Commit Graph

4776 Commits

Author SHA1 Message Date
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
Mickyan
93c2dc0c23 [READY]Skateboard overhaul (#45657)
* skeet skeet

* scoot

* removes debug message

* merge conflict

* oopsie

* polish, new board types

* begone

* actioninja review

* passtable trait

* fixes indent

* dwarfism check

* check for existing flag

* check existing trait

* screwdriver returns FALSE
2019-08-24 21:07:26 +02:00
nemvar
91c146a00e Crafting can now pull stuff from your pockets and also put it into your hands. (#46045)
That's pretty cool right?
2019-08-24 01:08:58 -07:00
wesoda25
acfcb5cbd7 Removes Cigars from Smoker Spawn Pool (#45883)
* smokesmoke

* ooob

* Update negative.dm
2019-08-23 17:11:37 -07:00
Rob Bailey
d18925fb41 Merge pull request #46084 from AnturK/runtime_β
Fixes boh dumping runtime
2019-08-23 16:31:24 -07:00
nemvar
66f17ecd57 Fixes thermite on reinforced walls. (#46089) 2019-08-23 16:30:26 -07:00
moo
74ed605cd7 Cobbduceus Part 1/X: Category Twos, Base(d) Healers (#45749)
* 150 hours

* it compiles guys

* PERF

* meta conflictor

* oldcabin

* Revert "meta conflictor"

This reverts commit 812343ca615e5b00711786be4413ce3301cfcc90.

* oldmeta

* TAKE 5000

* NAME THIS

Also redoes Multiver/Palletta

* FRICK U FIZ

* NERF PERF

* comment cringe

* Checks for restraints/incapacitated for ichiyuri

* URIKA

Removes Healing-Scaling of Ichiyuri, Nerfs Healing of Aiuri.

* organ

* please upvote this

* maps...

* Gives Instabitaluri a Brand Name

Oh wow it's synthflesh 😆

* Update cat2_medicine_reagents.dm

* what kinda characters is Krys using
2019-08-22 17:30:16 -07:00
AnturK
a6232420de Fixes boh dumping runtime 2019-08-22 14:12:04 +02:00
nemvar
1d866977ba Changes thermite (#46020)
* Nerfs thermite

* Adjusts those numbers.

* Reinforced walls now need 50 units.
2019-08-21 10:19:02 -04:00
Rob Bailey
024932eaee Merge pull request #46008 from nicbn/quiet-quiet-now-you-are-on-the-doorstep
Walking now makes no footstep sound, and xeno footsteps are louder
2019-08-21 01:17:52 -07:00
nemvar
1ec07b1508 Fixes that pesky dumping issue (#46025) 2019-08-21 01:08:36 -07:00
PKPenguin321
898f544414 [Ready] Adds a Shrink Ray (#45387)
About The Pull Request

    It adds a shrink ray that has 5 shots, can be recharged, has unique (coder)sprites, and has a cool sound
    Shoot a thing with the shrink ray to make it small. Anything can be shrunk except floors
    Shrunken things grow back after a couple seconds, might adjust this
    Small things will not block vision and can be walked over (this includes walls)
    Small people won't fit into their clothes and will drop all their stuff (or rather, their stuff will drop off of them). They also can't move very fast, and take 2x damage while shrunk.
    Preview video here

Why It's Good For The Game

It's really goddamn cool
Changelog

cl PKPenguin321, Fury McFlurry
add: A shrink ray for abductors that they can buy at their console for 2 experiment points. Anything can be shrunken, and shrunken things can be walked over/seen past (for example, you can shrink a wall and then walk around it). If a human is shrunk, they will drop all of their belongings, move slower, and take 2x damage.
imageadd: Shrink ray sprites by Fury McFlurry. Thank you!
/cl

I intend to add it as a thing abductors can purchase but am putting it up now for code review and if anybody has any other ideas on good thematically fitting places to put it.
2019-08-21 11:50:38 +12:00
oranges
968e90ba35 Merge pull request #45929 from tralezab/imgur.com/a/t97VXU7
New VV dropdown for adding components and elements to something
2019-08-21 11:45:14 +12:00
nemvar
fd214c52a4 Turns mob biotypes into flags instead of lists. (#45905)
About The Pull Request

title.

Also renames INORGANIC to MINERAL and removes it from simplemobs (never used for simplemobs) where it doesn't fit. Doesn't make sense to have both ORGANIC and INORGANIC as a flag.
Why It's Good For The Game

There's no reason to use a list for this.
Changelog

cl
code: Changed mob biotypes from lists to flags.
/cl
2019-08-21 11:28:30 +12:00
Akrilla
c5b11dc283 Adds cancel buttons to inputs (#45825)
About The Pull Request

Adds cancel buttons to input boxes that didn't have them before.
Why It's Good For The Game

Good UX.
Changelog

cl
add: More cancel buttons.
/cl
2019-08-21 11:25:41 +12:00
nicbn
d0bd17f948 Walking now makes no footstep sound, and xeno footsteps are louder 2019-08-18 12:44:45 -03:00
nemvar
a40ee7d303 Changes hulk code. (#45866) 2019-08-17 00:55:27 -07:00
Mickyan
a5b04e360c Adds more persistent photo albums (#45898)
* album

* more slots

* new icon for old photos
2019-08-17 00:42:58 -07:00
tralezab
6300b2a534 AT YOUR OWN RISK 2019-08-15 01:43:50 -07:00
ATH1909
95bda19938 Fixes the stealth 2+ threshold effect of regen coma (#45884)
* Update heal.dm

* Update heal.dm

* Update heal.dm

* Update code/datums/diseases/advance/symptoms/heal.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-08-14 11:11:30 -04:00
Dennok
4e6d8c073a Silo link RCD upgrade (#45607)
* Update all_nodes.dm

* Update RCD.dm

* Update RCD.dm

* Update construction.dm

* Update tool_designs.dm

* Update RCD.dm

* Update RCD.dm

* Update RCD.dm

* fix mat container

* up

* add radial silo link button

remove silo link verb
2019-08-13 16:59:03 -04:00
py01
2d00abba6d Improvised shotgun shell recipe simplification (#45792)
* improv shotgun shell recipe change

* improv shell craft time

* Update recipes.dm

* Update recipes.dm

* Update recipes.dm
2019-08-12 20:17:15 -07:00
tralezab
b5de31638d You can no longer name some things after words in the ic filter (#45696)
* quick sanity fix

* more things i found

* better list used, updated comment
2019-08-11 18:33:39 -04:00
oranges
45175f0d08 Merge pull request #45705 from nemvar/removeslasereyes2
About The Pull Request

Some mutation changes
Laser eyes and TK now use signals.
species_allowed now uses less lists.
Adds a message when you shoot with laser eyes.
Why It's Good For The Game

New and improved. Click code should be as straight forward as possible.
Changelog

cl
tweak: Laser eyes now generate a message when shot.
code: Cleaned up mutation code.
/cl
2019-08-09 11:33:04 +12:00
moo
9e3897a979 Nerfs hunger moodlets (#45757) 2019-08-08 19:26:18 -04:00
Rob Bailey
8421b5cacb sm sound fixes (#45690)
About The Pull Request

fixes some accidents with the sm sound pr that snuck in:
extra range actually works as well as boosted falloff
extra range parameter on looping sounds actually works correctly

I'm intentionally leaving the unintentional pitch variation in as it actually sounds really cool though
Why It's Good For The Game

fixes bugs
Changelog

cl
fix: fixeds a couple issues with the SM sounds
/cl
2019-08-09 11:10:59 +12:00
nemvar
afa153a333 Another sanity revision. (#45716)
About The Pull Request

One day I will get this right.
Sanity no longer decays if you are above the allowed mood threshold.
Neutral mood no longer raises sanity.
Aheals now restore sanity for unstable people.
Fixes #45715
Why It's Good For The Game

Getting free maximum sanity from just being on neutral mood was a bit silly and counterintuitive. The sanity for being below the maximum allowed value was also a bit harsh.
Changelog

cl
balance: another sanity rebalancing.
/cl
2019-08-09 11:10:27 +12:00
pireamaineach
6048d747c2 [READY] Makes plasmaman helmets have visors. (#45606)
About The Pull Request

See title.
Why It's Good For The Game

Plasmamen get the same welding protection as everyone else, that is with welding helmets, with the same trade-off and negatives. Goggles are rather hard to obtain for most roles, (provided #45460 is reverted, which is kind of ought to be) and plasmamen aren't able to use helmets.

Basically nullifies the concept of using this as flash protection unless used by a particularly quick-witted plasmaman, (or someone willing to always be half-blind) while still offering welding protection.

I might consider re-adding transparent helmets but only if humans wear them, as it doesn't look good on plasmamen, which is the whole point of the helmet.
Changelog

cl
balance: Plasmaman helmets now have welding visors, which can't stack with their torches in the helmet and are visible.
fix: Clicking on the helmet with any item no longer tells you that someone's already drawn a face on it, you can't put infinite faces on it.
tweak: Plasmaman helmets hide masks again, the sprites are no longer transparent. Mind, the original bounty just wanted it so you could see faces through it, not for it to be transparent.
tweak:Plasmaman helmets now have special smile sprites rather than pulling from the EVA one, as the visors are different sizes.
balance: You can't eat through plasmaman helmets anymore.
/cl
2019-08-09 11:02:37 +12:00
Time-Green
b5159fbf31 [READY] Plumbing: Chemical Filters (#45473)
Adds chemical filters to the plumbing arsenal

They have one input, and three outputs. The left and right outputs can be given filters. It's basically the exact same as atmos filters but it has TWO filter sides.

It doesn't have an enormous list of chems to select from, you just enter a chem and it's added if it's valid.

cl
add: Adds chemical filters to plumbing
/cl
I was planning to do a bunch at once, but europe is on fire and im delirious

I also moved the existing unique plumbing datums into their own folder, wich was only chemical acclimators
2019-08-09 10:59:36 +12:00
ATH1909
cd19418bf2 Update itching.dm (#45744) 2019-08-07 12:29:04 -04:00
Qustinnus
0b2f593b32 Nerfs hunger moodlets 2019-08-06 19:27:56 +02:00
Jeremiah Cooley
bba08d9950 Chem grenade admin logging (#45697)
* Adds Admin Logging for Signalled Chem Grenades

* Should now log proper locations of user and nade
2019-08-06 02:16:36 -07:00
kingofkosmos
c3ea51908d Adds "you" to local visible_messages (#45631)
* adds "you" to some combat visible_messages.

* more you-messages and attack verbs to present tense.

* small fixes

* more additions and small fixes

* few message tweaks

* Fixes a typo and few other wordings.
2019-08-06 02:15:34 -07:00
nemvar
4d5fb1a578 Adds a GPS component. (#45660)
* Adds a GPS component. Megafauna no longer needs gps implants.

* Removes commented out code.

* Removes the last internal radio

* I was already wondering why the diff was so small
2019-08-05 19:13:19 -07:00
Rob Bailey
0c6fabceb0 Merge pull request #45680 from 81Denton/unfuck_c4
Refactors C4/X4
2019-08-05 19:09:57 -07:00
Rob Bailey
a784d90d2d E (#45709) 2019-08-05 19:03:54 -07:00
RandolfTheMeh
319c2cf52b Imaginary Friend/Split Personality Trauma Fixes (#45681)
* no more dead friends

* Removed client check on split_personality because I for one would like to see a genetics test subject gain sentience
2019-08-05 18:58:29 -07:00
nemvar
ccbb0a91d7 Cleans up some martial art code. (#45502)
* Removes/Moves some weirdly placed variables in martial arts. Splits NO_GUNS and CHUNCKY_FINGERS traits.

* Maybe this should actually compile

* c begone
2019-08-05 16:58:12 -07:00
loser
85f1552221 E 2019-08-04 22:02:59 +03:00
nemvar
d9f887b652 Adds a message when you shoot with the eyes 2019-08-04 18:05:12 +02:00
nemvar
3dd9afe678 Some mutation changes
Laser eyes and TK now use signals.
species_allowed now uses less lists.
2019-08-04 17:57:54 +02:00
nemvar
55191413ba The clown car waddles (#45625)
* The clown car waddles

* movable atom instead of atom
2019-08-03 22:19:03 -07:00
Denton
c938674c98 Adds commentary, moves randomize to parent obj 2019-08-03 12:58:30 +02:00
oranges
9f3e882c01 Merge pull request #45567 from nemvar/clientcolour
Adds a unique client color for the trance status effect.
2019-08-03 15:04:21 +12:00
nemvar
e7fbf37fca Turns gloves of the north star functionality into a component. (#45557)
About The Pull Request

title.
Why It's Good For The Game

The goal of this is to get rid of the Touch hook for gloves. Currently the only other thing that uses this proc is ninja gloves which I will try to remove at a later date.
Changelog

cl
code: Gloves of the North Star functionality is now handled by a component.
/cl
2019-08-03 14:51:25 +12:00
kevinz000
c6d710d40e VV refactors 2 - Actually not indefinitely WIP (#45217)
About The Pull Request

The thing other than ruining maps that I was working on
Refactors VV to use a more standard way of doing topic dropdown options rather than a huge if/else chain
Marking datums is now a right click option
Moves a few files around too/few procs
Why It's Good For The Game

Makes it easier to add more VV dropdown options in the future, and moving href list keys to defines make misspelling them harder.
Changelog

cl
add: Oh yeah also added a "return value of proccall" option for VV var editing.
refactor: View Variables has been refactored. It should now be easier to make VV dropdown options.
/cl
2019-08-03 14:43:26 +12:00
Fikou
cfc8587e48 retard (#45565) 2019-08-02 16:58:25 -07:00
Denton
d98df6e063 Refactors plastic explosives
y
2019-08-02 22:31:05 +02:00
nemvar
b30942b847 Removes virgin snailcrawl component and replaces it with chad snailcrawl element. (#45479)
* Removes snail_crawl.dm

* Maybe this does it.
2019-08-02 02:32:44 -07:00
Rob Bailey
687d5103e8 Better Supermatter Sounds (#45462)
About The Pull Request

Replaces supermatter sounds with a new sound system for it.
Works based on having a constant drone that randomly plays accent noises over it.
https://www.youtube.com/watch?v=k5kKc5mpl-A&feature=youtu.be

I've barely tested this
Why It's Good For The Game

the old sounds are terrible
Changelog

cl
soundadd: New supermatter sound system
/cl
2019-08-01 21:03:48 +12:00