Aranclanos
4a4658bc93
Merge pull request #1808 from RobRichards1997/17/11/2013-Turret_Runtime_Fix
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Fixes Turret/Atom Moveable Explosion Runtime [BUGFIX]
2013-11-24 22:55:24 -08:00
Aranclanos
c22b644441
Merge pull request #1875 from Giacom/issue_1874
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Fixes #1874
2013-11-24 22:46:28 -08:00
Cheridan
53807d5fb0
Merge pull request #1837 from Giacom/DA_quickfix
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Fixes late joining double agents not getting objectives to kill each other.
2013-11-24 13:54:43 -08:00
Giacom
d7b6001f98
Merge pull request #1835 from Cheridan/NukePR
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Scale Ops 1.1
2013-11-24 13:51:07 -08:00
Cheridan
2edbd69ce3
what is even the difference between w_class 1 and 2 anyway geez
2013-11-24 14:35:12 -06:00
Cheridan
f0c7163af7
Merge pull request #1865 from Aranclanos/HumanizeButWheresTheMonkey
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Humanize() runtimes
2013-11-23 16:01:45 -08:00
Cheridan
df9bc262bf
Merge pull request #1798 from kyrahabattoir/vending-reloadedB
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Vending reloaded!
2013-11-23 11:40:34 -08:00
Cheridan
865fad0d0b
Merge pull request #1841 from Giacom/sound_pro
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Fixes certain objects not using 3D sounds.
2013-11-23 10:33:03 -08:00
Giacomand
393a8f1b17
Fixes #1874
2013-11-23 16:33:00 +00:00
Giacom
1370b43e79
Merge pull request #1855 from Aranclanos/TurfsAreAllTurfAreNothing
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>Using spawn() on turf procs
2013-11-23 04:28:32 -08:00
Aranclanos
c9f4de2834
Added some sanity check for when the humanize() proc call finishes. This proc includes a sleep() and it might return nothing of the mob is deleted before the sleep ends.
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Others way to engage the issue wouldn't be fair.
2013-11-22 18:38:39 -03:00
Aranclanos
34820ff8c3
Because turfs don't give a fuck, added a sanity check when the spawn() of MakeSlippery() is engaged. Turfs can change but the procs won't stop.
2013-11-22 05:26:08 -03:00
Aranclanos
0ec59be055
Adrenalin implants will now actually add their reagents instead of runtime and cry.
2013-11-22 01:47:18 -03:00
Giacomand
17fd5d6cdc
* Fixes certain objects not using 3D sounds.
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* Gave the piano a bigger falloff.
* Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Giacomand
057ca8c2df
* Fixes late joining double agents not getting objectives to kill each other.
2013-11-21 18:00:08 +00:00
Cheridan
d814414227
Scale Ops 1.1
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Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
2013-11-20 17:59:02 -06:00
Aranclanos
ab566551af
Merge pull request #1789 from havocx42/WindowPush
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Attacking unanchored windows with a wrench turns them into stacks of glass
2013-11-20 11:19:16 -08:00
Giacom
3e9b2bdb52
Merge pull request #1817 from kyrahabattoir/ItemNameFixingRound1
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proper/improper/consistency name fixing (round1)
2013-11-20 03:46:28 -08:00
havocx42
a4e71ce1c0
Removed ..() from Del proc
2013-11-20 09:02:37 +00:00
Aranclanos
5da1b56a53
Merge pull request #1712 from havocx42/ToPush
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Update for power code to remove some bugs and fix some functionality
2013-11-20 00:06:50 -08:00
Cheridan
bae3bcff3b
Merge pull request #1801 from Giacom/explosion_sound
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3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
2013-11-19 15:49:45 -08:00
Giacomand
62051364ef
Changed the heavy impact multiplier to 20.
2013-11-19 21:35:36 +00:00
Laurence Reading
92c0f666f7
When removing a window the Deconstruct sound is played instead of shatter
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Adds the ..() call to del()
2013-11-19 13:15:54 +00:00
Aranclanos
38efa3b415
Merge pull request #1777 from adrix89/pipeFix
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Fixes pipe bug.
2013-11-19 00:14:17 -08:00
Kyrah Abattoir
a977871182
code/game/mecha/* lowercase & improper pass
2013-11-18 23:32:10 +01:00
Kyrah Abattoir
99f76bab8b
code/game/machinery/telecomms/* lowercase pass
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NOTE: some of the computer names where slightly altered to "<something> console"
2013-11-18 23:05:01 +01:00
Kyrah Abattoir
73ab98139f
code/game/machinery/pipe/* lowercase pass
2013-11-18 22:43:58 +01:00
Kyrah Abattoir
31e699f0dd
code/game/machinery/kitchen/* lowercase pass
2013-11-18 22:38:52 +01:00
Kyrah Abattoir
ec9acd165f
code/game/machinery/embedded_controller/* lowercase pass
2013-11-18 20:40:56 +01:00
Kyrah Abattoir
74ade687ca
code/game/machinery/doors/* lowercase pass
2013-11-18 20:23:29 +01:00
Kyrah Abattoir
595d4f8b00
FIX dna console and lush grass
2013-11-18 20:07:13 +01:00
Laurence Reading
6e16e731b7
Removed need to click precisely on the cable to connect new cables.
2013-11-18 18:57:15 +00:00
Kyrah Abattoir
e6ee419f47
ADDED costume restocking unit
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REMOVED many useless comments
ADDED invoke vending_refill consutructor superclass
ADDED: Cargo can order the autodrobe supply crate
2013-11-18 19:15:23 +01:00
Kyrah Abattoir
422f11900e
code/game/machinery/computer/* lowercase pass
2013-11-18 18:54:40 +01:00
Kyrah Abattoir
a2ab41a372
code/game/machinery/bots/* improper pass
2013-11-18 18:26:00 +01:00
Kyrah Abattoir
7ccb422466
code/game/atmoalter/* lowercasing pass
2013-11-18 17:43:37 +01:00
Giacomand
c012a7aee3
Changed playsound() to use less code. Playsound now loops through the player list, which means you do not have to check inside closets/objects/other mobs to play sounds.
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Made all sounds use 3D sounds! This includes sounds which have less volume the further away you are from it.
The piano now uses 3D sounds.
Changed how the far explosion sound is calculated.
2013-11-18 14:38:49 +00:00
Kyrah Abattoir
6042dbe667
Merge branch 'master' into vending-reloadedB
2013-11-18 15:06:08 +01:00
Aranclanos
fb0df618cc
Merge branch 'master' of https://github.com/tgstation/-tg-station into narsie_spam
2013-11-18 04:45:34 -03:00
Aranclanos
77e6d49f8b
fixed narsy gender but shh don't tell gia
2013-11-18 04:43:39 -03:00
Aranclanos
bc2d24a053
Merge pull request #1793 from Giacom/wet_static_overlay
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Made wet floors use a static overlay.
2013-11-17 23:33:24 -08:00
Aranclanos
de227487a8
Merge pull request #1792 from Giacom/PDA_tweak
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AIs can no longer intercept messages randomly. Captain PDA no longer starts off.
2013-11-17 22:34:03 -08:00
Kyrah Abattoir
cb669afcc4
code/game/machinery/* (root folder) lowercasing pass
2013-11-18 02:57:30 +01:00
Kyrah Abattoir
200b6759cc
code/game/dna.dm made the DNA scanner access console improper.
2013-11-18 02:33:54 +01:00
Giacom
fc1211f1b4
Merge pull request #1803 from kyrahabattoir/examine-cleaning
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Examine cleaning
2013-11-17 13:12:09 -08:00
Giacom
583cdb1781
Merge pull request #1763 from fleure/medmech
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Fixed some container escape issues
2013-11-17 13:10:53 -08:00
Kyrah Abattoir
4b002b2e7a
Fixed some snowflakes in the examine grenade code and redundancies in their descriptions.
2013-11-17 14:59:48 +01:00
Robson Richards
5685c9ed6e
Removes old method instead of commenting it out
2013-11-17 12:14:21 +00:00
Robson Richards
ea3b035e5b
Fixes the issue in explosion.dm
2013-11-17 12:03:05 +00:00
Kyrah Abattoir
560b50ec1b
Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
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Added superclass invoke for the arcane tome
Added superclass invoke to light switches, removed it's (unused) description.
FLightswitch description repetition derp
examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.
Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)
REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code
FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.
Fixed improperness of pacman names
2013-11-16 22:15:50 +01:00