERT at the same time to
keep the round going? Who knows, I'm just providing the tools.
* Begins converting Ninjas into the new antagonist datum system. Does not compile. Work in progress.
* More work towards datumizing ninjas. Still not finished. Now compiles.
* Adds ninja to traitor panel.
* Add objectives now takes an arg for number of objectives.
* Event now actually ninjas the ninja.
* Ninja suit initialization now works.
* Cleans up the suit initialization code some.
* Suit initialization is now action rather than verb based.
* Now properly adds objectives and memories to the mind upon gaining datum.
* Starts to replace ninja verbs with actions.
* Hooks ninja abilities up to action buttons.
* Whoops, missed a verb. Gloves are next.
* Adds toggle ineraction type action button.
* Changes icons as per ChanglingRain's suggestions.
* Second round of changes for ChanglingRain
* Replaces sleeps with addtimers. It's ugly, but more CPU efficient.
* Fixes compile errors.
* Fixes compile error, again.