* Surgery failure removal
* implement speed scaling (again)
* removed wrong undef
* Removes outdated try_to_fail variable
* Remove outdated comments
* rolls back removals of surgery fails
* restores try_to_fail and failure proc
last important changes are in /initiate()
* meat of the PR
modded time now caps out
fail chance is reworked to be based on modded time
failing is possible again
* cap fail_prob at 100
just-in-case to avoid any byond weirdness with prob being >100
* messages for different fail probs
* fail chance caps at 99%
there is always a 1% chance to succeed
* borgs immune to slow, stasis bed check
* wake up, travis
* undoes mysterious floor surgery nerf
0.25 modifier -> 0.5 modifier, as originally
* mass purrbation affects all species
* mass purrbation code cleanup
* remove mass purrbation gives mutant species their special ears and tails back
* mass purrbation syntax fix
* remove mass purrbation does not remove felinid from original felinids
* fuck you travis
About The Pull Request
AFTER MUCH DEBATE THIS IS THE FINAL LIST https://pastebin.com/zbdyfryw
Why It's Good For The Game
E
Changelog
cl
tweak: abandoned crates
code: look it's just a big loot table change check the pastebin also I had to define a couple reagent bottles but the compiler didn't scream about it so it should be fine.
/cl
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
* Adds attacktext2 and friendly2 messages for personal "you" messages in combat.
* Adds response_help2, response_disarm2 and response_harm2 -messages for interacting with simple animals. Also removes unnecessary, already inherited, ones.
* Small extra: Adds personal messages for gun firing.
* Adds personal messages to grabs and fixes shoe stealing messages.
* Fixes open someone else's internals valve pronoun.
* Replaces response_help --> response_help_continuous, response_help2 --> response_help_simple etc. Also adds autodoc to simple_animal.dm variables.
* the masks
* the startups
* more touchies
* whoops
* actually this is useless
* that's better
* i made a whoopsie boopsie
* bullying is not okay
* should stop coding at 2 am, but i am being a hypcrite now
Ports the corporate liaison galaxy suit from TGMC. Requested by
Grantteen. Object sprites by Twaticus.
Washing a lawyer suit with a bluespace crystal or a telecrystal will
dye the suit into an exciting galaxy suit variant. This also adds the
DYE_SYNDICATE dye key to telecrystals, could be used for future PRs.
About The Pull Request
Moves NOFLASH from species traits to inherent traits and renames it TRAIT_NOFLASH
Also moves the trait check to living level instead of carbon but that shouldn't cause any real issues it just expands the possible range of usefulness of this trait.
Why It's Good For The Game
From what I gathered, species_traits should be used for stuff that gets handled internally while inherent_traits is for used for stuff outside of the species datum.
This expands the possibilities in which this trait can be used and also kinda makes more sense if you ask me.
Changelog
backend boys.
About The Pull Request
Having observed a bit of how people play the derelict drones after #45965, I got a few additions and changes to the derelict to make it more enjoyable.
Power cable into the AI core/vault area was hard to find under an rwall, have run an additional one into the room to give easier access to pre-smes power.
Added a derelict drone printer, so more friends can be printed. Starts without materials
Added mother drone core lawset to secure storage. This was intended in the last PR, but forgotten.
Added a dronespeak manual that drones can use to teach other drones or silicons the drone language. Works like the codespeak manual.
Why It's Good For The Game
KS13 is frequently made great again.
Changelog
cl Skoglol
tweak: Slight mapping improvement to KS13
add: KS13 now has mother drone board, a dronespeak granter and a drone printer.
/cl
* bugfix for negative boozepwr drinks
* fixed my fix I thonk
* fixed my fixes fix because It could have made you even drunker than before.
* removed useless if check
* Made it even shorter thanks to nemvars tip
* will no longer damage liver if you drink antiholic drinks
* un-nested as per request
* Un-un-nested because I realised it would change the function of the code and break stuff
* hup
* they are CONFIDENT
* ok vsc
* its 25 now not 50
* compiled but not tested. i am lazy and its 12 pm
* actually this is clearer
* uh
* this is less bad
* Update color.dm
* C O B B Y
* quick fix
* i fucked these up!
* all bugs fixed. probably
* ok cobby
* hi
* slowdown burn damage healing
Heals burn damage by the amount of slowdown you have. Every damage over 40 / 25 basically
* small indentation fix
* Update cat2_medicine_reagents.dm
* fixed undefines
* Update medical.dm
* adds sanity slowdown healing
more insane, more healing
* slowdown healing
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* oops what an idiot i am
* design changes
* Update cat2_medicine_reagents.dm
* oops
* organ damage at the end of use
* merge conflict fix#1
* stomach damage from 2 to 0.5
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
Ports carpets from TauCetiStation
Original PR: TauCetiStation/TauCetiClassic#2989
Adds tables to match the carpets
Carpets Good. Tables Good.
Changelog
cl
imageadd: 8 new carpets and fancy tables
add: exotic carpet crate
/cl
soulstones now cant absorb things with no soul or devils.
things with no soul:
- wizard after using lich or soultap
- people that sold their soul to devil
it ruins the revival mechanics of both antags and also makes no sense
in the lore, how can a soul shard capture a nonexistant soul
This PR fixes three things regarding cleanbots:
1. Turning "clean trash" option will no longer make cleanbots ignore all other possible clean options, like blood. This fixes#46619.
2. Cleanbots will now properly scan for dead mices to clean them.
3. Cleanbots will no longer get infinitely stuck when starting to clean trash because their target did not get properly cleared.
Potentially stops machines from getting tesla zap multiple times which
could result in explosions occuring dozens of times even when they've
been deleted.
* a
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