Commit Graph

8623 Commits

Author SHA1 Message Date
Aranclanos
4a4658bc93 Merge pull request #1808 from RobRichards1997/17/11/2013-Turret_Runtime_Fix
Fixes Turret/Atom Moveable Explosion Runtime [BUGFIX]
2013-11-24 22:55:24 -08:00
Aranclanos
c22b644441 Merge pull request #1875 from Giacom/issue_1874
Fixes #1874
2013-11-24 22:46:28 -08:00
Cheridan
53807d5fb0 Merge pull request #1837 from Giacom/DA_quickfix
Fixes late joining double agents not getting objectives to kill each other.
2013-11-24 13:54:43 -08:00
Giacom
d7b6001f98 Merge pull request #1835 from Cheridan/NukePR
Scale Ops 1.1
2013-11-24 13:51:07 -08:00
Cheridan
2edbd69ce3 what is even the difference between w_class 1 and 2 anyway geez 2013-11-24 14:35:12 -06:00
Cheridan
f0c7163af7 Merge pull request #1865 from Aranclanos/HumanizeButWheresTheMonkey
Humanize() runtimes
2013-11-23 16:01:45 -08:00
Cheridan
59d1400b32 Merge pull request #1850 from Aranclanos/StationName
Station name roundstart runtime
2013-11-23 12:28:26 -08:00
Cheridan
c2f59a8d2d Merge pull request #1838 from Krypt0n33/master
Fixes #1832
2013-11-23 11:49:42 -08:00
Cheridan
df9bc262bf Merge pull request #1798 from kyrahabattoir/vending-reloadedB
Vending reloaded!
2013-11-23 11:40:34 -08:00
Cheridan
f50cd2e62f Merge pull request #1849 from Ikarrus/freq
Tweak to Spec Ops Officer radio
2013-11-23 11:27:52 -08:00
Cheridan
7bba87b7ab Merge pull request #1854 from Aranclanos/NanoUIMobTransformations
NanoUI mob transformation runtime fix
2013-11-23 11:01:29 -08:00
Cheridan
865fad0d0b Merge pull request #1841 from Giacom/sound_pro
Fixes certain objects not using 3D sounds.
2013-11-23 10:33:03 -08:00
Cheridan
279653c766 Merge pull request #1847 from Aranclanos/SayuIsAFaggot
Ghosts runtiming with portal hubs
2013-11-23 10:27:30 -08:00
Giacomand
393a8f1b17 Fixes #1874 2013-11-23 16:33:00 +00:00
Giacom
f996286b0e Merge pull request #1860 from Aranclanos/APCSpawnRuntimes
Added some sanity after the spawn() procs in the wire datums of APCs
2013-11-23 04:33:57 -08:00
Giacom
1370b43e79 Merge pull request #1855 from Aranclanos/TurfsAreAllTurfAreNothing
>Using spawn() on turf procs
2013-11-23 04:28:32 -08:00
Giacom
61a320dc0d Merge pull request #1851 from Aranclanos/DidCheriEvenTestThis
Adrenalin implant runtimes.
2013-11-23 04:24:35 -08:00
Giacom
c224125f1f Merge pull request #1845 from Aranclanos/AlienHudRuntime
Clientless aliens won't runtime anymore when they change their plasma levels.
2013-11-23 04:22:34 -08:00
Aranclanos
28f4fb5962 Merge pull request #1864 from Metacide/master
Updated MetaStation.v38K.dmm to MetaStation.v38L.dmm
2013-11-22 14:20:43 -08:00
Aranclanos
c9f4de2834 Added some sanity check for when the humanize() proc call finishes. This proc includes a sleep() and it might return nothing of the mob is deleted before the sleep ends.
Others way to engage the issue wouldn't be fair.
2013-11-22 18:38:39 -03:00
Metacide
cd3f39fd77 Updated MetaStation.v38K.dmm to MetaStation.v38L.dmm
-Improved the transit tube spacedust/meteor shield.
-Added camera to chemistry.
-Added pepper spray dispenser to medbay security post.
-Added more potted plants to the arrivals lounge.
-Added EVA Shutter and Gateway Shutter buttons near the actual shutters.
-Added "PhotoSynthetic Plant" to the AI core, replacing the toy.
-Added brig emergency storage room behind the brig medical room.
-Added more fire safety lockers around maint. and in each EM storage room.
-Added arcade machine to the fitness rooms to make up for the loss of the one at dorms.
-Added unique orange hardhat and orange gloves to construction area.
-Added meson scanners to the CE office.
-Added an extra securitron that starts its patrol from escape - "Inspector Johnson".
-Added a functional (but switched-off) CleanBot Exhibit to the corporate showroom.
-Added a dead plant to the labour camp.
-Added more xeno spawns to new maint. rooms.
-Added lots of costumes and lipstick to one of the maint. rooms.
-Added more fluff gear to the maint. room closest to the engineering foyer.
-Added some science satchels to the telescience room.
-Added a lot more budget insulated gloves.
-Added a second prison wing lock-down control just outside the prison, and moved the prison APC so shunted malf AIs can see it.
-Added a mini-morgue to the detective's office.
-Re-added auxiliary bathrooms opposite mailroom, left of the library.
-Adjusted paper tray at south side of the cargo bay, should not be hanging off the edge of it any more.
-Adjusted the layout of the lawyer's office to better use space.
-Moved the tube-lamp from the firelock near arrivals, between the arrivals and transit shuttle docks.
-Removed unneeded privacy shutter button and lightswitch from detective's office.
-Removed robocop law board from AI upload secure case.
-Removed the space computer/buttons by the armoury.
-Removed disposal unit under kitchen fridge.
-Removed tile in the syndie shuttle that prevented syndies pushing things into the teleporter.
-Rearranged security office and officer gear room.
-Rearranged a few items at the MiniSat, and improved the positioning of the turrets.
-Replaced turrets at the MiniSat with real turrets with correct area designations.
-Replaced the MiniSat SMES cell with wiring to the station and a backup generator.
-Fixed wiring to the holodeck.
-Fixed wiring to medbay security post.
-Fixed double stacked window at 110, 80, 1.
-Fixed white tile instead of plating at 85, 84, 1.
-Fixed unnecessary rwalls at 66, 94, 1 and 119, 76, 1.
-Fixed broken disposal units at the warden's office and security locker room.
-Fixed xeno maint. access - it is now scientist level access.
-Made it possible to hide behind all potted plants on the station.
-Made windows between chapel and escape tinted.
-Made all 3 securitrons on station-stronger (higher health).
-Made prison wing blast doors more visible by bringing them forward a tile.
-Moved the holopad behind the bar and expanded the table for mixing drinks.
-Electrified some windows in security that were missed.
2013-11-22 20:48:42 +00:00
Aranclanos
6a2bc0b6c5 Added some sanity after the spawn() procs in the wire datums of APCs 2013-11-22 15:50:28 -03:00
Aranclanos
34820ff8c3 Because turfs don't give a fuck, added a sanity check when the spawn() of MakeSlippery() is engaged. Turfs can change but the procs won't stop. 2013-11-22 05:26:08 -03:00
Aranclanos
6e7a7b365b NanoUIs will now only transfer their mob UI list on a mob transformation if the old mob exists. No extra checks, just better placement for the NanoUI user_transfered() proc call.
This will fix some runtimes.
2013-11-22 05:09:47 -03:00
Aranclanos
0ec59be055 Adrenalin implants will now actually add their reagents instead of runtime and cry. 2013-11-22 01:47:18 -03:00
Aranclanos
1504ab64bb Observing before the round stops loading won't generate runtimes anymore by ghosts making querys for the station's name.
The station name will wait warmly and finally be created properly by the master controller.
2013-11-22 01:33:28 -03:00
ikarrus
79629fad0c Sets frequency of spec ops officer radios to 144.1 so they can communicate with deathsquads, who are also set to that frequency.
Mostly for my own conveneience.
2013-11-21 20:13:42 -07:00
Aranclanos
3e68d5ac70 Ghosts won't runtime if they click on the portal while the teleporter computer is gone 2013-11-22 00:00:24 -03:00
Aranclanos
089dba4390 Clientless aliens won't runtime anymore when they change their plasma levels. 2013-11-21 22:47:50 -03:00
Giacomand
17fd5d6cdc * Fixes certain objects not using 3D sounds.
* Gave the piano a bigger falloff.
 * Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Krypt0n
8dcac294ba Removes '*' as a first character for Ionlaws 2013-11-21 22:47:20 +01:00
Giacom
5322a6cb62 Merge pull request #1810 from Rockdtben/APCServerSideValidation
APC Serverside Validation
2013-11-21 11:51:15 -08:00
Giacomand
057ca8c2df * Fixes late joining double agents not getting objectives to kill each other. 2013-11-21 18:00:08 +00:00
Cheridan
d814414227 Scale Ops 1.1
Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
2013-11-20 17:59:02 -06:00
Aranclanos
ab566551af Merge pull request #1789 from havocx42/WindowPush
Attacking unanchored windows with a wrench turns them into stacks of glass
2013-11-20 11:19:16 -08:00
Cheridan
c1afd57b9b Merge pull request #1809 from Giacom/telesci_easymode
Telescience Change
2013-11-20 10:13:24 -08:00
Giacom
3e9b2bdb52 Merge pull request #1817 from kyrahabattoir/ItemNameFixingRound1
proper/improper/consistency name fixing (round1)
2013-11-20 03:46:28 -08:00
Giacomand
858ba73b1b Manually merging #1771 2013-11-20 11:33:30 +00:00
havocx42
a4e71ce1c0 Removed ..() from Del proc 2013-11-20 09:02:37 +00:00
Aranclanos
5da1b56a53 Merge pull request #1712 from havocx42/ToPush
Update for power code to remove some bugs and fix some functionality
2013-11-20 00:06:50 -08:00
Cheridan
bae3bcff3b Merge pull request #1801 from Giacom/explosion_sound
3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
2013-11-19 15:49:45 -08:00
Giacomand
62051364ef Changed the heavy impact multiplier to 20. 2013-11-19 21:35:36 +00:00
Giacom
121226197d Merge pull request #1816 from Khubajsn/patch-1
Updated README.txt
2013-11-19 13:28:34 -08:00
Laurence Reading
92c0f666f7 When removing a window the Deconstruct sound is played instead of shatter
Adds the ..() call to del()
2013-11-19 13:15:54 +00:00
Aranclanos
38efa3b415 Merge pull request #1777 from adrix89/pipeFix
Fixes pipe bug.
2013-11-19 00:14:17 -08:00
Rockdtben
577daaedda Woops 2013-11-18 21:35:14 -06:00
Rockdtben
2097c8068b Removed useless parameter 2013-11-18 21:34:37 -06:00
Rockdtben
3c8426eb6f Corrected a mistake. 2013-11-18 21:30:50 -06:00
Cheridan
0ddba54ac7 Merge pull request #1799 from Giacom/readd_mode
Re-added mode.txt. Added it to the ignore list.
2013-11-18 18:15:20 -08:00
Kyrah Abattoir
a977871182 code/game/mecha/* lowercase & improper pass 2013-11-18 23:32:10 +01:00