-Improved the transit tube spacedust/meteor shield.
-Added camera to chemistry.
-Added pepper spray dispenser to medbay security post.
-Added more potted plants to the arrivals lounge.
-Added EVA Shutter and Gateway Shutter buttons near the actual shutters.
-Added "PhotoSynthetic Plant" to the AI core, replacing the toy.
-Added brig emergency storage room behind the brig medical room.
-Added more fire safety lockers around maint. and in each EM storage room.
-Added arcade machine to the fitness rooms to make up for the loss of the one at dorms.
-Added unique orange hardhat and orange gloves to construction area.
-Added meson scanners to the CE office.
-Added an extra securitron that starts its patrol from escape - "Inspector Johnson".
-Added a functional (but switched-off) CleanBot Exhibit to the corporate showroom.
-Added a dead plant to the labour camp.
-Added more xeno spawns to new maint. rooms.
-Added lots of costumes and lipstick to one of the maint. rooms.
-Added more fluff gear to the maint. room closest to the engineering foyer.
-Added some science satchels to the telescience room.
-Added a lot more budget insulated gloves.
-Added a second prison wing lock-down control just outside the prison, and moved the prison APC so shunted malf AIs can see it.
-Added a mini-morgue to the detective's office.
-Re-added auxiliary bathrooms opposite mailroom, left of the library.
-Adjusted paper tray at south side of the cargo bay, should not be hanging off the edge of it any more.
-Adjusted the layout of the lawyer's office to better use space.
-Moved the tube-lamp from the firelock near arrivals, between the arrivals and transit shuttle docks.
-Removed unneeded privacy shutter button and lightswitch from detective's office.
-Removed robocop law board from AI upload secure case.
-Removed the space computer/buttons by the armoury.
-Removed disposal unit under kitchen fridge.
-Removed tile in the syndie shuttle that prevented syndies pushing things into the teleporter.
-Rearranged security office and officer gear room.
-Rearranged a few items at the MiniSat, and improved the positioning of the turrets.
-Replaced turrets at the MiniSat with real turrets with correct area designations.
-Replaced the MiniSat SMES cell with wiring to the station and a backup generator.
-Fixed wiring to the holodeck.
-Fixed wiring to medbay security post.
-Fixed double stacked window at 110, 80, 1.
-Fixed white tile instead of plating at 85, 84, 1.
-Fixed unnecessary rwalls at 66, 94, 1 and 119, 76, 1.
-Fixed broken disposal units at the warden's office and security locker room.
-Fixed xeno maint. access - it is now scientist level access.
-Made it possible to hide behind all potted plants on the station.
-Made windows between chapel and escape tinted.
-Made all 3 securitrons on station-stronger (higher health).
-Made prison wing blast doors more visible by bringing them forward a tile.
-Moved the holopad behind the bar and expanded the table for mixing drinks.
-Electrified some windows in security that were missed.