Commit Graph

14 Commits

Author SHA1 Message Date
Cheridan
d9fbcbab74 Merge pull request #1647 from Giacom/small_tweaks
Fixed the network vars on the map, for the telecommunication computers. [MAP]
2013-10-28 10:41:18 -07:00
Giacomand
a756a04eba Fixed the network vars on the map, for the telecommunication computers.
Just small tweaks to basic stuff I found.
2013-10-25 10:46:10 +01:00
supersayu
799c7ad2ce Replaces atom/HasEntered() with the builtin atom/movable/Crossed()
Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed).  Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.

This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
2013-10-23 16:20:20 -04:00
Aranclanos
bbd1cfd389 -the number of active turfs on the status tab will be refreshed and the end of each tick and when the air controller setup finishes.
-mining rooms will be generated before the air controller is created
-changed the total of moles of the NO2 turfs from 2000 to 6000 to compensate the replacement of the canister that spawns like 36000 moles on top of it for a normal canister. I'm talking about the NO2 canister inside of the chamber in atmos. (I will replace the canister in another pull request)
2013-10-21 20:09:57 -03:00
Aranclanos
d062009a6e Merge pull request #1507 from Giacomand/napalm
Napalm works again, which fixes incendiary grenades.
2013-10-06 17:01:46 -07:00
Giacomand
ef41ccf5da * Removed SPAWN_COLD 2013-10-07 00:55:52 +01:00
Giacomand
d36535a433 * Removed the spawn fuel option. 2013-10-07 00:20:35 +01:00
Giacomand
6ef330ec3e * Made frostoil use SPAWN_COLD when used on a turf. 2013-10-06 00:41:40 +01:00
Giacomand
3b667227e5 * Made atmos_spawn_air() use flags.
* Replaced "fire" with SPAWN_HEAT. You will have to use it in conjunction with SPAWN_TOXINS to spawn fire.
 * Added flags for HEAT, COLD, TOXINS, OXYGEN, CO2, NITROGEN, N2O, FUEL and AIR.
2013-10-06 00:29:45 +01:00
Giacomand
f6e62cd830 * Napalm works again, which fixes incendiary grenades.
* Stopped the fuel and n20 option, in spawn_air, from runtiming.
 * Added toxins as a spawn_air option.
 * Removed all use of the fuel option and replaced it with toxins, since fuel does not work with LINDA anymore.
2013-10-05 23:06:24 +01:00
Ergovisavi
13d953121d Tweaks for atmos fire and mob interactions
-Hot air is less lethal
-Fire is more lethal
-Catch on fire when entering a hotspot but fire_stacks given dropped to 0.5 each
-You now light up your environment while on fire
2013-10-05 10:40:28 -07:00
supersayu
9c69807029 Adds a fix for 2x1 (glass_large) airlocks.
These doors didn't work previously, as the bound width needs to be set properly.  Additionally, LINDA was tweaked to properly update in the case of multitile objects such as this door (actually this door is the only such, currently, but if more doors or other multi-tile objects are added, this will help)

Note that until #1206 is merged, this door has a blind spot where you cannot click it because you are not in range of the leftmost tile; old click code only uses the canonical location (loc), meaning the right tile is not counted for range checks.
2013-08-29 19:47:25 -04:00
Aranclanos
a4c8196388 Removes the debug images from Linda 2013-08-18 19:22:50 -03:00
Aranclanos
0ce01d1583 Adding Linda. 2013-08-10 06:15:14 -03:00