Things won't be called cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed foo's anymore
Cursed Katanas can't get stuck in any other slots now
Things that destroy your ability to go into space now won't spawn on you at all if you happen to be in space when the spawning occurers, but hey don't idle in space just to avoid a luchador mask, magicarp are still a thing.
-Removed check for infrared beams. (it checked each time that anything moved)
-Removed 'movement_disabled' check, the verb is also completely removed.
For space Entered() turfs:
-Removed check for meteor
Now meteors and immovable rods will use the same proc to determinate their start and finish, while moving they'll check in which z level they are, deleting themselves if they leave it.
-Removed spawn() to move objects being pulled between z levels
Replaced the step() from mob pulling movement code and replaced them with Move()
For asteroid Entered turfs:
-Removed check for mining cyborgs, now it will be next to the janitor borg check to clean the floor.
Mecha code got a small clean, removing the Entered() calls from there.
Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"
Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins
Makes the inviciblity text jive better.
- Emergency shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
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Nothing when Attack w/ item on dead animal
No varied attack verb for the above.
Item attack on alive SA/syndicate/melee: no sound
No Punchsound on alive and dead SA.
goat attack on SA/human/alien/monkey : no sound
attack_hand and Item attack on dying mouse: nothing
is_muzzled() fix in slime.dm and humanoid.dm and larva.dm and humanattac?kpaw.dm (put a muzzle on self, immune to monkey bites!)
monkey attack on animal: can't attack alive!
monkey (821) has attacked the grey baby slime (477)! (needs bite and sound)
monkey can't attack_paw alien/slime/animal with health below 0.
attack_animal on larva has no sound.
monkey bite on human: no sound
Larva on Humanoid/slime.
can't monkeybite a wounded alien.
larva needs to be attackable by humanoid/slime/hand/item/monkey/SA
Monkey cant bite dead/unconscious monkey
Larva bite has no sound. can't bite anyone but animals
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