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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 23:27:34 +01:00
Fixing some message and sound.
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@@ -33,6 +33,7 @@
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if(!foldable)
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return
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if(contents.len)
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user << "<span class='notice'>You can't fold it with items still inside.</span>"
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return
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if(!ispath(foldable))
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return
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@@ -537,4 +538,4 @@
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new /obj/item/clothing/tie/armband/deputy(src)
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new /obj/item/clothing/tie/armband/deputy(src)
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new /obj/item/clothing/tie/armband/deputy(src)
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new /obj/item/clothing/tie/armband/deputy(src)
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new /obj/item/clothing/tie/armband/deputy(src)
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@@ -4,11 +4,13 @@
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icon_state = "briefcase"
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flags = CONDUCT
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force = 8.0
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/obj/item/weapon/storage/briefcase/New()
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..()
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@@ -153,11 +153,13 @@
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item_state = "sec-case"
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desc = "A large briefcase with a digital locking system."
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force = 8.0
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/obj/item/weapon/storage/secure/briefcase/New()
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..()
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@@ -172,12 +172,13 @@
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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health -= W.force
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playsound(loc, 'sound/items/welder.ogg', 80, 1)
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if("brute")
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health -= W.force * 0.1
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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healthcheck()
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..()
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return
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@@ -276,6 +276,7 @@
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if("help")
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if (health > 0)
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visible_message("<span class='notice'> [M] [response_help] [src].</span>")
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if("grab")
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if (M == src || anchored)
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@@ -292,10 +293,12 @@
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LAssailant = M
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visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if("harm", "disarm")
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adjustBruteLoss(harm_intent_damage)
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visible_message("<span class='danger'>[M] [response_harm] [src]!</span>")
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playsound(loc, "punch", 25, 1, -1)
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return
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@@ -326,6 +329,7 @@
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var/damage = rand(15, 30)
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visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
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"<span class='userdanger'>[M] has slashed at [src]!</span>")
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playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
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adjustBruteLoss(damage)
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return
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@@ -407,6 +411,7 @@
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adjustBruteLoss(damage)
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visible_message("<span class='danger'>[src] has been attacked with [O] by [user]!</span>",\
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"<span class='userdanger'>[src] has been attacked with [O] by [user]!</span>")
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playsound(loc, O.hitsound, 25, 1, -1)
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else
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visible_message("<span class='danger'>[O] bounces harmlessly off of [src].</span>",\
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"<span class='userdanger'>[O] bounces harmlessly off of [src].</span>")
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