* Standardized the wet floor code, it is now called MakeSlippery(var/wet_setting)
* Added the wet floor static overlay, which is just a single frame of the usual animation.
* Made the floor randomly dry (by a few seconds apart), for visual effect.
* The telescience computer starts with 3 artificial crystals.
* The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
* You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
* You can make the bluespace crystals from slimes or from research.
* Added smart fridges for Virology and Chemistry.
* The chemistry smart fridge was placed by the south desk, allowing medical doctors to grab medicine and for chemists to organize their medicine.
* The virology smart fridge has been placed on a table and now stores the starting viruses that the virologist gets. As a bonus they also get a single bottle of mutagen and synaptizine. Do not worry, these bottles will need refills very quickly and you need to use at least 5 units for each reagent, to use them in creating viruses.
Adds a cap for flame_range in global.dm
Added a flame_range for syndibombs, syndieminibombs, Wizard's fireball, fuel tank explosions, and meteors.
Adds firesuit level temperature protection to the wizard hardsuit for safety from your own fireballs setting you ablaze
Adds ExtinguishMob() for Ethereal Jaunt to make wizards a little less vulnerable to fire
Var changes:
* /obj/item/var/color is now item_color
* /obj/machinery/portable_atmospherics/canister/var/color is now canister_color
* /obj/machinery/atmospherics/var/color is now pipe_color
* /mob/living/simple_animal/mouse/var/color is now body_color
* /mob/living/simple_animal/chicken/var/color is now body_color
Proc changes:
* /obj/machinery/door/proc/animate() is now do_animate()
* /obj/machinery/transformer/proc/transform() is now do_transform()
Map changes are due to pipe instances being changed from color to pipe_color
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
* Replaced "fire" with SPAWN_HEAT. You will have to use it in conjunction with SPAWN_TOXINS to spawn fire.
* Added flags for HEAT, COLD, TOXINS, OXYGEN, CO2, NITROGEN, N2O, FUEL and AIR.
* Stopped the fuel and n20 option, in spawn_air, from runtiming.
* Added toxins as a spawn_air option.
* Removed all use of the fuel option and replaced it with toxins, since fuel does not work with LINDA anymore.