* adds default sql indexes and table optimisations
* fixes warnings
* edits to text and better update queries
* wrong table
* superior copypaste skills
* who has
* names
* that long
* add inet
* fix for badmins giving 2 billion brainloss
* fixes rank name and adds sanitizing
* Ion storm improvements
Ion storms have several new additions:
25% chance to flatly replace the AI's core lawset with something random in the config. Suddenly the AI is Corporate, deal w/ it.
10% chance to delete one of the AI's core or supplied laws. Hope you treated the AI well without its precious law 1 to protect your sorry ass.
10% chance that, instead of adding a random law, it will instead replace one of the AI's existing core or supplied laws with the ion law. Otherwise, it adds the generated law as normal. There's still a 100% chance of getting a generated ion law.
All of these stack so you could wind up going from Asimov to Paladin w/o the first law and w/ the last law replaced with THE SHUTTLE CANNOT BE CALLED DUE TO FIVE NINJAS. All the values are easy to tweak if you guys want them higher or lower or whatever.
Custom admin-sent and other fake ion storms (devils) will just add the law and have no chance of doing any of the bonus stuff.
Removed the admin verb to send an ion storm since you can just use the events panel.
Cleaned up some of the law-adding backend. Hopefully there's no double showing of the AI's laws after a lawchange as a result of this.
* Everyday I'm shufflin'
* Reorganize the mapping code
* Finish this up
* Reee line endings
* FUCKING LINE ENDINGS
* LINARU ENDARU
* >PLS SET REPO LINE ENDINGS
* Comments
* Hoisted by my own travis.yml changes
* Ports paradise error handler, with in game runtime viewer!
* Changes to the old runtime error and removes inerror reference
* Oops
* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs
* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains
* ignorepref var for ahelp/apm and roundstart
🆑 coiax
add: The Luxury Shuttle grabs cash in your wallet and backpack, and
shares approval between the entrance gates.
/🆑
- Luxury Shuttle grabbing cash in your wallet is self explanatory,
although we lack a "proper" cash spending system on /tg/.
* ABSOLUTE PATHING!!
* absolutely fucking pathed
* stuffs
* oh that was there for a reason.
* fixes
* stuffs
* my fucking identation >:[
* double no
* no delayed global proccalls.
* /var/s
* /var/s/2
* catch(vars)
* var/expression/e broke without the var/
* lists and wrappers!
* Update SDQL_2.dm
* Update SDQL_2.dm
* Update SDQL_2.dm
* Makes qdeleted and qdestroying macros
* Makes QDELETED and QDESTROYING uppercase
* Swap qdel checks istype's for != null's
* Fix it
* How was this missed?
* Adds an IC issue button
* Actually logs to the game instead of two message_admin
* Oops
* Closing hrefs is a good idea
* Makes reject and IC issue locate() in clients instead of world.
* Part1
* IT COMPILES!!!!
* Fuck wait this was missing from that last
* Update handlabeler.dm
* Update handlabeler.dm
* Fixes n shit
* Fix this
* Fixes#23310
* Fucking @RemieRichards was right
* Fixes devil unEquip
* WTF ARE BITFLAGS?
* THERES THE FUCKING PROBLEM
* Fixes