Aranclanos
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4a4658bc93
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Merge pull request #1808 from RobRichards1997/17/11/2013-Turret_Runtime_Fix
Fixes Turret/Atom Moveable Explosion Runtime [BUGFIX]
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2013-11-24 22:55:24 -08:00 |
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Aranclanos
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c22b644441
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Merge pull request #1875 from Giacom/issue_1874
Fixes #1874
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2013-11-24 22:46:28 -08:00 |
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Cheridan
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53807d5fb0
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Merge pull request #1837 from Giacom/DA_quickfix
Fixes late joining double agents not getting objectives to kill each other.
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2013-11-24 13:54:43 -08:00 |
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Giacom
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d7b6001f98
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Merge pull request #1835 from Cheridan/NukePR
Scale Ops 1.1
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2013-11-24 13:51:07 -08:00 |
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Cheridan
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2edbd69ce3
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what is even the difference between w_class 1 and 2 anyway geez
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2013-11-24 14:35:12 -06:00 |
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Cheridan
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f0c7163af7
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Merge pull request #1865 from Aranclanos/HumanizeButWheresTheMonkey
Humanize() runtimes
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2013-11-23 16:01:45 -08:00 |
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Cheridan
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59d1400b32
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Merge pull request #1850 from Aranclanos/StationName
Station name roundstart runtime
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2013-11-23 12:28:26 -08:00 |
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Cheridan
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c2f59a8d2d
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Merge pull request #1838 from Krypt0n33/master
Fixes #1832
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2013-11-23 11:49:42 -08:00 |
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Cheridan
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df9bc262bf
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Merge pull request #1798 from kyrahabattoir/vending-reloadedB
Vending reloaded!
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2013-11-23 11:40:34 -08:00 |
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Cheridan
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f50cd2e62f
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Merge pull request #1849 from Ikarrus/freq
Tweak to Spec Ops Officer radio
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2013-11-23 11:27:52 -08:00 |
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Cheridan
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7bba87b7ab
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Merge pull request #1854 from Aranclanos/NanoUIMobTransformations
NanoUI mob transformation runtime fix
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2013-11-23 11:01:29 -08:00 |
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Cheridan
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865fad0d0b
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Merge pull request #1841 from Giacom/sound_pro
Fixes certain objects not using 3D sounds.
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2013-11-23 10:33:03 -08:00 |
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Cheridan
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279653c766
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Merge pull request #1847 from Aranclanos/SayuIsAFaggot
Ghosts runtiming with portal hubs
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2013-11-23 10:27:30 -08:00 |
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Giacomand
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393a8f1b17
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Fixes #1874
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2013-11-23 16:33:00 +00:00 |
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Giacom
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f996286b0e
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Merge pull request #1860 from Aranclanos/APCSpawnRuntimes
Added some sanity after the spawn() procs in the wire datums of APCs
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2013-11-23 04:33:57 -08:00 |
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Giacom
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1370b43e79
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Merge pull request #1855 from Aranclanos/TurfsAreAllTurfAreNothing
>Using spawn() on turf procs
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2013-11-23 04:28:32 -08:00 |
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Giacom
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61a320dc0d
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Merge pull request #1851 from Aranclanos/DidCheriEvenTestThis
Adrenalin implant runtimes.
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2013-11-23 04:24:35 -08:00 |
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Aranclanos
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c9f4de2834
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Added some sanity check for when the humanize() proc call finishes. This proc includes a sleep() and it might return nothing of the mob is deleted before the sleep ends.
Others way to engage the issue wouldn't be fair.
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2013-11-22 18:38:39 -03:00 |
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Aranclanos
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6a2bc0b6c5
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Added some sanity after the spawn() procs in the wire datums of APCs
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2013-11-22 15:50:28 -03:00 |
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Aranclanos
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34820ff8c3
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Because turfs don't give a fuck, added a sanity check when the spawn() of MakeSlippery() is engaged. Turfs can change but the procs won't stop.
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2013-11-22 05:26:08 -03:00 |
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Aranclanos
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6e7a7b365b
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NanoUIs will now only transfer their mob UI list on a mob transformation if the old mob exists. No extra checks, just better placement for the NanoUI user_transfered() proc call.
This will fix some runtimes.
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2013-11-22 05:09:47 -03:00 |
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Aranclanos
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0ec59be055
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Adrenalin implants will now actually add their reagents instead of runtime and cry.
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2013-11-22 01:47:18 -03:00 |
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Aranclanos
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1504ab64bb
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Observing before the round stops loading won't generate runtimes anymore by ghosts making querys for the station's name.
The station name will wait warmly and finally be created properly by the master controller.
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2013-11-22 01:33:28 -03:00 |
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ikarrus
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79629fad0c
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Sets frequency of spec ops officer radios to 144.1 so they can communicate with deathsquads, who are also set to that frequency.
Mostly for my own conveneience.
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2013-11-21 20:13:42 -07:00 |
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Aranclanos
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3e68d5ac70
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Ghosts won't runtime if they click on the portal while the teleporter computer is gone
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2013-11-22 00:00:24 -03:00 |
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Aranclanos
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089dba4390
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Clientless aliens won't runtime anymore when they change their plasma levels.
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2013-11-21 22:47:50 -03:00 |
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Giacomand
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17fd5d6cdc
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* Fixes certain objects not using 3D sounds.
* Gave the piano a bigger falloff.
* Capped the sound x/z to 7.
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2013-11-21 23:50:53 +00:00 |
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Krypt0n
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8dcac294ba
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Removes '*' as a first character for Ionlaws
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2013-11-21 22:47:20 +01:00 |
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Giacom
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5322a6cb62
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Merge pull request #1810 from Rockdtben/APCServerSideValidation
APC Serverside Validation
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2013-11-21 11:51:15 -08:00 |
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Giacomand
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057ca8c2df
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* Fixes late joining double agents not getting objectives to kill each other.
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2013-11-21 18:00:08 +00:00 |
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Cheridan
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d814414227
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Scale Ops 1.1
Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
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2013-11-20 17:59:02 -06:00 |
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Aranclanos
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ab566551af
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Merge pull request #1789 from havocx42/WindowPush
Attacking unanchored windows with a wrench turns them into stacks of glass
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2013-11-20 11:19:16 -08:00 |
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Cheridan
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c1afd57b9b
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Merge pull request #1809 from Giacom/telesci_easymode
Telescience Change
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2013-11-20 10:13:24 -08:00 |
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Giacom
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3e9b2bdb52
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Merge pull request #1817 from kyrahabattoir/ItemNameFixingRound1
proper/improper/consistency name fixing (round1)
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2013-11-20 03:46:28 -08:00 |
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havocx42
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a4e71ce1c0
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Removed ..() from Del proc
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2013-11-20 09:02:37 +00:00 |
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Aranclanos
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5da1b56a53
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Merge pull request #1712 from havocx42/ToPush
Update for power code to remove some bugs and fix some functionality
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2013-11-20 00:06:50 -08:00 |
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Cheridan
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bae3bcff3b
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Merge pull request #1801 from Giacom/explosion_sound
3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
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2013-11-19 15:49:45 -08:00 |
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Giacomand
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62051364ef
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Changed the heavy impact multiplier to 20.
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2013-11-19 21:35:36 +00:00 |
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Laurence Reading
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92c0f666f7
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When removing a window the Deconstruct sound is played instead of shatter
Adds the ..() call to del()
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2013-11-19 13:15:54 +00:00 |
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Aranclanos
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38efa3b415
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Merge pull request #1777 from adrix89/pipeFix
Fixes pipe bug.
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2013-11-19 00:14:17 -08:00 |
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Rockdtben
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577daaedda
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Woops
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2013-11-18 21:35:14 -06:00 |
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Rockdtben
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2097c8068b
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Removed useless parameter
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2013-11-18 21:34:37 -06:00 |
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Rockdtben
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3c8426eb6f
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Corrected a mistake.
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2013-11-18 21:30:50 -06:00 |
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Kyrah Abattoir
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a977871182
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code/game/mecha/* lowercase & improper pass
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2013-11-18 23:32:10 +01:00 |
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Kyrah Abattoir
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99f76bab8b
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code/game/machinery/telecomms/* lowercase pass
NOTE: some of the computer names where slightly altered to "<something> console"
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2013-11-18 23:05:01 +01:00 |
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Kyrah Abattoir
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73ab98139f
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code/game/machinery/pipe/* lowercase pass
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2013-11-18 22:43:58 +01:00 |
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Kyrah Abattoir
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31e699f0dd
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code/game/machinery/kitchen/* lowercase pass
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2013-11-18 22:38:52 +01:00 |
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Kyrah Abattoir
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ec9acd165f
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code/game/machinery/embedded_controller/* lowercase pass
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2013-11-18 20:40:56 +01:00 |
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Kyrah Abattoir
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74ade687ca
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code/game/machinery/doors/* lowercase pass
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2013-11-18 20:23:29 +01:00 |
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Kyrah Abattoir
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595d4f8b00
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FIX dna console and lush grass
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2013-11-18 20:07:13 +01:00 |
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